Information section.
Here I will list a detailed description of what is in the mod, and why.
This is for people that want to either know it all or are looking for incompatibilities with other mods.

The PMC outfit has been renamed from PMC Operator Outfit to Gunner PMC Outfit.
The outfit has 2 color schemes: 1 is military green, 1 is a green camo pattern.
It's a full set of armor, nothing can be equipped over it. It's balance has been compensated for it.

There are various headgears to be found on gunners: 2 PMC helmets, 2 skull masks, 2 caps, 1 gunner helmet & 1 gunner mask.
Textures have been adjusted to fit the same tint of green.
They can spawn with one of these at random, the gunner mask is a 50% chance to be included.
The gunner mask comes with a preinstalled Recon Visor module.
The gunner helmet can only be found on a single boss & 2 corpses. It looks very derpy together with the mask so it has been excluded from spawning.

The CoA outfit has been renamed from DB-507 Outfit to Gunner Outfit.
The used skin for this outfit has been retextured to fit the green on the PMC Outfit.
Some bosses have a coat, some don't. They spawn with a predetermined set of headgear. 

The ballistic skull mask has been included into the mod.
The textures have been adjusted to remove the bullet hole & the rings. Also adjusted the color to fit.
The mesh has been adjusted to prevent clipping of certain hairstyles.

The cap has been included into the mod.
The textures have been adjusted to fit the color scheme.
The mesh has been adjusted to prevent clipping on both sexes.
Both of the mask & the cap have been renamed to fit with the rest of the gunner gear.

There are 2 full Gunner outfits to be found on 2 gunner corpses.
One is Sal in Jamaica Plain, another is Lanier in World of Refreshment from the Nuka DLC.
As mentioned above, these 2 corpses together with the boss are the only source of getting the PMC helmet in the game.

Regular gunners all spawn with a left arm armor. This one has a gunner patch on it.
They have a 50% chance to spawn with a right arm armor.
This makes them a bit beefier. It fits very well with the PMC Outfit & adds their faction logo.

Caravan guards & Parson security guards are mercenaries. Gunners are mercenaries. It only made sense to outfit them as gunners.
This includes all 3 major traveling merchants, and the 2 smaller one.

Maccready makes use of the desert night skin. It makes him unique amongst the other gunners. 
No reason to throw away a good set of armor.

Zachariah from the Nuka DLC, is an ex gunner holed up in the Grandchester Mystery Mansion.
He has a mix match of various gunner gear, combined with vanilla pieces. Whatever he could grab before he dipped.

Added crafting recipes for the masks. Also made new world models for both masks, so when they are dropped you can see them. 
This also applies to the crafting bench. See pictures.

Crafting of both sets has been gated behind armorer 3.

Cleaned up keywords that are unnecessary. Fixed body slots to prevent clipping or added it where these were missing.

Adjusted the gunner patch to have a black background so it better fits the retextures.

Conflict section.
Here I will put exactly what was changed so you can figure out if it potentially could conflict with another one of your mods.

The mod touches Gunner outfits & some NPC's records.
No mod I know touches the outfits which means it's compatible with pretty much everything.
The NPC records I touch are very rarely used by other mods. Nothing to worry about.

I play with a vanilla body, so all my mods, if meshes are included, are for the vanilla body.
I do not support or care to troubleshoot body mod problems.

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S4iS3i