How to add a mod weapon to theTactical Reload Framework

1.      First select the TacticalReload.esm and your esp in the CK. Make your esp the active file.



2.      Make sure your weapon is using the GunBehaviorGraph in the SubGraph Additive.



3.      For non pistols. If you find there is an issue and the Tactical Reload isn’t triggering add the Pistol Folder. (not sure why that fixes it)



4.      Lastly add the Keyword to your Weapons baseform.



5.Make sure the annotation ReloadStart is not in your WPNReloadReserve.hkx as this will make Fallout play the main reload. 

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Bwones

11 comments

  1. joeZreezal
    joeZreezal
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    this is the worst "tutorial" i have ever seen in my life. the way you talk is just assuming i understand every thing about fo4 modding from the get go
  2. MammothMau52
    MammothMau52
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    Man this is a horrible tutorial you don't even mention how to open the different pages you have open nor go into any detail on what todo what so ever please repost a better in detail tutorial of this so us non users of creation kit can better understand what todo. Thank you
    1. yeoericeric
      yeoericeric
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  3. sincerity2103
    sincerity2103
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    You can also do this on FO4Edit. First, add the masters "TacticalReload.esm" to the weapon mod you're patching, and add "AnimsReloadReserve" keyword to the weapon. And then, go to the race and find the "HumanRaceSubgraphDataAdditive". Scroll down below to find 1st Weapon Data, and on "Animation Paths (aligned)", add "actors\Character\_1stPerson\Animations\Pistol" to all 1st Weapon Data ones. Also, move it above the "Common" folder. And then, put the "WPNReloadReserve.hkx" file to the correct folder.
    1. sincerity2103
      sincerity2103
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      I did this (and more steps) for the MK18 mod, and it works.
    2. Rexer1234
      Rexer1234
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      Can anyone make a video out of this cuz my AN 94 tactical reload isn't working.
    3. focking
      focking
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      Thanks for comment this. You save me a lot of time cuz i dont use CK and ive tried my best to patch with FO4 edit. Now with your explanation a finally can patch by my own. Thanks a lot!
    4. Sn3k1337
      Sn3k1337
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      What do I do if Xedit isn't letting me add masters?
  4. MammothMau52
    MammothMau52
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    do not have actors\characters\_1stperson\animations\pistol folder
  5. CoveredCamp1523
    CoveredCamp1523
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    May I ask you to make a video for his topic?
    I can't add weapon mod to the framework because I'm using Vortex for mods downloading.
    1. byrdyn47
      byrdyn47
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      I also can't figure out how to do it