Lunar Fallout Overhaul includes a lot of changes to the game that don't necessarily make it into the documents. Often because they are minor tweaks or fixes within a broad system overhaul. This article will attempt to list mods or types of mods that are not needed as similar changes or fixes are already incorporated. I will try to cover as much as I can, but hopefully others will add what they know in the comments so I can add them to the list. I will also include a few mods that are highly likely to conflict. These aren't specific mods since, in most cases, I didn't directly copy any particular mod. Often there are multiple mods that change a specific area of the game. This should be a good start for seeing what compatibility issues might occur using other mods with Lunar Fallout Overhaul.

  • Longer Power Lines and mods that extend the radiated range of power connectors
  • Craftable food planters
  • Better warnings for Settlement Attacks
  • Better Generators and water pumps
  • Improved Ragdoll/Death physics settings
  • Manufacturing Overhauls [conflict]
  • Durable Vertibirds
  • Weapon Overhauls [conflict]
  • Improved NPC Sandboxing
  • Deadlier Deathclaws (and other large creatures)
  • Loot reduction mods
  • DLC weapon/ammo in Commonwealth mods
  • Automatron Robot Randomizer/Overhaul [conflict]
  • Wear Gasmasks with hats
  • Companion Fall Damage Immunity
  • More dangerous radstorms
  • Level scaling (slower leveling)
  • More durable cars
  • Food/Cooking Overhauls
  • Syringer overhaul
  • Improved Shipments
  • More powerful Institute gun
  • Mortal Settlers
  • Behemoth thrown rocks don't home in on target.
  • Fix flamer and plasma thrower in VATS.
  • Car physics kills player fix.
  • Fatman MIRV kills player fix.
  • Sanctuary no dead dog and raider.
  • Molerat disease fixes.
  • Improved artillery smoke grenade range/doesn't aggro NPCs.
  • Improved artillery and flare gun range.
  • Improved Minutemen faction NPCs [conflict/redundant: they are buffed]
  • Melee Killmove animation frequency. 'Far Harbor Melee Killmove Frequency Rebalance' merged in.
  • Santa strong
  • craftable cats
  • Pre War Fresh Food
  • Meal Combat Individual
  • brawl bug fix
  • Vault Shirts Pack
  • Glowing Animals Emit Light
  • M's Abominations (partial. I use one NPC). Not a hard conflict.
  • Settler Sandbox Expansion
  • Increased Weapon Mod Distribution
  • More Super Mutant Weapon Animations


Again, if you know of any mods that aren't needed with LFO please list them in the comments.

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moonracer

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