Last Updated: 3/17/2025
Note: If some of the information listed here doesn't seem to quite reflect in-game descriptions, it may be that this guide was updated early with information that won't be known until the next release of YAE. I try to update this page as often as I can, so I won't forget to do so later.

For quite some time now, people have been asking me to do an out-of-game full listing of every Perk provided by You Are Exceptional, for the purposes of quick searching and build design. I've been reluctant to start this, due to the sheer size of it all, but many month later, here we are. I'll do my best to cover everything and update this Article as time goes on, but only time will tell if I remember to do that. And in case your wondering, the name of this Article is a play on words for Purgatory. Get it? No? Well, I thought it was clever.

Perks will generally be setup with the format below, and divided into sections, starting with the General category, which will include things that don't really fit under any specific Skill. Examples of these are the singular Perklines that rely solely on one SPECIAL stat to progress. I'm going to skip explaining the "SPECIAL Training" Perklines, as those are extremely self-explanatory, doing exactly as they did with the vanilla Perk system, but with a slightly different name.

PERKLINE NAME (Fallout 4 Vanilla Name, if any)

  • (*Form ID) Rank 1: Stat Requirements
    Rank 1 Perk Description.

  • (*Form ID) Rank 2: Stat Requirements
    Rank 2 Perk Description.

  • (*Form ID) Rank 3: Stat Requirements
    Rank 3 Perk Description.

  • (*Form ID) Rank 4: Stat Requirements
    Rank 4 Perk Description.

  • (*Form ID) Rank 5: Stat Requirements
    Rank 5 Perk Description.

Perkline Secrets:
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A detailed explanation of any hidden or important mechanics used by the Perkline, if any.

If this Perkline is given for free by a Background, and how it automatically progresses.

Listed at the very end of this section will be Perks and Skills that I recommend, which may synergize with this Perkline.


*If the listed Form ID starts with "xx", this refers to Mod Index of You Are Exceptional, as determined by your Mod installer of choice (Mod Organizer, Vortex, etc.), which is usually the right most column of your Active ESP's.


-------------------------------------{ GENERAL PERKS }------------------------------------
JUNK JOCKEY (StrongBack01, StrongBack02)
  • (0004B24E) Rank 1: Level 1+, Strength 1+
    Where's the harm in bringing along a few more random things we've found for the journey? Your maximum carry weight is increased by +20.

  • (00065E5B) Rank 2: Level 3+, Strength 3+
    You were always known to be a pack rat, that could never leave anything behind. Your maximum carry weight is increased by a total of +40.

  • (xx1529F7) Rank 3: Level 5+, Strength 5+
    Do you really need gather and carry all of the stuff? Yes, and you won't listen to otherwise. Your maximum carry weight is increased by +60.

  • (xx1529F8) Rank 4: Level 7+, Strength 7+
    Your obsession with gathering everything boarders on compulsive hoarding. Your maximum carry weight is increased by a total of +80.

  • (xx1529F9) Rank 5: Level 9+, Strength 9+
    Given enough time, you could probably tear down a house and stuff it in your sack. Your maximum carry weight is increased by a total of +100.

Perkline Secrets:
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Every point of Strength increases your maximum carry weight by 10.

The Robustness Skill also affects maximum carry weight at a 1:1 ratio, but it certainly stacks with this and the bonus you gain from Strength. If you want to be able to move at full speed while overweight despite carrying what these Perks provide, you may want to consider the "Every Day Is Leg Day" and "Juggernaut" Perks.


CONCENTRATED FIRE (ConcentratedFire Perkline)
  • (0004D890) Rank 1: Level 1+, Perception 1+
    Eyes on the target! Additional attacks on the same body part in V.A.T.S. receive a +10% bonus to accuracy and damage.

  • (001D2459) Rank 2: Level 3+, Perception 3+
    Your quite focused! Extra attacks on the same body part in V.A.T.S. grant a +15% bonus to accuracy and damage.

  • (001D245A) Rank 3: Level 5+, Perception 5+
    Repetition is bliss! Multiple attacks on the same body part in V.A.T.S. gain a +20% bonus to accuracy and damage.

  • (xx263E4F) Rank 4: Level 7+, Perception 7+
    Mark them for death! Extra attacks on the same body part in V.A.T.S. receive a +25% bonus to accuracy and damage.

  • (xx263E50) Rank 5: Level 9+, Perception 9+
    You are relentless! Further attacks on the same body part in V.A.T.S. grant a +30% bonus to accuracy and damage.[/color]

Perkline Secrets:
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Every point of Perception increases V.A.T.S. accuracy by about +3.167%, although it can never exceed 95%.

"Gun-Fu" is the first Perk that comes to mind. Also, take note that all of the critical enhancing Perks work within V.A.T.S. (as does the Opportunity Skill for increased critical rate), along with the "Critical Banker" Perkline for stocking those criticals. "Override Command" is also useful, as it tells you enemy weakness while in V.A.T.S.


LIFE GIVER (LifeGiver Perkline)
  • (0004A0CF) Rank 1: Level 1+, Endurance 1+
    As that old world expression goes, you're as healthy as a horse. Your maximum health has been increased by +20.

  • (001D2465) Rank 2: Level 3+, Endurance 3+
    Wounds that would fell a normal man mean nothing to you. Your maximum health is increased by a total of +40.

  • (001D2467) Rank 3: Level 5+, Endurance 5+
    Where exactly is all of your extra blood being stored? Your maximum health is increased by a total of +60.

  • (xx13D459) Rank 4: Level 7+, Endurance 7+
    You sometimes let yourself be impaled by your foes, just to bring them closer. Your maximum health has been increased by a total of +80.

  • (xx13D45A) Rank 5: Level 9+, Endurance 9+
    Your virility is rumored to be on par with that of long forgotten mythical beings. Your maximum health has been increased by a total of +100.

Perkline Secrets:
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By default, YAE has permanent health gain per Level disabled; only the Fitness Skill and this Perkline alter that maximum.

The Fitness Skill also provides you with a bonus to maximum health, at a 1:1 ratio. Using the "Toughness" and "Refractor" Perks will help you get the most out of your health, as will any armor upgrades through the Tinkering Skill.

The Perk "Rapid Recovery" provides you with constant health regeneration, where as Stimpaks, Luminary, Blood Boil and other drugs, along with all types of cooked foods will provide you with temporary recovery. The Perk "Radiation Resistant" is useful for keep Rads down, as they temporary lower your maximum health by a percentage, which can be devastating on tanky builds.


PRE-WAR PRESENCE
  • (xx23D775) Rank 1: Level 1+, Charisma 1+
    Your civilized towns have gained positive attention from the surrounding hills! Your maximum Settlement population is increased by +10.

  • (xx23D776) Rank 2: Level 3+, Charisma 3+
    As everyone used to say, back in the day: the more, the merrier! Your maximum Settlement population is increased by a total of +20.

  • (xx23D777) Rank 3: Level 5+, Charisma 5+
    People across the Commonwealth recognize you, and flock to your towns! Your maximum Settlement population is increased to a total of +30.

  • (xx23D778) Rank 4: Level 7+, Charisma 7+
    The societies you build exude the allure and brilliance of Diamond City! Your maximum Settlement population is increased by a total of +40.

  • (xx23D779) Rank 5: Level 9+, Charisma 9+
    They may rename the Commonwealth after you, since you basically own it! Your maximum Settlement population is increased to a total of +50.

Perkline Secrets:
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The default maximum population for any Settlement is 10 + Charisma.

Charisma already directly affects the maximum amount of followers you're allowed to have in any given Settlement, so this is just a nice way to push past those limits.


EQUIVALENT EXCHANGE
  • (xx25715A) Rank 1: Level 1+, Intelligence 1+
    You've decided to hone your natural talents. You immediately gain +10 Skill Points to use as you see fit.

  • (xx25715B) Rank 2: Level 3+, Intelligence 3+
    You value knowledge above everything else. You gain another +10 Skill Points to use as you see fit.

  • (xx25715C) Rank 3: Level 5+, Intelligence 5+
    Your personal experience triumphs over all odds. You gain an extra +10 Skill Points to use as you see fit.

  • (xx25715D) Rank 4: Level 7+, Intelligence 7+
    Enlightenment is almost within your grasp. You gain an additional +10 Skill Points to use as you see fit.

  • (xx25715E) Rank 5: Level 9+, Intelligence 9+
    Perfection is obtained through your success. You gain a final bonus of +10 Skill Points to use as you see fit.

Perkline Secrets:
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The name is a reference to the Anime "Full Metal Alchemist", specifically for the overall philosophy of the series.

The base Skill Point formula for YAE is (10 + Intelligence) per Level.


By default, Intelligence gives you bonus Skill Points per level, and outside of altering the MCM for that, this and the "Educated" Perk are the only methods to get more.


ACTION BOY / ACTION GIRL (ActionBoy Perkline, ActionGirl Perkline)
  • (Boy: 0004D869) (Girl: 0004D872) Rank 1: Level 1+, Agility 1+
    All you need is a quick catch of your breath! Your Action Points regenerate +20% faster than before.

  • (Boy: 00065DF5) (Girl: 00065DF6) Rank 2: Level 3+, Agility 3+
    If the colleges were still around, their track team would be scouting for you. Your Action Points now regenerate a total of +40% faster.

  • (Boy: 03034E7F) (Girl: 03034E80) Rank 3: Level 5+, Agility 5+
    Your daily routine probably involves a brisk jog around the entire Commonwealth. Your Action Points now regenerate a total of 60% faster.

  • (Boy: xx234ECA) (Girl: xx234ECC) Rank 4: Level 7+, Agility 7+
    If the Olympics ever come back, you'll surely put a few historical names to shame. Your Action Points now regenerate a total of +80% faster.

  • (Boy: xx234ECB) (Girl: xx234ECD) Rank 5: Level 9+, Agility 9+
    You endless stamina rivals even that of a comic book hero! Your Action Points now regenerate twice as fast!

Perkline Secrets:
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The base recovery of Action Points is 6% per second, and therefore affected by the maximum amount, which is influenced by Agility, whereas the drain rate while sprinting is based off Endurance.

Pretty beneficial to any build, as even if you ignore V.A.T.S., you still need AP to sprint, among other things.


CRITICAL BANKER (CriticalBanker Perkline)
  • (0004C91F) Rank 1: Level 1+, Luck 1+
    A critical saved, is a critical earned! You may save an extra Critical Meter, to be used in V.A.T.S. at your leisure. When banked, there is also a 3% chance you could stock an additional Critical Meter!

  • (0004C920) Rank 2: Level 3+, Luck 3+
    Your patience yield fruit in combat later. You may now save 2 extra Critical Meters, to be used in V.A.T.S. at your leisure. When banked, there is also a 4% chance you could stock an additional Critical Meter!

  • (0004C921) Rank 3: Level 5+, Luck 5+
    Some things are worth more than gold. You may now save 3 extra Critical Meters, to be used in V.A.T.S. at your leisure. When banked, there is also a 5% chance you could stock an additional Critical Meter!

  • (03034E81) Rank 4: Level 7+, Luck 7+
    Now you can count them on every finger. You may now save 4 extra Critical Meters, to be used in V.A.T.S. at your leisure. When banked, there is also a 6% chance you could stock an additional Critical Meter!

  • (xx23D774) Rank 5: Level 9+, Luck 9+
    Enough shots to hit every vital area! You may now save 5 extra Critical Meters, to be used in V.A.T.S. at your leisure. When banked, there is also a 7% chance you could stock an additional Critical Meter!

Perkline Secrets:
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By default you many only store one completed Critical Meter at one time.

Pairs well with the Opportunity Skill and the "Better Criticals" Perk to really dish out some sudden burst damage.


EDUCATED
  • (xx000060) Rank 1: Level 1+, Strength 3+, Perception 3+, Endurance 3+, Charisma 3+, Intelligence 3+, Agility 3+, Luck 3+
    Your knowledge from the old world serves you quite well in this newer one. From now on, you gain an additional +3 Skill Points whenever leveling up.

Perkline Secrets:
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Nothing special.

The awkward SPECIAL requirement is because this Perk was designed to aid those who weren't focusing on having high Intelligence right from the start, and is better suited for a jack-of-all-trades character spread.


NEVERENDING BACKSTORY
  • (xx958D91) Rank 1: Level 10+, Strength 3+, Perception 3+, Endurance 3+, Charisma 3+, Intelligence 3+, Agility 3+, Luck 3+
    Too keep a long story short: been there, done that! Upon taking this Perk, you may immediately choose another Trait, and inherit it's benefits.

Perkline Secrets:
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The name is a reference to a movie from the 1990's called "NeverEnding Story".

There's quite a few Traits that could be useful mid-game, so this may appeal to you. If you want to check the list of Traits you have left ahead of time, you can forcibly re-open the Traits Menu via the MCM.


MULTITALENTED
  • (xx5B8C67) Rank 1: Level 10+, Strength 3+, Perception 3+, Endurance 3+, Charisma 3+, Intelligence 3+, Agility 3+, Luck 3+
    Whoever said three is the magic number was wrong! Upon taking this Perk, you may immediately tag another Skill, granting it a +20 bonus.

Perkline Secrets:
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Nothing special.

Good if your in need a hefty increase in one particular area; maybe you forgot to specialize in a weapon Skill at character creation, or have just been investing heavily into the crafting Skills, but want to balance things out, etc.



------------------------------------{ ARTILLERY PERKS }------------------------------------
FLUID PROFICIENCY
  • (xx3B0FFF) Rank 1: Level 1+, Artillery Skill 10+
    Your experience with dangerous fuels. Guns that fire a liquid have their range increased by +15%, and consume -10% less Action Points in V.A.T.S.!

  • (xx3B1000) Rank 2: Level 5+, Artillery Skill 20+
    When in doubt, go with the flow. Guns that fire a liquid have their range increased by +30%, and consume -20% less Action Points in V.A.T.S.!

  • (xx3B1001) Rank 3: Level 10+, Artillery Skill 30+
    Crispy or frozen. It's your choice. Guns that fire a liquid have their range increased by +50%, and consume -30% less Action Points in V.A.T.S.!

Perkline Secrets:
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While the Acid Soaker is technically affected by all of this, it doesn't seem to do much for the weapon (not during my playtests anyway), possibly due to some hardcoded limitations placed upon the weapon by Bethesda. This Perkline affects firearms with the flamer attachment (such as the Plasma Gun).

Mainly affects the Cryolator and the Flamer, with all both needing any of the distance they can get, so consider raising the Science Skill, as that also directly extends the range of both weapons. Any weapon of a similar design (the Plasma Gun with flamer attachment, for example) is influenced by this as well.


BUDGET BLASTERS
  • (xx3BDD0C) Rank 1: Level 1+, Artillery Skill 10+
    Countries were fought over this goopy stuff. Guns that fire a liquid have a 15% chance to refill spent ammo, and +5% better V.A.T.S. accuracy.

  • (xx3BDD0D) Rank 2: Level 5+, Artillery Skill 20+
    Hot, cold, melted? It's fully up to you. Guns that fire a liquid have a 30% chance to both refill spent ammo, and +10% better V.A.T.S. accuracy.

  • (xx3BDD0E) Rank 3: Level 10+, Artillery Skill 30+
    Mastery over all extreme temperatures! Guns that fire a liquid have a 50% chance to both refill spent ammo, and +15% better V.A.T.S. accuracy.

Perkline Secrets:
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The ammunition recovered should be an entire clip for the current "fluidic" firearm (Acid Soaker, Cryolator and Flamer).
This Perkline affects firearms with the flamer attachment (such as the Plasma Gun).

Extremely useful for extended use with the fluidic firearms, of which they aren't too hard to get ammo for, but they certainly do chew through such fast enough. If you're going to use one of these as your main weapon, consider going for at least one Rank early on.


INTERNAL INFERNO
  • (xx3BDD08) Rank 1: Level 1+, Fluid Proficiency 1+, Artillery Skill 30+
    Turn all of their bodies into a living sauna! While using the Flamer, you deal +10% more damage with both its flames and Critical Strikes.

  • (xx3BDD09) Rank 2: Level 5+, Fluid Proficiency 1+, Artillery Skill 35+
    Bathe them all with purifying hellfire! While using the Flamer, you now deal +20% more damage with both its flames and Critical Strikes.

  • (xx3BDD0A) Rank 3: Level 10+, Fluid Proficiency 1+, Artillery Skill 40+
    Boil your enemies from the very inside out! While using the Flamer, you now deal +30% more damage with both its flames and Critical Strikes.

Perkline Secrets:
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This Perkline affects firearms with the flamer attachment (such as the Plasma Gun).

Since it quite literally burns through ammo quickly, I wanted the Flamer to hit hard and make a strong impression in combat. Thus, it leans a bit more heavily into Critical Strikes, making the "Better Criticals" Perkline and the Opportunity Skill natural choices here.


BURNING DESIRES
  • (xx3B1002) Rank 1: Level 1+, Budget Blasters 1+, Artillery Skill 30+
    Your heated passions are contagious! Flamer attacks always ignite for some minor damage, and have a 3% chance to cause panic in victims!

  • (xx3B1003) Rank 2: Level 5+, Budget Blasters 1+, Artillery Skill 35+
    Bring the barbeque to your enemies. Flamer attacks always ignite for some small damage, and have a 7% chance to cause panic in victims!

  • (xx3B1004) Rank 3: Level 10+, Budget Blasters 1+, Artillery Skill 40+
    3,000 degrees solves 3,000 problems. Flamer attacks always ignite for some decent damage, and have a 10% chance to cause panic in victims!

Perkline Secrets:
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Due to how fast the Flamer attacks, the longer you concentrate on a single enemy, the more effective that both of these abilities become.
This Perkline affects firearms with the flamer attachment (such as the Plasma Gun).

If you want to get even more out of these Perks, also consider investing into "Pyromaniac" Perkline, which increases the overall damage of all fire-based weapons.


ASHES TO ASHES
  • (xx3B1005) Rank 1: Level 10+, Fluid Proficiency 1+, Budget Blasters 1+, Internal Inferno 1+, Burning Desires 1+, Artillery Skill 50+
    Reduce them to charred dust! When using the Flamer against already burning targets, you deal +30% damage and inflict +30% Critical Strikes!

Perkline Secrets:
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At this point, enemies will always burn due to the "Burning Desires" Perk, allowing you quickly destroy anything caught in your fiery spray.
This Perk affects firearms with the flamer attachment (such as the Plasma Gun).

This is essentially the pinnacle of the "Flamer Perk Tree", so the advice from the previous Perks only gets amplified further.


NUCLEAR FLAMES
  • (xx3C2161) Rank 1: Level 10+, Artillery Skill 30+, Gambling Skill 30+
    It cooks evenly on the inside! Flamer range is halved, but now has +50% increased Critical Strikes, and deals 5 radiation damage per second.

Perkline Secrets:
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This Perk affects firearms with the flamer attachment (such as the Plasma Gun).

The Rads provided by this Perk won't be particularly useful against ghouls and super mutants, but will absolutely devastate enemies who aren't heavily resistant to radiation, especially on the higher difficulties, where enemies have borderline endless health at times. Whether this advantage is worth the range loss or not is your call.


ARCTIC ASSAULT
  • (xx3B98B5) Rank 1: Level 1+, Fluid Proficiency 1+, Artillery Skill 30+
    For when that snowball fight turns deadly serious. When you're using the Cryolator, you deal +10% damage and gain a +3% Critical Hit chance.

  • (xx3B98B6) Rank 2: Level 5+, Fluid Proficiency 1+, Artillery Skill 35+
    This is one way to fight global warming! Cryolators now deal +20% damage and have +5% Critical Hit chance.

  • (xx3B98B7) Rank 3: Level 10+, Fluid Proficiency 1+, Artillery Skill 40+
    Your icy fog claims souls as it drifts by. Cryolators now deal +30% damage and have +10% Critical Hit chance.

Perkline Secrets:
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Nothing special.

I wanted to make the Cryolator distinct from the Flamer, by having it critical more often, with a steadier spread of damage, even when it wasn't, making it better for kiting different enemies or cover shooting, rather than focusing on one target. However, it still does Critical Strikes, making the "Better Criticals" Perkline and the Opportunity Skill easy choices here.


COLD SHOULDER
  • (xx3B98AE) Rank 1: Level 1+, Budget Blasters 1+, Artillery Skill 30+
    This is far more intense than using an ice pack! When using the Cryolator, you have a 7% chance to both cripple and/or stagger your victims.

  • (xx3B98AF) Rank 2: Level 5+, Budget Blasters 1+, Artillery Skill 35+
    You always take your ice puns way too literal. When using the Cryolator, you have a 10% chance to both cripple and/or stagger your victims.

  • (xx3B98B0) Rank 3: Level 10+, Budget Blasters 1+, Artillery Skill 40+
    At first, they feel nothing, then they shatter into nothing. Cryolator attacks have a 13% chance to both cripple and/or stagger your victims.

Perkline Secrets:
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Due to how fast the Cryolator attacks, the longer you concentrate on a single enemy, the more effective that both of these abilities become.
Stagger causes the hit enemy to stumble about a bit, interrupting their current action and stunning them for a second or longer. The staggering effect does not work against Deathclaws and similarly sized enemies. A crippled body part prevents it from being used, and increases further damage against that broken area.

If you really want to double down on making the Cryolator a weapon that disables foes, seek out bonuses that deal limb damage, such as from the "Massachusetts Surgical Journal" magazines).


CHILLED TO THE BONE
  • (xx3B98B4) Rank 1: Level 10+, Fluid Proficiency 1+, Budget Blasters 1+, Arctic Assault 1+, Cold Shoulder 1+, Artillery Skill 50+
    Freeze them to their very core. When using the Cryolator, attacks against chilled enemies deal +30% more damage and have a +10% Critical Hit chance.

Perkline Secrets:
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The Cryolator always chills enemies, so this effect is constantly used, so long as you've hit them previously.

The final ability in the "Cryolator Perk Tree", shining the most when specialized in a critical focused character build.


FRIGID BLIGHT
  • (xx3B98AD) Rank 1: Level 10+, Artillery Skill 30+, Gambling Skill 30+
    You mix bile or other toxins into your gel. Cryolators suffer from poor accuracy, but now inflict blind and poison to those hit by its cloud.

Perkline Secrets:
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Gives the Cryolator with a 33% chance to blind, which almost always triggers, due to how fast it rapid fires. Meanwhile, the poisoning effect will always happen, causing up to 15 points of poison damage per stack placed on the enemy; assuming they aren't immune to poison.

Because the Cryolator now deals poison damage, its attacks should be affected by the "Plague Doctor" Perkline.


HEAVY PROFICIENCY
  • (xx3CAA04) Rank 1: Level 1+, Artillery Skill 10+
    Your countless empty cartridges cover the battlefield. When using Heavy Guns, you deal +10% damage and have +5% better hip-fire accuracy.

  • (xx3CAA05) Rank 2: Level 5+, Artillery Skill 20+
    Bigger always means better! When using Heavy Guns, you deal +20% damage and have +10% better hip-fire accuracy.

  • (xx3CAA06) Rank 3: Level 10+, Artillery Skill 30+
    Lighter firearms just don't scratch your itch in battle. When using Heavy Guns, you deal +30% damage and have +15% better hip-fire accuracy.

Perkline Secrets:
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This Perkline does not affect the "fluidic" firearms (Acid Soaker, Cryolator and Flamer).

Pretty straight forward damage buff.


MACHO MACHINERY
  • (xx3CAA0A) Rank 1: Level 1+, Artillery Skill 10+
    Your muscles are adapting to the weight. While using Heavy Guns, your range and ability to charge the Critical Meter is improved by +10%.

  • (xx3CAA0B) Rank 2: Level 5+, Artillery Skill 20+
    Patience now, reaps high rewards later. While using Heavy Guns, your range and ability to charge the Critical Meter is improved by +20%.

  • (xx3CAA0C) Rank 3: Level 10+, Artillery Skill 30+
    You learned to shift the weight in your favor. While using Heavy Guns, your range and ability to charge the Critical Meter is improved by +30%.

Perkline Secrets:
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This Perkline does not affect the "fluidic" firearms (Acid Soaker, Cryolator and Flamer).

To truly take advantage of the bonus to the Critical Meter, consider having high Luck to amplify this further, and "Critical Banker" to store the multiple stocks you'll easily be generating.


STEADFAST SOLDIER
  • (xx3CAA07) Rank 1: Level 1+, Heavy Proficiency 1+, Artillery Skill 30+
    Heavy gear makes for some heavy gains. While using Heavy Guns, your defense and V.A.T.S. Action Point consumption is improved by +10%.

  • (xx3CAA08) Rank 2: Level 5+, Heavy Proficiency 1+, Artillery Skill 35+
    You can dish out, what you can also take. While using a Heavy Guns, your defense and V.A.T.S. Action Point consumption is improved by +20%.

  • (xx3CAA09) Rank 3: Level 10+, Heavy Proficiency 1+, Artillery Skill 40+
    Scars and cuts are just part of the job. While using a Heavy Guns, your defense and V.A.T.S. Action Point consumption is improved by +30%.

Perkline Secrets:
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This Perkline does not affect the "fluidic" firearms (Acid Soaker, Cryolator and Flamer).

This effectively turns you into a walking tank, so using the "Toughness" and "Refractor" Perklines would help greatly here.


BARRAGE OF BULLETS
  • (xx3CAA0D) Rank 1: Level 1+, Macho Machinery 1+, Artillery Skill 30+
    Mow them down, then move on to the next chump. Heavy Guns have a 5% chance to stagger enemies, and pierce through 10% of their defenses.

  • (xx3CAA0E) Rank 2: Level 5+, Macho Machinery 1+, Artillery Skill 30+
    More force than they could ever hope to handle. Heavy Guns have a 10% chance to stagger enemies, and pierce through 20% of their defenses.

  • (xx3CAA0F) Rank 3: Level 10+, Macho Machinery 1+, Artillery Skill 30+
    This is the most lethal form of acupuncture! Heavy Guns have a 15% chance to stagger enemies, and pierce through 30% of their defenses.

Perkline Secrets:
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The staggering effect is going to have a much higher impact with high fire rate artillery weapons (like the Gatling Laser and Minigun).
This Perkline does not affect the "fluidic" firearms (
Acid Soaker, Cryolator and Flamer).

Stagger causes the hit enemy to stumble about a bit, interrupting their current action and stunning them for a second or longer.
The staggering effect does not work against Deathclaws and similarly sized enemies.

Excellent for taking down highly resistant enemies, such as raiders in power armor or super mutants.


LIVING MACHINE GUN
  • (xx3CAA10) Rank 1: Level 10+, Heavy Proficiency 1+, Steadfast Soldier 1+, Macho Machinery 1+, Barrage of Bullets 1+, Artillery Skill 50+
    Target acquired, delivery of lead imminent. While you're standing still, Heavy Guns deal +30% more damage and gain +15% hip-fire accuracy.

Perkline Secrets:
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This Perk does not affect the "fluidic" firearms (Acid Soaker, Cryolator and Flamer).

This Perk was meant to amplify "Steadfast Soldier" Perkline further, and benefits best from any investment there, allowing you to effectively defend a specific point, like a rooftop or street intersection.


NOT-SO-HEAVY METAL
  • (xx3CAA11) Rank 1: Level 1+, Artillery Skill 30+, Gambling Skill 30+
    You make bodybuilders jealous. Heavy Guns have halved Critical stats, but allow for full movement speed, with a 15% chance to refill used ammunition.

Perkline Secrets:
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Critical Chance and Critical Strikes are halved. This Perk does not affect the "fluidic" firearms (Acid Soaker, Cryolator and Flamer).

"Heavy" Artillery Skill weapons tend to eat through ammo rather quickly, so this gives you a lasting way to stay in the fight and save some caps in the process. It also provides some much needed mobility for these firearms.

However, due to the reduced criticals, for this playstyle you may only want to take one Rank of "Macho Machinery", which is worth it to unlock the "Barrage of Bullets" Perkline. Otherwise, steer clear of a critical build.


--------------------------------------{ BARTER PERKS }--------------------------------------
ENTREPRENEUR (CapCollector03)
  • (001D2457) Rank 1: Level 1+, Barter Skill 10+
    You can see the potential in a small business, and know how to nurture it. You may invest up to a total of 1,000 additional caps into a vendor's purchase capacity.

  • (xx18A212) Rank 2: Level 3+, Barter Skill 15+
    There are always opportunities to expand a business, for those keen enough to spot them. You may invest up to a total of 2,500 additional caps into a vendor's purchase capacity.

  • (xx18A213) Rank 3: Level 5+, Barter Skill 20+
    Merchants flock to you for advice, as your golden words are known to bring endless profit. You may invest up to a total of 5,000 additional caps into a vendor's purchase capacity.

Perkline Secrets:
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The amount represents the max investment for this Perkline, with that selected merchant. The Perk is manually used while within the trade menu for your chosen supported vendor.

Same as the vanilla version, just with larger investment limits.


FOUNDER'S DISCOUNT
  • (xx4534B4) Rank 1: Level 1+, Barter Skill 30+
    You literally made the entire business for them from scratch, why should you pay more? The prices of Settlement vendors are 10% in your favor.

  • (xx4534B5) Rank 2: Level 3+, Barter Skill 35+
    If they're dealing on your turf, they play by your rules. The prices of Settlement vendors are 20% in your favor.

  • (xx4534B6) Rank 3: Level 5+, Barter Skill 40+
    They're lucky that they even have a safe place to even do their business within! The prices of Settlement vendors are 30% in your favor.

Perkline Secrets:
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Nothing special.

Useful if you're not maxing out the Barter Skill, or you just want to focus all trading into Settlements alone.


COMBAT CAPITALIST
  • (xx46460A) Rank 1: Level 1, Barter Skill 30+
    It's time to start investing in your own future! Whenever a foe is killed, you lose -10 caps, but gain +15% XP.

  • (xx46460B) Rank 2: Level 5, Barter Skill 35+
    Who says money can't buy you true happiness? Whenever a foe is killed, you lose -30 caps, but gain +30% XP.

  • (xx46460C) Rank 3: Level 10, Barter Skill 40+
    They're just another red mark in your ledger! Whenever a foe is killed, you lose -50 caps, but gain +50% XP.

Perkline Secrets:
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If you don't have enough caps to pay the fee, you will not receive the experience bonus, which applies to everything.

Having a high Gambling Skill ensures that you'll constantly find more caps, whereas the other experience related Perks stack on top of this.


LAP OF LUXURY
  • (xx48244E) Rank 1: Level 1+, Barter Skill 30+, Gambling Skill 30+
    What good is all that wealth, if you can't even flaunt it? While holding at least 1,000 caps, you gain +1 to speech checks per 100 caps held above this, and +1 CHR at the limit of 2,000 caps.

  • (xx48244F) Rank 2: Level 3+, Barter Skill 40+, Gambling Skill 40+
    Let the jingles of your wallet do the talking for you. While holding at least 1,000 caps, you now have +1 to speech checks per 200 caps held above this, and +2 CHR at the limit of 5,000 caps.

