Camp encounters are one of the more varied types of encounters you will find in Fallout 4. They frequently feature hostile, friendly, and neutral setups and can be more complex due to the nature of how the campsites are built. The one consistent part about them is that they will always happen at one of the campsites scattered around the game.
In terms of the random camp encounters this mod adds, you can find them listed below. Please be aware that minimum levels apply to both the player's current level and the location of the encounter, so high level locations may provide high level encounters to a low level player. I have also provided screenshots of the more visually interesting encounters as a demonstration of what you might find.
Abandoned dog
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A camp with a dog, empty food bowl, and doghouse. Reading a note found on the ground allows you to adopt the dog and send them to your settlement.
"Alien" landing
- Requirements: None
Locations: Nuka World

A Nuka rocket accompanied by several of the Nuka Galaxy alien turrets.
Ants versus dogs
- Requirements: None
Locations: Rural Commonwealth, Far Harbor, Nuka World
A dead brahmin, with ants and wild dogs fighting for rights to the corpse.
Ant-infested post-party mess
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

Ants investigating an abandoned camp full of trash and perhaps a corpse after a hearty party.
Bad signs
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A group of signs haphazardly planted in the campsite.
Baited trap
- Requirements: None
Locations: Nuka World

A few of the Nuka World cutouts acting as bait for some mines.
Book collector
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth

A solo raider, accompanied by a shopping cart full of books. Make sure to double check the cart, some of those may be overdue!
Brahmiluff and dead trader
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Nuka World
A wandering brahmiluff and its former owner.
Dead lovers
- Requirements: None
Locations: Rural Commonwealth, Far Harbor, Nuka World
A dead scavenger and a skeleton, sharing the same bed.
Deathclaw attacking caravan
- Requirements: Level 22+
Locations: Rural Commonwealth, Nuka World
A caravan under attack from a deathclaw. If the caravan leader survives, they'll be willing to trade with you.
Deathclaw nest and dead robot
- Requirements: Speak with Ada for Mechanical Menace, Level 22+
Locations: Rural Commonwealth

A deathclaw pacing around its nest, surrounded by the scattered remains of a Mechanist patrol.
Defended camp
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth
A camp that was successfully defended against Rust Devils, at a cost to the settlers who were using it.
Disciples camp
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World
A camp occupied by a group of Disciples.
Dry bath
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A bathtub containing an old skeleton.
Escaped Pack slaves
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World, Pack is not the enemy faction and Open Season has not started
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World
A camp occupied by collared Pack slaves. Pack raiders will show up and kill the slaves if you approach.
Eyebot spies
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth

A group of eyebots scanning the campsite, presumably to report back to the Mechanist.
Feral ghoul ambush
- Requirements: None
Locations: Far Harbor

A camp featuring a prominently placed mannequin. Approaching the camp results in an ambush from feral ghouls in the area.
Feral ghoul camp
- Requirements: None
Locations: Far Harbor
A camp infested with wandering feral ghouls.
Feral ghoul warming their hands
- Requirements: Cloudy, Raining, or Nighttime
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A group of feral ghouls clustered around the campfire and warming their hands.
Fishing junk
- Requirements: None
Locations: Far Harbor

An abandoned camp littered with fishing nets and other detritus.
Fog crawler attacking caravan
- Requirements: Level 22+
Locations: Far Harbor
A caravan under attack from a fog crawler. If the caravan leader survives, they'll be willing to trade with you.
Gnome collector
- Requirements: None
Locations: Far Harbor

An camp with garden gnomes scattered around a suspiciously bright lure.
Gulper and dead campers
- Requirements: None
Locations: Far Harbor
A group of dead harbormen and the gulper who killed them.
Mannequin camp
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A camp inhabited by mannequins.
Misplaced rowboat
- Requirements: None
Locations: Far Harbor

An abandoned camp prominently featuring a half-buried old rowboat.
Mushroom camp
- Requirements: None
Locations: Far Harbor

An abandoned camp covered in harvestable blight fungus.
Nuka Cola machine
- Requirements: None
Locations: Nuka World

A vending machine stocked with various types of Nuka Cola.
Operators camp
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World
A camp occupied by a group of Operators.
Pack camp
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Urban Commonwealth, Nuka World
A camp occupied by a group of Pack raiders.
Packed fridge
- Requirements: None
Locations: Rural Commonwealth, Far Harbor, Nuka World
A closed fridge, with several radroach corpses inside.
Post-party mess
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

An abandoned camp full of trash and perhaps a corpse after a hearty party.
Radioactive camp
- Requirements: Cloudy, Raining, or Nighttime, Level 15+
Locations: Far Harbor

A Children of Atom camp with radioactive barrels spread around.
Radroach ambush in abandoned camp
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
An abandoned camp with some trash piles. If you approach, radroaches may pop out of the trash and attack!
Raiders attacking a settler camp
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth
A group of raiders attack a peaceful camp as you approach. If you help save the settlers, they may ask to join one of your settlements.
Rat-infested post-party mess
- Requirements: Claim an outpost for Home Sweet Home or be in Nuka World
Locations: Rural Commonwealth, Nuka World

Rats investigating an abandoned camp full of trash and perhaps a corpse after a hearty party.
Rust Devils repairing robot
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth
A camp with some Rust Devils and a robot on the ground. One of the Rust Devils is working at a workbench.
Sleeping gatorclaw and victim
- Requirements: Level 22+
Locations: Nuka World
A gatorclaw sleeping off its latest battle.
Small Commonwealth garden
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World

A tire being used as a makeshift planter.
Stolen camp
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth
A group of raiders who successfully attacked an occupied camp.
Stolen camp 2
- Requirements: Speak with Ada for Mechanical Menace
Locations: Rural Commonwealth, Urban Commonwealth
A group of Rust Devils who successfully attacked an occupied camp.
Super mutant camp
- Requirements: Level 12+
Locations: Rural Commonwealth, Urban Commonwealth, Far Harbor, Nuka World
A mutant hound in an otherwise empty campsite. Be warned - killing the hound causes its owners to show up.
Synth camp
- Requirements: Complete The Nuclear Option
Locations: Rural Commonwealth, Urban Commonwealth

A group of synths poorly mimicking a human camp.
Trapper camp
- Requirements: None
Locations: Far Harbor
A group of trappers making use of the campsite.
Twice-dead lovers
- Requirements: None
Locations: Rural Commonwealth, Far Harbor, Nuka World

A ghoul and a skeleton, sharing the same bed.
Two-step raider camp
- Requirements: None
Locations: Rural Commonwealth, Urban Commonwealth
A raider camp with a prominently placed green trunk. Looting the trunk causes additional raiders to approach.
0 comments