Scene encounters are the most generic and frequent encounter type you will find. They are set up to allow for anything the other encounter types can do, and have the most encounter points available for players to run into.
In terms of the random scene encounters this mod adds, you can find the encounters listed below. Please be aware that minimum levels apply to both the player's current level and the location of the encounter, so high level locations may provide high level encounters to a low level player. I have provided screenshots of the more visually interesting encounters as a demonstration of what you might find.
Abandoned campsite
- Requirements: None
Locations: Far Harbor

A campsite abandoned recently enough that the fire is still going.
Angler ambush
- Requirements: None
Locations: Far Harbor
An angler that runs up out of nowhere to attack the player.
Battle gone wrong
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World

A pair of raiders and two small monsters, all dead.
Bloodworm infested corpse
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Nuka World
A dead brahmin infested with bloodworms.
Buried nukalurks
- Requirements: None
Locations: Nuka World
A group of nukalurks waiting to ambush anything that approaches.
Cactus shootout
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World

An apparent shootout between a raider and a cactus prop.
Caged "doggie"
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A skeleton suspended in a cage, with a doggie bowl on the ground beneath them.
Children of Atom warming their hands
- Requirements: Cloudy, Nighttime, or Raining, Level 15+
Locations: Rural Commonwealth

Children of Atom using a radioactive barrel as a source of warmth.
Commonwealth garden
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A toilet being used as an improvised garden planter.
Deathclaw versus gatorclaw
- Requirements: Level 35+
Locations: Nuka World
A deathclaw and gatorclaw locked in mortal combat with each other.
Dog pack led by wolf
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A dog pack being led by a wolf.
Dog pack versus wolf
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A dog pack attacking a wolf.
Dogs hunting radchickens
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A dog pack hunting radchickens.
Dogs hunting radrabbits
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A dog pack hunting radrabbits.
Gatorclaw hunting brahmiluff herd
- Requirements: None
Locations: Nuka World
A gatorclaw attacking a group of brahmiluff.
Harbormen versus fog crawler
- Requirements: Level 22+
Locations: Far Harbor
A group of harbormen attempting to fend off a fog crawler.
Impromptu junkyard
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth

A few Rust Devils working on an old car and some dead bots.
Killer plant
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World

Some dead raiders around a potted plant. For some reason, the potted plant has a 10mm pistol.
Kiting harborman
- Requirements: None
Locations: Far Harbor
A harborman running through the fog, pursued by a horde of ghouls.
Lost Mechanist eyebot
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth
One of the Mechanist's broadcast eyebots, wandering alone.
Mechanist robot raid aftermath
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth
The aftermath of a battle between a Mechanist robot patrol and some settlers.
Mine mishap
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A settler had an accident with a frag mine.
Nuka World thirst trap
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World

A few Nuka World props set up as a lure for some mines.
Raider birthday
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth

A group of raiders celebrating together.
Raider funeral
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth

A group of raiders mourning one of their own.
Raiders versus Children of Atom
- Requirements: Level 15+
Locations: Rural Commonwealth
A group of raiders attacking a member of the Children of Atom.
Raiders warming their hands
- Requirements: Cloudy, Nighttime, or Raining
Locations: Rural Commonwealth, Urban Commonwealth

Raiders using a radioactive barrel as a source of warmth.
Rust Devils versus scavengers
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth
A battle between Rust Devils and some scavengers.
Settlers versus gatorclaw
- Requirements: None
Locations: Nuka World
A group of settlers defending themselves from a gatorclaw.
Scavenger inspecting destroyed robot
- Requirements: None
Locations: Nuka World
A scavenger inspecting the remains of a destroyed robot.
Stingwing nest
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Nuka World

A stingwing nest. Approaching will cause a stingwing to fly out and attack.
Swarm of radchickens
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A flock of radchickens foraging for food.
Swarm of radrabbits
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A group of radrabbits foraging for food.
Teddy bear raider camp
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World

A tiny raider camp inhabited by teddy bears.
Trapped explosives
- Requirements: None
Locations: Rural Commonwealth, Far Harbor, Nuka World

A pile of explosives with a live mine mixed in.
Trapper feast
- Requirements: None
Locations: Far Harbor

A group of trappers with their recent catch.
Trappers versus feral ghouls
- Requirements: None
Locations: Far Harbor
A group of trappers under attack by a horde of feral ghouls.
Turret-guarded raider corpse
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World

A heavily protected but very dead raider.
Turret-guarded Rust Devil corpse
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth

A heavily protected but very dead Rust Devil.
Unattended deathclaw nest
- Requirements: Level 22+
Locations: Rural Commonwealth, Nuka World

A deathclaw nest full of rare goodies. Looting the nest will reveal that while the nest is unattended, it is not abandoned.
Wandering ghoulrilla
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World, Safari Adventure Complete, Ghoulrillas survived
Locations: Rural Commonwealth, Nuka World
A ghoulrilla that escaped from Nuka World.
Wolf ambush
- Requirements: None
Locations: Far Harbor
A pack of wolves that run up out of nowhere to attack the player.
Wolves hunting radchickens
- Requirements: None
Locations: Far Harbor
A wolf pack hunting radchickens.
Wolves hunting radrabbits
- Requirements: None
Locations: Far Harbor
A wolf pack hunting radrabbits.
Wolves hunting radstags
- Requirements: None
Locations: Far Harbor
A wolf pack hunting radstags.
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