  • (xx482450) Rank 3: Level 5+, Barter Skill 50+, Gambling Skill 50+
    Money makes the world go around, even after it ended. While holding at least 1,000 caps, you now have +1 to speech checks per 300 caps held above this, and +3 CHR at the limit of 10,000 caps.

Perkline Secrets:
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Speech checks have three difficulties, each with a Persuasion Skill penalty (Easy -35, Medium -50 and Hard -65). At the maximum caps held, your effectively bypassing at one (if not all) of these speech checks, allowing you to almost ignore the Persuasion Skill completely, assuming you don't mind never spending all those caps.

Charisma is increased by +1 for each Perk limitation currently passed (+1 at 2,000 caps, +2 at 5,000 caps, +3 at 10,000 caps).


If your not planning on diving too deep into the Persuasion Skill, and you've already invested in the two requirements, this is a great deal.


SNAKE OIL SALESMAN
  • (xx47DFFA) Rank 1: Level 10+, Barter Skill 30+, Gambling Skill 30+
    You're just unhinged enough to try pawning off rotten wood to a lumberjack. While influenced by alcohol, sell prices are increased by +30%.

Perkline Secrets:
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Any form of alcohol should work. This bonus is not affected by the "Party Boy/Girl" Perk.

Extra useful when combined with the "Alcohol Immunity" Perkline.



-----------------------------------{ CHEMISTRY PERKS }-----------------------------------
ROXBURY KING / ROXBURY QUEEN (PartyBoy03, PartyGirl03)
  • (Boy: 001D2474) (Girl: 001D2476) Rank 1: Level 3+, Chemistry Skill 15+
    Once you've downed a drink, it feels like the world is working in your favor. While under the influences of alcohol, your Luck is increased slightly.

Perkline Secrets:
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The name is a reference to 90's movie called "A Night at the Roxbury", which itself was based on a Saturday Night Live skit.

Any form of alcohol should work, and provides Luck +3 for 3 minutes. This duration is affected by the Chemistry Skill.


Useful for any Critical Meter build, as Luck directly affects its charge rate.


BREAKING BAD
  • (xx702EAE) Rank 1: Level 1+, Chemistry Skill 25+, Gambling Skill 25+
    You've found some accidental success from your van out in the desert. Chems and steroids consume +30% more stimulants to create, but synthesize twice the number of products.

  • (xx702EAF) Rank 2: Level 5+, Chemistry Skill 35+, Gambling Skill 35+
    It's time to cook, irregardless of the consequences or the demand. Chems and steroids consume +60% more stimulants to create, but synthesize three times the number of products.

  • (xx702EB0) Rank 3: Level 10+, Chemistry Skill 45+, Gambling Skill 45+
    Nobody even knows where this stuff came from before you came along. Chems and steroids consume double the stimulants to create, but synthesize five times the number of products.

Perkline Secrets:
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The name is a reference to a famous TV show from the 2010's called "Breaking Bad", which focused on the creation of illegal drugs.

The most recently owned version of this Perkline takes effect; you cannot cycle back to an older Perk to lower production costs.


I don't recommend fully completing this Perkline early on, as crafting expenses can get rather high. I strongly recommend pairing this with the "Funky Fabrications" and "Herbology" Perklines to offshoot chemical production costs.


JOLLY GREEN GIANT SLAYER
  • (xx2E84BA) Rank 1: Level 1+, Chemistry Skill 30+
    They have dense muscle tissue, but die like everything else. You deal +15% more damage against super mutants, and they resist a bit less with further attacks.

  • (xx2E84BB) Rank 2: Level 5+, Chemistry Skill 35+
    The bigger they are, the harder they'll hit the ground. You now deal +30% more damage against super mutants, and they resist less with further attacks.

  • (xx2E84BC) Rank 3: Level 10+, Chemistry Skill 40+
    They're stupid, so take your time when teaching them defeat. You now deal +50% more damage against super mutants, and they resist far less with further attacks.

Perkline Secrets:
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The name is a reference to the "Jolly Green Giant", a cartoon mascot used in commercials for the "Green Giant", a company for canned vegetable foods.

Damage is increased against against all forms of super mutants, including Behemoths, but this does not include their mutated hounds. When struck by any attack, their Damage Resistance is also lowered by an amount dependent on Rank (-10% / -20% / -30%).


Pair it up with Perks that amplify whatever offensive method you prefer.


PARTY BOY / PARTY GIRL (PartyBoy02, PartyGirl02)
  • (Boy: 001D2473) (Girl: 001D2475) Rank 1: Level 5+, Chemistry Skill 40+
    For you, booze brings out the best and worst. The benefits and penalties for consuming alcohol are now doubled!

Perkline Secrets:
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With the exception of the "Snake Oil Salesman" Perk, any benefits provided by alcohol are affected.

Extra useful when combined with the "Alcohol Immunity" Perkline.


MELTING POINT
  • (xx3D32BD) Rank 1: Level 1+, Chemistry Skill 30+
    Acid showers aren't exactly healthy. When using Acid Soakers, you have both +15% damage and hip-fire accuracy.

  • (xx3D32BE) Rank 2: Level 5+, Chemistry Skill 35+
    I don't think wearing gloves will help. When using Acid Soakers, you have both +30% damage and hip-fire accuracy.

  • (xx3D32BF) Rank 3: Level 10+, Chemistry Skill 40+
    Reduce all to a puddle in seconds. When using Acid Soakers, you have both +50% damage and hip-fire accuracy.

Perkline Secrets:
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The name is a reference to the scientific term for the temperature at which a substance changes its state from a solid to a liquid.

The Chemistry Skill also directly affects the base damage of the Acid Soaker.


Take with the "Psychedelic Synthesis" Perkline to also have a chance of causing paralysis.


PSYCHEDELIC SYNTHESIS
  • (xx3D32B7) Rank 1: Level 1+, Chemistry Skill 50+
    Stings at first, then you feel nothing. When using the Acid Soaker, you have an 11% chance to inflict paralysis and/or frenzy in doused foes.

  • (xx3D32B8) Rank 2: Level 5+, Chemistry Skill 55+
    Toxic sludge makes toxic attitudes. When using the Acid Soaker, you now have a 22% chance to inflict paralysis and/or frenzy in doused enemies.

  • (xx3D32B9) Rank 3: Level 10+, Chemistry Skill 60+
    Pent up rage in a locked up body. While using the Acid Soaker, you now have a 33% chance to inflict paralysis and/or frenzy in doused victims.

Perkline Secrets:
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The chance of paralysis and the chance to frenzy are calculated separately, with both effects lasting up to 3 seconds.

Effective at stalling for time, while the enemy is being chipping from the poison caused by the Acid Soaker. Best used with V.A.T.S. from a distance, while using cover and shoot tactics to thin out enemy crowds.


ALCOHOL IMMUNITY (PartyBoy01, PartyGirl01)
  • (Boy: 0004D887(Girl: 0004D888) Rank 1: Level 1+, Chemistry Skill 60+
    It's all fun and games, until the headaches kicks in. You are 30% less likely to become addicted to alcohol.

  • (Boy: xx2F51B1) (Girl: xx2F51B3) Rank 2: Level 5+, Chemistry Skill 65+
    You get a little tipsy, but always stay in control. You are 60% less likely to become addicted to alcohol.

  • (Boy: xx2F51B2) (Girl: xx2F51B4) Rank 3: Level 10+, Chemistry Skill 70+
    Hangover? What's that? The name of my next party? There is zero chance for you to become addicted to alcohol.

Perkline Secrets:
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Nothing special.

Further amplified by taking the "Roxbury King/Queen" and "Party Boy/Girl" Perklines.


CHEM RESISTANT (ChemResistant Perkline)
  • (0004A0D5) Rank 1: Level 1+, Chemistry Skill 80+
    You seem to metabolize drugs faster you can use them. You are 30% less likely to become addicted to chems.

  • (xx2F51B0) Rank 2: Level 5+, Chemistry Skill 90+
    Constant use and experimentation with wasteland toxins has caused you to build up a resistance. You are 60% less likely to become addicted to chems.

  • (00065E0C) Rank 3: Level 10+, Chemistry Skill 100
    Your body appears to have developed a miracle immunity to man-made foreign substances. There is zero chance for you to become addicted to chems.

Perkline Secrets:
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Nothing special.

Pair with the more advanced chems (Bufftats, Pyschobuff, etc.) to fully take advantage.



----------------------------------{ DEMOLITIONS PERKS }----------------------------------
HIT THE DECK
  • (xx48244B) Rank 1: Level 1+, Demolitions Skill 25+
    Compact your size, while also lowering the area that's impacted. You take -15% less damage from explosions. This doubles if you are crouched.

  • (xx48244C) Rank 2: Level 5+, Demolitions Skill 50+
    Get ready to stop, drop and roll! You take -30% less damage from explosions. This doubles if you are crouched.

  • (xx48244D) Rank 3: Level 10+, Demolitions Skill 75+
    For when a fridge isn't nearby and available to be used. You take -45% less damage from explosions. This doubles if you are crouched.

Perkline Secrets:
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Nothing special.

Pairs well with any stealth Perks, as you'll already likely be sneaking around enemies who have explosives.


UNLICENSED ORDINANCE
  • (xx75CABC) Rank 1: Level 1+, Demolitions Skill 25+, Gambling Skill 25+
    These may only be used strictly as a hobby. Although, chaos could be your hobby. Explosives exhaust +30% more substances to muster, but fabricate twice the standard bulk of devices.

  • (xx75CABD) Rank 2: Level 5+, Demolitions Skill 25+, Gambling Skill 25+
    Napalm, radiation, shrapnel? How will you say good riddance to bad company? Explosives now exhaust +60% more substances to muster, but fabricate three times the standard bulk of devices.

  • (xx75CABE) Rank 3: Level 10+, Demolitions Skill 25+, Gambling Skill 25+
    City regulations can't apply, if that city is already blown into a thousand pieces. Explosives now exhaust double the substances to muster, but fabricate five times the standard bulk of devices.

Perkline Secrets:
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The most recently owned version of this Perkline takes effect; you cannot cycle back to an older Perk to lower production costs.

In addition to your standard explosives (grenades, mines, etc.), this also affects the ammo production of Flares.


I don't recommend fully completing this Perkline early on, as crafting expenses can get rather high. I strongly recommend pairing this with at least the "Funky Fabrications" Perkline to offshoot explosive production costs.


PYROMANIAC
  • (xx457909) Rank 1: Level 1+, Demolitions Skill 30+
    Your infatuations never stopped with just matches. You deal +15% damage with fire-based weapons, and this bonus is doubled for Molotov Cocktail flames!

  • (xx45790A) Rank 2: Level 5+, Demolitions Skill 35+
    Here comes some very warm greetings, my friend! You now deal +30% damage with fire-based weapons, but tripled for Molotov Cocktail flames!

  • (xx45790B) Rank 3: Level 10+, Demolitions Skill 40+
    Flames bring both purification and destruction. You now deal +50% damage with fire-based weapons, but quadrupled for Molotov Cocktail flames!

Perkline Secrets:
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Affects the Flamer, Molotov Cocktails, Shishkebab, and anything with a flamer attachment, as well as any weapons that would deal fire damage.

While mainly taken to boost Molotov Cocktails, any Perks that amplify any of the previously mentioned weapons will stack well here.


STAY FROSTY
  • (xx45BD64) Rank 1: Level 1+, Demolitions Skill 30+
    Share your personal experiences with cold storage. You deal +15% damage with cold-based weapons, and this bonus is doubled with Cryogenic bombs!

  • (xx4601B5) Rank 2: Level 5+, Demolitions Skill 35+
    Ice to meet you. Will you be free-zer later? You now deal +30% damage with cold-based weapons, and this bonus is doubled with Cryogenic bombs!

  • (xx4601B6) Rank 3: Level 10+, Demolitions Skill 40+
    Commonwealth denizens are tense, help them chill. You now deal +50% damage with cold-based weapons, and this bonus is doubled with Cryogenic bombs!

Perkline Secrets:
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Affects the Cryolater and Cryogenic Grenade, as well as any weapons that would deal cold damage.

Dip further into the Demolitions Perks (especially the "Gigaton of Gunpowder" Perkline), if you like the grenades, otherwise invest into the Cryolator through the "Arctic Assault", "Cold Shoulder", and "Chilled to the Bone" Perklines.


DYNAMITE PERFORMANCE!
  • (xx1D2B8A) Rank 1: Level 1+, Demolitions Skill 30+
    You just can't wait for that loud boom! Grenades can now be shot at while in V.A.T.S., causing them to explode for an additional +30% damage!!

  • (xx1D2B8B) Rank 2: Level 5+, Demolitions Skill 40+
    Your impatience while in battle is well rewarded! Grenades can now be shot at while in V.A.T.S., causing them to explode for an additional +60% damage!!

  • (xx1D2B8C) Rank 3: Level 10+, Demolitions Skill 50+
    It's my explosion, and I want it now! Grenades can now be shot at while in V.A.T.S.,  causing them to explode for the twice the amount of damage!!

Perkline Secrets:
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The chance to hit the thrown grenade is determines by distance and V.A.T.S. accuracy. Enemies may also shoot down these explosives.

Perception and anything else that amplifies V.A.T.S. hit chance, such as the "Concentrated Fire" Perkline, combined with weapons that have high accuracy and range, such as the Sniper Rifle.


KABOOM COGNOSCENTE
  • (xx479BA6) Rank 1: Level 1+, Demolitions Skill 30+
    Why waste ammo double tapping your enemies, when you could just end the fight with one try? Your damage with all explosives has been increased by +15%.

  • (xx479BA7) Rank 2: Level 5+, Demolitions Skill 40+
    You never want that beautiful, deafening loud shriek in your ears to ever stop! Your damage with all explosives is now increased by +30%!

  • (xx479BA8) Rank 3: Level 10+, Demolitions Skill 50+
    Turn cinder blocks into sand, and bones into dust. So many devastating tactile options! Your damage with all explosives is now increased by +50%!

Perkline Secrets:
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The increased damage usually only affects the initial detonation effect. For example, the initial burst caused by a Molotov Cocktail exploding is affected, but the flames that created by it afterwards are not.

If the Player also has access to the "Brimstone Believer" Perkline, this also affects the damage of shot Flares.


While only the main burst is boosted, this Perk can still be paired with things like the "Pyromaniac" and "Stay Frosty" Perklines to provide extra damage with other affects that grenades create.


GIGATON OF GUNPOWDER
  • (xx479BA3) Rank 1: Level 1+, Demolitions Skill 30+
    The bigger the blast, the better your life will be! Your explosions have their diameter increased by one third!

  • (xx479BA4) Rank 2: Level 5+, Demolitions Skill 40+
    Independence Day is definitely your most favorite time of the year. Your explosions now have their diameter increased by an additional +66%!

  • (xx479BA5) Rank 3: Level 10+, Demolitions Skill 50+
    Why blow up a house, when you can turn the entire Commonwealth in a crater? Your explosions have their diameter doubled by their original size!

Perkline Secrets:
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You are not immune to the damage caused in the newly increased detonation area.

If the Player also has access to the "Brimstone Believer" Perkline, this also affects the size for the initial impact of shot Flares.

Due to the increased area affected, you may want to consider taking "Hit the Deck" Perkline, to keep from killing yourself.


BLAZING BARTENDER
  • (xx2D7317) Rank 1: Level 3+, Demolitions Skill 30+, Chemistry Skill 30+
    This one's on the house, if you can stomach it! New recipes for crafting Molotov Cocktails are now available.

Perkline Secrets:
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Nothing special.

The production of all Molotov Cocktail recipes are affected by the "Experimental Formulae" Perkline.



----------------------------------{ ENGINEERING PERKS }----------------------------------
MOBILE STORAGE UNITS
  • (xx1CA2E1) Rank 1: Level 1+, Engineering Skill 10+
    The limits of the flesh mean nothing to something with automated parts and joints. The maximum carry weight of robotic companions is increased by +30, and they gain an additional +10 health.

  • (xx1CA2E2) Rank 2: Level 5+, Engineering Skill 15+
    Their dense limbs clamor against the ground, with no signs of slowing down, even while they store your equipment. The maximum carry weight of robotic companions is now raised by a total of +60, and they have an extra +20 health.

  • (xx1CA2E3) Rank 3: Level 10+, Engineering Skill 20+
    Compartments, upon compartments, upon even more compartments! There seems to be no end to what machines can endure! The maximum carry weight of robotic companions is improved by +100, and they have an extra +30 health.

Perkline Secrets:
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Note: due to a visual bug, Fallout 4 will not display the "actual" amount of weight that your companion is capable of carrying.

Out of all the Companion types, robots boast the highest carry weight, so go nuts with stacking your gear upon them!


MASSACHUSETTS OIL TYCOON
  • (xxAEE805) Rank 1: Level 1+, Engineering Skill 15+, Salvage Skill 15+
    They're built to serve, even within death. While crouched, you may withdraw Oil from destroyed robots. Success is based on Engineering Skill.

  • (xxAEE806) Rank 2: Level 5+, Engineering Skill 30+, Salvage Skill 30+
    It's like working on an angry sentient car, that tried to kill you just moments ago! Whenever you attempt to drain oil from a collapsed robot, you receive a secondary chance to gather more.

  • (xxAEE807) Rank 3: Level 10+, Engineering Skill 50+, Salvage Skill 50+
    Domo arigato, Mister Roboto. Mata ah-oo hima de. Whenever you attempt to drain oil from a collapsed robot, you are granted a third chance to gather more.

Perkline Secrets:
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Oil extraction requires Lab Bottles, the recipe of which is provided by the first Rank. The base gather chance is based on your full Engineering Skill, which is then reduced by a penalty assigned to the gathering attempt provided by each Rank (-0% / -25% / -50%).

Whether you succeed or not, every gather attempt is accompanied by a chance for the device that you interacted with to malfunction. This hazard is a flat 30% chance, but with each gather attempt that does not contain a malfunction, this chance increases by +1%, and resets back to the default 30% only once a malfunction has occurred. Once it has been triggered, there is a 3 minute cooldown for the next malfunction. Sooner or later, you will have to deal with one of these malfunctions; so keep on your toes!


Pair with the "Expanded Engine-uity" Perkline to raise the success rate of oil extraction. Lab Bottles are stored under the MISC Tab of the PipBoy


GREASE MONKEY
  • (xxAEE80B) Rank 1: Level 1+, Engineering Skill 30+, Salvage Skill 30+
    That old device saw better days, but you'll find a use for it. While crouched, you may use a wrench to dismantle any broken Mister Handy, Protectron or turret using (Engineering + Salvage). This rewards electronic components.

  • (xxAEE810) Rank 2: Level 3+, Engineering Skill 40+, Salvage Skill 40+
    Microwave broken? Just borrow some atomic parts from a rundown robot! Your knowledge for the interworkings of robots now includes that of Eyebots, RoboBrains and SentryBots.

  • (xxAEE811) Rank 3: Level 5+, Engineering Skill 50+, Salvage Skill 50+
    Don't worry, it's not cannibalism. They only look like people! They have no soul! Your unearthly expertise with the wrench now allows you to dismantle the corpses of defeated Assaultrons and Synths.

Perkline Secrets:
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The name is a reference to American mechanics who specialize in automotive vehicles, due to how dirty they get while working.

Dismantling a device requires any Wrench, the recipe of which is provided by the first Rank. Every device you interact with gathers from one of 3 different locations (Limbs, Center, Skull; in that order) that have their own pool of electronic parts, that consists of multiple lists, each containing more rare items than the last listing, but with a higher Wrench durability loss. The base chance to successfully gather from any pool is based on (Engineering Skill + Salvage Skill) / 2, which is then reduced by a penalty assigned to the gathering attempt with that location (-0% / -25% / -50%).

Furthermore, the Wrench may break. It starts out with a durability of 100, which is lowered by an amount determined by the listing you just gathered from, or -2% if nothing was found from all 3 gather locations. At the end of the gathering process, the Perkline rolls against durability of the Wrench, and if above this, it is destroyed.

Whether you succeed or not, every gather attempt is accompanied by a chance for the device that you interacted with to malfunction. This hazard is a flat 30% chance, but with each gathering attempt that does not contain a malfunction, this chance increases by +1%, and resets back to the default 30% only once a malfunction has occurred. Once it has been triggered, there is a 3 minute cooldown for the next malfunction. Sooner or later, you will have to deal with one of these malfunctions; so keep on your toes!


This was VERY complicated to design, and alongside the "Vivisectionist" Perkline, took me about a month of nonstop work! Ignoring the math alone, each device location has several FormLists representing what you can gather, and brainstorming this alone to keep each type of robot/Synth unique was brutal!

Pair with the "Expanded Engine-uity" Perkline to raise the success rate of your dismantlement.


EXPANDED ENGINE-UITY
  • (xxAEE80E) Rank 1: Level 5+, Massachusetts Oil Tycoon 1+, Grease Monkey 1+, Engineering Skill 40+, Salvage Skill 40+
    Your mechanical prowess is only second to your imagination! The success rate of removing oil or machine parts from a robot is increased by +15%, and wrenches are less likely to break.

  • (xxAEE80F) Rank 2: Level 10+, Massachusetts Oil Tycoon 1+, Grease Monkey 1+, Engineering Skill 50+, Salvage Skill 50+
    When it comes to machinery, you've got that delicate touch. When operating on a robotic device, wrenches cannot break until they've reached half durability.

Perkline Secrets:
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The gathering bonus applies individually to every attempt, even if there are 3, and almost completely negates the secondary penalty of -25%.

As explained in the "Grease Monkey" Perkline, a Wrench has a durability of 100. In addition to the durability loss caused by location list, there is also a small amount reduced just for successfully finding something; this latter number is negated by the first Rank. Meanwhile , the second Rank prevents the Wrench from breaking until 50 durability, meaning that minor damage from a few gathering attempts will be ignored.


If your planning on needing a lot of components, this is the best way to take advantage of its associated Perklines.


HOTWIRE
  • (xx0CF4AB) Rank 1: Level 1+, Engineering Skill 25+
    You may now craft a Hotwire Device at the Chem Workbench, which allows you to bypass terminals. It comes with 10 charges, and consumes them based on the difficulty of the computer.

Perkline Secrets:
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When crafted, the Hotwire Device comes with 10 autohacker charges. Whenever you craft a new Hotwire Device, you immediate gain an additional +10 autohacker charges. If you are currently hold a Hotwire Device, the default recipe to craft them is replaced with one that will consume it to save on some components. The Hotwire Device never fails to hack, and its autohacker charges are consumed based on the difficulty of the terminal you're interacting with: Novice (-1 charges), Advanced (-2 charges), Expert (-3 charges), Master (-4 charges).

Crafting the Hotwire Device can a bit expensive, even when using the old device to make a new one, so consider taking "Funky Fabtrications" Perkline for alternate methods of obtaining its components.


HEAVY DUTY HUSTLE
  • (xx212C45) Rank 1: Level 1+, Engineering Skill 30+
    It's a bit loud and clunky, but it will get you where you need to be. Action Point drain while running in power armor is lowered by -25%!

  • (xx212C46) Rank 2: Level 5+, Engineering Skill 40+
    Better shocks and stable pieces mean less stress on your overall system. Action Point drain while running in power armor is lowered by half!

  • (xx212C47) Rank 3: Level 10+, Engineering Skill 50+
    With all parts secured and proper lubrication, you could be running for hours. Action Point drain while running in power armor is lowered by -75%!

Perkline Secrets:
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Nothing special.

Take with the "Pain Train" Perkline to really cause some chaos and control the battlefield while wearing power armor!


PAIN TRAIN (PainTrain Perkline)
  • (0004D89B) Rank 1: Level 1+, Engineering Skill 30+
    Choo Choo! All aboard! Next stop: anyone that gets in my way! Sprinting into enemies with Power Armor will hurt and stagger them. Robots and large enemies are immune to this stagger.

  • (00065E3C) Rank 2: Level 3+, Engineering Skill 35+
    The train has just left the station! Too bad for them! Sprinting into enemies with Power Armor causes major damage and a strong stagger. Robots and large enemies are immune to this stagger.

  • (00065E3D) Rank 3: Level 5+, Engineering Skill 40+
    I won't be late, just because they got on my tracks! Sprinting into enemies with Power Armor causes huge damage and knockdown! Robots and large enemies are immune to this stagger.

Perkline Secrets:
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Stagger causes the hit enemy to stumble about a bit, interrupting their current action and stunning them for a second or longer.
The staggering effect does not work against Deathclaws and similarly sized enemies.

Works best when paired with "Heavy Duty Hustle" Perkline.


STRONG DETURRET
  • (xx5605E6) Rank 1: Level 1+, Engineering Skill 30+
    Battlement Unsupervised Deployable Defensive Yield. You are able to craft tripod turrets through the chem workbench, and deploy up to three by dropping them from your inventory.

  • (xxC2A8B5) Rank 2: Level 3+, Engineering Skill 40+
    If two's company, then twice that must be a helluva party! You may now deploy up to 4 BUDDY at one time, and their overall health is increased by +15.

  • (xxC2A8B6) Rank 3: Level 5+, Engineering Skill 50+
    Why recruit an army, when absolute loyalty can be built instead? You may now deploy up to 5 BUDDY at one time, and their overall health is raised by +30.

Perkline Secrets:
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The damage that is caused by all BUDDY Turrets is directly affected by Engineering Skill. If the Player moves far enough for the game to unload any personally placed items (usually a
few hundred yards), then all of those turrets are automatically destroyed to
prevent slowing down the game.


Consider taking the "Motion_Sensors.exe" and "Neural Network" Perklines, as those are the only Perks that affect BUDDY Turrets, since they aren't mobile and cannot hold equipment. Ever since release, I've been planning to expand this into a series of Perklines, as the Engineering Skill was originally designed to support a turret only playstyle, but I just haven't had the time to design it further than it currently is.


COMBAT PROTOCOLS
  • (xx1CA2DE) Rank 1: Level 1+, Engineering Skill 30+
    Despite their clumsy features, you've managed to improve how automatons interact with the world. Robotic allies who travel with you gain +20 physical defense and +10 energy defense.

  • (xx1CA2DF) Rank 2: Level 5+, Engineering Skill 35+
    Your machines are aware of weaknesses in their framework, and make attempts to shelter those vital parts. Robotic companions now receive +30 physical defense and +15 energy defense.

  • (xx1CA2E0) Rank 3: Level 10+, Engineering Skill 40+
    The outer metal shell of your automated friends was reinforced with dozens of tiny hexagonal steel plates. Robotic companions now receive +40 physical defense and +20 energy defense.

Perkline Secrets:
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Nothing special.

Further supplement all of these defensive capabilities for your Robotic friends with the "Mobile Storage Units" Perkline.


MOTION SENSORS.EXE
  • (xx60B33E) Rank 1: Level 1+, Engineering Skill 30+
    You have designed software that increases the efficiency of digital targeting systems. Robotic companions are +10% more accurate in battle, and have a +3% chance to Critical Strike.

  • (xx60B33F) Rank 2: Level 5+, Engineering Skill 35+
    A patch was released to the local servers, and your machinations thank you via PipBoy! Robotic companions are now +25% more accurate, and have a +7% chance to Critical Strike.

  • (xx60B340) Rank 3: Level 10+, Engineering Skill 40+
    You have managed to locate an operational satellite, and connected it to your master hardware. Robotic companions cannot miss in combat, and have a +10% chance to Critical Strike.

Perkline Secrets:
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Nothing special.

This takes care of their offensive, but consider taking the "Combat Protocols" and "Mobile Storage Units" Perklines to keep your robotic companions alive longer.


NEURAL NETWORK
  • (xx1C5E87) Rank 1: Level 1+, Engineering Skill 50+
    Perhaps due to a cranial microchip, or maybe they just consider you a parent figure, but allied machines now unregister you in their targeting systems. Robotic companions no longer take damage from you, nor will they accidentally injure you.

Perkline Secrets:
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Nothing special.

Pretty straight forward.



-------------------------------------{ FITNESS PERKS }-------------------------------------
TOUGHNESS (Toughness Perkline)
  • (0004A0AB) Rank 1: Level 1+, Fitness Skill 10+
    You're capable of withstanding a harsher treatment than many are willing to handle. Your natural Physical Damage Resistance is increased by +10.

  • (0004A0AE) Rank 2: Level 3+, Fitness Skill 30+
    Lesser injuries, like bruises and cuts, are a thing of the past. Your natural Physical Damage Resistance is increased by a total of +20.

  • (0004A0AF) Rank 3: Level 5+, Fitness Skill 50+
    The durability of your flesh causes a great deal of frustration to your enemies. Your natural Physical Damage Resistance is increased by a total of +30.

  • (00065E5D) Rank 4: Level 7+, Fitness Skill 70+
    Whenever bullets nip at your skin, it merely feels as if they were mosquito bites. Your natural Physical Damage Resistance is increased by a total of +40.

  • (00065E5E) Rank 5: Level 10+, Fitness Skill 90+
    Pain is a distant memory, and you often question the depth of your own mortality. Your natural Physical Damage Resistance is increased by a total of +50.

Perkline Secrets:
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Physical damage comes from almost all melee attacks, and any gunfire that uses standard bullets or shells.

Pair with the "Refractor" Perkline for energy defense, or the "Radiation Resistant" Perkline for protection against Rads.


REFRACTOR (Refractor Perkline)
  • (000CA99D) Rank 1: Level 1+, Fitness Skill 10+
    You were always able withstand the sun for long periods before getting burned. Your natural Energy Damage Resistance is increased by +10.

  • (000CA99E) Rank 2: Level 3+, Fitness Skill 30+
    Your body hardly notices the coming and going of the seasons. Your natural Energy Damage Resistance is increased by a total of +20.

  • (000CA99F) Rank 3: Level 5+, Fitness Skill 50+
    For you, laser beams are much better at hitting that hard to reach itch. Your natural Energy Damage Resistance is increased by a total of +30.

  • (00065E4B) Rank 4: Level 7+, Fitness Skill 70+
    Your skin almost seems to reflect light at a cellular level! Your natural Energy Damage Resistance is increased by a total of +40.

  • (00065E4C) Rank 5: Level 10+, Fitness Skill 90+
    Bathing in unstable plasma is far cleaner than using running water. Your natural Energy Damage Resistance is increased by a total of +50.

Perkline Secrets:
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Fallout 4 generally categorizes anything that isn't physical as "energy damage", which includes lasers, cold, fire and electrical attacks.

Pair with the "Toughness" Perkline for increased physical defense, or the "Radiation Resistant" Perkline for protection against Rads.


GENEROUS GENETICS
  • (xxE0D0C7) Rank 1: Level 10, Toughness 1, Refractor 1, Fitness Skill 20+, Gambling Skill 20+
    People always said you were born with good genes, is this what they meant? The defense bonuses that were given by Tougness/Refractor improve based on Rads rating, up to double at 50% Rads.

