Fallout 4

Resolving conflicts can either be easy or tedious depending on the type of conflict. Sometimes, simply removing the offending record can break the mod that relies on said record. This guide will at least give you some insight on how to clear up the basics. The rest, is up to you to discover or wait for an official patch.

1.
Open xEdit and load all of your plugins. You will need to see what, if any conflicts are loading and overwriting Armament's records.


2.
Open Armament's ammo records and check for conflicts.

3.
Here we can see some of Armament's ammo records are being overwritten by Better Locational Damage's esp and it's patches. The next step would be to simply remove them. Right click the offending record, and remove.


4.
You will have to manually do this for every offending record. Check Armament's projectiles section as well for any overwrites. You can read what changes are done by looking at the records themselves, and if you wish to keep some of the changes that the overwrite does, this is where you can create a patch.


5.
Add Armament as a master to the conflicting mod, and start making changes as you see fit. Sometimes you won't need to add Armament as a master at all, but it's a case by case scenario. Save the plugin and you are done.

Article information

Added on

Written by

GoldenDarknezz

0 comments