Fallout 4

By default Adviser69's Legendary Mod Additions only allows to craft its new/custom legendary effects. This mod expands the original mod's feature set by several completely new features, made possible by utilising LEO as a framework.

IMPORTANT: The variant you install from LEO's Extension installer has to match the variant of LMA you've chosen from LMA's original mod page. Otherwise you'll brick your game.


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  • All of LMA's armour (excluding PA) and weapon effects can be injected into the legendary loot pool, or removed from it if you previously injected them, the same way you can control the effects part of LEO.
  • All of LMA's effects are available on all 5 of LEO's legendary attach points.
  • As per usual with LEO, if you want to use the effects on L2-L5 you have to convert their L1 counterpart.
  • Crafting the effects costs LEO's Legendary Microchips instead of a selection of vanilla components the original mod comes with.
  • LEO's Legendary Specialist perks (all four tiers) were added to the recipes. You have to run FallUI - Workbench if you want to see all of them displayed because LMA by itself already comes with 2-3 perk requirments while the vanilla UI can only display 2 of them at most.
  • LMA's generic resistance and damage multipliers/modifiers, that existed on every of LMA's effects in addition to a given effect's primary bonuses, were removed from the majority of effects to make them more balanced relative to vanilla effects. They are still way more powerful than any vanilla or LEO alternatives.
  • Fixed a couple of minor bugs and inconsistencies with the original mod. For additional details check the changelog above.

The MCM config part of this mod becomes available as soon as you install Mod Configuration Menu. If you don't want to use/install MCM then there is the holotape available, which can be crafted from the LEGENDARY EFFECT OVERHAUL section in the Chem Station, that offers exactly the same functionality as the MCM config.


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The plugin comes as an ESL-flagged ESP. It won't count against your ESM/ESP plugin limit and can be sorted like any other ESP.
Only conflicts with mods that make changes to LMA as well.


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DankRafft

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