Perkline Secrets:
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This directly affects the bonuses that are provided by both the "Toughness" and "Refractor" Perklines, increasing their defense ratings by +10% for every 5% Rads the Player is currently afflicted with.

Considering this risky playstyle is based on Rads, you may want to consider dipping a bit into the "Ghoulish" Perkline. Alternatively, since you're already restricting your health, consider using the "Nerd Rage" Perkline alongside it.


RAPID RECOVERY
  • (xx17082F) Rank 1: Level 1+, Fitness Skill 25+
    Even before the war, you never were the type to stay injured for very long. Outside combat, you regenerate health per second at a decent rate.

  • (xx170830) Rank 2: Level 5+, Fitness Skill 50+
    Perhaps due to some wasteland stimulus, you recover far quicker than most. Outside combat, you regenerate health per second at a generous rate.

  • (xx170831) Rank 3: Level 10+, Fitness Skill 75+
    Doctors are worried that your future bloodline could put them out business. Outside combat, you regenerate health per second at a strong rate.

Perkline Secrets:
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Recovery rate increases with each Rank (0.33 per second / 0.66 per second / 1.00 per second.

Generally good for any situation, but particularly useful when paired with the vampire template given by the "Soul Drinker" Perkline, allowing for quickly healing sunlight damage while hiding in shadows.


MOVING TARGET (MovingTarget Perkline)
  • (0004DDEE) Rank 1: Level 1+, Fitness Skill 30+
    They can't hurt what they can't hit! While moving, both Damage and Energy Resistances are increased by +15. These bonuses are doubled when sprinting.

  • (001D2492) Rank 2: Level 5+, Fitness Skill 35+
    Your just a blur on the battlefield! While moving, both Damage and Energy Resistances are increased by +20. These bonuses are doubled when sprinting.

  • (001E0791) Rank 3: Level 10+, Fitness Skill 40+
    Your serpentine swagger is swift! While moving, both Damage and Energy Resistances are increased by +25. These bonuses are doubled when sprinting.

Perkline Secrets:
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These defenses are lost the second you stop moving.

Combine with either the "Toughness" and/or "Refractor" Perklines, then constantly move and strafe during coming to shrug off all incoming shots.


SHOELACE EXPRESS
  • (xxE0D0C2) Rank 1: Level 1, Fitness Skill 30+
    The one-man bus is about to leave the station. Next stop: wherever you want! While outside and not in combat, both movement speed and sprint efficiency are increased by +15%.

  • (xxE0D0C3) Rank 2: Level 3, Fitness Skill 35+
    You would be a damn good mail carrier, if that were still a thing. While outside and not in combat, both movement speed and sprint efficiency are increased by +30%.

  • (xxE0D0C4) Rank 3: Level 5, Fitness Skill 40+
    What's a marathon? That just sounds like my regular morning routine. While outside and not in combat, both movement speed and sprint efficiency are increased by +50%.

Perkline Secrets:
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Nothing special.

When you've got to get to one place to another, and it just has to happen now! Good for those who don't like to use Fast Travel, but still want a method of getting around the Commonwealth quickly.


OLYMPIC SWIMMER
  • (Boy: xx27D83A(Girl: xx27D83B) Rank 1: Level 3+, Fitness Skill 30+
    Who needs a boat, when you've got arms? You swim 30% faster, and can hold your breath three times as long!

  • (Boy: xx27D83E(Girl: xx27D83F) Rank 2: Level 5+, Fitness Skill 35+
    Your more fish, than anything else. You swim 60% faster, and can hold your breath five times as long!

  • (Boy: xx27D840(Girl: xx27D841) Rank 3: Level 7+, Fitness Skill 40+
    You body bolts through the water at breakneck, inhuman speeds. You now swim twice as fast, and can hold your breath for seven times as long!

Perkline Secrets:
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This isn't limited to the sea surrounding the Commonwealth, as it includes lakes, indoor flooding and even rivers; any body of water.

Use the "Atlantian Origin" Perkline to negate the Rads damage from being in water, and the "Murky Mermaid" Perk to allow you to hide while underwater for unique stealthy approaches!


RUBBER MUSCLES
  • (xx4534B1) Rank 1: Level 1+, Fitness Skill 50+
    Your body is accustomed to all heavy impacts. You are immune to stagger that comes from incoming melee attacks.

  • (xx4534B2) Rank 2: Level 5+, Fitness Skill 55+
    This doesn't even compare a day at the gym. You are immune to stagger caused by both melee and firearm attacks.

  • (xx4534B3) Rank 3: Level 10+, Fitness Skill 60+
    Try all they might, you just bounce back! You are completely immune to stagger, even those caused by explosions.

Perkline Secrets:
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Being staggered forces the Player to go through a short stumbling animation, effectively stunning them.

If you plan on being a melee build, this is very effective against Deathclaws and super mutants. Even better if paired with defensive Perks, as it only negates the staggering effect, not the incoming damage that comes with it.



------------------------------------{ GAMBLING PERKS }------------------------------------
JACKPOT (FortuneFinder04)
  • (00215CD4) Rank 1: Level 1+, Gambling Skill 25+
    There's always a silver lining... if you check their pockets, obviously! Upon killing a foe, there's a 7% chance to find a burst of caps on their corpse.

Perkline Secrets:
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Nothing special.

A good way to make a some extra caps, especially if you're going heavy into the Gambling Skill.


IDIOT SAVANT (IdiotSavant01, IdiotSavant02)
  • (001D245E) Rank 1: Level 3+, Gambling Skill 30+
    You are inspired by the mundane. You may receive 3x XP from any action. Lower Intelligence improves chance.

  • (001D245F) Rank 2: Level 5+, Gambling Skill 40+
    Enlightenment is simplicity. You may now get 5x XP from any action. Lower Intelligence improves chance.

  • (xx263E51) Rank 3: Level 7+, Gambling Skill 50+
    Few can fathom your thoughts. You may now receive 7x XP from any action. Lower Intelligence improves chance.

Perkline Secrets:
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Intelligence 1 has a 10% chance of triggering, losing -1% chance for each additional point, with a 1% chance at Intelligence 10. Any number beyond 10 only has a 0.50% chance of triggering the XP bonus.

Best when combined with "Murder Hobo" Perk for combat, and exploring with the "Wasteland Surveyor" Perk for quick leveling.


MURDER HOBO (IdiotSavant03)
  • (001D2460) Rank 1: Level 10+, Gambling Skill 50+
    Someone has to kill all this stuff. XP gained from any action may cause triple XP on all kills for one minute. Lower Intelligence improves chance.

Perkline Secrets:
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Intelligence 1 has a 10% chance of triggering, losing -1% chance for each additional point, with a 1% chance at Intelligence 10. Any number beyond 10 only has a 0.50% chance of triggering the XP bonus.

Best when combined with "Idiot Savant" Perkline for general stuff, and exploring with the "Wasteland Surveyor" Perk for quick leveling.



----------------------------------{ GUNSMITHERY PERKS }----------------------------------
DISSOLVING DELINQUENT
  • (xx4A0296) Rank 1: Level 1+, Gunsmithery Skill 25+, Chemistry Skill 25+
    You can't leave evidence behind if it was disintegrated. You may craft an acid soaker, which scales off the Chemistry Skill. New recipes for mixing its acid concentrate are also learned.

Perkline Secrets:
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Normally, the Acid Soaker and its ammo recipes cannot be obtained until a ways into the Nuka World DLC.

Use in combination with the "Funky Fabrications" Perkline to get easier methods for crafting everything.


DOCTOR FEELGOOD
  • (xx2CEA61) Rank 1: Level 1+, Gunsmithery Skill 25+, Medicine Skill 25+
    Pass around the good vibes, even if you have to forcibly inject them! You may craft the Syringer from any chem workbench, and learn recipes to concoct its ammunition in sets of five.

Perkline Secrets:
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The name is a reference to a song, which is performed by the band Mötley Crüe.

The Syringer appears in about a dozen locations, but all of them are planned placements that are quite easy to miss. As with all other production Perks, the cost to craft these extra syringes are increased to make up for the bulk made.


Even if you already obtained a Syringer, the sudden burst of crafted syringes is worth the investment. This also stacks with the "Pharmaceutical Studies" Perkline, allowing for production of up to 25 syringes at a time. However, take note of your current expenses before going all in on both.


HANDMADE HAVOC
  • (xx212C49) Rank 1: Level 1+, Gunsmithery Skill 15+
    What good are those fancy firearms if you've got no arms to fire? You may now craft basic forms of ballistic ammunition at any chem workbench.

  • (xx317439) Rank 2: Level 5+, Gunsmithery Skill 30+
    Finely refined, smooth cartridges for the more civilized soldier. You may now craft advanced forms of ballistic ammunition at any chem workbench.

Perkline Secrets:
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Rank 1: Allows for crafting (x10) of .308 rounds, .38 rounds, .44 rounds, .45 rounds, .50 rounds, 10mm rounds, and shotgun shells.
Rank 2: Allows for crafting (x10) of .45-70 rounds, 5.56 rounds, 5mm rounds, 7.62 rounds, and 2mm EC rounds.


Take with the "War Reserve Stockpile" Perkline to significantly amp up production of your ballistic ammo, but careful of how expensive it gets!


WAR RESERVE STOCKPILE
  • (xx6E5000) Rank 1: Level 1+, Handmade Havoc 1+, Gunsmithery 25 Skill +, Gambling Skill 25+
    Whenever someone dares to step into your territory, you'll be ready. Ballistics ammo costs +30% more materials to craft, but manufactures and dismantles twice the volume of bullets.

  • (xx6E5001) Rank 2: Level 1+, Handmade Havoc 1+, Gunsmithery 35 Skill +, Gambling Skill 35+
    The official military may be long gone, but you're a one-man army. Ballistics ammo costs +60% more materials to craft, but manufactures and dismantles three times the volume of bullets.

  • (xx6E5002) Rank 3: Level 10+, Handmade Havoc 1+, Gunsmithery 45 Skill +, Gambling Skill 45+
    More value than any coin or dollar, but may be spent to earn them. Ballistics ammo costs double the materials to craft, but manufactures and dismantles five times the volume of bullets.

Perkline Secrets:
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The most recently owned version of this Perkline takes effect; you cannot cycle back to an older Perk to lower production costs.

I don't recommend fully completing this Perkline early on, as crafting expenses can get rather high. I strongly recommend pairing this with at least the "Funky Fabrications" Perkline to offshoot ammunition production costs.


MODERN WARFARE
  • (xx6DC73F) Rank 1: Level 1+, Gunsmithery Skill 15+
    Your designs may be crude, but they certainly get the job done. You may craft basic ballistic firearms from scratch at any chem workbench.

  • (xx6DC740) Rank 2: Level 5+, Gunsmithery Skill 30+
    Bring back a little bit of the past, to deal with present problems. You may craft advanced ballistic firearms from scratch at any chem workbench.

  • (xx6DC741) Rank 3: Level 10+, Gunsmithery Skill 50+
    Your a one person walking, breathing military factory! You may craft highly complex ballistic firearms from scratch at any chem workbench.

Perkline Secrets:
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Rank 1: Allows for the crafting of the 10mm Pistol, .44 Revolver, Double Barrel Shotgun, and the Hunting Rifle.
Rank 2: Allows for the crafting of the Assault Rifle, Combat Rifle, Combat Shotgun, Lever Gun, and the Submachine Gun.
Rank 3: Allows for the crafting of the Gauss Rifle, Handmade Gun, and the Minigun.

Note: All of the previously mentioned firearms are crafted at their most basic form; this means they are created without upgraded attachments.


Useful if your looking to snag a specific firearm early, or you just want to role-play as someone who makes everything themself.


SCRAPYARD SOLUTIONS
  • (xx2D7319) Rank 1: Level 1+, Gunsmithery Skill 25+, Salvage Skill 25+
    Oh, this old thing? Just a little something I slapped together. You may now craft Broadsiders, Harpoon Guns, Junk Jets and Railway Rifles at any chem workbench, as well as their ammo.

Perkline Secrets:
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This also unlocks the scrapping of all ammunition associated with the firearms it crafts. However, these "scrap recipes" will only appear under the "Dismantle" menu of the Chem Station if you currently possess at least one piece of that ammo; this is to prevent the crafting menu from locking up, due to a vanilla glitch where too many recipes being display at once can disable Player controls.

Very fun if your going for a specific character build, and don't want to drudge through the eastern half of the game to get these weapons.


FIREARM CALIBRATION (SteadyAim Perkline)
  • (001D2487) Rank 1: Level 1+, Gunsmithery Skill 30+
    Regular maintenance of your equipment is important. Hip-fire accuracy with all firearms is increased by +10%.

  • (001D2488) Rank 2: Level 5+, Gunsmithery Skill 50+
    Better than when factory released. Hip-fire accuracy with all firearms is now increased by a total of +20%.

  • (06028A23) Rank 3: Level 10+, Gunsmithery Skill 70+
    You could probably hit a coin in midair. Hip-fire accuracy with all firearms is now increased by a total of +30%.

Perkline Secrets:
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This affects all firearms, except for Shotguns, as it this would reduce the spread of their cones, making them far less effective. As you may have guessed, this same restriction extends to the Longarms Skill.

All combat Skills naturally make the weapons they affect more accurate, but only up to +20% so. If you really want pinpoint hip-fire accuracy, or to at least hit well with a firearm that you haven't heavily invested Skill Points into, this is the way to go. Character builds who specialize in the Assault Rifle, Minigun or Submachine Gun may want to take special note of this Perkline.



------------------------------------{ HACKING PERKS }------------------------------------
PAPYRUS DEBUGGER
  • (xx49BE42) Rank 1: Level 1+, Hacking Skill 10+
    You've exploited some poor code in the system. While hacking, you gain one extra chance to guess the password!

  • (xx49BE43) Rank 2: Level 5+, Hacking Skill 20+
    How did this ever get past the test phase? While hacking, you now have two extra chances to guess the password!

  • (xx49BE44) Rank 3: Level 10+, Hacking Skill 30+
    They really should have delayed this program by at least a year! While hacking, you now have three additional chances to guess the password!

Perkline Secrets:
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The name is a reference to the custom programming language that Bethesda uses for Fallout 4, simply called "Papyrus".

By default, in vanilla Fallout 4 you get 5 chances to hack a terminal before it locks up; YAE reduces this amount to 2 chances.


With your starting SPECIAL, you should be able to have Hacking Skill 10 pretty easily, so I recommend at least taking the first Rank.


OVERRIDE COMMAND (Awareness01)
  • (000D2287) Rank 1: Level 1+, Hacking Skill 15+
    To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.

Perkline Secrets:
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The name is a reference to code that takes priority, often used as nonsense programming jargon in movies by "expert" hackers.

Useful for decided which weapon type to use against certain enemies, as some are more resistant to physical damage than others.


HIJACKED HARDWARE (DLC04_Awareness02)
  • (06028A22) Rank 1: Level 3+, Override Command, Hacking Skill 30+
    Installing a few mods never hurts. You deal +10% damage in V.A.T.S. and fill the Critical Meter faster, but Action Point costs increase a little.

  • (xx2B0C09) Rank 2: Level 5+, Override Command, Hacking Skill 40+
    You've overclocked your PipBoy! You deal +20% damage in V.A.T.S. and fill the Critical Meter even faster, but Action Point costs increase slightly.

  • (xx2B0C0A) Rank 3: Level 10+, Override Command, Hacking Skill 50+
    All bloatware has been repurposed! You deal +30% damage in V.A.T.S. and fill the Critical Meter much faster, but Action Point costs increase somewhat.

Perkline Secrets:
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The increase in Action Point cost only affects the Player while they're in V.A.T.S. mode (+10% AP / +20% AP / +30% AP).

Best used in combination with high Agility, as that raises your Action Point capacity. Perfect for the hacker with little combat investment.


EXE.CUTIONER
  • (xx2E84B1) Rank 1: Level 1+, Hacking Skill 30+
    Their framework really isn't all that much different from that of a human. You deal +15% more damage to robots and synths, with increased Critical Strikes.

  • (xx2E84B2) Rank 2: Level 5+, Hacking Skill 35+
    Just shoot their digital brain, and their whole body will shut down! You now deal +30% more damage to robots and synths, with better Critical Strikes.

  • (xx2E84B3) Rank 3: Level 10+, Hacking Skill 40+
    Their lifespan was infinite, up until the moment that they met you. You now deal +50% more damage to robots and synths, with improved Critical Strikes.

Perkline Secrets:
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Affects all types of robots (Assaultron, Mister Handy, Robotron, etc.), Synths (all three variants) and any turrets.
The increase to Critical Strikes is the same as the damage that it boosts.


With how variations of these enemies there are, they can easily take up at least one third of anything you'll encounter. If you want to be some kind of robot hunter, you could also pair this with the "Refractor" Perkline, since most of the time they use energy-based attacks.


ROBOTICS EXPERT (RoboticsExpert Perkline)
  • (0004D889) Rank 1: Level 1+, Hacking Skill 50+
    Machines will always serve humans, if you have anything to say about it. Hack a robot in order to shut it down or initiate its self-destruct sequence.

  • (00065E64) Rank 2: Level 5+, Hacking Skill 55+
    If they absolutely have to kill something, it may as well be for your cause. After successfully hacking a robot, you may incite it to attack others.

  • (001ACF96) Rank 3: Level 10+, Hacking Skill 60+
    A digital brain is no more complex for you, than a picture puzzle. After successfully hacking a robot, you may destroy it or give it specific commands.

Perkline Secrets:
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Upon forcing a robot to either "Incite" or "Command", it will immediately be affected by the Engineering Skill, having its damage increased appropriately. They also gain the benefits of any robotic companion Perks, with the exceptions of the "Neural Network", "Combat Protocols" and "Mobile Storage Units" Perklines.

At the moment, this Perkline has a 100% chance of success, although that may be changed in the future.


MATRIX MASTERY (Hacker04)
  • (001D245D) Rank 1: Level 10+, Hacking Skill 100+
    If you look carefully between the lines of code, there's always going to be a backdoor. You never get locked out of terminals upon failing.

Perkline Secrets:
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The name is a reference to both the series of 90's movies called "The Matrix", and the mathematical term for an array of quantities.

Basically, ensures that you to immediately interact with the terminal again, without having to wait for it to reset.



------------------------------------{ HANDGUNS PERKS }------------------------------------
BRIMSTONE BELIEVER
  • (xxC1976D) Rank 1: Level 1+, Handguns Skill 20+, Chemistry Skill 20+
    Bright as day, before guiding foes into darkness. Flares now explode instantly upon impact, igniting those nearby for 5 seconds. While caught on fire, enemies have 30% reduced Energy Resist.

  • (xxC1976E) Rank 2: Level 3+, Handguns Skill 35+, Chemistry Skill 35+
    Your sending out an S.O.S. ... but not for you! Everything set ablaze from a flare now stays that way for 6 seconds. While caught on fire, enemies must endure a 50% decreased Energy Resist.

  • (xxC1976F) Rank 3: Level 5+, Handguns Skill 50+, Chemistry Skill 50+
    Pull the trigger, and baptize them in purifying hellfire! All flames birthed by flares now last for a total of 7 seconds. While caught on fire, enemies suffer from 70% lowered Energy Resist.

Perkline Secrets:
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Any shot flare deals 40 energy damage per second within a small area, plus its base damage to whatever it impacts.

YAE classifies the Flare Gun as a Revolver, thus all such Perks apply. The most important of which is the "Cylinder Specialist" Perkline, as it will allow the Flare Gun to reload significantly faster, and potentially save some of those shot flares. The production of these flares is directly affected by the "Unlicensed Ordinance" Perkline, while the fiery bursts they release count as explosions, thus their size is altered by the "Gigaton of Gunpowder" Perkline, as well.


PISTOL PROFICIENCY
  • (xx330E29) Rank 1: Level 1+, Handguns Skill 10+
    Your most trusted sidearm, that's been there since the very beginning. When using Pistols, you gain +10% to damage and hit chance in V.A.T.S.

  • (xx330E2A) Rank 2: Level 5+, Handguns Skill 20+
    Small, yet very fierce. When using Pistols, you now have +20% to damage and +15% to hit chance in V.A.T.S.

  • (xx330E2B) Rank 3: Level 10+, Handguns Skill 30+
    Deadly. Accurate. Compact. When using Pistols, you now have +30% to damage and +20% to hit chance in V.A.T.S.

Perkline Secrets:
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Nothing special.

If you want more V.A.T.S. accuracy, take alongside the "Concentrated Fire" Perkline, otherwise just continue focusing on the Handguns Perks.


HOLLOWED SHOTS
  • (xx330E2F) Rank 1: Level 1+, Handguns Skill 10+
    Where you're aiming is just as important as anything else. Pistols have a slight chance to inflict minor bleed, and deal +10% damage with sneak attacks.

  • (xx330E32) Rank 2: Level 5+, Handguns Skill 20+
    Take out their arteries. Pistols have a fair chance to inflict small bleed, and deal +20% damage with sneak attacks.

  • (xx330E33) Rank 3: Level 10+, Handguns Skill 30+
    Small wounds can quickly make for very huge problems. Pistols have a decent chance to inflict medium bleed, and deal +30% damage with sneak attacks.

Perkline Secrets:
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The name is a reference to a type of bullet called "hollow-points", which expand after impact and cause excessive internal damage.

Pistols gain a (8% / 12% / 16%) chance to bleed for (10 damage / 15 damage / 20 damage) over 10 seconds.


Combine with the "Take It Away!" Perkline to effectively turn all Pistols into status weapons! If you plan on using a Claw weapon as your melee of choice, then the bleed should trigger the effects of the "Evisceration" Perkline.


TARGET PRACTICE
  • (xx330E2C) Rank 1: Level 1+, Pistol Proficiency 1+, Handguns Skill 30+
    Hit further and much more often! While using Pistols, your hip-fire accuracy and Action Point costs in V.A.T.S. are improved by +10%.

  • (xx330E2D) Rank 2: Level 5+, Pistol Proficiency 1+, Handguns Skill 35+
    Practice makes perfect! While using Pistols, your hip-fire accuracy and Action Point costs in V.A.T.S. are now improved by +20%.

  • (xx330E2E) Rank 3: Level 10+, Pistol Proficiency 1+, Handguns Skill40+
    Multiple targets are not an issue! While using Pistols, your hip-fire accuracy and Action Point costs in V.A.T.S. are now improved by +30%.

Perkline Secrets:
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Nothing special.

If you want more hip-fire accuracy, take the "Firearm Calibration" Perkline, otherwise the "Concentrated Fire" Perkline is excellent for V.A.T.S.


TAKE IT AWAY!
  • (xx335284) Rank 1: Level 1+, Hollowed Shots 1+, Handguns Skill 30+
    They're nothing without their precious tools. Pistols now have a slight chance to disarm and/or cripple enemies.

  • (xx335286) Rank 2: Level 5+, Hollowed Shots 1+, Handguns Skill 35+
    They're not so brave without their toys. Pistols now have a fair chance to disarm and/or cripple enemies.

  • (xx335285) Rank 3: Level 10+, Hollowed Shots 1+, Handguns Skill 40+
    Take down the arms and the body follows. Pistols now have a decent chance to disarm and/or cripple enemies.

Perkline Secrets:
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Pistols gain a (6% / 8 % / 10%) chance to disarm or cripple victims. Each of these chances are checked separately per shot fired. A crippled body part prevents it from being used, and increases further damage against that broken area.

Dig deeper into the "Hollowed Shots" Perkline to add a little bit of extra damage to any shot enemies.


FULL METAL JACKET (Penetrator01)
  • (00024AFF) Rank 1: Level 10+, Pistol Proficiency 1+, Target Practice 1+, Hollowed Shots 1+, Take It Away! 1+, Skill 50+
    So much destructive power, wrapped up in a snug metal blanket. Pistols now ignore half of an enemy's defense and the cover they're using!

Perkline Secrets:
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The name is a reference to both the movie from the 1980's called "Full Metal Jacket", and the term used for the casing that houses a bullet.

Excellent for taking down enemies in power armor, or ones with super tough hide, like Deathclaws.


STATUS-TICAL THREATS
  • (xx3396DC) Rank 1: Level 10+, Hollowed Shots 1+ or Take It Away! 1+, Handguns Skill 30+, Gambling Skill 30+
    There's more than one way to win a fight. Pistol range is reduced by half, but now has doubled chances to inflict bleed, cripple and disarm!

Perkline Secrets:
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This doubles the status chances provided by the "Hollowed Shots" and "Take It Away!" Perklines. A crippled body part prevents it from being used, and increases further damage against that broken area.

If you won't be sniping with Pistols, don't be afraid to take this early on, although it's obviously more useful when the related Perklines are mastered.


REVOLVER PROFICIENCY
  • (xx3463D3) Rank 1: Level 1+, Handguns Skill 10+
    Hard to aim, but always reliable. Revolvers gain +15% to damage, and they will charge the Critical Meter slightly quicker.

  • (xx3463D4) Rank 2: Level 5+, Handguns Skill 20+
    Weight in its size, and its shots. Revolvers have +30% to damage, and charges the Critical Meter fairly rapid.

  • (xx3463D5) Rank 3: Level 10+, Handguns Skill 30+
    Destructive force held in one hand. Revolvers have +50% to damage, and will always charge the Critical Meter significantly faster.

Perkline Secrets:
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The charge rate of the Critical Meter is increased by (+10% / +20% / +30%).

A high Luck and the "Four Leaf Clover" Perkline plays well with this, allowing for faster Critical Meter charging, while the "Critical Banker" Perkline allows you to keep more stocked. Finally, using the "Better Criticals" Perkline will ensure those spent stocks inflict maximum damage.


CYLINDER SPECIALIST (Scrounger04)
  • (001EB99C) Rank 1: Level 1+, Handguns Skill 10+
    Unlike magazines, chambers rarely jam. Revolvers have an 11% chance to recover ammo after firing the last shot, and reload 10% faster.

  • (xx3463D9) Rank 2: Level 5+, Handguns Skill 20+
    The cylinder spin is weirdly satisfying. Revolvers now have a 22% chance to recover ammo after firing the last shot, and reload 15% faster.

  • (xx3463AD) Rank 3: Level 10+, Handguns Skill 30+
    Six rounds to put you six feet under. Revolvers now have a 33% chance to recover ammo after firing the last shot, and reload 20% faster.

Perkline Secrets:
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The improved reload speed times will also benefits Flare Guns, which normally take a while to load a single flare. When a refill triggers, you'll receive an entire clip of that spent ammunition back.

Revolvers tend to rely on .44 rounds, which can be hard to come by, so this Perkline helps keep you stocked up, while also getting you back into combat quicker. Pair with the "Flick of the Wrist" Perkline for even faster reload times.


SATURDAY NIGHT SPECIAL
  • (xx3463D6) Rank 1: Level 1+, Revolver Proficiency 1+, Handguns Skill 30+
    Cheap to make, but it gets the job done. Revolvers have a +3% chance to Critical Hit, and they consume -10% less Action Points in V.A.T.S.

  • (xx3463D7) Rank 2: Level 5+, Revolver Proficiency 1+, Handguns Skill 35+
    Time to paint the town a deep red. Revolvers now have a +5% chance to Critical Hit, and they consume -15% less Action Points in V.A.T.S.

  • (xx3463D8) Rank 3: Level 10+, Revolver Proficiency 1+, Handguns Skill 40+
    Announce yourself with a few rounds. Revolvers have a +7% chance to Critical Hit, and they consume -20% less Action Points in V.A.T.S.

Perkline Secrets:
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The name is a western term used to describe cheap and compact firearms, popularized in older movies that were about street crime.

The increased chance to Critical Hit affects all forms of combat, whether you're in V.A.T.S. or otherwise.


Investing heavily into the Opportunity Skill with ensure that Revolvers critical often, and when combined with the "Better Criticals" Perkline makes these guns truly shine.


HAND CANNONEER
  • (xx3463DD) Rank 1: Level 1+, Cylinder Specialist 1+, Handguns Skill 30+
    It always packs one hell of a kick! When using Revolvers, you have +10% to Critical Strike damage, and a 10% chance to inflict stagger.

  • (xx3463DE) Rank 2: Level 5+, Cylinder Specialist 1+, Handguns Skill 35+
    Better hold it with both hands! When using Revolvers, you have +20% to Critical Strike damage, and a 12% chance to inflict stagger.

  • (xx3463DF) Rank 3: Level 10+, Cylinder Specialist 1+, Handguns Skill 40+
    You only need one good clean shot. When using Revolvers, you have +30% to Critical Strike damage, and a 15% chance to inflict stagger.

Perkline Secrets:
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The increase to Critical Strike damage applies to both the automatic criticals from expending a Critical Meter in V.A.T.S. and normal gameplay.
Stagger causes the hit enemy to stumble about a bit, interrupting their current action and stunning them for a second or longer.
The staggering effect does not work against Deathclaws and similarly sized enemies.

Further amplify this damage by improving how often you critical, either through the Opportunity Skill or by increasing the charge rate of the Critical Meter through the "Four Leaf Clover" Perkline and high Luck.


MAGNUM OPUS
  • (xx3463E0) Rank 1: Level 10+, Revolver Proficiency 1+, Saturday Night Special 1+, Cylinder Specialist 1+, Hand Cannoneer 1+, Handguns Skill 50+
    The epitome of heavy hitters! Revolver stagger chance is doubled, have further reduced Action Point cost in V.A.T.S. and deal +30% damage when not aiming!

Perkline Secrets:
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The name refers to both a term that means "the greatest achievement of an artist or writer", and the magnum revolver.

Action Point cost reduction and stagger chance are doubled rates taken from the "Saturday Night Special" and "Hand Cannoneer" Perklines currently owned by the Player. The damage bonus applies to everything, but only when the Player isn't actively aiming.

Stagger causes the hit enemy to stumble about a bit, interrupting their current action and stunning them for a second or longer.
The staggering effect does not work against Deathclaws and similarly sized enemies.


As mentioned above, use of this Perk heavily relies on how far you've delved into those two Perklines, although the damage bonus will apply regardless.


THE BIG BANG
  • (xx34A831) Rank 1: Level 10+, Handguns Skill 30+, Gambling Skill 30+
    You only need one good clean shot. Revolvers lose -20% accuracy, but gain +10% to Critical Hit Chance and +50% damage boost with Critical Strikes.

Perkline Secrets:
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The accuracy loss applies to both hip-fire and V.A.T.S. hit rates.

The miss chance can be offset by fulling investing into the "Firearm Calibration" Perkline, whereas the other bonuses may be amplified by a combination of the Opportunity Skill and the "Better Criticals" Perkline.


SHAKEN NOT STIRRED
  • (xx479BA9) Rank 1: Level 10+, Handguns Skill 30+, Gambling Skill 30+
    Your sophisticated charm is as deadly as your choice of weapon. While influenced by alcohol, speech checks and sneaking are easier, while you also deal +30% more damage with silenced pistols.

