Ok. So you have a pip-boy replacement mod and you want it to show my tape.
Sadly creating a patch for sharing isn't always possible, for various reasons.
Here's what you can do:
You might need to extract the " - main.ba2" file that comes with that mod first.
Then use Nifskope to open the file: .\Meshes\Pipboy\CharacterAssets\Pipboy.nif
IF correctly structured after the original you should follow the following node tree:
NiNode PipboyRoot
NiNode PipboyBody
NiNode TapeDeck01
NiNode TapREF
Here you will find a BSTriShape OR NiNode containing: Holotape01
Otherwise: Search for a NiNode or BSTriShape called "Holotape01" or "Holotape01:0"
Now, go to my mod files and open: .\Meshes\AnimObjects\Holotape01.nif
Select the top/root NiNode, right click and select "Copy Branch"
Switch back to the pipboy.
Select the TapREF NiNode, right click and select "Paste Branch"
You should now have 2 Holotape01 branches. Original & mine.
Now you need to match them up.
Select the NiNode or BSTriShape for the original Holotape01
Go to "Translation" and set the Z value and add +10. (not replace, add!)
Select my versions main NiNode and now make sure to copy all values for
Translation & Rotation. Both tapes should now be in the same position.
You'll probably still need to scale it down. Usually around 0.5
Once they match up, substract those 10 points from the Z value for MY version.
It should now disapear inside the pipboy.
Delete the original Holotape01 NiNode/BSTriShape.
Save your patched pipboy.
Play the game ;)
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