In version 4.1 I've moved all fortifications back to the vanilla defense guard posts section (like it was in version 3.0) so nothing will conflict now. Still looking into the collisions issues.
For anybody who is interested, I posted an SMM patch that creates a standalone menu for Sandbag Fortifications (with sub-menus) under the Defense menu. It's updated for the version 4.1 release of Sandbag Fortifications.
Can anyone suggest another mod available on xbox that has the metal czech hedgehogs, like the ones that got removed from this mod? Never had any issues with them when they were included, but they got removed along with the bunkers some time ago.
Well, I don't know what happened then, but I can confirm that the metal czech hedgehogs haven't been a part of this mod for years, since about the time the bunkers were removed on xbox, due to supposed crashing issues. Even with just this mod alone, they are not present anywhere in the build menu.
Not to be a pain, but could you maybe take a look at this mod and find out what happened to them and restore them? I really liked using them back when they were present, and the bunkers never really caused me any problems, other than some weird collision/invisible walls near some of them. Thanks.
I keep trying to use this mod but every time its broken for me, I go into a settlement then go to the guard posts area but everything is just invisible like its there on the build menu but i cant actualy build any of it idk whats going on iv done the workbench patches both together and individually. and yes i have also used Settlement Menu Manager. And no its not another mod conflicting with it, its the only mod i have loaded
I like this mod so far, just one thing bother me the assigned settler will just stay guarding one guard post, he won't patrol like they do with multiple vanilla guardpost.
Your problem is with your Settlement Menu, not this mod. Install Settlement Menu Manager; SMM now automatically repairs the workshop menu on every game load.
Hey so I saw a lot of these in the Galac-tac retribution mod. But that mod had like Quonset huts and large tents. Do you think you could add more military tents and housing options? Nvmd I saw the quonset hut. Great mod btw!
Hai, love ur mod and its part of my loadorder eversince i downloaded it :) Thx for ur works, i rly enjoy it and u made my playthru's a mucho grande better experience.
However, i noticed that "Concealed Bunker" has a tiny problem. If u build it, there r invisible walls or somethin. Wherever i move it, the r invisible things in the way somewhere around it.
Can confirm that this has happened to me too on multiple different saves with different mod lists
although I've noticed that the invisible collision box seems to be a clone of the concealed bunker's one or a part of it, perhaps the inner wooden lining's hitbox has come undone from the rest and moved out of place or maybe it doesn't move with the rest of the bunker the way it's supposed to
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- 6 new concrete bunkers and 1 concealed bunker.
- MG Nest with armor add-on.
- Foxhole.
- Metal Czech Hedgehog.
SMM Patches by Vanguard (Declutter your workshop menus)
Not to be a pain, but could you maybe take a look at this mod and find out what happened to them and restore them? I really liked using them back when they were present, and the bunkers never really caused me any problems, other than some weird collision/invisible walls near some of them. Thanks.
For you maybe but not for others, I myself still have them show !
Hey so I saw a lot of these in the Galac-tac retribution mod. But that mod had like Quonset huts and large tents. Do you think you could add more military tents and housing options?Nvmd I saw the quonset hut. Great mod btw!Thx for ur works, i rly enjoy it and u made my playthru's a mucho grande better experience.
However, i noticed that "Concealed Bunker" has a tiny problem.
If u build it, there r invisible walls or somethin.
Wherever i move it, the r invisible things in the way somewhere around it.
Greetz,
LeKaktus out
although I've noticed that the invisible collision box seems to be a clone of the concealed bunker's one or a part of it, perhaps the inner wooden lining's hitbox has come undone from the rest and moved out of place or maybe it doesn't move with the rest of the bunker the way it's supposed to