Perkline Secrets:
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The name is a reference to an iconic line spoken by James Bond, whenever he asks for a martini cocktail.

Using the "Alcohol Immunity" Perkline negates the downsides, while the "Roxbury King/Queen" and "Party Boy/Girl" Perks turn it into an advantage.



------------------------------------{ INFLUENCE PERKS }------------------------------------
LUGGAGE LORD
  • (xx14E5A2) Rank 1: Level 1+, Influence Skill 10+
    They may be your friends, but since they're already along for the journey, they may as well carry something. The maximum carry weight of humanoid companions is increased by +10, and they gain an additional +20 health.

  • (xx14E5A3) Rank 2: Level 5+, Influence Skill 15+
    Perhaps out of respect, your cohorts endeavor to withstand your physical burdens. The maximum carry weight of humanoid companions is now increased by +20, and they have a total +40 health.

  • (xx14E5A4) Rank 3: Level 10+, Influence Skill 20+
    The extremes that your allies are willing to go in order to impress you are beyond words. The maximum carry weight of humanoid companions is now increased by +30, and they have a total +60 health.

Perkline Secrets:
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Note: due to a visual bug, Fallout 4 will not display the "actual" amount of weight that your companion is capable of carrying.

Use with the "Drill Sergeant" Perkline to create some truly resilient pals.


LEARN BY EXAMPLE
  • (xx482453)Rank 1: Level 1+, Influence Skill 25+
    Study from those who were successful long before you. As long as you are traveling with a humanoid companion, you gain +30% XP.

Perkline Secrets:
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This stacks with all other forms of experience gain.

Combined with the "Exaggerated Ego" and "Wasteland Surveyor" Perklines for quick experience while on an adventure with your friends.


DREADFUL AURA
  • (xx324135) Rank 1: Level 1+, Influence Skill 30+
    Just your mere sight gives them all chills. Your chances to Pacify with Animal Friend, Intimidation and Wasteland Whisper increase by +5%.

  • (xx324136) Rank 2: Level 5+, Influence Skill 40+
    They can't risk taking their eyes off of you. Your chances to Pacify with Animal Friend, Intimidation and Wasteland Whisper increase by +10%.

  • (xx324137) Rank 3: Level 10+, Influence Skill 50+
    They all silently know the price of disobedience. Your chances to Pacify with Animal Friend, Intimidation and Wasteland Whisper increase by +15%.

Perkline Secrets:
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Nothing special.

These bonuses stack with those granted by the "Loud and Proud" Trait.


BATTALION BRAVADO
  • (xx60B34D) Rank 1: Level 1+, Influence Skill 30+
    Through rigorous repetition, your allies can hit a flipped coin from several yards away. Humanoid companions are +10% more accurate in battle, and have a +7% chance to Critical Strike.

  • (xx60F79E) Rank 2: Level 5+, Influence Skill 35+
    Your friends are taught to aim their firearms against the most sensitive locations. Humanoid companions are +20% more accurate in battle, and have a +13% chance to Critical Strike.

  • (xx60F79F) Rank 3: Level 10+, Influence Skill 40+
    Maybe they don't have machine precision, but try telling that to the pile of bodies. Humanoid companions are +30% more accurate in battle, and have a +20% chance to Critical Strike.

Perkline Secrets:
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Nothing special.

This damage bonus is potentially dangerous to you, as well. Consider taking the "Mutual Respect" Perk, so that your human companions cannot hurt you.


DRILL SERGEANT (Inspirational Perkline)
  • (001D2461) Rank 1: Level 1+, Influence Skill 30+
    You regularly put your allies through a dangerous training routine. Humanoid companions gain +10 physical defense, and +20 energy defense.

  • (001D2462) Rank 2: Level 5+, Influence Skill 35+
    The daily rough treatment of your crew is just an expression of tough love. You want them to live through anything. Humanoid companions now receive a total of +15 physical defense, and +30 energy defense.

  • (001D2463) Rank 3: Level 10+, Influence Skill 40+
    Your team have been broken down, and remolded into something greater. They can conquer anything the world throws at them. Humanoid companions now receive a total of +20 physical defense, and +40 energy defense.

Perkline Secrets:
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Nothing special.

Double down on keeping your humanoid pals alive by combining this with the "Luggage Lord" Perkline.


MUTUAL RESPECT
  • (xx14E59E) Rank 1: Level 1+, Influence Skill 50+
    You carefully react to the actions of your allies in battle, and they have noticed, returning the favor. Companions no longer take damage from you, nor will they accidentally injure you.

Perkline Secrets:
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Fallout 4 has friendly fire turned on by default.

Extremely useful, if your planning on taking a very high Influence Skill or the "Drill Sergeant" Perkline.


(DIVINE) DAWNBRINGER
  • (xx431208) Rank 1: Level 1+, Influence Skill 30+, Gambling Skill 30+
    A warmth stirs from deep within your soul. Exposure to sunlight allows health and Action Points to regenerate slightly faster. However, in darkness, your Action Point recovery lowers by -15%.

  • (xx431209) Rank 2: Level 5+, Influence Skill 35+, Gambling Skill 35+
    You thrive from early dawn, until dusk! Exposure to sunlight allows health and Action Points to regenerate somewhat faster. However, in darkness, your Action Point recovery lowers by -30%.

  • (xx43120A) Rank 3: Level 10+, Influence Skill 40+, Gambling Skill 40+
    Maybe you were designed for godhood. Exposure to sunlight allows health and Action Points to regenerate significantly faster. However, in darkness, your Action Point recovery lowers by half.

Perkline Secrets:
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This Perkline is the start of the "Divine" Supernatural Template. Upon taking it, you are prevented from taking another Supernatural Template.

When standing in direct sunlight, you'll recover (0.33 / 0.66 / 1.00) health per second, and (0.90 / 1.80 / 3.00) Action Points per second. While indoors, these bonuses are always negated, but the penalties for not being within light are removed, as well.


If your planning on spending a lot of time outside and using energy weapons, then this may be the Supernatural Template for you. Just be wary of shadows weakening you, and that none of your powers will function indoors.


(DIVINE) SUPERCHARGED
  • (xx43120B) Rank 1: Level 1+, Dawnbringer 1+, Influence Skill 50+
    Some of the sunlight that you absorb may be bled off as a power source. Energy weapons deal +10% damage, and gain a 10% chance at ammo recycling.

  • (xx43120C) Rank 2: Level 5+, Dawnbringer 1+, Influence Skill 55+
    Harness the potential of batteries using your latent solar powers. Energy weapons deal +20% damage, and have a 20% chance at ammo recycling.

  • (xx43120D) Rank 3: Level 10+, Dawnbringer 1+, Influence Skill 60+
    Infuse all of your righteous tools with your divine personal aura! Energy weapons deal +30% damage, and have a 30% chance at ammo recycling.

Perkline Secrets:
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The ammo recycling chance refers to energy ammunition being restocked when you attempt to reload a gun. This includes any ammo that is used by the Alien Blaster, Cryolator, Flamer, Gamma Gun, Gatling Laser, Laser Gun, and Plasma Gun. While indoors or within shadows, ammo will not be recovered through this Perkline. When a refill triggers, you'll receive an entire clip of that spent ammunition back.

If this Perkline interests you, to get the most out of it, consider investing heavily into the Science Skill, and the Perks that it provides.


(DIVINE) SOLAR POWERED (SolarPowered Perkline)
  • (0004D8A7) Rank 1: Level 1+, Dawnbringer 1+, Influence Skill 50+
    Light seeps into your flesh, cleansing impurities. Exposure to sunlight provides +10 Energy Resistance, and naturally heals Rads at a slow rate.

  • (001D2484) Rank 2: Level 5+, Dawnbringer 1+, Influence Skill 55+
    Your probably more plant, than you are human. Exposure to sunlight provides +20 Energy Resistance, and naturally heals Rads at a decent rate.

  • (001D2485) Rank 3: Level 10+, Dawnbringer 1+, Influence Skill 60+
    Your mere presence defies the mutated wastelands. Exposure to sunlight provides +30 Energy Resistance, and naturally heals Rads at a strong rate.

Perkline Secrets:
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When standing in direct sunlight, you'll recover (0.33 / 0.66 / 1.00) Rads per second. While indoors, these bonuses are always negated, but the penalties for not being within light are removed as well.

When used with the "Radiation Resistant" Perkline, you'll never have to worry about carrying Radaway again!


(DIVINE) SACRED BLESSING
  • (xx43120E) Rank 1: Level 1+, Dawnbringer 1+, Supercharged 1+, Solar Powered 1+, Influence Skill 70+
    The sun nourishes both your body, and your mind. Direct sunlight provides +1 PER and END, along with +30 health. However, within darkness, you lose -1 PER and END, along with -15 health.

  • (xx43120F) Rank 2: Level 5+, Dawnbringer 1+, Supercharged 1+, Solar Powered 1+, Influence Skill 75+
    You skin is filled with an illuminated prestige. Direct sunlight provides +2 PER and END, along with +60 health. However, within darkness, you lose -2 PER and END, along with -30 health.

  • (xx431210) Rank 3: Level 10+, Dawnbringer 1+, Supercharged 1+, Solar Powered 1+, Influence Skill 80+
    You have ascended beyond the peak of mortality. Direct sunlight provides +3 PER and END, along with +100 health. However, within darkness, you lose -3 PER and END, along with -50 health.

Perkline Secrets:
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When moving into shadows or going indoors, the bonuses are lost immediately, which may mean a steep drop in health. Furthermore, when in shadows, you'll suffer an additional penalty to health on top of this, and although this penalty doesn't happen while indoors, the health bonus and the SPECIAL enhancements still fade away.

This can be a particularly risk power, as you'll become rather tanky and V.A.T.S. accurate while within daylight, but that sudden drop in health and stats when you casually graze shadows can be devastating. I strongly recommend investing into the Fitness Skill or the "Life Giver" Perkline to stock up on health, just in case you accidentally position yourself at the wrong place in battle.



----------------------------------{ LOCKPICKING PERKS }----------------------------------
SCROUNGER (Scrounger01, Scrounger02, Scrounger03)
  • (004A0B0) Rank 1: Level 1+, Lockpicking Skill 30+
    The smallest treasures are often the best. There is a 40% chance that you'll find more ammunition in containers!

  • (001ACF9A) Rank 2: Level 3+, Lockpicking Skill 35+
    Having a few more rounds never hurts! There is now a 70% chance that you'll find more ammunition in containers!

  • (001ACF9B) Rank 3: Level 5+, Lockpicking Skill 40+
    You could probably fill a pool with your hoard of bullets and swim through it! You are now almost always guaranteed to find more ammunition in containers!

Perkline Secrets:
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This increases the amount of ammunition found, except when inside a steamer trunk or a corpse; the same as the vanilla version.

If you plan on checking every nook and cranny, this is definitely worth the investment, especially if your using a particularly rare ammo type.


UNBREAKABLE DETERMINATION (Locksmith04)
  • (001D246A) Rank 1: Level 10+, Lockpicking Skill 100+
    It's not a matter of "if" you'll open something, but "when" you will open it. Your bobby pins will never break during lockpicking attempts.

Perkline Secrets:
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You still need at least one bobby pin in your inventory in order to interact with a lock, and take advantage of this Perk.

While bobby pins are fairly common, YAE offers at least one other way to use them, with more planned in the future.



------------------------------------{ LONGARMS PERKS }------------------------------------
RIFLE PROFICIENCY
  • (xx3530D2) Rank 1: Level 1+, Longarms Skill 10+
    Like shooting fish in a barrel. When using Rifles, you gain +10% damage, and some increase to hip-fire accuracy.

  • (xx3530D3) Rank 2: Level 5+, Longarms Skill 20+
    Not just for hunting sport! When using Rifles, you have +20% damage, and a fair increase to hip-fire accuracy.

  • (xx3530D4) Rank 3: Level 10+, Longarms Skill 30+
    The longer your barrel, the shorter their lifespan. When using Rifles, you now have +30% damage, and a decent increase to hip-fire accuracy.
Perkline Secrets:
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Increases hip-fire accuracy with Rifles by (+10% / +20% / +30%).

Further hip-fire accuracy can be obtained though the "Firearm Calibration" Perkline.


LONGARM OF THE LAW
  • (xx35752E) Rank 1: Level 1+, Longarms Skill 10+
    Justice from afar. When using Rifles, your hit chance in V.A.T.S. increases by +10%, and there is a 15% chance to cripple a limb.

  • (xx35752EF) Rank 2: Level 5+, Longarms Skill 20+
    About to be dead weight. When using Rifles, your hit chance in V.A.T.S. increases by +15%, and there is a 30% chance to cripple a limb.

  • (xx357531) Rank 3: Level 10+, Longarms Skill 30+
    Count their digits goodbye. When using Rifles, your hit chance in V.A.T.S. increases by +20%, and there is a 50% chance to cripple a limb.

Perkline Secrets:
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A crippled body part prevents it from being used, and increases further damage against that broken area.

V.A.T.S. accuracy can be improved further by investing into Perception and/or the "Concentrated Fire" Perkline. Stealth could also play a key role in this build, allowing you disarm enemies before they've even had a chance to locate you.


SUPPRESSING FIRE
  • (xx3530D5) Rank 1: Level 1+, Rifle Proficiency 1+, Longarms Skill 30+
    Locked and loaded! Rifles have a chance to stagger those hit, and consume -10% less Action Points while in V.A.T.S.

  • (xx3530DC) Rank 2: Level 5+, Rifle Proficiency 1+, Longarms Skill 35+
    Quick and clean. Rifles now have a 15% chance to stagger, and consume -20% less Action Points while in V.A.T.S.

  • (xx3530DD) Rank 3: Level 10+, Rifle Proficiency 1+, Longarms Skill 40+
    Hit them fast, and always hit them first! Rifles now have a 20% chance to stagger targets, and consume -30% less Action Points while in V.A.T.S.

Perkline Secrets:
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Stagger causes the hit enemy to stumble about a bit, interrupting their current action and stunning them for a second or longer.
The staggering effect does not work against Deathclaws and similarly sized enemies.

Combine with the "Precision Marksman" Perk to stagger foes through even walls! Get the jump on them before they even know your there!.


SHARPSHOOTER (Sniper Perkline)
  • (0004C92A) Rank 1: Level 1+, Longarm of the Law 1+, Longarms Skill 30+
    It's all about focus. When using Rifles, you gain +15% sneak attack damage, and consume -15% less Action Points while holding your breath.

  • (0004C92B) Rank 2: Level 5+, Longarm of the Law 1+, Longarms Skill 35+
    Be calm, pull the trigger. When using Rifles, you have +30% sneak attack damage, and consume -30% less Action Points while holding your breath.

  • (0004C92C) Rank 3: Level 10+, Longarm of the Law 1+, Longarms Skill 40+
    Meditate on your victory. When using Rifles, you have +50% sneak attack damage, and consume -50% less Action Points while holding your breath.

Perkline Secrets:
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To use this ability, hold down the HeavyAttack/Grenade button while aiming with a Rifle to steady your hand and consume Action Points.

Raising the Gunsmithery Skill will increase the base distance that all firearms can shoot.


DOWNTOWN SNIPER
  • (xx357530) Rank 1: Level 10+, Rifle Proficiency 1+, Suppressing Fire 1+, Longarm of the Law 1+, Sharpshooter 1+, Longarms Skill 50+
    The further away they are, the better. Rifles gain strong range, deal +15% damage between 40 to 70 yards, and +30% damage beyond 70+ yards.

Perkline Secrets:
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Targets who are located closer than 40 yards receive no damage boost, although Rifles will still gain the increased range bonus.

For even better range, consider increasing the Gunsmithery Skill. Meanwhile, a high Perception and the "Concentrated Fire" Perkline will ensure those long range shots land.


PRECISION MARKSMAN (Penetrator02)
  • (001D2477) Rank 1: Level 10+, Longarms Skill 30+, Gambling Skill 30+
    Death from miles away. Non-automatic Rifles lose some Critical Strike, but gain +50% sneak attack, pierce everything and may cause knock down.

Perkline Secrets:
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The chance of inflicting knockdown is 33%. All non-automatic Rifle attacks will fully penetrate any object while in V.A.T.S. mode.

Consider having a high Perception to make sure those shots land, and the "Guerrilla Tactics" Perkline to increase sneak attack damage.


RATTA TAT TAT
  • (xx357532) Rank 1: Level 10+, Longarms Skill 30+, Gambling Skill 30+
    Shower them with lead! Automatic Rifles lose -15% Critical Hit chance, but now gain 30% armor penetration, and a 25% chance to refill ammunition on reloads.

Perkline Secrets:
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The name is a reference to the sound that automatic weapons make when fired.

Each shot fired will ignore 30% of the enemy's defense, but also suffers that Critical Chance penalty. When a refill triggers, you'll receive an entire clip of that spent ammunition back.


Best used for the Assault Rifle or firearms modified for rapid fire, like the Pipe Gun. To make sure all of those bullets hit their mark, consider taking the "Firearm Calibration" Perkline to increase the hip-fire accuracy with all guns.


SHOTGUN PROFICIENCY
  • (xx35B983) Rank 1: Level 1+, Longarms Skill 10+
    You prefer to spread your shots, over pinpoint accuracy. When you're using Shotguns, you deal +15% damage, and gain a +5% chance to hit in V.A.T.S.

  • (xx35B984) Rank 2: Level 5+, Longarms Skill 20+
    Elevate your scattergun to new heights of mayhem! While using Shotguns, you now deal +30% damage, and have a +10% chance to hit in V.A.T.S.

  • (xx35B985) Rank 3: Level 10+, Longarms Skill 30+
    Blanket your enemies with bullets! Fear the spread! While using Shotguns, you now deal +50% damage, and have a +15% chance to hit in V.A.T.S.

Perkline Secrets:
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Nothing special.

Try to land every pellet to get the most effectiveness here, while Perception can help with aiming in V.A.T.S.


PUMP ACTION HERO
  • (xx35B98B) Rank 1: Level 1+, Longarms Skill 10+
    You only need a few shells to storm a fort. When using Shotguns, you charge the Critical Meter a bit faster, and have +10% increased range.

  • (xx35B98C) Rank 2: Level 5+, Longarms Skill 20+
    Pepper them with your pellets! When using Shotguns, you now charge the Critical Meter a slightly faster, and have +20% increased range.

  • (xx35B998) Rank 3: Level 10+, Longarms Skill 30+
    Just one shell can release mayhem. When using Shotguns, you now charge the Critical Meter a somewhat faster, and have +30% increased range.

Perkline Secrets:
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Nothing special.

Increase range more with the Gunsmithery Skill, while high Luck and the "Four Leaf Clover" Perkline can charge the Critical Meter even faster.


SHELLSLINGER
  • (xx35B986) Rank 1: Level 1+, Shotgun Proficiency 1+, Longarms Skill 30+
    With the flick of the wrist, your back in the action! Shotguns now reload +10% faster, while attacks in V.A.T.S. consume 10% less Action Points!

  • (xx35B987) Rank 2: Level 5+, Shotgun Proficiency 1+, Longarms Skill 35+
    By now, you have it down to an organized ritual. Shotguns now reload +15% faster, while attacks in V.A.T.S. consume 20% less Action Points!

  • (xx35B988) Rank 3: Level 10+, Shotgun Proficiency 1+, Longarms Skill 40+
    Load in the red, then make all of them dead! Shotguns now reload +20% faster, while attacks in V.A.T.S. consume 30% less Action Points!

Perkline Secrets:
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Nothing special.

Replacing those shells can be time consuming, so consider taking this with the "Flick of the Wrist" Perkline, as their reload bonuses stack.


LETHAL FORCE
  • (xx35B98E) Rank 1: Level 1+, Pump Action Hero 1+, Longarms Skill 30+
    Your shells are loaded with shrapnel. Shotguns have a +5% to Critical Hit, and 3% chance to knockback enemies, which is less effective with automatic guns and against large creatures.

  • (xx35B996) Rank 2: Level 5+, Pump Action Hero 1+, Longarms Skill 35+
    The impact isn't to be underestimated. Shotguns now have a +7% to Critical Hit, and 5% chance to knockback, which is less effective with automatic guns and against large creatures.

  • (xx35B997) Rank 3: Level 10+, Pump Action Hero 1+, Longarms Skill 40+
    It's like your shooting tiny caltrops! Shotguns now have a +10% to Critical Hit, and 7% chance to knockback, which is less effective with automatic guns and against large creatures.

Perkline Secrets:
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Non-automatic Shotguns have their knockdown chance halved against large creatures. Automatic Shotguns have a (1% / 2% / 3%) chance of knockdown, the value of which is cut down even further to one third against large creatures. This chance is calculated per pellet, so it's much higher than advertised.

Large creatures include the Deathclaw, Mirelurk Queen and anything else of a similar size.


I've had to lower the knockback chance quite a few times since release, but I think it's finally in a good spot. Very effective against Deathclaws, assuming you live long enough to pull the trigger. I recommend investing heavily into V.A.T.S. Perks, to increase your odds, by having most of those pellets land accurately.


POINT BLANK
  • (xx35B98D) Rank 1: Level 10+, Shotgun Proficiency 1+, Shellslinger 1+, Pump Action Hero 1+, Lethal Force 1+, Longarms Skill 50+
    Your distance matters! Shotguns use less Action Points, and deal up to +50% damage within 30 feet. The closer they are, the stronger your shots.

Perkline Secrets:
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Shotguns deal +50% damage at 10 yards or less, +30% damage at 10 to 20 yards, and +15% at 20 to 30 yards; no bonus damage beyond this.

This really shines with the "Lethal Force" and "Shellslinger" Perklines maxed out, as with a lucky knockback, you have the time to get in close and unload several shells.


DRAGONSBREATH ROUNDS
  • (xx370F2C) Rank 1: Level 10+, Longarms Skill 30+, Gambling Skill 30+
    Your barrels give birth to flame. Shotguns now deal additional bonus fire damage, but have a reduced spread.

Perkline Secrets:
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The name is a reference to a type of real world incendiary ammunition, which erupts into a streak of flames when shot.

Each pellet deals 6 energy damage over 3 seconds. The reduced spread penalty actually makes the Shotgun a little bit more accurate, although in doing so the "cone" of where its pellets can land shrinks, making it less effective for igniting multiple enemies.


This makes the Shotgun far more effective on one enemy, but can also make it difficult to aim at that one enemy. Unfortunately, hip-fire accuracy changes directly affect cone spread, so by default, no Perks that alter that affect Shotguns. However, all Perks that affect V.A.T.S. work just fine with Shotguns, and are excellent when combined here.


COMMONWEALTH COWBOY
  • (xx48ACF5) Rank 1: Level 10+, Handguns Skill 30+, Longarms Skill 30+
    The wild west lives on through you! While using any knife, revolver or lever action rifle you are granted a +30% boost to damage and hip-fire accuracy.

Perkline Secrets:
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"Knives" refers to the Combat Knife and the Switchblade.

This broad spread encourages heavy investment into both the Revolver and Rifle Perks, as well as their Skills. Investing into the melee Perks and Weaponry Skill are only advised if you want to save on bullets (the Lever Action Rifle in particular has rare ammo), or take advantage of the status effects that knives bring to the table.



-------------------------------------{ MEDICINE PERKS }-------------------------------------
PLAGUE DOCTOR
  • (xx3DBB6E) Rank 1: Level 1+, Medicine Skill 10+
    Sickness is often just a tiny step beyond healthy. You possess +15% poison resistance, and deal +15% damage against already poisoned foes.

  • (xx3DBB71) Rank 2: Level 5+, Medicine Skill 20+
    Sometimes the only cure available is simply death. You have +30% poison resistance, and deal +30% damage against already poisoned foes.

  • (xx3DBB72) Rank 3: Level 10+, Medicine Skill 30+
    Daily doses of snake venom have rendered you resilient. You have +50% poison resistance, and deal +50% damage against already poisoned foes.

Perkline Secrets:
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The name refers to the masked physicians of the 16th and 17th century who treated people with the bubonic plague.

Due to the game generally grouping damage types together, this Perkline also reacts to acid damage, such as that from the Acid Soaker.


As implied above, this is an excellent companion to the Acid Soaker, although it was intended to work alongside poison, like that caused by the "Sinister Skewer" and "Lecherous Lunges" Perklines.


SANGUINE SURGEON
  • (xx747518) Rank 1: Level 1+, Medicine Skill 15+, Salvage Skill 15+
    The life of one ends, so that the journey of another may begin. While crouched, you may withdraw blood from corpses. Success is based on Medicine Skill.

  • (xx74751A) Rank 2: Level 5+, Medicine Skill 30+, Salvage Skill 30+
    This isn't grave robbing; they're not even going to use this stuff anymore! Whenever you attempt to withdraw blood, you receive a secondary chance to find a proper sample of that type.

  • (xx74751B) Rank 3: Level 10+, Medicine Skill 50+, Salvage Skill 50+
    Is it fear of death or morbid curiosity that drives one into these experiments? Whenever you attempt to withdraw blood, you are granted a third chance to find a proper sample of that type.

Perkline Secrets:
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Blood removal requires Empty Blood Packs, the recipe of which is unlocked at Medicine Skill 15. The base gather chance is based on your full Medicine Skill, which is then reduced by a penalty assigned to the gathering attempt provided by each Rank (-0% / -25% / -50%).

Whether you succeed or not, every gather attempt is accompanied by a chance that the corpse that you interacted with was infected by parasites. This encounter is a flat 30% chance, but with each gather attempt that does not contain a parasite, this chance increases by +1%, and resets back to the default 30% only once parasite has been encountered. Once one has been triggered, there is a 3 minute cooldown on the next encounter. Sooner or later, you will have to deal with one of these parasites; so keep on your toes!


Pair with the "Organ Harvester" Perkline to raise the success rate of blood removal. Empty Blood Packs are stored under the MISC Tab of the PipBoy.


VIVISECTIONIST
  • (xxAA1A27) Rank 1: Level 1+, Medicine Skill 30+, Salvage Skill 30+
    You could use more Vitamin D, and it's not like these bodies are using theirs! While standing, you may use a bonesaw to perform an autopsy on humanoid corpses using (Medicine + Salvage). This rewards biological components.

  • (xxAA5E7C) Rank 2: Level 3+, Medicine Skill 40+, Salvage Skill 40+
    When you think about it, people are just upright walking bipedal animals. Your surgical repertoire has grown to include smaller exotic creatures, such as insects and any mutated wild creatures.

  • (xxACC551) Rank 3: Level 5+, Medicine Skill 50+, Salvage Skill 50+
    No monstrosity, big or small, is too much for you... provided they were already dead first. You have developed strong anatomical knowledge of many larger beasts, and may effectively dissect any once living creature.

Perkline Secrets:
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Examining a corpse requires a Bonesaw, the recipe of which is provided by the first Rank. Every corpse you interact with gathers from one of 3 different locations (Skull, Limbs, Center; in that order) that have their own pool of organs, which consist of multiple lists, each containing more rare items than the last listing, but with a higher Bonesaw durability loss. The base chance to successfully gather from any pool is based on (Medicine Skill + Salvage Skill) / 2, which is then reduced by a penalty assigned to the gathering attempt with that location (-0% / -25% / -50%).

Furthermore, the Bonesaw may break. It starts out with a durability of 100, which is lowered by an amount determined by the listing you just gathered from, or -2% if nothing was found from all 3 gather locations. At the end of the gathering process, the Perkline rolls against durability of the Bonesaw, and if above this, it is destroyed.

Whether you succeed or not, every gather attempt is accompanied by a chance for the corpse that you interacted with to draw the attention of scavengers. This encounter is a flat 30% chance, but with each gathering attempt that does not contain scavengers, this chance increases by +1%, and resets back to the default 30% only once scavengers have been encountered. Once one has been triggered, there is a 3 minute cooldown on the next encounter. Sooner or later, you will have to deal with one of these scavengers; so keep on your toes!

This was VERY complicated to design, and alongside the "Grease Monkey" Perkline, took me about a month of nonstop work! Ignoring the math alone, each device location has several FormLists representing what you can gather, and brainstorming this alone to keep each type of humanoid and creature corpse unique was brutal!

Pair with the "Organ Harvester" Perkline to raise the success rate of your dismantlement.


ORGAN HARVESTER
  • (xxACC552) Rank 1: Level 5+, Sanguine Surgeon 1+, Vivisectionist 1+, Medicine Skill 30+, Salvage Skill 30+
    What a waste of potential... Oh, not this poor lost soul, the body it left behind! The success rate of taking blood or organs from a corpse is raised by +15%, and bonesaws are less likely to break.

  • (xxAEE804) Rank 2: Level 10+, Sanguine Surgeon 1+, Vivisectionist 1+, Medicine Skill 30+, Salvage Skill 30+
    It's a messy affair, but a slow hand and some patience pays off. When operating on a corpse, bonesaws cannot break until they've reached half durability.

Perkline Secrets:
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The gathering bonus applies individually to every attempt, even if there are 3, and almost completely negates the secondary penalty of -25%.

As explained in the "Vivisectionist" Perkline, a Bonesaw has a durability of 100. In addition to the durability loss caused by location list, there is also a small amount reduced just for successfully finding something; this latter number is negated by the first Rank. Meanwhile , the second Rank prevents the Bonesaw from breaking until 50 durability, meaning that minor damage from a few gathering attempts will be ignored.


If your planning on needing a lot of components, this is the best way to take advantage of its associated Perklines.


PRESCRIBED OVERDOSE
  • (xxC26462) Rank 1: Level 1+, Medicine Skill 30+, Chemistry Skill 30+
    Most medical professionals avoid bubbles in their needles, while others actively seek them. Syringer damage raises by +30%, and when fired has a 15% chance to recover empty syringes.

  • (xxC26463) Rank 2: Level 3+, Medicine Skill 40+, Chemistry Skill 40+
    They're going to need 30cc's of pain, stat! Don't worry though, you've got their needs covered. Syringer damage increases by +60%, and when fired has a 30% chance to recover empty syringes.

  • (xxC26464) Rank 3: Level 5+, Medicine Skill 50+, Chemistry Skill 50+
    All of your enemy's health issues have been thoroughly evaluated. Estimated time of death: now. Syringer damage improves by +100%, and when fired has a 50% chance to recover empty syringes.

Perkline Secrets:
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The damage increase affects damage over time syringes, as well. The ammo recovery chance happens after every shot is fired, and the empty syringes are the blank ammo used to craft all of the other syringes.

Given how difficult some of the syringes are to make, at least being able to recover the empty syringes to craft them makes the Syringer more viable to use. Originally, this Perkline was supposed to alter reload speed, but the Syringer itself is hardcoded in frustrating ways.


PHARMACEUTICAL STUDIES
  • (xx702EB1) Rank 1: Level 1+, Medicine Skill 25+, Gambling Skill 25+
    Your mastery of first aid helps allows you to stretch your resources efficiently. Medicine and syringes demand +30% more supplies to compound, but dispense twice the amount of remedies.

