> T6M, why do you make guns? - I dont do guns because they are easy, I do guns because I THOUGHT they were easy -- they weren't.

 > Here's my first custom assault rifle that isn't a kitbash! (OICW was a collab, so it doesn't count.) It's based from the Chauchat LMG, but with certain features moved around. It's not supposed to be exact, but the thought is there. If you look closely though, there's a lot of features inspired by certain looks, like the foregrip-silhouette from the Volkssturmgewehr somewhat, the silhouette of the PSG1 for one of the stocks and grip, the shotgun foreend of the Cobray terminator shotgun, the FG42-styled scope, Maxim suppressor centered, BAR bipod, UZI buttstock, etc. If anything, funnily enough, it's closer to the Kiparis or Skorpion in terms of ejection, if not size.

 > I liked Chauchat as a concept, it was among the first that were considered Light Machine-Guns, being actually light -- of course it's lack of good ammo capacity, much like the BAR meant it would be just really an automatic rifle, that which at the time fires full-powered round in full-auto. How it would work, I think is basically close to the M107 or the Madsen machine-gun, being closed-bolt short-recoil rotating-bolt, with a telescoping bolt much like the UZI, and has a really long rearward bolt-travel much like the AA12 that would reduce the recoil but at the same time reduce the fire-rate.

 > Texture-wise, it's kind of ok. I'm stepping up, and that is by doing things differently -- as in manually. It's a small step, but the primary metal parts are actually manual edge-wear, looks nicer.

 > Rose sounds broken with lots of stuff going on there, but I don't think it is. Yes it can crit 25% chance outside of VATs, but -50% crit damage means you basically just do the same damage during criticals, and the only difference is the stagger, bleed, and unlimited range. It's just 25% of the time you're doing 25 bleed, so essentially you're just doing 6.25 bleed 100% of the time. It's intended use however is that you build criticals.

 > The Spirit of '76 is conceptualized backwards, doing the effect first before the name. How it works is the same cloaking effect of the Automatron Robot mods, the Resistance Field, filtering only to Minutemen Faction, but they too also emit a secondary field. You don't get bonus resistance on your own, but if you have a Minuteman with you, he will affect you with his resistance-field -- this effect is amplified the more Minutemen in proximity, and they do so to other minutemen in their proximity -- there is two layers here, and as expected it amplifies the Damage Resistance exponentially. I refrained giving it bonus damage meant to quickly stop a fight, but to prolong it, and it's dependence to allied NPCs means it probably balanced, probably.

 > "Why do you hate realism T6M?"

Incorrect, I do not hate realism, I hate gun-snobs, that typically only frequent to realism to absurd degrees, to the point that they look down on mods.

For instance, there is this game that is pioneering terminal ballistics with all of the different bullets doing what bullets do in real life. But like, is that fun? Is all that work being noticed? Because pretty sure unless you're doing the coroner's work, as in forensics, you probably won't be able to tell -- guns as far as we're concerned as gamers, you point the thing and they die -- maybe it flies in the middle so there's an account for external-ballistics.

I like realism in so as far as it serves the game; Beyond Citadel for one, skimpy Martyr not withstanding (of course I like her), the complexity on the reload system and ballistics adds to the nature of the game, and different ammo types for different effects.

Me hating on what the gun-snobs like, doesn't mean that I look down on these mods, or consider them low-quality, but at the end of the day, the endless amount of somewhat the same weapons means they altogether make each other bland. You look at COD's NTW-20, and that's like not what NTW-20 is supposed to look like, yet the irony is that by going off the beaton path of the weapon's design, the weapon is unique and made more attractive, which is ironic coming from COD.

Now look at my gun, though I don't think it's as technically good, it's the same but different in it's own way. It's a rifle that harkens back to many different weapon designs and silhouettes, that may be kind of ugly, but works to create a unique looking gun just by mashing these in a way they cheekily resemble certain guns -- for instance, one of the stock is certainly supposed to make the Riveter look like a PSG1 by it's silhouette, but I didn't need to use the stock exactly!

Look at Dak's submissions (I'm not calling him out, CTFD), though they are exactly the modern guns, they have this flair of looking unique because they have used the prototype variants, such as the AA12 or Barrett M107. He made the Hyde Carbine, the Colt Monitor that is kind of rare, because the common one were the BAR that were used in WWII. This prototype-style, depicts a certain aesthetic that is believable and familiar, but both unique and realistic.

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