Ok. So you have a pip-boy replacement mod and you want it to show my tape.
Sadly creating a patch for sharing isn't always possible, for various reasons.

Here's what you can do:

You might need to extract the " - main.ba2" file that comes with that mod first.
Then use Nifskope to open the file: .\Meshes\Pipboy\CharacterAssets\Pipboy.nif

IF correctly structured after the original you should follow the following node tree:

NiNode PipboyRoot
NiNode PipboyBody
NiNode TapeDeck01
NiNode TapREF

Here you will find a BSTriShape OR NiNode containing: Holotape01

Otherwise: Search for a NiNode or BSTriShape called "Holotape01" or "Holotape01:0"

Now, go to my mod files and open: .\Meshes\AnimObjects\Holotape01.nif
Select the top/root NiNode, right click and select "Copy Branch"

Switch back to the pipboy.
Select the TapREF NiNode, right click and select "Paste Branch"
You should now have 2 Holotape01 branches. Original & mine.

Now you need to match them up.

Select the NiNode or BSTriShape for the original Holotape01
Go to "Translation" and set the Z value and add +10. (not replace, add!)

Select my versions main NiNode and now make sure to copy all values for
Translation & Rotation. Both tapes should now be in the same position.

You'll probably still need to scale it down. Usually around 0.5

Once they match up, substract those 10 points from the Z value for MY version.
It should now disapear inside the pipboy.

Delete the original Holotape01 NiNode/BSTriShape.

Save your patched pipboy.

Play the game ;)

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RoNin1971

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