  • (xx702EB2) Rank 2: Level 5+, Medicine Skill 35+, Gambling Skill 35+
    There's no crisis that could match your surplus of pills and needles. Medicine and syringes demand +60% more supplies to compound, but dispense three times the amount of remedies.

  • (xx702EB3) Rank 3: Level 10+, Medicine Skill 45+, Gambling Skill 45+
    Geesh, just stop what your doing, and open your own private hospital already! Medicine and syringes demand double the supplies to compound, but dispense five times the amount of remedies.

Perkline Secrets:
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The most recently owned version of this Perkline takes effect; you cannot cycle back to an older Perk to lower production costs.

I don't recommend fully completing this Perkline early on, as crafting expenses can get rather high. I strongly recommend pairing this with at least the "Funky Fabrications" Perkline to offshoot medical production costs.


ADVANTAGEOUS ALLERGY
  • (xx535ABA) Rank 1: Level 1+, Medicine Skill 30+, Gambling Skill 30+
    From now on, Stimpaks and Radaway have a +30% faster recovery! However, while under those effects, your body takes +10% extra limb damage, and cannot regenerate Action Points!

  • (xx539F0B) Rank 2: Level 5+, Medicine Skill 40+, Gambling Skill 40+
    Stimpaks and Radaway now recover wounds +60% faster! However, while under those effects, your sensitive body now suffers +20% more limb damage, and cannot regenerate Action Points!

  • (xx539F0C) Rank 3: Level 10+, Medicine Skill 50+, Gambling Skill 50+
    Stimpaks and Radaway now recover wounds +90% faster! However, while under those effects, your fragile body now suffers +30% more limb damage, and cannot regenerate Action Points!

Perkline Secrets:
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While under the healing effects of Stimpak or Radaway, all Action Point recovery is completely halted and limbs suffer the extra damage. These penalties do not extend to the use of Luminary and Bloodletter, the unstable off-brand variant of the other two medicines crafted through the Chemistry Skill.

Particularly useful if playing on Survival Difficulty. Alternatively, you could rely on the "Emergency Medical Attention" Perkline (or a combination of both), or simply invest into the Chemistry Skill to unlock the recipes for Luminary (an unstable version of Stimpak) and Bloodletter (an unstable version of Radaway).


EMERGENCY MEDICAL ATTENTION
  • (xx5427B3) Rank 1: Level 1+, Medicine Skill 30+
    You've survived far worse, and it won't be the last time you do. While you're below half health, Stimpaks/Luminary and Radaway/Bloodletter have a +30% stronger healing effect.

  • (xx5427B4) Rank 2: Level 5+, Medicine Skill 35+
    Tis merely a flesh wound, you're already back on your feet! While you're below half health, Stimpaks/Luminary and Radaway/Bloodletter have a +60% stronger healing effect.

  • (xx5427B5) Rank 3: Level 10+, Medicine Skill 40+
    You must have more lives than a cat, not that your counting. While you're below half health, Stimpaks/Luminary and Radaway/Bloodletter have a +100% stronger healing effect.

Perkline Secrets:
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As long as you're below 50% health (even if caused by excessive Rads), the effects will apply.

Good as a last second saving grace, or if your just planning to do a high health reduced by Rads to take advantage of other Perks.


LAW ENFORCER
  • (xx2E84B4) Rank 1: Level 1+, Medicine Skill 30+
    Stop right there, criminal scum! I'm onto your foul ways! You deal +10% damage to and take -10% less damage from raiders, gunners and triggermen.

  • (xx2E84B5) Rank 2: Level 5+, Medicine Skill 35+
    War never changes. Relate this to those who are wicked. You deal +20% damage to and take -20% less damage from raiders, gunners and triggermen.

  • (xx2E84B6) Rank 3: Level 10+, Medicine Skill 40+
    They're just walking body bags, waiting to be zipped up. You deal +30% damage to and take -30% less damage from raiders, gunners and triggermen.

Perkline Secrets:
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Nothing Special.

A large portion of the game deals with these three gangs, so it can worth the investment if your planning on diving into ruined cities often.


PALE AMBITIONS (BloodyMess01, BloodyMess02, BloodyMess03)
  • (0004A0BB) Rank 1: Level 1+, Medicine Skill 30+
    You can detect when an injury is fatal. You cause an additional +10% bonus damage to targets below 50% health.

  • (001D2453) Rank 2: Level 5+, Medicine Skill 35+
    Hit them at their weakest! You deal +10% damage to those below 50% health or +20% damage to those below 35% health.

  • (001D2454) Rank 3: Level 10+, Medicine Skill 40+
    Finish them off! You deal up to +30% damage to those who are already wounded. The lower the health of your target, the stronger the bonus!

Perkline Secrets:
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Rank 3: +10% damage against 35% to 50% health, +20% damage against 20% to 35% health, and +30% damage against 20% health or lower.

Combine with Perks and weapons that inflict damage over time effects (like bleed or poison) to help whittle down the health of enemies, and suddenly get that burst of extra power!


SCALY SKINNED
  • (xx45790C) Rank 1: Level 1+, Medicine Skill 30+, Gambling Skill 30+
    Your skin has developed moist scales, but they're not pleasant to look at. Charisma lowers by -1 and all speech checks are difficult, but fire and acid damage taken is decreased by -30%.

  • (xx45790F) Rank 2: Level 5+, Medicine Skill 50+, Gambling Skill 50+
    Your skin condition is more prominent, as do the advantages it brings. Charisma lowers by -2 and all speech checks are rough to pass, but fire and acid damage taken is decreased by -60%.

  • (xx457910) Rank 3: Level 10+, Medicine Skill 70+, Gambling Skill 70+
    You've become a serpentine creature, straight out of a Grognak comic! Charisma lowers by -3 and all speech checks are harder, but fire and acid damage taken is decreased by -90%!

Perkline Secrets:
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The difficulty for all speech checks increases by (+10 / +20 / +30), requiring the same appropriate amount of Persuasion Skill points.

If your planning on using abilities like those granted from the "Gigaton of Gunpowder" and/or "Pyromaniac" Perklines, this is an excellent way to prevent killing yourself with your own tools.


ADAMANTIUM SKELETON (AdamantiumSkeleton Perkline)
  • (0004C92D) Rank 1: Level 1+, Medicine Skill 50+
    Your muscle joints are protected by surgically implanted braces. All damage to your limbs is reduced by -30%.

  • (00024AFD) Rank 2: Level 5+, Medicine Skill 75+
    A skin deep microthin plate reinforces your arms and legs. All damage to your limbs is reduced by -60%.

  • (00024AFE) Rank 3: Level 10+, Medicine Skill 100+
    Your skeleton has been infused with an indestructible liquid metal. All damage to your limbs is now negated.

Perkline Secrets:
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The debuff imposed by the "Advantageous Allergy" Perkline will still happen while under the healing effects of Stmipaks or Radaway, but those penalties are now applied directly to the defenses obtained here. This would mean you are not fully immune to limb damage at Rank 3.

This removes the need to alter your armor for reduction of limb damage. Steel your defenses more, with the "Toughness" and "Refractor" Perklines.



BLOODY MESS (BloodyMess04)
  • (001F418E) Rank 1: Level 5+, Medicine Skill 50+
    I'm not going to be the one who cleans all of this up! Enemies may burst into bloody pieces on death, and in doing so, may harm others nearby.

Perkline Secrets:
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This also enables general corpse destruction and gore whenever enemies are killed.

Best used when enemies are in close proximity to each other. Game files don't seem to indicate damage, so I'm unsure of how strong this is.



(MUTATION) GHOULISH (Ghoulish Perkline)
  • (0004D89E) Rank 1: Level 1+, Medicine Skill 30+, Gambling Skill 30+
    Only you can decide if you're a monster, or became something else. You gain +0.1 health recovery per 10% Rads, and 33% of incoming radiation damage heals you. However, you suffer +10% more damage when currently without Rads.

  • (00065E22) Rank 2: Level 5+, Medicine Skill 35+, Gambling Skill 35+
    Within, you can feel changes constantly bubbling. You have +0.3 health recovery per 10% Rads, and 66% of incoming radiation damage heals you. However, you suffer +20% more damage when currently without Rads.

  • (00065E23) Rank 3: Level 10+, Medicine Skill 40+, Gambling Skill 40+
    Perhaps the radiation sparked what was already there. You have +0.5 health recovery per 10% Rads, and 100% of incoming radiation damage heals you. However, you suffer +30% more damage when currently without Rads.

Perkline Secrets:
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This Perkline is the start of the "Mutation" Supernatural Template. Upon taking it, you are prevented from taking another Supernatural Template.

If you're completely "clean" of Rads while in possession of this Perkline, you'll take the appropriate amount of extra incoming damage. However, a percentage of incoming Rads will be converted into health. Furthermore, the health recovery bonus is additive (i.e. Rank 2 with 20% Rads would provide 0.6 health recovery per second, while at 30% Rads it would provide 0.9 health recovery per second, etc.).


Best used with equipment that takes advantage of low health, and the "Nerd Rage" Perkline, as taking on Rads prevents you from ever being fully healed. This particular Supernatural Template excels best in the Glowing Sea, nuclear testing sites, flooded ruins and similar areas with a heavy radioactive influence. Consider carrying raw food, along with the "Cannibal" and/or "Primeval Pallet" Perklines to always keep Rads high.


(MUTATION) CONTAGIOUS CURIOSITY
  • (xx43DF18) Rank 1: Level 1+, Ghoulish 1+, Medicine Skill 50+
    You can no longer contain your mutation locally. You gain +1% melee damage per 10% Rads, and your unarmed melee attacks now inflict 10 radiation damage.

  • (xx442369) Rank 2: Level 5+, Ghoulish 1+, Medicine Skill 55+
    Just your mere touch may decay the fragile surrounding world. You have +3% melee damage per 10% Rads, and all of your unarmed melee attacks now inflict 20 radiation damage.

  • (xx44236A) Rank 3: Level 10+, Ghoulish 1+, Medicine Skill 60+
    You have devolved into a barely living, unstable reactor that walks. You have +5% melee damage per 10% Rads, and all of your unarmed melee attacks now inflict 30 radiation damage.

Perkline Secrets:
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The enhanced damage bonus applies to all forms of melee attacks, but the extra Rads damage only applies to Unarmed attacks.

It may be best to fully invest into the Unarmed Skill and it's various weapons here (the Claw Perks would be particularly deadly), as the Rads damage doesn't sound like much at first, until you realize that permanently lowers an enemies maximum health by -1% per 10 Rads. This is in addition to your normal damage, although this will probably not be as effective against ghouls and super mutants, so be prepared for that.


(MUTATION) RADIOACTIVE SLOTH (Rooted Perkline)
  • (001D247F) Rank 1: Level 1+, Ghoulish 1+, Medicine Skill 50+
    You feel sluggish, but empowered. While standing still, you gain +15 Damage Resistance, along with a 10% chance to disarm incoming melee attacks.

  • (001D2480) Rank 2: Level 5+, Ghoulish 1+, Medicine Skill 55+
    Your patience gives you time to react. While standing still, you have +30 Damage Resistance, and a 20% chance to disarm incoming melee attacks.

  • (001D2482) Rank 3: Level 10+, Ghoulish 1+, Medicine Skill 60+
    Almost statuesque, waiting to pounce. While standing still, you have +50 Damage Resistance, and a 30% chance to disarm incoming melee attacks.

Perkline Secrets:
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You must remain completely still to receive these benefits. Attacking is allowed, so long as your legs aren't moving.

It's probably best to stealth until you're in a good position, get off a sneak attack, then just unload while you're already standing there. Most effective against melee specialists (like the board and sledgehammer using super mutants), who don't bring backup weapons for the one they lost.


(MUTATION) ATOMIC ABOMINATION
  • (xx44236B) Rank 1: Level 1+, Ghoulish 1+, Contagious Curiosity 1+, Radioactive Sloth 1+, Medicine Skill 70+
    Radiation basically makes you a modern day werewolf! While suffering at least 15% Rads, you gain +1 STR and LCK, along with +15% mobility. However, you lose -1 STR and LCK without any Rads.

  • (xx44236C) Rank 2: Level 5+, Ghoulish 1+, Contagious Curiosity 1+, Radioactive Sloth 1+, Medicine Skill 75+
    The truth behind human evolution lies within your body. While suffering at least 30% Rads, you have +2 STR and LCK, along with +30% mobility. However, you lose -2 STR and LCK without any Rads.

  • (xx44236D) Rank 3: Level 10+, Ghoulish 1+, Contagious Curiosity 1+, Radioactive Sloth 1+, Medicine Skill 80+
    Relish in your irradiated might, and feeling it brings! While suffering at least 50% Rads, you have +3 STR and LCK, along with +50% mobility. However, you lose -3 STR and LCK without any Rads.

Perkline Secrets:
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If you're completely "clean" of Rads while in possession of this Perkline, you'll lose all of these benefits and suffer penalties instead.

Compared to the final Perklines given by other Supernatural Templates, this one should be the easiest to micromanage. The extra Strength and Luck lends itself heavily toward a melee build, with strong emphasis on the Critical Meter, so investing in those areas only makes this stronger.



----------------------------------{ OPPORTUNITY PERKS }----------------------------------
MYSTERIOUS STRANGER (MysteriousStranger Perkline)
  • (0004C929) Rank 1: Level 1+, Opportunity Skill 10+
    Who is he? Why does he help? Who cares! The Mysterious Stranger has an 11% chance to appear in V.A.T.S. and a 10% chance to fill your Critical Meter.

  • (001D2493) Rank 2: Level 3+, Opportunity Skill 20+
    Three's company, but the two of you is more than enough. The Mysterious Stranger shows up 13% of the time, with a 20% chance to fill your Critical Meter.

  • (001D2494) Rank 3: Level 5+, Opportunity Skill 30+
    I guess this is what "Guys Night Out" really means. The Mysterious Stranger is revealed 16% of the time, with a 30% chance to fill your Critical Meter.

  • (06029B26) Rank 4: Level 7+, Opportunity Skill 40+
    From the shadows behind, a familiar figure steps forth. The Mysterious Stranger appears 20% of the time, with a 40% chance to fill your Critical Meter.

  • (xx38206E) Rank 5: Level 10+, Opportunity Skill 50+
    A waft of cigarettes and gunpowder assure your victory. The Mysterious Stranger shows up 25% of the time, with a 50% chance to fill your Critical Meter.

Perkline Secrets:
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The Mysterious Stranger has a chance to appear every time you perform an attack in V.A.T.S., even if performed consecutively. After successfully performing the attack, and before the V.A.T.S. cutscene is finished, they will then vanish. They are unaffected by companion Perks or Skills.

Combine with the "Better Criticals" and "Critical Banker" Perklines to fully take advantage of critical charging from your secret benefactor.


SWIFT LEARNER
  • (xx464607) Rank 1: Level 1+, Opportunity Skill 10+
    Knowledge is power! Prepare to expand your mental realm! Activities outside of combat earn an additional +15% XP.

  • (xx464608) Rank 2: Level 5+, Opportunity Skill 20+
    Your worldly experiences are what defines you in the end. Activities outside of combat earn an additional +30% XP.

  • (xx464609) Rank 3: Level 10+, Opportunity Skill 30+
    The wastes are vast, something new always awaits you. Activities outside of combat earn an additional +50% XP.

Perkline Secrets:
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The experience bonus applies to every action, so long as it doesn't take place while in combat mode. This is in addition to the increased experience from Intelligence, and includes activities like discovering new locations, successfully opening a lock, disarming a bomb, etc.

Having a high Intelligence, along with the "Exaggerated Ego", "Thoughtful Reader" and "Wasteland Surveyor" Perklines, will make those hard to reach levels fly by quickly!


BETTER CRITICALS (BetterCriticals Perkline)
  • (0004D87A) Rank 1: Level 1+, Opportunity Skill 30+
    Advanced training has taught you about crucial weak points. Critical Strikes that are dealt through V.A.T.S. or otherwise now inflict +33% bonus damage!

  • (00065E03) Rank 2: Level 5+, Opportunity Skill 40+
    If any part of your target can be harmed, then it's a vital area. Critical Strikes that are dealt through V.A.T.S.or otherwise now inflict +66% bonus damage!

  • (00065E04) Rank 3: Level 10+, Opportunity Skill 50+
    Any wound that you cause is potentially fatal. Critical Strikes that are dealt through V.A.T.S. or otherwise now inflict twice the amount of damage!

Perkline Secrets:
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All forms of successful Critical Hits are affected, no matter how you dealt them.

The base for any good critical build. Use with the "Critical Banker" and "Four Leaf Clover" Perklines to keep those heavy hitters coming!


FOUR LEAF CLOVER (FourLeafClover Perkline)
  • (0004D895) Rank 1: Level 1+, Opportunity Skill 30+
    Feeling lucky? You should! Each successful hit in V.A.T.S. has a 7% chance of completely filling your Critical Meter, and expending one now has a 3% Chance to be immediately recovered!

  • (00065E20) Rank 2: Level 3+, Opportunity Skill 35+
    Your luck knows no bounds. Each successful hit in V.A.T.S. has an 11% chance of completely filling your Critical Meter, and expending one now has a 6% Chance to be immediately recovered!

  • (00065E21) Rank 3: Level 5+, Opportunity Skill 40+
    Lady luck seems to be on your side. Each successful hit in V.A.T.S. has a 14% chance of completely filling your Critical Meter, and expending one now has a 9% Chance to be immediately recovered!

  • (001D245B) Rank 4: Level 7+, Opportunity Skill 45+
    You should invest in the lottery. Each successful hit in V.A.T.S. has an 18% chance of completely filling your Critical Meter, and expending one now has a 12% Chance to be immediately recovered!

  • (xx239322) Rank 5: Level 10+, Opportunity Skill 50+
    Maybe you were blessed by a deity? Each successful hit in V.A.T.S. has a 21% chance of completely filling your Critical Meter, and expending one now has a 15% Chance to be immediately recovered!

Perkline Secrets:
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When triggered, the remainder of the current Critical Meter is filled, while the one recovered after being spent immediately adds a filled bar.

Once the Critical Meter starts filling often, it may be best to invest in "Critical Banker" Perkline, so that many more can be stocked.


RICOCHET (Ricochet Perkline)
  • (001D247C) Rank 1: Level 1+, Opportunity Skill 30+
    What goes around comes around! You have a slight chance to reflect enemy firepower back, instantly killing them. May also charge the Critical Meter.

  • (001D247D) Rank 2: Level 5+, Opportunity Skill 50+
    That's goin' right back at'cha! You have a fair chance to reflect enemy firepower back, instantly killing them. May also charge the Critical Meter.

  • (001D247E) Rank 3: Level 10+, Opportunity Skill 70+
    Red is a better color on them! You have a decent chance to reflect enemy firepower back, instantly killing them. May also charge the Critical Meter.

Perkline Secrets:
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Non-automatic firearms have a (5% / 7% / 9%) chance of deflection, while non-automatics have a (1% / 2% / 3%) chance instead. Grenades and launched explosives cannot be deflected with this Perkline, while some enemies are just immune to its killing effect.

A fun form of countermeasures when up against a crowd, but unless your specifically running a Luck-based playstyle, it may be best to bolster your defenses with the "Toughness" and "Refractor" Perklines, as well.


REAPER OF SOULS (GrimReaperSprint Perkline)
  • (0004D8A2) Rank 1: Level 1+, Skill 50+
    You are an agent of the afterlife, come to bestow the glory of death! Any kill done in V.A.T.S. has a 15% chance to restore all of your Action Points.

  • (00065E3E) Rank 2: Level 5+, Skill 55+
    The bell tolls for thy enemies. Any kill done in V.A.T.S. has a 25% chance to restore all of your Action Points.

  • (00065E3F) Rank 3: Level 10+, Skill 60+
    Show those who stand in your way the the true horror of opposing you. Any kill done in V.A.T.S. has a 35% chance to restore all of your Action Points.

Perkline Secrets:
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In order for this ability to have any chance of triggering, your target must be killed in V.A.T.S.

Best if you're primarily using light firearms that have a low Action Point cost in V.A.T.S., but it could generally apply to anything. Having a high Agility and the "Action Boy/Girl" Perkline are obvious choices, but there may be other ways to take advantage of these abilities, as well.



-----------------------------------{ PERSUASION PERKS }-----------------------------------
EXAGGERATED EGO
  • (xx28E985) Rank 1: Level 3+, Persuasion Skill 25+
    Your pride is often mistaken as ardent confidence, but you're always right, after all. Speech Checks you pass reward 3 times as much XP. Previously passed conversations are also awarded.

Perkline Secrets:
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Any experience that would have been gained from previously passed speech checks are applied immediately after the Perk is taken. However, it's impossible to keep track of the various difficulties of speech checks the Player has already passed, so the Perk just defaults to all of those being Easy Difficulty and calculates accordingly.

Best when used in combination with one of the appropriate gender manipulation Perklines that are described after this one.


CONFIRMED BACHELOR
  • (xx6FEA5A) Rank 1: Level 1+, Male, Persuasion Skill 30+, Influence Skill 30+
    When it comes to open-minded fellas, you have a certain charm that they cannot seem to resist. Against men, you deal +5% more damage, and they are slightly easier to persuade.

  • (xx6FEA5B) Rank 2: Level 5+, Male, Persuasion Skill 35+, Influence Skill 35+
    They may have misinterpreted your friendliness, but that doesn't mean you won't take advantage of them. Against men, you deal +10% more damage, and they are somewhat easier to persuade.

  • (xx6FEA5C) Rank 3: Level 10+, Male, Persuasion Skill 40+, Influence Skill 40+
    A strong stance, and a small nod is all the effort that it would take to convert them over to your needs. Against men, you deal +15% more damage, and they are somewhat easier to persuade.

Perkline Secrets:
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Provides a (+5 / +10 / +15) bonus to speech checks against men; this is equivalent to investing in the Persuasion Skill with that same value. This same bonus also applies to all Pacify, Incite and Command attempts done through the "Intimidation" Perkline.

Due to its secondary benefit of making you more intimidating against specific genders, it may be best to combine this with the "Dreadful Aura" and "Intimidation" Perklines, if that's a playstyle you're interested in.


LADY KILLER (LadyKiller Perkline)
  • (00019AA3) Rank 1: Level 1+, Male, Persuasion Skill 30+, Influence Skill 30+
    Your chiseled good looks disguise many wicked intentions. Against women, you deal +5% more damage, and they are slightly easier to persuade.

  • (00065E33) Rank 2: Level 5+, Male, Persuasion Skill 35+, Influence Skill 35+
    The sparkle of your shining smile melts away all suspicions. Against women, you deal +10% more damage, and they are somewhat easier to persuade.

  • (00065E34) Rank 3: Level 10+, Male, Persuasion Skill 40+, Influence Skill 40+
    She was offered the thrill of her lifetime... and it was her last. Against women, you deal +15% more damage, and they are much easier to persuade.

Perkline Secrets:
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Provides a (+5 / +10 / +15) bonus to speech checks against women; this is equivalent to investing in the Persuasion Skill with that same value. This same bonus also applies to all Pacify, Incite and Command attempts done through the "Intimidation" Perkline.

Due to its secondary benefit of making you more intimidating against specific genders, it may be best to combine this with the "Dreadful Aura" and "Intimidation" Perklines, if that's a playstyle you're interested in.


BLACK WIDOW (BlackWidow Perkline)
  • (0004A0D4) Rank 1: Level 1+, Female, Persuasion Skill 30+, Influence Skill 30+
    Even if they do figure you out what you're up to, it's too late. Against men, you deal +5% more damage, and they are slightly easier to persuade.

  • (00065E31) Rank 2: Level 5+, Female, Persuasion Skill 35+, Influence Skill 35+
    Your allure is dangerous to more than just their eager eyes. Against men, you deal +10% more damage, and they are somewhat easier to persuade.

  • (00065E32) Rank 3: Level 10+, Female, Persuasion Skill 40+, Influence Skill 40+
    Step into my parlor, she said to the innocent flies caught in her web. Against men, you deal +15% more damage, and they are much easier to persuade.

Perkline Secrets:
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Provides a (+5 / +10 / +15) bonus to speech checks against men; this is equivalent to investing in the Persuasion Skill with that same value. This same bonus also applies to all Pacify, Incite and Command attempts done through the "Intimidation" Perkline.

Due to its secondary benefit of making you more intimidating against specific genders, it may be best to combine this with the "Dreadful Aura" and "Intimidation" Perklines, if that's a playstyle you're interested in.


CHERCHEZ LA FEMME
  • (xx6FEA57) Rank 1: Level 1+, Female, Persuasion Skill 30+, Influence Skill 30+
    When it comes to open-minded ladies, you have a certain allure that they cannot seem to resist. Against women, you deal +5% more damage, and they are slightly easier to persuade.

  • (xx6FEA58) Rank 2: Level 5+, Female, Persuasion Skill 35+, Influence Skill 35+
    They may have misinterpreted your friendliness, but that doesn't mean you won't take advantage of them. Against women, you deal +10% more damage, and they are somewhat easier to persuade.

  • (xx6FEA59) Rank 3: Level 10+, Female, Persuasion Skill 40+, Influence Skill 40+
    A pouty stance, and a little wink is all the effort that it takes to convert them over to your desires. Against women, you deal +15% more damage, and they are somewhat easier to persuade.

Perkline Secrets:
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Provides a (+5 / +10 / +15) bonus to speech checks against women; this is equivalent to investing in the Persuasion Skill with that same value. This same bonus also applies to all Pacify, Incite and Command attempts done through the "Intimidation" Perkline.

Due to its secondary benefit of making you more intimidating against specific genders, it may be best to combine this with the "Dreadful Aura" and "Intimidation" Perklines, if that's a playstyle you're interested in.


INTIMIDATION (Intimidation Perkline)
  • (001D02B5) Rank 1: Level 1+, Persuasion Skill 40+
    Time to tell everyone who's boss! Aiming a gun at smart humanoids below your level provides a chance to pacify them.

  • (001D02B6) Rank 2: Level 5+, Persuasion Skill 55+
    Direct their anger to your enemies! When you finally pacify a sentient humanoid, you may incite them to attack with you.

  • (001D02B7) Rank 3: Level 10+, Persuasion Skill 60+
    Dictatorship is still leadership! Pacified humanoids may now be incited to attack or be given specific commands.

Perkline Secrets:
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Humanoid targets refer to all bipedal human-like living beings. This mainly means humans, ghouls, and super mutants.

Pacify causes the victim to stop fighting, so long as you don't put your weapon away and stay within a reasonable distance of them. Incite causes the victim to immediately enter combat against your enemies. Command allows you to strategically give the victim orders, and even have them follow you around to some extent.

Once successfully targeted by any Rank of this ability, the victim is immediately affected by the Influence Skill and most of its companion Perklines.

You'll get the most out of this if you started off with the "Loud and Proud" Trait, but even without that it's still a rather effective Perkline. Combine with the "Dreadful Aura" and one of the appropriate gender manipulation Perklines found in this section to really demand respect.



-----------------------------------{ PICKPOCKET PERKS }-----------------------------------
UNBURDENED EXPLORER
  • (xx49BE3E) Rank 1: Level 5+, Pickpocket Skill 15+, Gambling Skill 15+
    You do your best when working light. While you're not wearing armor (outfits are fine) or Overencumbered, your overall defense is increased by +30, and Action Points recover +30% faster.

Perkline Secrets:
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You must be within your carry weight limits (not overencumbered) and not wearing any form of armor, although most clothing and outfits will be fine, as explained below. This ability also reduces incoming injury to limbs, and lowers damage from explosives by 30%.

Clothing that does not equip to sections reserved for armor  (Body Slots 41 to 45) are automatically affected, although there is an extensive list of outfits that are an exception to this rule, which can be found as FormList "yaeClothing_UnburdenedExplorer".


Pick a clothing style that you like to dress up in, and dish out the pain while looking good! To make up for the lack of armor, you may want to consider raises your base defenses through the "Toughness" and "Refractor" Perklines. Stealth works best with this playstyle, especially when used with the "Quickened Cutpurse" Perkline.


YOINK!
  • (xx1D2B88) Rank 1: Level 1+, Pickpocket Skill 25+
    They aren't so tough, once you've taken away their dangerous tools. While pickpocketing someone, you may now attempt to grab their held melee weapon.

  • (xx1D2B89) Rank 2: Level 5+, Pickpocket Skill 50+
    Nothing is safe from your nimble fingers, even if it's held by someone else's. While pickpocketing someone, you may now choose to grab any weapon from your victim.

  • (xx1E3CCF) Rank 3: Level 10+, Pickpocket Skill 75+
    That's a pretty nice looking coat you've got there! While pickpocketing someone, you may now attempt to grab anything they own, even the clothes on their back!

Perkline Secrets:
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The first Rank only affects melee weapons, whereas the second Rank allows for firearms to be stolen, too.

Take constant note of your surroundings and the where your victim's attention is, as these situations can penalize your Pickpocket Skill significantly.


POCKET ROCKET
  • (xx1D2B87) Rank 1: Level 1+, Pickpocket Skill 30+
    Maybe they're just happy to see you? While pickpocketing someone, you may attempt to place a live grenade into the inventory of your victim.

Perkline Secrets:
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Placing something into someone's inventory is significantly easier than stealing from it. Grenades that deal any type of damage are an instant kill, with the exception of Pulse Grenades, although they will automatically kill any robotic enemy they are placed upon, including Synths.

Be wary of using Baseball Grenades and Molotov Cocktails in this way, as they have very short detonation times and may effect you before you've managed to safely move away! Perks that directly affect the statistics of grenades should apply here, although I am unsure if multiple instant kills from a single planted pocket grenade are possible.


SPECIAL DELIVERY
  • (xx1E3CCE) Rank 1: Level 1+, Pickpocket Skill 30+, Chemistry Skill 30+
    The best gifts are thoughtful, so what better than one that ends all thought? Poisonous items may be crafted and placed upon victims to make them sick.

Perkline Secrets:
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Placing something into someone's inventory is significantly easier than stealing from it. Rat Poison is the default item that may be used, but this Perk also unlocks a recipe for Radioactive Waste, which may be used be as well. The damage is not an automatic kill, as with the "Pocket Rocket" Perk, but there is no personal risk involved, and affected enemies cannot trace the source of the damage back to you.

This was previously simply a toggle for the grenade throw trajectory, but that's now a toggle in the YAE MCM, and this was completely remade. I had been wanting to rework it for some time, as it was a pretty bland effect. Obviously, this new version plays nicely with the "Plague Doctor" Perkline.


FLICK OF THE WRIST (QuickHands Perkline)
  • (000221FC) Rank 1: Level 1+, Pickpocket Skill 30+
    Nimble fingers bring nimble results. All guns reload +10% faster, and cost -33% less Action Points in V.A.T.S. to do so.

