Why

  • For MAIM's lethal headshots to function correctly, your modded weapons and armor must use the correct vanilla keywords.
  • To check if equipment is keyworded correctly, open the MCM, go to MAIM > Other Settings and enable Show equipped gear on Pip-Boy perks screen.
  • The easiest method to add keywords is with the EZ Keywords plugin included in the installer. This allows you to attach keywords in-game at a workbench to any items that have a legendary mod slot (most modded items do).
  • Alternatively you can add keywords manually with a few clicks in FO4Edit.

When
  • Most mod added weapons will already contain the correct keywords (as some are required for weapon perks) so patching may not be required.
  • Pistols do not need patching; if none of the other keywords are detected, MAIM treats the weapon as a pistol.
  • Standard rifles and shotguns will not need patching 99% of the time.
  • Helmets and sniper/armor-piercing rifles are hit and miss, so may need patching.
  • Anti-materiel rifles will definitely need patching.

Patching Standard Rifles (rarely required)
Standard rifles have an increased chance to penetrate helmets.
Spoiler:  
Show
  • Open the mod that needs patching in FO4Edit.
  • Open the Weapon tab and click on the weapon you want to patch.
  • Find the Keywords section and right click the blank area next to KWDA - Keywords then click Add.
  • Double click on the new keyword and paste the following entries if they are not already present:
    WeaponTypeRifle [KYWD:0004A0A1]
    WeaponTypeAssaultRifle [KYWD:00226455] (if appropriate)
  • Close FO4Edit and click save.

Patching Shotguns (rarely required)
Shotguns can only penetrate helmets at close range.
Spoiler:  
Show
  • Open the mod that needs patching in FO4Edit.
  • Open the Weapon tab and click on the weapon you want to patch.
  • Find the Keywords section and right click the blank area next to KWDA - Keywords then click Add.
  • Double click on the new keyword and paste the following if not already present:
    WeaponTypeShotgun [KYWD:0004A0A1]
  • Close FO4Edit and click save.

Patching Sniper/Armor-Piercing rifles
Sniper/armor-piercing rifles will always penetrate standard helmets.
Spoiler:  
Show
  • Open the mod that needs patching in FO4Edit.
  • Open the Weapon tab and click on the weapon you want to patch.
  • Find the Keywords section and right click the blank area next to KWDA - Keywords then click Add.
  • Double click on the new keyword and paste the two entries if they are not already present:
    WeaponTypeRifle [KYWD:0004A0A1]
    WeaponTypeSniper [KYWD:001E325D]
  • Close FO4Edit and click save.

Patching Anti-Materiel Rifles
Anti-materiel rifles can headshot almost anything at close range, including power armor and deathclaws.
Spoiler:  
Show
  • Open the mod that needs patching in FO4Edit.
  • Open the Weapon tab and click on the weapon you want to patch.
  • Find the Keywords section and right click the blank area next to KWDA - Keywords then click Add.
  • Double click on the new keyword and paste the following:
    WeaponTypeGaussRifle [KYWD:00226456]
    Alternatively, MAIM Redux adds a new keyword specifically for this weapon type, in case you don't want to use the Gauss Rifle keyword for any reason. To do this, you'll first need to add MAIM.esp as a master to your patch, then add the following keyword:
    WeaponTypeAntiMateriel [KYWD:FE000151]
  • Close FO4Edit and click save.

Patching Standard Helmets
Standard helmets offer some protection against small-arms fire.
Spoiler:  
Show
  • Open the mod that needs patching in FO4Edit.
  • Open the Armor tab and click on the helmet you want to patch.
  • Find the Keywords section and right click the blank area next to KWDA - Keywords then click Add.
  • Double click on the new keyword and paste the following:
    ArmorBodyPartHead [KYWD:0010C418]
  • Close FO4Edit and click save.

Patching Power Armor/Heavy Helmets
Power armor/heavy helmets offer total protection against small-arms fire and some protection against anti-materiel rifles.
Spoiler:  
Show
  • Open the mod that needs patching in FO4Edit.
  • Open the Armor tab and click on the helmet you want to patch.
  • Find the Keywords section and right click the blank area next to KWDA - Keywords then click Add.
  • Double click on the new keyword and paste the following:
    dn_PowerArmor_Helmet [KYWD:00188174]
  • Close FO4Edit and click save.

Example

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