Lunar Fallout Overhaul includes a lot of changes to the game that don't necessarily make it into the documents. Often because they are minor tweaks or fixes within a broad system overhaul. This article will attempt to list mods or types of mods that are not needed as similar changes or fixes are already incorporated. I will try to cover as much as I can, but hopefully others will add what they know in the comments so I can add them to the list. I will also include a few mods that are highly likely to conflict. These aren't specific mods since, in most cases, I didn't directly copy any particular mod. Often there are multiple mods that change a specific area of the game. This should be a good start for seeing what compatibility issues might occur using other mods with Lunar Fallout Overhaul.
- Longer Power Lines and mods that extend the radiated range of power connectors
- Craftable food planters
- Better warnings for Settlement Attacks
- Better Generators and water pumps
- Improved Ragdoll/Death physics settings
- Manufacturing Overhauls [conflict]
- Durable Vertibirds
- Weapon Overhauls [conflict]
- Improved NPC Sandboxing
- Deadlier Deathclaws (and other large creatures)
- Loot reduction mods
- DLC weapon/ammo in Commonwealth mods
- Automatron Robot Randomizer/Overhaul [conflict]
- Wear Gasmasks with hats
- Companion Fall Damage Immunity
- More dangerous radstorms
- Level scaling (slower leveling)
- More durable cars
- Food/Cooking Overhauls
- Syringer overhaul
- Improved Shipments
- More powerful Institute gun
- Mortal Settlers
- Behemoth thrown rocks don't home in on target.
- Fix flamer and plasma thrower in VATS.
- Car physics kills player fix.
- Fatman MIRV kills player fix.
- Sanctuary no dead dog and raider.
- Molerat disease fixes.
- Improved artillery smoke grenade range/doesn't aggro NPCs.
- Improved artillery and flare gun range.
- Improved Minutemen faction NPCs [conflict/redundant: they are buffed]
- Melee Killmove animation frequency. 'Far Harbor Melee Killmove Frequency Rebalance' merged in.
- Santa strong
- craftable cats
- Pre War Fresh Food
- Meal Combat Individual
- brawl bug fix
- Vault Shirts Pack
- Glowing Animals Emit Light
- M's Abominations (partial. I use one NPC). Not a hard conflict.
- Settler Sandbox Expansion
- Increased Weapon Mod Distribution
- More Super Mutant Weapon Animations
Again, if you know of any mods that aren't needed with LFO please list them in the comments.
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