  • (001D2478) Rank 2: Level 5+, Pickpocket Skill 40+
    In combat, there's no time to hesitate. All guns reload +20% faster, and cost -60% less Action Points in V.A.T.S. to do so.

  • (060296BE) Rank 3: Level 10+, Pickpocket Skill 50+
    You have the muscle memory of a machine. All guns reload +33% faster, and have no Action Point cost while in V.A.T.S. to do so.

Perkline Secrets:
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The reload speed will stack with any granted from other Perklines. The Action Point cost reduction only applies to what is spent when performing a reload while in V.A.T.S. mode, which occurs whenever a firearm runs out of ammo while performing multiple attack actions.

This is most beneficial to weapons with limited ammo capacity, like Revolvers and Shotguns, but also obviously helpful for any firearm.


QUICKENED CUTPURSE
  • (xx39BA55) Rank 1: Level 1+, Pickpocket Skill 30+
    You live in the corners and shadows of society. While wearing no armor during stealth, you sneak +30% faster and are slightly harder to detect.

  • (xx39BA56) Rank 2: Level 5+, Pickpocket Skill 35+
    It's always been yours, they've just kept it warm. While wearing no armor during stealth, you sneak +60% faster and are somewhat harder to detect.

  • (xx39BA57) Rank 3: Level 10+, Pickpocket Skill 40+
    To you, a pocket is just a cloth treasure chest. While wearing no armor during stealth, you sneak at full speed and are much harder to detect.

Perkline Secrets:
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You must not be wearing any form of armor, although clothing and outfits should be fine. While sneaking in this way, it is ( 10% / 20% / 30%) harder to be detected.

Using this with the "Unburdened Explorer" Perkline will ensure that if you were caught, you'll at least have some defenses ready if your victim attacks.



----------------------------------{ ROBUSTNESS PERKS }----------------------------------
BRUTE FORCE
  • (xx0CF4AA) Rank 1: Level 1+, Robustness Skill 20+, Gambling Skill 20+
    Why be graceful, when you've got better things to do? By sacrificing extra bobby pins, you may tear through a lock. If your Robustness is too low for the Lock, the bobby pin cost doubles.

Perkline Secrets:
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The number of bobby pins to be consumed is based on lock difficulty (Novice -2 / Advanced -3 / Expert -4 / Master -5). If your Robustness Skill does not match the Lockpicking Skill that would be required to open that lock difficulty (Novice 25+ / Advanced 50+ / Expert 75+ / Master 100+), the amount of bobby pins required doubles.

If you're looking for a way to bypass the lock minigame, this is the way to go, just be wary of how many bobby pins you have on hand.


EVERY DAY IS LEG DAY! (StrongBack03, DLC03_StrongBack05)
  • (00065E5C) Rank 1: Level 1+, Robustness Skill 25+
    Your legs are eager to move, even when stressed to the limit! You may jog while overencumbered, at the cost of spending your Action Points to do so.

  • (030423A3) Rank 2: Level 3+, Robustness Skill 30+
    The loot you drag around may be heavy, but it has places to be and people to see! Action Point costs to sprint while overoverencumbered are lowered by 30%.

  • (xx1529FA) Rank 3: Level 5+, Robustness Skill 40+
    You have more in common with a delivery truck, than you do as human being. Action Point costs to sprint while overencumbered are lowered by 60%.

  • (xx1529FB) Rank 4: Level 7+, Robustness Skill 50+
    Atlas himself would be shocked by the insurmountable burden you can handle. Action Point costs to sprint while overencumbered are lowered by 90%.

Perkline Secrets:
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Nothing special.

Combine with the "Juggernaut" Perk to make yourself sturdier while carrying all that fat loot!


JUGGERNAUT
  • (xx1529FC) Rank 1: Level 10+, Robustness Skill 75+
    Can't stop, won't stop. Not for the apocalypse, not for anyone! Whenever you are currently overencumbered, you receive 30% less damage from all sources.

Perkline Secrets:
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Nothing special.

Having the "Every Day Is Leg Day" Perkline will ensure that you stay mobile while in battle.


TIRELESS JOURNEY (StrongBack04)
  • (001D2489) Rank 1: Level 5+, Robustness Skill 50+
    You may Fast Travel even while overencumbered, and no longer suffer any damage to your legs from the excessive weight you drag around.

Perkline Secrets:
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If you're playing Survival Difficulty, then Fast Travel is disabled by default.

Sometimes you just want to get from A to B without having to spend an actual hour to get there.



-------------------------------------{ SALVAGE PERKS }-------------------------------------
COMPOST CROFTER
  • (xx2DB7A1) Rank 1: Level 1+, Salvage Skill 15+
    It's a dirty job, but someone has to do it. You learn dozens of new recipes which require meats to create fertilizer at the chem workbench, but you must currently have that meat to see its recipe.

Perkline Secrets:
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There is a vanilla glitch with the crafting menu, where if you have too many recipes (generally around 20 or so) displaying at one time, the Player will lose the ability to leave that screen. To combat this, whenever YAE has a crafting menu with many recipes they are hidden unless the Player has at least one of the required objects in their inventory. There are 30 fertilizer recipes, so this was a necessary change.

The production of all fertilizer is directly affected by the "Garbage Genius" Perkline.


There are many ways to take advantage of this Perk. First of all, the crafting of ballistics ammo and Flamer fuel through the "Handmade Havoc" and "Experimental Formulae" Perklines, respectively. Then you have alternate methods of making Molotov Cocktails via the "Blazing Bartender" Perk. There's also the option to make acid through the Chemistry Skill, further condensed into Acid Soaker ammo with the "Dissolving Delinquent" Perk.


HERBOLOGY
  • (xx28A532) Rank 1: Level 1+, Salvage Skill 10+, Survival Skill 10+
    They always said you had a natural green thumb. Whenever you harvest a crop or local flora, you have a chance of gaining an additional ingredient, which is based on your Salvage Skill.

  • (xx28A533) Rank 2: Level 3+, Salvage Skill 20+, Survival Skill 20+
    You know exactly when something is about to blossom, right down to the very last second. Whenever you attempt to harvest, you receive a secondary chance to gather that ingredient.

  • (xx28A534) Rank 3: Level 5+, Salvage Skill 30+, Survival Skill 30+
    For you, crossbreeding rare and endangered plants is about as easy as tying your shoes. Whenever you attempt to harvest, you are granted a third chance to acquire another ingredient.

Perkline Secrets:
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The base chance to successfully gain a bonus harvest is based on (Medicine Skill + Survival Skill) / 2. Unlike the other gathering abilities, this one has no scaling penalties, and all three Ranks use the same calculation, with a 100% chance of gathering when both Skills are maxed. Each gather attempt is rolled separately, meaning that with all three Ranks you'll have 3 different chances per harvest.

Works on wild alchemical plants, grown crops, and vegetables; pretty much any natural ingredient that can be ingested. This ability becomes particularly strong even when just investing heavily into the Survival Skill and its Perks, as with the bare minimum (Salvage Skill 30) and a final Survival Skill of 100, you'll still have a 65% chance of gathering bonus ingredients.


FUNKY FABRICATIONS
  • (xx2D7338) Rank 1: Level 5+, Skill 25+
    This thing would be so much nicer as that other thing. The chem workbench may be used to break down or process common and uncommon components.

  • (xx2DBA2) Rank 2: Level 10+, Skill 50+
    Can't have nice things? Then make them yourself! The chem workbench may be used for converting various common, uncommon and rare components.

Perkline Secrets:
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Rank 1: Ceramic, Fiberglass, Glass, Lead, Plastic, Rubber, Screws and Springs.
Rank 2: Acid, Adhesive, Antiseptic, Asbestos, Ballistic Fibers, Circuitry, Crystals, Fiber Optics, Oil, and Nuclear Materials.


This can be extremely useful if you're looking to build a special item early, or are focusing on a character build that relies on very specific items with very specific needs. Production of components are directly affected by the "Garbage Genius" Perkline, but be way of it burning through your supplies if you takes too many Ranks in it early on.


GARBAGE GENIUS
  • (xx702EB4) Rank 1: Level 1+, Funky Fabrication 1, Salvage Skill 25+, Gambling Skill 25+
    Waste not, want not; it never hurts to have more cool things to play with. Utilities and junk ammo need +30% more rubbish to construct, but converts twice the usual collection of stuff.

  • (xx702EB5) Rank 2: Level 5+, Funky Fabrication 1, Salvage Skill 35+, Gambling Skill 35+
    This is certainly one way to get use out of all that clutter in the garage. Utilities and junk ammo need +60% more rubbish to construct, but converts three times the usual collection of stuff.

  • (xx702EB6) Rank 3: Level 10+, Funky Fabrication 1, Salvage Skill 45+, Gambling Skill 45+
    For you, the process of recycling has blossomed into its own unique art form. Utilities and junk ammo need double the rubbish to construct, but converts five times the usual collection of stuff.

Perkline Secrets:
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The most recently owned version of this Perkline takes effect; you cannot cycle back to an older Perk to lower production costs.

This also affects the production of traps, utility items and the fertilizer crafted through the "Compost Crofter" Perkline.


I don't recommend fully completing this Perkline early on, as crafting expenses can get rather high. I strongly recommend completing the "Funky Fabrications" Perkline, and focusing on only crafting the rarer components to get the most out of this Perkline, unless you have the resources to burn for a specific purpose.


REPURPOSED PIPES
  • (xx6D82DE) Rank 1: Level 1+, Salvage Skill 25+
    Another man's junk is definitely your treasure. You may craft pipe firearms from the chem workbench, and while using them, you deal +30% damage.

Perkline Secrets:
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This affects the Pipe Bolt Action, the Pipe Gun (the basic pipe firearm, which can be altered into becoming any type of ballistics weapon, such as an automatic rifle or handgun) and the Pipe Revolver.

"Pipe firearms" are some of the most common guns in the, so there's a lot of potential here, especially if taken early on. Of coarse, the usual Perks and Skills also stack on top of these weapons, but this ability should put them on par with their more sophisticated counterparts.


SCRAPPER (Scrapper Perkline)
  • (00065E65) Rank 1: Level 1+, Salvage Skill 30+
    Whenever you salvage, you may receive uncommon components, such as screws, aluminum and copper. Nearby favorited items are also highlighted.

  • (001D2483) Rank 2: Level 5+, Salvage Skill 40+
    Whenever you salvage, you now get rare components, such as circuitry, nuclear material, and fiber optics. Local favorited items are also highlighted.

  • (030423A5) Rank 3: Level 10+, Salvage Skill 50+
    Whenever you salvage gear or furniture, you now gain the full amount of components back, even if they're rare or uncommon! Favorited items from a long distance are also highlighted.

Perkline Secrets:
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This unlocks extra components that would not normally be found when salvaging items like settlement objects, armor and weapons.

Rank 1: Directly affects the discovery of Aluminum, Copper, Cork, Fertilizer, Fiberglass, Gears, Glass, Lead, Screws and Springs.
               Detects ant favorited items found within 100 feet.
Rank 2: Directly affects the discovery of Acid, Antiseptic, Asbestos, Ballistic Fibers, Circuitry, Crystal, Fiber Optics, Gold, Nuclear Materials and Silver.
               Detects any favorited items found within 250 feet.
Rank 3: Detects any favorited items found within 500 feet.


The way the game handles how this Perkline affects scrap discovery is a bit too weird and complicated to into details here, but with the exception of having favorited items detected across all Ranks, it's mainly unchanged from the vanilla version. If want you want more information on how this work, I suggest looking it up on a wiki.


WASTELAND SURVEYOR
  • (xx263E52) Rank 1: Level 3, Salvage Skill 30+
    No rock left unturned, nothing escapes your infinite curiosity. XP for discovering new locations is now tripled! Previously discovered locations are also awarded.

Perkline Secrets:
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Nothing special.

For the wayward explorer, looking to be rewarded for their efforts! As a side note, a mod I really enjoy using is Cartographers Map Markers; whether your using this Perk or not, it really adds to that raw feeling of discovering the Commonwealth.


ZOMBIE HUNTER
  • (xx45BD61) Rank 1: Level 1, Salvage Skill 30+
    They always seem to guard the nicest junk parts. You deal +10% more damage to all ghouls, with this bonus damage doubled against their limbs.

  • (xx45BD62) Rank 2: Level 5, Salvage Skill 35+
    Plunge into the darkest depths, and exterminate them. You deal +20% more damage to all ghouls, with this bonus damage doubled against their limbs.

  • (xx45BD63) Rank 3: Level 10, Salvage Skill 40+
    Teach them that is your apocalypse, not their's! You deal +30% more damage to all ghouls, with this bonus damage doubled against their limbs.

Perkline Secrets:
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This affects all forms ghouls, whether they are feral or still retain their sanity as relatively normal people.

Effective if your planning on exploring some of the irradiated ruins or just have their spawn turned up significantly in your game. Taking out their limbs first is easy with this Perkline, and assures they can't claw you to death.


CARTOGRAPHER
  • (xx263E53) Rank 1: Level 10, Salvage Skill 50+
    The world may have shifted, but your memory of its past remains. All map marked locations have been revealed!

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This reveals the locations of all hidden map markers that the game can detect, but you still have to manually travel to their location to discovery them.

If you feel like you missed something, this is the Perk for you. Use in combination with the "Wasteland Surveyor" Perk if you want a little extra reward for the hard work of hunting down all of these faraway places.


LEGENDARY SCAVENGER
  • (xx6D82DC) Rank 1: Level 10, Salvage Skill 100+
    In the prestigious field of obtanium, no equal stands beside you. Scrap rewards are raised beyond the limits of the Salvage Skill, as broken down objects now return twice as much!

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The obtanium is a reference to an old televison show called "Stuck with Hackett", where a fabricator would build things using trash that he called "obtanium".

At its maximum, the Salvage Skill allows you to find x1.5 scrapped materials, with this ability pushing that value up to x2.0 instead.


If you really want to push the Salvage Skill beyond what it's capable of, and gather things in bulk, this is the way to go.



-------------------------------------{ SCIENCE PERKS }-------------------------------------
BACKYARD BATTERIES
  • (xx212C48) Rank 1: Level 1, Science Skill 15+
    When gasoline just isn't enough to get the job done. You may now craft the most basic forms of energy ammunition at a chem workbench.

  • (xx317438) Rank 2: Level 5, Science Skill 30+
    Just ignore the duct tape wrapped around that raw plutonium rod. You may now craft advanced forms of energy ammunition at a chem workbench.

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Rank 1: Allows for crafting (x10) of Cryo cells and Fusion cells.
Rank 2: Allows for crafting (x10) of Alien Blaster rounds, Gamma cells and Plasma cartridges, or a single Fusion Core.


Take with the "Power Source Production" Perkline to significantly amp up production of your power cells, but careful of how expensive it gets!


POWER SOURCE PRODUCTION
  • (xx6E5003) Rank 1: Level 1, Backyard Batteries 1, Science Skill 25+, Gambling Skill 25+
    Rely on local electricity no more! Handheld ingenuity is the future! Energy ammo requires +30% more technology to make, but assembles and dismantles twice the capacity of power cells.

  • (xx6E5004) Rank 2: Level 5, Backyard Batteries 1, Science Skill 35+, Gambling Skill 35+
    If anyone asks, just tell them you really love your flashlight. Energy ammo requires +60% more technology to make, but assembles and dismantles three times the capacity of power cells.

  • (xx6E5005) Rank 3: Level 10, Backyard Batteries 1, Science Skill 45+, Gambling Skill 45+
    About as close as you'll get to having a power plant in your pocket. Energy ammo requires double the technology to make, but assembles and dismantles five times the capacity of power cells.

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The most recently owned version of this Perkline takes effect; you cannot cycle back to an older Perk to lower production costs.

I don't recommend fully completing this Perkline early on, as crafting expenses can get rather high. I strongly recommend pairing this with the "Funky Fabrications" Perkline to offshoot power cell production costs.


SCI-FI SHENANIGANS
  • (xx6DC748) Rank 1: Level 1, Science Skill 15+
    If this technology can power homes, it may certainly fuel your victory. You may craft basic energy firearms from scratch at any chem workbench.

  • (xx6DC749) Rank 2: Level 5, Science Skill 30+
    Your guns may seem like a fever dream of tomorrow, yet here they are. You may craft advanced energy firearms from scratch at any chem workbench.

  • (xx6DC74A) Rank 3: Level 10, Science Skill 50+
    Mad scientist, or the one who is holding all of the cards, along with a mobile photon dispensing cannon? You may craft highly complex energy firearms from scratch at any chem workbench.

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Rank 1: Allows for the crafting of the Flamer, Gamma Gun, and the Laser Musket.
Rank 2: Allows for the crafting of the Cryolater, Laser Gun, Plasma Gun and the Radium Rifle.
Rank 3: Allows for the crafting of the Gatling Laser and the Telsa Rifle.

Note: All of the previously mentioned firearms are crafted at their most basic form; this means they are created without upgraded attachments.

Useful if your looking to snag a specific firearm early, or you just want to role-play as someone who makes everything themself.


V.A.N.S. (VANS Perkline)
  • (000207D1) Rank 1: Level 1, Science Skill 15+
    Let Vault-Tec guide you! The Vault Assisted Navigation System will show a path to your closest quest target, as displayed in V.A.T.S.

  • (060296C0) Rank 1: Level 5, Science Skill 30+
    Your PipBoy has detected an active satellite from Vault-Tec! While outside, it receives a signal that scans the environment, providing +3 Perception!

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Same as the vanilla counterpart: highlighting the effective route to get to a quest objective while in V.A.T.S. mods.

If your not familiar with the game or particularly lost, it could be worth the investment.


GUN-FU (GunFu Perkline)
  • (0004D881) Rank 1: Level 1, Science Skill 30+
    You've studied the lost ancient techniques of martial gunplay! You deal +15% more damage to your second V.A.T.S. target and those beyond.

  • (001D244F) Rank 2: Level 5, Science Skill 40+
    You're swift to react, young grasshopper! You deal +30% damage to your second V.A.T.S. target, and +50% to your third target, and those beyond.

  • (001D245C) Rank 3: Level 10, Science Skill 50+
    Ancient precision guides you! You deal up to +50% damage to additional V.A.T.S. targets, and now always Critical Strike your fourth target and beyond.

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Nothing special.

Obviously, best used when surrounded by a crowd, with a high Perception and any Perks that improve V.A.T.S. accuracy getting the most use here.


NUCLEAR FANATIC (NuclearPhysicist Perkline)
  • (001D246F) Rank 1: Level 1, Science Skill 30+
    You are enthralled by the emerald brilliance that most know as radiation. Your curiosity with the mysterious atom grants you +33% damage with any weapon that uses such a strange light.

  • (001D2470) Rank 2: Level 5, Science Skill 35+
    Condemned as an invisible plague, yet you know that radiation secretly guides this ignorant world to its real form! Your true studies of the atom now grants you an extra +66% damage with any weapon that releases such holy beams.

  • (001D2471) Rank 3: Level 10, Science Skill 40+
    Your unwavering worship of the emerald divinity has provided you with insight into the irradiated realm. Your devotion to the unseen atom now grants you an extra +100% damage with any weapon that unleashes such sacred blasts.

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Improves the energy damage of all weapons that are capable of inflicting Rads.

Whether your role-playing as a Child of Atom or just love the Gamma Gun, make sure to raise the Science Skill for longer range with these energy weapons, as well as the appropriate Skill for that weapon (in the case of the Gamma Gun, it would be the Handguns Skill).


REFINED REACTORS
  • (xx212C42) Rank 1: Level 1, Science Skill 30+
    It's hard to improve on perfection, but you think you've done it. Fusion cores last 15% longer when used for powering devices, including the gatling laser!

  • (xx212C43) Rank 2: Level 5, Science Skill 50+
    With just a few minor tweaks, and the addition of a micro-generator, things are running better than ever. Fusion cores now last 30% longer when used for powering devices, including the gatling laser!

  • (xx212C44) Rank 3: Level 10, Science Skill 70+
    Clean, efficient, almost perpetual. You've made the nuclear dream a reality. Fusion cores now last twice as long when used for powering devices, including the gatling laser!

Perkline Secrets:
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Directly affects the battery length of the Gatling Laser and power armor. Also unlocks a crafting recipe that changes Fusion Cores into turned into grenades.

If taking for the Gatling Laser, remember that it's damage is directly affected by the Artillery Skill, whereas power armor in general can be influenced by various Engineering Skill Perklines, such as "Heavy Duty Hustle" and "Pain Train".


THOUGHTFUL READER
  • (xx468A5F) Rank 1: Level 1, Science Skill 30+
    You take physical literature very seriously, and learn something new every time you skim a book. Gain 100 XP whenever you use an unread magazine.

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Due to the Player being able to store previously found magazines in undetectable chests, experience is not retroactively earned, as with similar Perks.

Best used with a high Intelligence, alongside the "Swift Learner" and "Unburdened Explorer" Perks, if you really want those levels to fly by!


NERD RAGE! (NerdRage Perkline)
  • (004D886) Rank 1: Level 1, Science Skill 30+, Gambling Skill 30+
    Genius is ANGRY! Genius crush puny, inadequate foes! Whenever you're at 30% health or lower, you gain +30 damage resist and also deal +15% more damage. Furthermore, when health drops below this threshold time temporarily slows.

  • (00065E37) Rank 2: Level 5, Science Skill 35+, Gambling Skill 35+
    Make them be the ones pushed into the lockers instead! While at 30% health or lower, you now have +40 damage resist and also deal +30% more damage.

  • (00065E38) Rank 3: Level 10, Science Skill 40+, Gambling Skill 40+
    With enough stress, even patience can surpass intellect. While at 30% health or lower, you now have +50 damage resist and also deal +50% more damage.

Perkline Secrets:
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The time slow is triggered whenever health drops below the 30% threshold, and lasts for 15 seconds, although the granted bonuses last for as long your health remains below that minimum. If your health is raised above the threshold and lowered once more, the time slow should occur again.

To fully get the most out of this Perkline, consider lowering your health with Rads, and designed your playstyle around it. Just keep in mind that the time slowing effect only occurs when your health initially drops to 30% or lower, since Rads would keep you there until cured.



-------------------------------------{ STEALTH PERKS }-------------------------------------
FEATHER-FOOTED (Sneak02)
  • (000B9882) Rank 1: Level 1, Stealth Skill 25+
    Through held breath and a very careful distribution of your weight, you may become as light as air. You can now move over placed mines without setting them off.

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This makes you immune to everything from your standard frag mines to improv weight scale mines.

Absolutely worth the investment; there's a ton of traps all over the place, especially when you decide to explore the more obscure off-grid area.


GUERRILLA TACTICS (Ninja Perkline)
  • (0004D8A6) Rank 1: Level 1, Stealth Skill 30+
    Positioning and surprise are everything on the battlefield. Ranged sneak attacks deal +50% damage, with melee sneak attacks causing +200% damage instead.

  • (000E3704) Rank 2: Level 3, Stealth Skill 40+
    Take them out from the shadows, at your violent leisure. Ranged sneak attacks deal +75% damage, with melee sneak attacks causing +275% damage instead.

  • (000E3705) Rank 3: Level 5, Stealth Skill 50+
    Your decisive strike will be the last thing they ever hear. Ranged sneak attacks deal +100% damage, with melee sneak attacks causing +350% damage instead.

  • (xx6508F8) Rank 4: Level 7, Stealth Skill 60+
    They were long dead, before they knew you were there. Ranged sneak attacks deal +125% damage, and melee sneak attacks cause +425% damage instead.

  • (xx6508F9) Rank 5: Level 10, Stealth Skill 70+
    Your unknown presence escorts death to clueless foes. Ranged sneak attacks deal +150% damage, and melee sneak attacks cause +500% damage instead.

Perkline Secrets:
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Unlike in vanilla, the order that you learn the various sneak attack Perks won't ruin the calculations with YAE.

If your planning on doing a stealth build, this is a must. It more heavily affects melee attacks, since you only get one of those before combat officially starts.


MISTER SANDMAN (MisterSandman Perkline)
  • (0004B258) Rank 1: Level 1, Stealth Skill 30+
    You're a ghost lurking within the night, and may instantly kill a sleeping person. Any silent weapons deal an additional +30% sneak attack damage.

  • (001D2490) Rank 2: Level 5, Stealth Skill 35+
    Their dreams will be their last. You may instantly kill a sleeping person, and silent weapons now deal an additional +60% sneak attack damage.

  • (001D2491) Rank 3: Level 10, Stealth Skill 40+
    You are their nightmares made real. You may instantly kill a sleeping person, and silent weapons now deal an additional +100% sneak attack damage.

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Instantly killing a sleeping person rewards a small amount of experience; this was not included in the vanilla version of the mechanic. Silent weapons are any firearm that has a silencer attached to it, and all forms of melee combat.

Useful if your looking to storm a well defended area when enemies are resting, or if you just want to enhance your overall sneak attack damage further.


ELUSIVE ALLIES
  • (xx46460B) Rank 1: Level 1, Stealth Skill 30+, Influence Skill 30+
    They travel quietly alongside you, becoming more like a second shadow than anything else. Companions can no longer be detected while sneaking.

Perkline Secrets:
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By default, Companions should come equipped with the entire vanilla "Sneak" Perkline, which still works originally intended, but in the case of YAE just specifically for them. However, despite their relatively high stealth rating, their frantic movements and positioning can make them easy to detect.

The chance of your Companions being detected probably doesn't happen too often, as they usually linger behind you and immediately enter sneak mode whenever you do, but it does happen. If your planning on being an unseen force throughout your entire playthrough, then you probably want to eliminate any chance of ever being detected, no matter how small, especially when it's a factor normally out of your control.


SILENT STEPS
  • (xx1D2B85) Rank 1: Level 5, Stealth Skill 50+, Opportunity Skill 50+
    Your movements are swift, but every step you take is very deliberate and calculated. Casual movements no longer affect your ability to stay hidden.

  • (xxDE25A1) Rank 2: Level 5, Stealth Skill 50+, Engineering Skill 50+
    Turn those stomp, stomp, stomps into squish, squish, squishes! Your ability to be undetected during casual movement now works while in power armor.

Perkline Secrets:
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This removes any chance of enemies hearing you while moving undetected, whether your sneaking about or not. This means that Muffled armor mods are unnecessary, while with the second Rank normal movement while in power armor should be significantly quieter.

Unless you enjoy moving at a snail's pace while trying to remain hidden, this should be a Perk to strive for. Imagine the number of times you casually walked or ran down a hallway within an abandoned building, only for an entire squad of Raiders or mutated monstrosities to immediately notice before you've had a chance to hear them. This prevents those awkward situations from being outside your control.


FRIVOLOUS PURSUIT
  • (xx1D2B86) Rank 1: Level 10, Stealth Skill 75+
    You blend in with the shadows, just as well as with the environment. While hidden from afar, enemies will become disoriented, and stop searching for you.

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In order for this to trigger, you move must a significant distance (at least 100 yards) from anyone aggressive who has detected you.

Sometimes an infiltration just doesn't go the way you wish it did, but unfortunately, enemies generally don't stop chasing until one of you is dead. This ability fixes that, allowing you to slip away from a bad situation and try again after a short while.


DARK STALKER
  • (xx4868A4) Rank 1: Level 1, Stealth Skill 30+, Gambling Skill 30+
    Shroud yourself with the night. While inside the shadows or darkness, you hide better and deal +30% more damage, but you're easily detected otherwise.

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The name is a reference to the "Darkstalkers" franchise, which is mainly centered on its fighting video games, but also has an Anime.

While away from direct light, you become 30% harder to be heard and seen. However, within illuminated areas you suffer a 30% penalty instead.


It adds an interesting risk/reward playstyle to stealth builds. During the day, movement outside should be limited to sneaking within shadows, otherwise more observant enemies are going to detect you right away. Probably best used in combination with the "Soul Drinker" supernatural template (if your going to plan your movements around night activities why not be a vampire?), but it's certainly not necessary.


MURKY MERMAN / MURKY MERMAID (AquaBoy02, AquaGirl02)
  • (Boy: xx1D248D) (Girl: xx1D248E) Rank 1: Level 1, Stealth Skill 30+, Fitness Skill 30+
    The waves hide your presence as you lurk. You become totally undetectable while submerged in water.

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This ability triggers any depth of water, so long as the Player themself is completely submerged.

There are very few enemies that linger in water, and not many locations that have rivers deep enough hide you from land-based foes, but they do exist and can give you a severe strategic advantage when used. Likewise, this Perk is extremely useful when traveling along the shoreline, where plenty of surprise combat is sure to happen.

If you find this playstyle interesting, I strongly recommend taking the "Atlantian Origins" and "Frivolous Pursuit" Perks, as one will negate any radiation damage accumulated while within water, and the other will ensure that you're able to make a watery escape!



-------------------------------------{ SURVIVAL PERKS }-------------------------------------
RADIATION RESISTANT (RadResistant)
  • (001D2479) Rank 1: Level 1, Survival Skill 10+
    This irradiated world has its dangers, but your body seems eager to challenge them. Your natural Rad Resistance is increased by +10.

  • (001D247A) Rank 2: Level 3, Survival Skill 30+
    Your travels take you far across the wastelands, but it rarely sickens you. Your natural Rad Resistance is increased by a total of +20.

  • (001D247B) Rank 3: Level 5, Survival Skill 50+
    Perhaps due to some unseen mutation, radiation has little effect on your physique. Your natural Rad Resistance is increased by a total of +30.

  • (030423A4) Rank 4: Level 7, Survival Skill 70+
    Your bare skin is roughly the equivalent to wearing a full body lead suit. Your natural Rad Resistance is increased by a total of +40.

  • (xx1E8120) Rank 5: Level 10, Survival Skill 90+
    Sunbathing in a nuclear reactor is probably easier for you, than waiting for the sunrise. Your natural Rad Resistance is increased by a total of +50.

Perkline Secrets:
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Nothing special.

As with the other defensive Perks, this is in constant effect. While it should stack with the protect provided by hazmat suits, they already reduce most incoming radiation to near 1 Rads, so it's probably not a noticeable increase while wearing those.


HAPPY CAMPER
  • (xx5B5C69) Rank 1: Level 1, Survival Skill 15+
    You're always on the go, may as well bring your stuff along! You may craft a cooking spit and a sleeping bag at any cooking station. These objects may be dropped anywhere and recollected!

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The maximum amount of camping equipment that you may place at any given time is 5. If the Player moves far enough for the game to unload any personally placed items (usually a few hundred yards), then all of that equipment is automatically destroyed to prevent slowing down the game.

You'll get the most use out of this if playing on Survival Difficulty, as having a mobile sleeping bag that can be placed anywhere is an extremely useful way to both save and keep your character from being sleep deprived, whereas the cooking spit is a great way to keep fed.


CANNIBAL (Cannibal Perkline)
  • (0004B259) Rank 1: Level 1, Survival Skill 20+, Gambling Skill 20+
    Feast upon lesser mortal flesh to sate your dark desires! While crouched, use a dead human body to consume part of it, allowing you to restore up to 30 Health.

