Fallout 4

1. Open up FO4Edit and on module selection right-click and go to the 'Select none' option. Then tick the box next to 'jsrs.esp' and the mod you want to edit. In this example I will use the Kar98k mod by ShaquilleWang. Click ok.

2. Right-click on the weapon mod .esp and select 'Add Masters' and choose 'jsrs.esp'. Note: the weapon mod should be lower than JSRS in the load order for this to work.

3. Expand the weapon mod esp, and then expand the weapon branch. Click on the weapon you want to edit and scroll down to keywords. There will be a sound keyword with the prefix 's_40'. In the case of the Kar98k mod this keyword is 's_40_Kar98k'.

4. Now expand jsrs.esp and then expand the keyword branch. Find the keyword you want to use and take note of its form id. In this case I want to use the 'JSRS_s_40_K98' keyword, which has the form id 10055A8.

5. Going back to the weapon mod esp, select the weapon again and scroll down to keywords. Right click on the keyword you want to change and edit the value to the form id from step 4.

6. Its done. Exit and save the edited esp.

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9 comments

  1. dbs156
    dbs156
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    Is there a guide on how to make a custom weapon use a completely new set of audio? Not just firing sounds but also equipping and reloading sounds.
  2. KarlDrogo
    KarlDrogo
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    For some reason I can't get this to work properly with Misriah Armory specifically with the suppressors of that mod. The suppressors still fire the default unsuppressed sound and I'm not quite sure how to fix it
    1. TehDave
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      Probably means the suppressor OMOD doesn't have the s_20_silenced keyword present, as that's what the game uses to swap over to the alternate sound descriptors that have the suppressed sounds.
    2. KrisWalkin
      KrisWalkin
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      Don't know if this helps or not, but I was having trouble getting some weapons from the Modern Firearms mod to change sounds. It turns out that it was a replacer mod I was using that was still using the original weapon sound keywords, and was overriding any changes I made to the MF mod itself.
  3. lvhoang
    lvhoang
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    Thank you so much for such a detailed guide!

    So in the end, each weapon should just have an S_40 record, not 2, correct?

    (By that, I mean We should replace the S_40 record; not just add your record)
  4. STGV8
    STGV8
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    for some reason when i click add master to mk18  it does absolutely nothing!! no new box appears can I do it with master? 
    1. deleted7558487
      deleted7558487
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      Make sure JSRS is above the other mod in the load order.
  5. MrBurnsWildRide
    MrBurnsWildRide
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    Thank you so much, I really appreciate the simple explanation. Lifesaver!
  6. jimbledoodle
    jimbledoodle
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    Duplicated the keyword section of the weapon mod I was editing into its own .ESP that would overwrite the base keyword section with the edited one, but it does not seem to work. (as in the new sounds wont show up in game) Any advice? or tips?  nvm this post