Fallout 4

 If you are reading this document, you are using the version of my Ultimate Decal Remover GOTY mod that was modified to play nicer with  heavy use of texture and mesh replacers. The stock version does NOT play nice, read on for the explanation and differences to expect.

The original mod was made on the assumption you are stuck playing on console, playing on a weak computer that cannot handle a heavy mod load, or simply want to play a “vanilla” game as Bethesda intended, at least visually as regards world objects and most set pieces that were not player usable equipment, creatures, or NPCs.

Unfortunately, this required ripping out the guts of nigh all Bethesda material swaps and rebuilding it from scratch. I also had to rebake nigh all combined
objects to take advantage of the new material swaps to avoid vanilla areas clashing with the non-combined objects. While you could combine custom textures, meshes, and material files with my mod fine in many cases, the problem comes from the fact I had to make many cell edits and those combined object changes to fix stock anomalies so my mod would look right in certain areas. On a heavily modded setup in which all the meshes and textures use my original mod and texture and mesh replacer files in tandem, this causes a lot of shimmer/flicker texture glitches because the mesh and texture ESP changes were based on their vanilla attributes, and mod replacers for meshes and textures often have their own ideas.

So, the version of my mod this document refers to removes all the combined object and cell edit changes, but leaves the material swap changes. This will
result in a “best of both worlds” effect, drastically improving the appearance and quality of whatever the mesh and texture file mods do not touch, especially if you want the Commonwealth and DLC areas to look cleaner and newer.

That said, leaving the ESP edits to material swaps mean some of my changes will triumph over the replacer files, and while this should not result in any
major glitches, you may find some of my ESP changes to those material swaps displeasing visually and/or want you chosen mesh and texture replacer to triumph.

If that is the case, you will need to remove my offending changes in FO4Edit by deleting the CustomMaterial record for all objects affected. There are literally thousands of these changes, so this will have to be tailored to fit your personal preferences on a person-to-person basis.

Otherwise, this version will be drop in compatible with any patches made for my Decal Remover mod’s original version or anything that requires it as a
dependency. Obviously, you can only use this version or the original, not both.

Also, I have no plans to port this modified version to consoles, but others may do so as long as they link the original and give me due credit, under the
same terms I have offered this mod. They may do so anywhere on the internet they please, just please inform me where in the event you need bug support and if for no other reason than common courtesy.

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Geth7n

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