  • (001D1A62) Rank 2: Level 3, Survival Skill 25+, Gambling Skill 25+
    When you think about, they're all just a bunch of walking, nuclear smoked jerky. Ghoul corpses are added to the menu, and feasting upon their dead humanoid flesh recovers up to 45 health.

  • (001D1A63) Rank 3: Level 5, Survival Skill 30+, Gambling Skill 30+
    Would you, could you, eat mutated green eggs and ham? Quite certainly sure, that I am. Super mutants are now edible, and devouring their slain humanoid flesh may recover up to 75 health.

Perkline Secrets:
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Eating from a corpse has a chance for the Player to suffer from an addiction called Dark Craving, which prevents their hunger from being satisfied by normal food, with corpses instead preventing hunger for 12 hours. Like any addiction, it can be cured through the usual methods, although the Dark Craving does not trigger the Junkie's legendary weapon effect. Eating from corpses may also cause the Player to catch a disease.

Eating the corpses of certain special enemies (such as Behemoths or Glowing Ones) may provide the Player with temporary unique buffs.


If you're looking for a way to prevent being affected by the Dark Craving, consider also investing into the "Lite Appetite" Perkline. If you want access to more food, take the "Barehanded Butcher" Perk, as that will provide you with meat and items related to the corpse you're tearing into.


PRIMEVAL PALLET
  • (xx8946E5) Rank 1: Level 1, Survival Skill 20+, Gambling Skill 20+
    Give it to us raw and wriggling! You keep those nasty chips! Interact with a defeated arachnid, bug or mirelurk corpse to restore up to 40 Health.

  • (xx898B3E) Rank 2: Level 1, Survival Skill 25+, Gambling Skill 25+
    Why would you cook away all that tasty, natural fat and raw flavor? Animal corpses may now be eaten off the ground, and feasting upon their dead bestial flesh restores up to 60 Health.

  • (xx898B3F) Rank 3: Level 1, Survival Skill 30+, Gambling Skill 30+
    Guess who just climbed to the top of the food chain? Predatory creatures may now be torn apart for your stomach's delight, and eating their fallen bodies may restore up to 75 health.

Perkline Secrets:
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Just as with the "Cannibal" Perkline, eating any raw corpse will result in a chance for the Player to suffer the Dark Craving and/or a disease.

If you're looking for a way to prevent being affected by the Dark Craving, consider also investing into the "Lite Appetite" Perkline. If you want access to more food, take the "Barehanded Butcher" Perk, as that will provide you with meat and items related to the corpse you're tearing into.


LITE APPETITE
  • (xx829AFC) Rank 1: Level 1, Cannibal 1 OR Primeval Pallet 1, Survival Skill 20+
    I guess your eyes were bigger than your mouth. You gain a +13% resistance to Dark Cravings and potential corpse diseases, further raised by the Survival Skill and total corpses eaten. Healing from eaten flesh improves by +33%.

  • (xx829AFD) Rank 2: Level 3, Cannibal 1 OR Primeval Pallet 1, Survival Skill 25+
    Despite your fall into depravity, your willpower seems intact. Corpse resistance raises to +24%, while healing from eaten flesh improves by +66%.

  • (xx829AFE) Rank 3: Level 5, Cannibal 1 OR Primeval Pallet 1, Survival Skill 30+
    Was it the darkness that beckoned you, or were you its progenitor? Corpse resistance raises to +33%, while healing from eaten flesh improves by +100%.

Perkline Secrets:
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Normally, whenever a corpse is eaten, the Player is automatically afflicted with the Dark Craving and a potential disease. Through this Perkline, you instead have a chance to resist determined by Base Perk Chance + (Survival Skill / 5) + (total corpses eaten / 5). No matter how many corpses that are eaten to build up resist chance, this calculation is capped at an 85% chance, meaning that the Player will always be at some minor risk.

Useful if your trying to still make the most out of normal foods, or want to role-play as a character who still struggles to retain their sanity despite their obsession with dead flesh. Eventually, if you've eaten hundreds of corpses, you won't need the final 2 Ranks, but they also provide a bonus to corpse healing (which may occur during battle), so they still have some use.


BAREHANDED BUTCHER
  • (xx829B01) Rank 1: Level 1, Cannibal 1 OR Primeval Pallet 1, Survival Skill 20+, Salvage Skill 20+
    You may as well save some leftovers for the road. While eating any corpse, you will also gather bones and meat from what remains, with that amount being determined by your Salvage Skill.

Perkline Secrets:
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The higher the Salvage Skill, the most items obtained, whereas a low Skill may prevent certain rare items from appearing at all.

You're already tearing into a corpse, so why not take a little extra for later? The list of items you can get is personal to the creature you're dining on, but can include anything from its meat, bones, leather and even special components.


ATLANTIAN ORIGIN (AquaBoy01, AquaGirl01)
  • (Boy: 000E36F9(Girl: 000E9453) Rank 1: Level 1, Survival Skill 25+
    Your past can be traced to an ancient lost society. You receive half radiation damage while swimming, and naturally regenerate health at a strong rate.

  • (Boy: xx27D838(Girl: xx27D839) Rank 2: Level 5, Survival Skill 50+
    Your secret lineage has finally blossomed! You no longer take radiation damage while swimming, and naturally regenerate health at a powerful rate.

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Rank 1: Recovers 1.5 health per second while the Player is currently located within water.
Rank 2: Recovers 3.0 health per second while the Player is currently located within water.


Very effective for enabled aquatic gameplay, especially when paired with the "Murky Merman/Mermaid" Perkline.


SHORESIDE SLAUGHTERER
  • (xxED5BE7) Rank 1: Level 1, Survival Skill 30+
    I'm pretty sure they're what happens when a crab gets boiled in toxic waste. Damage dealt to and taken from any mirelurks is improved by 10%, with these values doubled against royalty.

  • (xxED5BE8) Rank 2: Level 5, Survival Skill 40+
    Imagine carrying a house on your back the day after hosting a wild party in it. Damage dealt to and taken from any mirelurks is now improved by 17%, with these values doubled against royalty.

  • (xxED5BE9) Rank 3: Level 10, Survival Skill 50+
    If anyone asks, you're just giving mother nature a firm hand with the ecosystem. Damage dealt to and taken from any mirelurks is now improved by 25%, with these values doubled against royalty.

Perkline Secrets:
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The part about royalty refers to combat against the Mirelurk King and the Mirelurk Queen. All other types of mirelurk are subject to the standard bonuses, with exception of the mirelurk hatchlings and spawn, which the game registers as radroaches for some reason, although their health is so low that the lack of these bonuses shouldn't matter.

Players who choose the "Frantic Fisherman" as their Background will receive Ranks in this Perkline for free at Level 1, Level 5 and Level 10.

I strongly recommend taking this alongside the "Plague Doctor" Perkline, as it reduces the damage caused by poisonous attacks and their duration, making the Mirelurk Queen's acidic spit much easier to survive. However, despite these benefits, her melee attacks will still pack quite a punch.


LEAD BELLY (LeadBelly Perkline)
  • (0004A0B9) Rank 1: Level 1, Survival Skill 30+
    Your stomach adjusts to the weirdness of the Wasteland! You take less Rads when eating or drinking.

  • (00024B00) Rank 2: Level 3, Survival Skill 40+
    Wild radiation can't be any worse than a microwave, right? You take far less Rads when eating and drinking.

  • (00024B01) Rank 3: Level 5, Survival Skill 50+
    To be honest, it tastes way better when its irradiated. You no longer suffer Rads from eating and drinking.

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Nothing special.

The same as it was in vanilla, but that doesn't mean it isn't worth taking. This entire Perkline really shines when playing on Survival Difficulty, where radiation can quickly add up, especially if you're taking advantage of all the new and interesting food recipes that YAE added.


COLA CONNOISSEUR
  • (xx49BE41) Rank 1: Level 1, Survival Skill 30+
    That crisp, smooth taste always leaves you begging for more! The effects of Nuka-Cola drinks are three times stronger and last twice as long.

Perkline Secrets:
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This affects all of the Nuka-Cola drinks, even those with unique flavors provided by the Nuka-Cola DLC.

Great if you really want to get some use out of all those colas that are littered around the Commonwealth or if you just love their refreshing taste!


SWEET TOOTH
  • (xx50F351) Rank 1: Level 1, Survival Skill 20+
    You have discovered a way to make natural sugars and syrups! You gain access to several new beverage and snack recipes through cooking.

Perkline Secrets:
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One of the more important recipes this Perk gives is Fructose, which is an ingredient used in other more complex recipes. It also provides you with a bunch of basic Nuka-Cola recipes, which don't need access to the Nuka-Cola machine to be crafted.

You'll gain all kinds of special new desert foods with their own buffs, along with early access to crafting Nuka-Cola, which could be used in creation of all sorts of devious devices. You may want to consider taking the "Cola Connoisseur" Perk if your interested in boosting the drinks further, and probably the other new food crafting Perks to diversify your cooking portfolio.


DISTILLED DRINKS
  • (xx4F9D5E) Rank 1: Level 3, Survival Skill 20+, Chemistry Skill 20+
    The essence of life can be broken down into a potent clear, potent fluid that, in turn, dilutes others. You may brew new alcoholic drinks and fuels with cooking.

Perkline Secrets:
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One of the more important recipes this Perk gives is Grain Alcohol, which is an ingredient used in other more complex recipes.

Especially effective when used alongside the "Party Boy/Girl" and "Alcohol Immunity" Perks. Alternatively, you could take the "Blazing Bartender" Perk, and use all of this alcohol to craft Molotov Cocktails!

You may also want to consider taking "Au Naturel" and "Gourmand" Perks if you have any interest in eventually learning
the "Master Chef" Perk.


EXPERIMENTAL FORMULAE
  • (xx75CAB9) Rank 1: Level 1, Survival Skill 25+, Chemistry Skill 25+
    Brew enough to start a bar, then use the leftovers to burn it down when you get bored. Alcohol and fuels swallow +30% more goods when mixed, but ferment twice the usual collection of canisters.

  • (xx75CABA) Rank 2: Level 5, Survival Skill 35+, Chemistry Skill 35+
    Ignite your stomach with delight, or delight yourself by igniting enemies. Alcohol and fuels swallow +60% more goods when mixed, but ferment three times the usual collection of canisters.

  • (xx75CABB) Rank 3: Level 10, Survival Skill 45+, Chemistry Skill 45+
    At this point, you're way past the recommended legal limit for both fluids. Alcohol and fuels swallow double the goods when mixed, but ferment five times the usual collection of canisters.

Perkline Secrets:
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The most recently owned version of this Perkline takes effect; you cannot cycle back to an older Perk to lower production costs.

I don't recommend fully completing this Perkline early on, as crafting
expenses can get rather high. I strongly recommend pairing this with at
least the "Funky Fabrications" and/or "Distilled Drinks" Perklines to offshoot fluid production costs.


AU NATUREL
  • (xx506A70) Rank 1: Level 5, Survival Skill 60+
    Mother nature provides an abundance of appetizing pleasures. What more could you ever want? You gain access to several new vegetarian recipes.

Perkline Secrets:
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One of the more important recipes this Perk gives is Soft Tofu, which is an ingredient used in other more complex recipes.

If you decided to take the "Herbivore" Trait, then learning these recipes is a no-brainer. Even if you didn't, vegetarian foods tend to be easier to prepare, as the ingredients are readily available on the ground, especially if you have an established farm, whereas meat-based dishes require actively hunting a limited amount of wild game.

You may also want to consider taking "Distilled Drinks" and "Gourmand" Perks if you have any interest in eventually learning the "Master Chef" Perk.


GOURMAND
  • (xx506A71) Rank 1: Level 7, Survival Skill 80+
    The long fight for survival of the fittest ends once it reaches the stove. You gain access to several new recipes for preparing meat dishes.

Perkline Secrets:
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One of the more important recipes this Perk gives is Fragrant Cooking Oil, which is an ingredient used in other more complex recipes.

If you decided to take the "Carnivore" Trait, then learning these recipes is an obvious choice. Otherwise, meat dishes in general are extremely potent, providing some of the largest healing boosts in the game, in addition to various stat buffs. Compare that to using Stimpaks, which requires a rather hefty investment into the Medicine Skill, and cooked meat usually comes out on top!

You may also want to consider taking "Au Naturel" and "Distilled Drinks" Perks if you have any interest in eventually learning the "Master Chef" Perk.


MASTER CHEF
  • (xx50F34F) Rank 1: Level 1, Distilled Drinks, Au Naturel, Gourmand, Survival Skill 100+
    Cooking isn't just for a meal. It's art, and a science. You gain access to several recipes, all of which require many ingredients. Eating these dishes for the first time may give a permanent bonus.

Perkline Secrets:
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Whenever one of the dishes provided by this Perk is eaten for the first time, it will give you access to a new Perk providing you with unique permanent buffs. For those who wish to discover these benefits themselves, I will hide these bonuses below.
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King of the Wildebeefs: You gain STR +1, all Strength-Skills +3, and max carry weight +20.
Vegetarian Delight:         You gain PER +1, all Perception-Skills +3, and V.A.T.S. Accuracy +15.
Kingdom of Cuisine:       You gain END +1, all Endurance-Skills +3, and health +20.
Bitter Sweet Success:    You gain CHR +1, all Charisma-Skills +3, and settlement population +5.
Herbal Enlightenment:   You gain INT +1, all Intelligence-Skills +3, and XP +10%.
Tour De Nest:                   You gain AGI +1, all Agility-Skills +3, and AP +20.
Melon'choly Mix:             You gain LCK +1, all Luck-Skills +3, and Critical Chance +5%.

The epitome of food preparation! The meals this provides have some top notch effects and healing attached to them, but they're basically meant to be used as a sort of culinary trophy that has permanent benefits attached, as many of these recipes may only be crafted a few times, due to how rare their ingredients are.


LONE WANDERER (LoneWanderer Perkline)
  • (001D246B) Rank 1: Level 1, Survival Skill 30+, Gambling Skill 30+
    It's your journey, after all. Embrace the adventure! When alone or with your trusty dog, you gain +10 Action Points and +20 carry weight. Finally, damage dealt and resisted is improved by 10%.

  • (001D246D) Rank 2: Level 3, Survival Skill 35+, Gambling Skill 35+
    You may set off alone, but you are your own boss. When alone or with your trusty dog, you gain +15 Action Points and +40 carry weight. Finally, damage dealt and resisted is improved by 15%.

  • (001D246E) Rank 3: Level 5, Survival Skill 40+, Gambling Skill 40+
    Go where you want! No need for their approval! When alone or with your trusty dog, you gain +20 Action Points and +60 carry weight. Finally, damage dealt and resisted is improved by 20%.

  • (030365F8) Rank 4: Level 7, Survival Skill 45+, Gambling Skill 45+
    The vast wastelands are yours alone to conquer! When alone or with your trusty dog, you gain +25 Action Points and +80 carry weight. Finally, damage dealt and resisted is improved by 25%.

  • (xx4467C0) Rank 5: Level 10, Survival Skill 50+, Gambling Skill 50+
    You're always outmanned, but never outgunned! When alone or with your trusty dog, you gain +30 Action Points and +100 carry weight. Finally, damage dealt and resisted is improved by 30%.

Perkline Secrets:
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Nothing special.

If you're planning on going it alone, or just having only Dogmeat tag along, this is the way to do it. Even if the increased carry weight isn't too appealing, the other bonuses mean you won't have to invest too heavily into any combat Skills or the Fitness Skill, unless you want to, of course!


SOUL DRINKER (NightPerson Perkline)
  • (0004C93B) Rank 1: Level 1, Survival Skill 30+, Gambling Skill 30+
    You are the macabre that awaits in darkness. You heal slightly from melee kills on the living, and move +15% faster at night. However, exposure to sunlight constantly causes slight damage.

  • (001D2495) Rank 2: Level 5, Survival Skill 35+, Gambling Skill 35+
    Their worthless bodies nourish you. You heal somewhat from melee kills on those alive, and move +35% faster at night. However, exposure to sunlight constantly causes minor damage.

  • (03043222) Rank 3: Level 10, Survival Skill 40+, Gambling Skill 40+
    Devour their very being, along with spirit. You heal strongly from melee kills on the living, and move +50% faster at night. However, exposure to sunlight constantly causes small damage.

Perkline Secrets:
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This Perkline is the start of the "Vampiric" Supernatural Template. Upon taking it, you are prevented from taking another Supernatural Template.

During the morning (6am to 9am) and evening (4pm to 6pm) the harmful effects of direct light are at their weakest, whereas between these times (9am to 4pm) they are at their strongest and deal twice the amount of damage. These are merely the times when being outside is most harmful, but it is more appropriate to call this flaw "light sensitivity" instead of a weakness to sunlight, as in some rare cases of especially strong light levels (such as those given off by a flaming trashcan) may produce the same harmful effects.

While indoors this flaw and the damage it would cause should be ignored, but that is subject to how well Bethesda has designed that particular interior cell the character is within. Note that using Fast Travel will generally kill the Player, as the game will calculate the damage as it determines you new location, then just pile it all upon you at once when the game finally loads the area.

Rank 1: Strong light levels inflict 0.16 damage per second, doubled during the midday time period.
Rank 2:
Strong light levels inflict 0.33 damage per second, doubled during the midday time period.
Rank 3: Strong light levels inflict 0.50 damage per second, doubled during the midday time period.

The positioning of the Player should be dynamically recognized, meaning that you should be able to move about during the day if you constantly seek refuge in the shadows of buildings or trees. Although, keep in mind that the Creation Engine has its limitations and certainly wasn't designed for this, even though vampirism was in Skyrim. I originally didn't plan for things like the light given off by fire to affect characters with this Perkline, but I consider it a happy accident, as it is appropriately themed.

Consider having a high Fitness Skill to make your vampire sturdier, as well as the "Rapid Recovery" Perkline to help you combat the constant incoming damage from light. Taking the "Levitation Lord" Perkline may provide you with new areas to hide within while you wait for the day to pass.


LEVITATION LORD
  • (xx2F51B5) Rank 1: Level 1, Soul Drinker 1, Survival Skill 50+
    Your dark grace is no longer contained to walking the earth. You may jump twice as high as before, and suffer from -15% less fall damage.

  • (xx2F51B6) Rank 2: Level 5, Soul Drinker 1, Survival Skill 55+
    I don't think getting to a roof will be an issue for you anymore. You may now jump thrice higher, and suffer from -30% less fall damage.

  • (xx30EB97) Rank 3: Level 10, Soul Drinker 1, Survival Skill 60+
    Even gravity itself has become submissive to your blackened will. You may now jump five times higher, and suffer from -50% less fall damage.

Perkline Secrets:
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It's possible to jump so high that you may suffer damage upon falling back down.

An extremely useful combat positioning tool, just be wary of the potential to fall to your death. Consider using armor mods or foods that decrease fall damage, as well as carefully surveying the area and where you can take advantage of previously unavailable heights before moving into combat. This entire Perkline opens up new possibilities for vertical gameplay, so make sure to take advantage of it!


PITCH BLACK PREDATOR
  • (xx417813) Rank 1: Level 1, Soul Drinker 1, Survival Skill 50+
    Those with blood cannot evade your gaze. While sneaking, nearby living beings are highlighted, and light has -15% less effect on your stealth.

  • (xx417814) Rank 2: Level 5, Soul Drinker 1, Survival Skill 55+
    Darkness wraps you within its cloak. While sneaking, local living beings are highlighted, and light has -30% less effect on your stealth.

  • (xx417815) Rank 3: Level 10, Soul Drinker 1, Survival Skill 60+
    The shadows align with your desires. While sneaking, distant living beings are highlighted, and light has -50% less effect on your stealth.

Perkline Secrets:
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This generally makes it so that low light areas instead act as shadowy areas when determining if you're properly hidden or not.

As a partial side effect of this power, it should be possible to tell whether or no a person is a Synth, although you'll most likely use it to snuff out potential victims. With how easy it is to track down living beings, you may want to consider combining this with the "Cannibal" and/or "Primeval Pallet" Perklines, as you can easily hunt down potential corpses to feed upon during battle.


UNHOLY CURSE
  • (xx417816) Rank 1: Level 1, Soul Drinker 1, Levitation Lord 1, Pitch Black Predator 1, Survival Skill 70+
    Your unspoken dark pact has strengthened itself. During the night, you gain +1 STR and AGI, along with +30 health. However, in the daytime, you lose -1 STR and AGI, along with -15 health.

  • (xx417817) Rank 2: Level 5, Soul Drinker 1, Levitation Lord 1, Pitch Black Predator 1, Survival Skill 75+
    All forms of power must come with a hefty price. During the night, you gain +2 STR and AGI, along with +60 health. However, in the daytime, you lose -2 STR and AGI, along with -30 health.

  • (xx417818) Rank 3: Level 10, Soul Drinker 1, Levitation Lord 1, Pitch Black Predator 1, Survival Skill 80+
    You've reached a domain far beyond redemption. During the night, you gain +3 STR and AGI, along with +100 health. However, in the daytime, you lose -3 STR and AGI, along with -50 health.

Perkline Secrets:
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When time periods shift from night to day, you'll lose the bonus health and immediately suffer the related penalty. This means that if your base health isn't currently below what is being lowered by the penalty you could be instantly killed.

This can be a rather risky power to use, due to the potential drop in health coming out of nowhere when the daytime arrives, but an especially strong tool in your arsenal when done right. After all, what good is being a vampire without a little danger and risk? The minimize the drawbacks of this Perkline, it's wise to safely invest into the Fitness Skill or the "Life Giver" Perkline, as least enough to provide you with the base health to cover that which is lost by any sudden daytime penalty.



------------------------------------{ TINKERING PERKS }------------------------------------
DAMASCUS DEDICATION
  • (xx4A029B) Rank 1: Level 1, Tinkering Skill 25+
    It's time to apply medieval work styles to solve modern day problems. You may assemble various knives and a machete from the chem workbench.

  • (xx4A029C) Rank 2: Level 3, Tinkering Skill 50+
    Folding your metal several times over allows for stronger designs. You may craft swords and other complex bladed items from the chem workbench.

Perkline Secrets:
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Rank 1: Enables the crafting of the Combat Knife, Disciple's Blade, Machete and the Switchblade.
Rank 2: Enables the crafting of the Chinese Officer Sword, Revolutionary Sword and the Shishkebab.


Some of these weapons are expensive if obtained from traders (due to coming with legendary effects), and other are bit later in the game or at least require finishing a questline. If you're interested in getting these melee weapons early or just want to make everything yourself, this is the way to go.


ERGONOMIC EQUIPMENT
  • (xx3931B0) Rank 1: Level 1, Tinkering Skill 30+
    You've become accustomed to doing rigorous activities while in heavy attire. The weight of all currently equipped armor is reduced by -30%.

  • (xx3931B1) Rank 2: Level 5, Tinkering Skill 60+
    It feels like you're wearing nothing at all! The weight of all currently equipped armor is reduced by -60%.

  • (xx3931B2) Rank 3: Level 10, Tinkering Skill 90+
    At this point, all of your equipment is practically a secondary, removable skin! The weight of all currently equipped armor is reduced by -90%.

Perkline Secrets:
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Nothing special.

Probably not worth it if you're just running around in leathers, but some of the heavier armors can weigh upto 20 lbs. a piece. Either way, this can be helpful if you're the kind of packrat that has to have everything they see or just want some extra space to lug around more grenades.


HAZARDOUS HANDYMAN
  • (xx5605E7) Rank 1: Level 1, Tinkering Skill 30+
    While you're already out and about repairing things, you may as well go ahead and fix the Commonwealth too. Damage with tools increases by +30%, and you may craft them from scratch.

Perkline Secrets:
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This affects the damage of the Board, Lead Pipe, Pipe Wrench, Rolling Pin, Sledgehammer, Super Sledge and the Tire Iron. The recipes to create each of these weapons from scratch are also provided.

If you want to get some extra use out of these random items or are role-playing as a repairman wandering about the Commonwealth, then you can't go wrong here. This is especially useful for a melee focused build, so make sure to raise that Strength and Weaponry Skill!


SPORTS ENTHUSIAST
  • (xx5605E8) Rank 1: Level 1, Tinkering Skill 30+
    Show them all how it was all truly done back in your day! Damage with sporting goods (such as the baseball bat and the pool cue) is increased by +30%.

Perkline Secrets:
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This affects the damage of the Baseball Bat, Baseball Grenades and the Pool Cue.

Batter up! Time to put those Diamond City guards to shame, and show them how stick ball is really played! Although, I guess since you'll be killing people with the equipment, I guess their interpretation isn't far off. Either way, this can make for a fun playstyle.


TREACHEROUS TRAPS
  • (xx063030) Rank 1: Level 1, Tinkering Skill 30+
    The careful placement of a device will always punish a reckless pursuit. The damage caused by all of your traps is improved by +30%, and this bonus is doubled when used against animals.

  • (xx063031) Rank 2: Level 5, Tinkering Skill 40+
    They've given you far too much prep time. A certain dark knight would be proud. The damage inflicted from your traps is increased by +60%, which is doubled again when used on animals.

  • (xx063032) Rank 3: Level 10, Tinkering Skill 50+
    Don't chase after your foes, make them to come to you... and suffer for it! The damage dealt by your traps is now raised by +100%, and this amount is doubled further versus animals

Perkline Secrets:
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This damage is in addition to the amount already provided by the Tinkering Skill.

If you're planning on being a stealth build, this is an excellent way to take out enemies without being detected or to prepare an escape route in case something goes wrong. If the damage feels too low or high, if can be adjusted further via YAE's MCM.


URBAN NINJA
  • (xx05633B) Rank 1: Level 1, Tinkering Skill 30+
    You are fighting fair. It's their fault for relying on those delicate feet so much. Thrown caltrops will always slow their victims, and the recipe for crafting the scattering stars trap is unlocked.

Perkline Secrets:
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The slow lasts 10 seconds and affects all kinds of Caltrops, including the Scattering Stars that can be made from this Perk.

The slowing effect can buy you time to get around a corner or prepare more traps. Meanwhile, although a bit pricey to craft, the Scattering Stars can bring anyone's pursuit to a screeching halt, due to them being able to effectively cover an entire hallway or street with one application, whereas normal Caltrops would require several applications, which is time you normally won't have.


CRUSHING JAWS
  • (xx06302F) Rank 1: Level 1, Tinkering Skill 30+, Engineering Skill 30+
    Bear traps are like tiny metal pets whom are fed with anyone you don't really like. Set bear traps will always stagger their victims, and may also cripple them with a chance based on the Tinkering Skill.

Perkline Secrets:
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The stagger stuns an enemy for about a second, interrupting any action they perform. The cripple chance is (Tinkering Skill / 2) + 25%.

By default, bear traps don't really do much, other than a small amount of damage, so this is a no-brainer upgrade. Note that bear traps also have a 75% chance of breaking whenever they are used, although if they do survive they can be immediately used again.

I originally intended to make a send Rank of this Perkline that would adjust the breaking chance for the bear traps, but extended testing made me realize that even with a 0% chance of them being destroyed, they still did, due to their weird interactions with the environment, which may even cause them to inflict their damage twice. So instead, I just allowed the break chance to be manipulated via YAE's MCM.


------------------------------------{ UNARMED PERKS }------------------------------------
BRAWL PROFICIENCY
  • (xx3D7714) Rank 1: Level 1, Unarmed Skill 10+
    Your actions appear to have no wasted movement. Unarmed combat consumes -10% lowered Action Points in V.A.T.S. and when performing power attacks.

  • (xx3D7715) Rank 2: Level 5, Unarmed Skill 20+
    Hit them hard, and hit them even faster. Unarmed combat now consumes -20% lowered Action Points in V.A.T.S. and when performing power attacks.

  • (xx3D7716) Rank 3: Level 10, Unarmed Skill 30+
    Your hands strike ahead quickly, as if serpents. Unarmed combat now has -30% lowered Action Points in V.A.T.S. and when performing power attacks.

Perkline Secrets:
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This affects the Action Point cost of both Fist and Claw weapons.

For when you just can't get enough of that heavy wind-up. Generally meant to combined with the "Human Battering Ram" and "Street Fighter" Perklines, as they are also V.A.T.S. oriented. Using them all together should give you an almost legendary Kung Fu master vibe, as you unleashed a dozen blows in what enemies see as a single second! And don't forget about the impact that Strength has on melee damage!


HUMAN BATTERING RAM
  • (xx3D7711) Rank 1: Level 1, Unarmed Skill 10+
    Iron fists? More like iron shoulders. Unarmed combat has slightly better V.A.T.S. range and damage. Foes who are targeted in V.A.T.S. have a 10% chance to be plowed backward.

  • (xx3D7712) Rank 2: Level 5, Unarmed Skill 20+
    Take them for one long, wild ride. Unarmed combat has fairly better V.A.T.S. range and damage.  Foes who are targeted in V.A.T.S. have a 20% chance to be knocked backwards.

  • (xx3D7713) Rank 3: Level 10, Unarmed Skill 30+
    It gives throwing hands all new meaning. Unarmed combat has somewhat better V.A.T.S. range and damage. Foes who are targeted in V.A.T.S. have a 30% chance to be knocked back.

Perkline Secrets:
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Rank 1: All of your Unarmed attacks gain +10% damage with the distance moved, capped at +15%. Maximum V.A.T.S. travel distance increased by +30%.
Rank 2:
All of your Unarmed attacks gain +20% damage with the distance moved, capped at +30%. Maximum V.A.T.S. travel distance increased by +60%.
Rank 3: All of your Unarmed attacks gain +30% damage with the distance moved, capped at +50%. Maximum V.A.T.S. travel distance increased by +100%.

Given how limited the target range for Unarmed weapons is in V.A.T.S., this vastly improves how far you can travel, and gives you a bit of crowd control to boot.

Originally, there was supposed to be a minimum distance traveled in V.A.T.S. before the knockdown would be considered, but I couldn't get the game to check the distance of targets. I may revisit this later.


STREET FIGHTER
  • (xx3D7717) Rank 1: Level 1, Unarmed Skill 10+
    You're ready to fight. Anytime, anywhere. When using just Fists, you deal +10% more damage and charge the Critical Meter in V.A.T.S. +15% faster.

  • (xx3DBB68) Rank 2: Level 5, Unarmed Skill 15+
    Give them the good ol' one-two. When using just Fists, you now deal +20% more damage and charge the Critical Meter in V.A.T.S. +30% faster.

  • (xx3DBB69) Rank 3: Level 10, Unarmed Skill 20+
    Put your entire shoulder into it! When using just Fists, you now deal +30% more damage and charge the Critical Meter in V.A.T.S. +50% faster.

Perkline Secrets:
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The name is a reference to the popular video game series "Street Fighter", which essentially invented the Fighting genre.

Pretty much the basic requirement to being a boxer. If you want to double down on the second half of its bonuses, take the "Better Criticals" and "Four Leaf Clover" Perklines so that you can be spending those V.A.T.S. meters like there's no tomorrow!


DEFENSIVE ARTS
  • (xx3DBB6A) Rank 1: Level 1, Street Fighter 1, Unarmed Skill 30+
    The best offense is an even better defense. While using just Fists, you gain a 10% chance to disarm foes and raise your own defenses by +10%.

  • (xx3DBB6B) Rank 2: Level 5, Street Fighter 1, Unarmed Skill 35+
    Your precise movements control the battle. When using just Fists, you gain a 20% chance to disarm foes and raise your own defenses by +20%.

  • (xx3DBB6C) Rank 3: Level 10, Street Fighter 1, Unarmed Skill 40+
    Boxing. Kung Fu. Judo. You've know them all. When using just Fists, you gain a 30% chance to disarm foes and raise your own defenses by +30%.

Perkline Secrets:
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The disarming chance occurs no matter where an enemy is struck or targeted in V.A.T.S., and causes them to temporarily lose their weapon.

As you'll normally be bringing just your knuckles to what is almost always going to be a shoot out, this allows you to even the playing field somewhat. Get in close to your foes with the "Human Battering Ram" Perkline, as it improves how far you can move in VATS.


BONEBREAKER
  • (xx3E8864) Rank 1: Level 10, Street Fighter 1, Defensive Arts 1, Unarmed Skill 50+
    The crunch on impact tells you all you need to know. While using Fists, you gain a 50% chance to cripple and have +30% better Critical Strikes.

Perkline Secrets:
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A crippled body part prevents it from being used, and increases further damage against that broken area.

Amplify the impact of your punches even further with the "Better Criticals" Perkline, and improve your chances with the Opportunity Skill.


PROFESSIONAL PUGILIST
  • (xx3DFFC3) Rank 1: Level 10, Brawl Proficiency 3, Unarmed Skill 30+, Gambling Skill 30+
    Your techniques don't stay at the ringside. The general Action Point costs of all Fists are improved, and Critical Strikes now stun enemies. However, all other melee weapons deal half damage.

Perkline Secrets:
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The Action Point cost of using Fist attacks is dependent on how much of the "Brawl Proficiency" Perkline is taken, as this ability improves it's effect by one Rank, with the third Rank lowering Action Point costs to 50%.

Take them out seconds after the bell rings. The loss of damage with other weapons is harsh, but at this point it's likely that you were already fully investing into your love mitts anyway. To get those stuns to happen consistently, raise your Opportunity Skill as high as possible.


WILD WRATH
  • (xx3E8865) Rank 1: Level 1, Unarmed Skill 10+
    With bladed gauntlets, your inner beast becomes free. While using Claws, you deal +15% more damage for basic attacks and from sneak attacks.

  • (xx3E8866) Rank 2: Level 5, Unarmed Skill 15+
    Indulge in your primal self. While using Claws, you deal +30% more damage for basic attacks and from sneak attacks.

  • (xx3E8867) Rank 3: Level 10, Unarmed Skill 20+
    There is no room for mercy within the animal kingdom. While using Claws, you deal +50% more damage for basic attacks and from sneak attacks.

Perkline Secrets:
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Nothing special.

Works best if used in combination with a sneaky surprise. Invest in the Stealth Skill to get close, and take them out with one hit by using the "Guerrilla Tactics" Perkline to maximize your sneak attacks.


SAVAGE STRIKES
  • (xx3E8868) Rank 1: Level 1, Wild Wrath 1, Unarmed Skill 30+
    Those hooked blades can easily slip through many openings. Claw attacks have 15% armor penetration, with a 33% chance to also inflict bleed.

  • (xx3E8869) Rank 2: Level 5, Wild Wrath 1, Unarmed Skill 35+
    You can just think of them as sharp, extended metal fingers. Claw attacks have 30% armor penetration, with a 66% chance to also inflict bleed.

  • (xx3E886A) Rank 3: Level 10, Wild Wrath 1, Unarmed Skill 40+
    If the first direct hit fails, the blood loss won't. Claw attacks have 50% armor penetration, and are guaranteed to also inflict bleed.

Perkline Secrets:
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Rank 1: Bleed that's caused by attacks with this ability inflicts 5 damage per second, lasting for 10 seconds.
Rank 2:
Bleed that's caused by attacks with this ability inflicts 7 damage per second, lasting for 10 seconds.
Rank 3: Bleed that's caused by attacks with this ability inflicts 10 damage per second, lasting for 10 seconds.

Especially useful against power armor users. Combined with the "Evisceration" Perk to gain further damage against bleeding enemies.


EVISCERATION
  • (xx3E886D) Rank 1: Level 10, Wild Wrath 10, Savage Strikes 1, Unarmed Skill 50+
    They will be torn beyond recognition. Against already bleeding foes, Claw attacks have +15% Critical Chance with +30% improved Critical Strikes.

Perkline Secrets:
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These bonuses counter regardless of what had originally caused the Bleed status.

As the explanation above suggests, you have other options to trigger the activation of this ability. If you don't mind using guns, you could start out by using Bleed Out hits from the Syringer, or a few rounds from any Pistol if you have the "Hollowed Shots" Perkline.


FEROCIOUS FANGS
  • (xx3E886E) Rank 1: Level 1, Unarmed Skill 30+, Gambling Skill 30+
    Fully embrace the fiendish beast that dwells deep within. When using Claws, you have 50% increased mobility and heal with every attack. However, all other melee weapons lose Critical stats.

Perkline Secrets:
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A loss of "Critical stats" means that all non-Claw weapon types will lose -10% Critical Chance and -30% Critical Strike damage.

Since you're most likely be moving against enemies that have ranged options, you'll probably take some damage before you managed to en the scuffle, so the healing can really even things out. If you want to be even more animalistic and enhance the healing further, consider becoming a vampire through the "Soul Drinker" Perkline!


DRUNKEN MASTER
  • (xx475750) Rank 1: Level 1, Unarmed Skill 30+, Gambling Skill 30+
    Are all of you stumbling about, or is that just me? While influenced by alcohol, you gain +2 STR and your hands will deal an additional +30% damage.

Perkline Secrets:
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Applies to both Fist and Claw type attacks, so long as you're currently under the effects of alcohol.

If your intent on playing the charming alcoholic, consider taking the "Party Boy/Girl" and "Roxbury King/Queen" Perks to get the most out of your drunken stupor. Alternatively, if your not exclusively using your hands to dole out punishments, take the "Shaken Not Stirred" Perk to double down on the concept.


LIGHTNING REFLEXES
  • (xx457907) Rank 1: Level 1, Unarmed Skill 30+
    Why dodge those bullets, when you can catch them?  Your hands may block incoming gunfire, reducing damage based on your Unarmed Skill.

Perkline Secrets:
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Damage is reduced while performing a block, with the calculation based on (Unarmed Skill x 1%), which is capped at a -90% reduction.
This ability may affect all forms of ranged attacks, even those that are released from energy weapons.


The timing is a little weird, but once you've mastered it this is an extremely effective tool for fighting your way through a sea of bullets. However, as a precaution for those times you don't block everything, you may want to invest into making yourself sturdier via the "Toughness" and/or "Refractor" Perklines, possible stacked further with the Fitness Skill and/or the "Life Giver" Perkline.

I wanted there to be additional Ranks that increased the amount of time that you could stay blocking, eventually allowing for permanent blocking as long as the button was held, but apparently that's tied directly to the animation timing itself.



------------------------------------{ WEAPONRY PERKS }------------------------------------
MARTIAL PROFICIENCY
  • (xx3F1118) Rank 1: Level 1, Weaponry Skill 10+
    Your true skill shines when wielding a tool. Weaponry combat has -10% lowered Action Point cost in V.A.T.S. and when performing power attacks.

  • (xx3F1119) Rank 2: Level 5, Weaponry Skill 20+
    Objects are merely extensions of your arm. Weaponry combat has -20% lowered Action Point cost in V.A.T.S. and when performing power attacks.

  • (xx3F111A) Rank 3: Level 10, Weaponry Skill 30+
    The ancient art of warfare guides your hands. Weaponry combat has -30% lowered Action Point cost in V.A.T.S. and when performing power attacks.

Perkline Secrets:
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This affects the Action Point cost of all Blunt, Piercing and Slashing weapons.

Get more use out of this by investing into the "Battle Dancer" or "Wide Stride" Perklines (whichever is appropriate to your playstyle). And don't forget about the impact that Strength has on melee damage!


BATTLE DANCER
  • (xx3F1115) Rank 1: Level 1, Weaponry Skill 10+
    Your far lunges make up for everything else. Piercing weapons in V.A.T.S. receive better overall damage, along with thrice the attack distance!

  • (xx3F1116) Rank 2: Level 5, Weaponry Skill 20+
    Within the blink of an eye, your already upon them! Piercing weapons in V.A.T.S. gain good overall damage, with four times the attack distance!

  • (xx3F1117) Rank 3: Level 10, Weaponry Skill 30+
    Your arm stabs with the force of a steel piston. Piercing weapons in V.A.T.S. gain improved overall damage, with five times the attack distance!

Perkline Secrets:
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Rank 1: All of your Piercing attacks gain +15% damage with the distance moved, capped at +100%. Maximum V.A.T.S. travel distance increased by +200%.
Rank 2:
All of your Piercing attacks gain +30% damage with the distance moved, capped at +150%. Maximum V.A.T.S. travel distance increased by +300%.
Rank 3: All of your Piercing attacks gain +50% damage with the distance moved, capped at +200%. Maximum V.A.T.S. travel distance increased by +400%.

Strike from afar and hit hard! Unlike using Blunt and Slash weapons with the "Wide Stride" Perkline, these allow you to build up travel damage much quicker by traveling shorter distance, albeit at a lower final damage boost. If you want to move in short bursts that stab like a launched javelin, this is how it would be done!


WIDE STRIDE
  • (xx3F1112) Rank 1: Level 1, Weaponry Skill 10+
    For those who prefer strength over grace. Blunt and Slash weapons gain a 30% chance to cleave nearby foes, and have better V.A.T.S. distance, with a distance damage cap of x2.

  • (xx3F1113) Rank 2: Level 5, Weaponry Skill 20+
    Make every hefty movement matter as you walk. Blunt and Slash weapons gain a 60% chance to cleave nearby foes, and have improved V.A.T.S. distance, with distance damage cap of x3.

  • (xx3F1114) Rank 3: Level 10, Weaponry Skill 30+
    You carry the momentum into your attacks. Blunt and Slash weapons will always cleave nearby foes. They also have stronger V.A.T.S. distance, with a distance damage cap of x4.

Perkline Secrets:
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Rank 1: All of your Blunt and Slash attacks gain +10% damage with the distance moved, capped at +100%. Maximum V.A.T.S. travel distance increased by +100%.
Rank 2:
All of your Blunt and Slash attacks gain +20% damage with the distance moved, capped at +200%. Maximum V.A.T.S. travel distance increased by +250%.
Rank 3: All of your Blunt and Slash attacks gain +30% damage with the distance moved, capped at +300%. Maximum V.A.T.S. travel distance increased by +400%.

Compared to Piercing weapons using the "Battle Dancer" Perkline, these excel at building up damage with a much higher cap, although using this Perkline for such weapons generally means you must strike at the furthest distance to get the most benefit. If you want to come in swinging like an avalanche, this is the way to go!


DECEPTIVE THRUSTS
  • (xx3F111B) Rank 1: Level 1, Weaponry Skill 10+
    You are an artisan with the knife! Piercing weapons deal +10% more damage, and have a +5% chance to Critical Hit.

  • (xx3F111C) Rank 2: Level 5, Weaponry Skill 15+
    You really know how to get to the point of a conflict. Piercing weapons now deal +20% more damage, and have a +10% chance to Critical Hit.

  • (xx3F111D) Rank 3: Level 10, Weaponry Skill 20+
    Even the smallest needle is able to sew the threads of victory. Piercing weapons deal +30% more damage, and have a +15% chance to Critical Hit.

Perkline Secrets:
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Nothing special.

Piercing weapons were meant to be causing Criticals, so make sure to invest strongly into the Opportunity Skill, along with the "Better Criticals" Perkline and similar areas that should greatly improve such gameplay!


SINISTER SKEWER
  • (xx3F111E) Rank 1: Level 1, Deceptive Thrusts 1, Weaponry Skill 30+
    The tip is coated with a special sickening fluid. Piercing weapons deal +33% damage with sneak attacks, and have a 10% chance to inflict poison.

  • (xx3F111F) Rank 2: Level 5, Deceptive Thrusts 1, Weaponry Skill 35+
    You always succeed, even if by underhanded means. Piercing weapons deal +66% damage with sneak attacks, and have a 20% chance to inflict poison.

  • (xx3F1120) Rank 3: Level 10, Deceptive Thrusts 1, Weaponry Skill 40+
    Battle only rewards honor to those who survive it. Piercing weapons deal +100% damage with sneak attacks, and have a 30% chance to inflict poison.

Perkline Secrets:
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Rank 1: Poison that's caused by attacks with this ability inflict 10 damage per second, lasting for 10 seconds.
Rank 2:
Poison that's caused by attacks with this ability inflict 13 damage per second, lasting for 10 seconds.
Rank 3: Poison that's caused by attacks with this ability inflict 17 damage per second, lasting for 10 seconds.

Make up for the weakness of your daggers and short blades by softening up your foes with a little poison first! To make your melee combat even more effective, take the "Lecherous Lunges" Perk to lower their defense as well!


LECHEROUS LUNGES
  • (xx3F5575) Rank 1: Level 10, Deceptive Thrusts 1, Sinister Skewer 3, Skill 50+
    The power of your jabs lies in the pressure that you put on the pommel. Piercing weapons have an improved chance to poison, and penetrate all armor against such afflicted foes.

Perkline Secrets:
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The chance to poison with Piercing Fist attacks is dependent on how much of the "Sinister Skewer" Perkline is taken, as this ability improves it's effect by one Rank, with the third Rank being pushed beyond it's limits for 20 damage per second, lasting for 10 seconds.

This ability also allows for the penetration of defenses against enemies who are currently taking acid damage.

If you don't want to invest heavily into the "Sinister Skewer" Perkline to enhance this ability, then consider starting out combat by drenching your enemies with attacks from the Acid Soaker, then swap over to your Piercing weapon of choice to finish them off!


ASSASSIN'S ANATOMY
  • (xx3F5576) Rank 1: Level 10, Weaponry Skill 30+, Gambling Skill 30+
    Once your dagger is drawn, their fate is sealed. Piercing weapons gain a +15% chance to Critical Hit and +30% damage with Critical Strikes. However, all other melee weapons lose Critical stats.

Perkline Secrets:
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A loss of "Critical stats" means that all non-Piercing weapon types will lose -15% Critical Chance and -30% Critical Strike damage.

Even though your specializing with a smaller weapon, this should make every few hits feel like a hammer, without the hefty weight attached to your swings. As with any other Critical-based playstyle, invest in the Opportunity Skill and like-minded Perks to make this even deadlier.


THE BIG LEAGUES
  • (xx3FDE17) Rank 1: Level 1, Weaponry Skill 10+
    For you, that solid impact is intoxicating! Blunt weapons deal +15% more damage, with a 15% chance to disarm.

  • (xx3FDE18) Rank 2: Level 5, Weaponry Skill 15+
    Your bloodsport brothers would be proud! Blunt weapons deal +30% more damage, with a 30% chance to disarm.

  • (xx3FDE19) Rank 3: Level 10, Weaponry Skill 20+
    Whether you use wood or steel, their end is real! Blunt weapons deal +50% more damage, and disarm half the time.

Perkline Secrets:
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Nothing special.

Taking this alongside the "Overwhelming Pressure" Perkline will potentially cause both effects to trigger on the same struck foe, allowing you really hammer them into the ground. When combined with the "Wide Stride" Perkline, you could apply these effects to multiple enemies standing nearby!


OVERWHELMING PRESSURE
  • (xx3FDE1A) Rank 1: Level 1, The Big leagues 1, Weaponry Skill 30+
    Crush them before they even have a chance to react. Blunt weapons deal +10% more damage with power attacks, and have a 10% chance to stagger.

  • (xx3FDE1D) Rank 2: Level 5, The Big leagues 1, Weaponry Skill 35+
    Smash on through and just keep going! Blunt weapons now deal +20% more damage with power attacks, and have a 20% chance to stagger.

  • (xx3FDE1E) Rank 3: Level 10, The Big leagues 1, Weaponry Skill 40+
    Nothing can withstand the weight of your blows. Blunt weapons now deal +30% more damage with power attacks, and have a 30% chance to stagger.

Perkline Secrets:
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Stagger causes the hit enemy to stumble about a bit, interrupting their current action and stunning them for a second or longer.
The staggering effect does not work against Deathclaws and similarly sized enemies.

The stagger is particular useful on strong melee opponents, such as super mutants. Just be wary that power attacks cannot be performed in V.A.T.S., so you may want to avoid those types of Perks if that's your preferred playstyle.


WEIGHTED WALLOP
  • (xx3FDE1F) Rank 1: Level 1, The Big leagues 1, Overwhelming Pressure 1, Weaponry Skill 50+
    The density of a hundred hits as one. Blunt weapons deal another +20% damage with power attacks, which also have -20% reduced Action Point cost.

Perkline Secrets:
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Nothing special.

The reduction to the Action Points cost of power attacks should also stack with the bonuses from the "Martial Proficiency" Perkline, allowing you to constantly be swinging your hardest.


GRAND SLAM
  • (xx3FDE20) Rank 1: Level 10, Weaponry Skill 30+, Gambling Skill 30+
    Your shoulder pulls the weight of a home run! Blunt weapons automatically send enemies flying with a Critical Strike. However, other types of melee now have -50% reduced power attack damage.

Perkline Secrets:
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Whenever a successful melee Critical Strike is performed, the struck enemy hit by that attack is knocked back a significant distance.

Essentially, it's the exact same as the vanilla version, but with a little extra attached to balance it out.


SWORDSMANSHIP
  • (xx402273) Rank 1: Level 1, Weaponry Skill 10+
    One clean slice. One more enemy slain. Slashing weapons deal +10% damage, and charge the Critical Meter +10% faster.

  • (xx402274) Rank 2: Level 5, Weaponry Skill 15+
    The world revolves around your blade. Slashing weapons deal +20% damage, and charge the Critical Meter +20% faster.

  • (xx402275) Rank 3: Level 10, Weaponry Skill 20+
    You cut steel, as easy as you do butter. Slashing weapons deal +30% damage, and charge the Critical Meter +30% faster.

Perkline Secrets:
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Nothing special.

Luck also influences the charge rate for the Critical Meter, as do various other Perks, and obviously those that focus on Critical Strikes will benefit greatly here. Don't forget that Strength also plays a key role in how powerful melee attacks are!


EXPLOITED EXTREMITIES
  • (xx402276) Rank 1: Level 1, Swordsmanship 1, Weaponry Skill 30+
    The fragility of life is quite terrifying. Slashing weapons have a 10% chance to inflict both bleed and cripple.

  • (xx402277) Rank 2: Level 5, Swordsmanship 1, Weaponry Skill 35+
    Take away their motor functions. Teach the them true fear of your blade. Slashing weapons have a 20% chance to inflict both bleed and cripple.

  • (xx402278) Rank 3: Level 10, Swordsmanship 1, Weaponry Skill 40+
    Those hands probably weren't going to do anything constructive anyway. Slashing weapons have a 30% chance to inflict both bleed and cripple.

Perkline Secrets:
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A crippled body part prevents it from being used, and increases further damage against that broken area.

This adds some important utility to slashing weapons, allowing you to kite enemies until your in a better position, or just take advantage of the crippling effect to focus on a different foe while that one is disabled. Because of this, it may be best to start combat hacking away at opponents who have a ranged option, probably through use of the "Wide Stride" Perkline to get in close.


SKINCARVER
  • (xx40227C) Rank 1: Level 10, Swordsmanship 1, Exploited Extremities 1, Weaponry Skill 50+
    The blade brings both safety and destruction. Slashing weapons have +30% Critical Strikes and deal +30% more damage against enemies who have natural flesh.

Perkline Secrets:
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Natural flesh refers to animals (both regular and mutated), ghouls, humans, and super mutants.

Perfect for a Critical-focused build, or if you just feel like going all Kill Bill on a local gang. Keep in mind that this ability is completely worthless against robotic foes, so you may want to have a backup plan just for dealing with them.


ELEGANT EDGE
  • (xx40227D) Rank 1: Level 10, Weaponry Skill 30+, Gambling Skill 30+
    There is grace and respect in ending lives quickly. Slashing weapons have a 30% chance to decapitate enemies with Critical Strikes. However, all other melee weapons lose Critical Strike power.

Perkline Secrets:
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Those affected by the decapitation will always be killed instantly.

Keep in mind that the chance for this ability to occur is completely dependent on performing a successful Critical Strike. This may come via expending your Critical Meter in V.A.T.S. or even naturally, assuming you have a relatively high Opportunity Skill and/or are using the Overdrive chem for that +25% boost. Whichever way you prefer, make sure to plan ahead by investing heavily in those areas to get the most out of this Perk.


IMPENETRABLE GUARD
  • (xx457908) Rank 1: Level 1, Weaponry Skill 30+
    Your metal against theirs. A second is all you need. Weapons may block incoming gunfire, reducing damage based on your Weaponry Skill.

Perkline Secrets:
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Damage is reduced while performing a block, with the calculation based on (Weaponry Skill x 1%), which is capped at a -90% reduction.
This ability may affect all forms of ranged attacks, even those that are released from energy weapons.


The timing is a little weird, but once you've mastered it this is an extremely effective tool for fighting your way through a sea of bullets. However, as a precaution for those times you don't block everything, you may want to invest into making yourself sturdier via the "Toughness" and/or "Refractor" Perklines, possible stacked further with the Fitness Skill and/or the "Life Giver" Perkline.

I wanted there to be additional Ranks that increased the amount of time that you could stay blocking, eventually allowing for permanent blocking as long as the button was held, but apparently that's tied directly to the animation timing itself.



-------------------------------------{ ZOOLOGY PERKS }-------------------------------------
BEASTS OF BURDEN
  • (xx1CA2DB) Rank 1: Level 1, Zoology Skill 10+
    Times have changed, with animals other than horses and mules now bearing the weight of travelers. The maximum carry weight of bestial companions is increased by +20, and they gain an additional +30 health.

  • (xx1CA2DC) Rank 2: Level 5, Skill 15+
    Compared to the dangers that lurk overhill in the wasteland, holding a few bags and packs is nothing for your creatures. The maximum carry weight of bestial companions is increased by a total of +40, and overall gain a bonus of +60 health.

  • (xx1CA2DD) Rank 3: Level 10, Skill 20+
    The primal strength of your animal allies is beyond what you could ever have imagined, and they do so with a wild smile. The maximum carry weight of bestial companions is increased by a total of +60, and overall gain a bonus of +100 health.

Perkline Secrets:
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Note: due to a visual bug, Fallout 4 will not display the "actual" amount of weight that your companion is capable of carrying.

Compared to the others, bestial Companions are a bit tankier, as they normally don't have a ranged option, and have to get in the face of their enemies to be of any real help.


ATTACK DOG (AttackDog01, AttackDog02, AttackDog03)
  • (0004B26D) Rank 1: Level 1, Zoology Skill 30+
    You gain a +15% hit chance in V.A.T.S. to an enemy bitten by your dog, who gains +30 Health and may now inflict minor bleed damage on grabbed targets.

  • (001D244D) Rank 2: Level 3, Zoology Skill 35+
    You gain a +30% hit chance in V.A.T.S. to an enemy bitten by your dog, who gains a +60 Health and even more bleed damage against their grabbed targets.

  • (001D244E) Rank 3: Level 5, Zoology Skill 40+
    You gain a +50% hit chance in V.A.T.S. to an enemy bitten by your dog, who gains +100 Health, deals improved bleed damage and may cripple their targets.

Perkline Secrets:
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A crippled body part prevents it from being used, and increases further damage against that broken area.

Stack with the "Beasts of Burden" Perkline to improve their survival rate even further! Furthermore, the bleed that's caused by your doggo Companions can be exploited in other ways, such as with the "Evisceration" Perk, if your willing to get into the fray with them!


WILDERNESS WARRIOR
  • (xx2E84B7) Rank 1: Level 1, Zoology Skill 30+
    A little irradiated evolution doesn't put them higher up on the food chain. Against animals and mutated wildlife, you deal +15% more damage, and for any sneak attacks dealt to them.

  • (xx2E84B8) Rank 2: Level 5, Zoology Skill 35+
    Your the more dangerous predator here. Against animals and mutated wildlife, you now deal +30% more damage, and for any sneak attacks dealt to them.

  • (xx2E84B9) Rank 3: Level 10, Zoology Skill 40+
    Their raw instincts give them the edge, but it also makes them predictable. Against animals and mutated wildlife, you now deal +50% more damage, and for any sneak attacks dealt to them.

Perkline Secrets:
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Mutated wildlife means creatures like Deathclaws and mirelurks, but also specifically affects feral ghouls.

Double down on the sneak attack damage with the "Guerrilla Tactics" Perkline, and become a true hunter! In the case of the feral ghouls, you may also want to try using the "Zombie Hunter" Perkline, which should be especially useful against Glowing Ones.


SURVIVAL OF THE FITTEST
  • (xx1CA2D8) Rank 1: Level 1, Zoology Skill 30+
    The wastelands have naturally honed the critters that follow you, and they do their best to keep up. Bestial companions gain +10 defense against all sources.

  • (xx1CA2D9) Rank 2: Level 5, Zoology Skill 35+
    Through the thick of concrete jungles and dark forests, they endure. Ever eager to serve their Alpha. Bestial companions now receive +20 defense against all sources.

  • (xx1CA2DA) Rank 3: Level 10, Zoology Skill 40+
    Traveling with you has hardened your animal friends, preparing them for any danger, including bullets and lasers. Bestial companions now receive +30 defense against all sources.

Perkline Secrets:
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Nothing special.

Compared to your other choices of traveling partners, bestial Companions have more well-rounded resistances. Make up for their lack of a specialized defense by capitalizing on their overwhelming sturdiness via the "Beasts of Burden" and "Attack Dog" Perklines.


MOONLIT MASSACRE
  • (xx60B33B) Rank 1: Level 1, Zoology Skill 30+
    As the moon rises, so does the ferocity of your faithful pets. While they are outdoors during the night, bestial companions gain +15% movement speed and strong health regeneration.

  • (xx60B33C) Rank 2: Level 5, Zoology Skill 35+
    The night emboldens and empowers your loyal animal friends. While they are outdoors during the night, bestial companions now receive +30% movement speed and powerful health regeneration.

  • (xx60B33D) Rank 3: Level 10, Zoology Skill 40+
    The darkness merely shrouds the chaos that your pack brings. While they are outdoors during the night, bestial companions benefit from +50% movement speed and amazing health regeneration.

Perkline Secrets:
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Night refers to the in-game time that occurs between Sunset (6pm) and Sunrise (6am).

Rank 1: Bestial Companions that are currently traveling with you recover 1 health per second.
Rank 2:
Bestial Companions that are currently traveling with you recover 2 health per second.
Rank 3: Bestial Companions that are currently traveling with you recover 3 health per second.

Useful for getting your wild dogs in close enough to take advantage of the "Attack Dog" Perkline, or if you just want to improve the overall combat usefulness of your other beast buddies. Given that you'll probably be playing at night often, you may want to consider becoming a vampire through the "Soul Drinker" Perkline.


PRIMAL INSTINCT
  • (xx1C5E86) Rank 1: Level 1, Zoology Skill 50+
    In the heat of battle, your primal instincts have learned to sync up with that of your animal friends, who trust their lives with you. Bestial companions no longer take damage from you, nor will they accidentally injure you.

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Nothing special.

Due to their reliance on melee attacks, if you're planning on using guns or explosives, even with the best intentions, they're almost guaranteed to get caught your the crossfire. As such, the usefulness of this ability pretty much speaks for itself.


MAN'S BEST FRIEND (DLC04_AttackDog04)
  • (06029B25) Rank 1: Level 10, Zoology Skill 50+
    While out actively adventuring with your faithful canine companion, you will both receive 10% less damage.

Perkline Secrets:
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Nothing special.

This stacks with the "Lone Wanderer" Perkline, while significantly amplifying the longevity of your furry friend with the "Beasts of Burden" and "Attack Dog" Perklines. You'll never have to hear the whimper of your down buddy ever again, just the cries of your bitten enemies!


ANIMAL FRIEND (AnimalFriend Perkline)
  • (0001E67F) Rank 1: Level 1, Zoology Skill 50+
    Commune with mother nature! Aiming a gun at an animal below your level now provides a chance to pacify them.

  • (0004A0D9) Rank 2: Level 5, Zoology Skill 55+
    Harness their bestial rage! Once you have successfully pacified an animal, you may incite it to attack.

  • (001D2450) Rank 3: Level 10, Zoology Skill 60+
    Become the alpha of the pack! Pacified animals may now be incited to attack or be given specific commands.

Perkline Secrets:
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Animals refers to anything found in the wilderness that isn't mutated to abnormal lengths, such as feral dogs and yao guai.

There's a fine line between "animals" and "creatures", as the game often identifies enemies as both. So, if you're interested in being the master of the wilderness, it may be best to take this with the "Wasteland Whisperer" Perkline to cover all of your bases.


WASTELAND WHISPERER (WastelandWhisperer Perkline)
  • (001D248A) Rank 1: Level 1, Zoology Skill 50+
    Master the mutants of the wasteland! Aiming a gun at creatures below your level provides a chance to pacify them.

  • (001D248B) Rank 2: Level 5, Zoology Skill 55+
    You point, and unload their savagery! Once you have successfully pacified a creature, you may incite it to attack.

  • (001D248C) Rank 3: Level 10, Zoology Skill 60+
    Bend those mutated to your will! Pacified creatures may now be incited to attack or be given specific commands.

Perkline Secrets:
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Creatures specifically refers to anything that isn't a regular animal or has sophisticated intelligence, such as feral ghouls and mirelurks.

There's a fine line between "animals" and "creatures", as the game often identifies enemies as both. So, if you're interested in being the master of the wilderness, it may be best to take this with the "Animal Friend" Perkline to cover all of your bases.

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Augoeides

2 comments

  1. yoyoma3010
    yoyoma3010
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    This probably took an insane amount of time to write. Kudos to you! Very helpful, at least on mod author side, haha!
    1. Augoeides
      Augoeides
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      • 44 kudos
      I forget, I think 2 months, just for the typing, anyway. It gave me a good chance to look over every Perk with fresh eyes months after I made them and fix bugs or alter them to play better. I wanted to work on this months earlier, but the Nexus posting format is dreadful, and flatout refused to let me post things in the way I wanted to (as done here), but then one day, after weeks of scrapping this Article and trying... it just let me, for some reason.

      Glad people are getting a lot of use out of it!