Fallout 4

All-in-One Plugin

The All-in-One plugin contains the base package and all DLC packages.  It is maintained more slowly (see details below) and upgrading it requires performing an uninstallation (via the diagnostics terminal) and then reinstalling entirely.  Apologies, but this is out of my control since the underlying cause is an artifact of the merge process.  If this is unacceptable, I strongly urge against using the The Cheat Bunker: All-in-One.  This package is also available on Bethesda's XB1 Site.

Included packages:

  • The Cheat Bunker v1.10.0
  • Automatron Package v1.5.0
  • Wasteland Workshop Package v1.2.0
  • Far Harbor Package v1.5.0
  • Contraptions Package v1.4.0
  • Vault-Tec Package v1.4.0
  • Nuka-World Package v1.5.0

The Cheat Bunker All-in-One (AiO) plugin is a combination of The Cheat Bunker and all DLC packages for those wishing to keep their load order cleaner and smaller. Use either the original Cheat Bunker and the DLC plugins or the AiO only.  Do not mix the two.  If you wish to convert to the AiO package (which I do not recommend absent a compelling reason,) do a proper uninstallation using the Diagnostics options found in the Manual terminal, leave the bunker, and then do the standard save, remove mods, new save, install new mod, etc. cycle.
The AiO is a derivative work of all the plugins which were merged to create it and the subsequent cleanup work required to make sure it contained no harmful artifacts from the merge process.  This has produced an interesting combination of effects which don't concern the end user but will greatly concern mod authors interested in creating packages for the Cheat Bunker.  These details are available on The Cheat Bunker's Nexus page where I will entertain any questions arising from them.  Because of the large amount of post-production work, updates are only possible after I finish testing updates to the source plugins.  This means the update cycle will be slower than for the individual mods included in the AiO plugin.
Because of the complex interactions between The Cheat Bunker and the DLC packages, this AiO derivative would not have been possible without the utility Merge Plugins by matortheeternal.

WARNING TO MOD AUTHORS REGARDING THE AiO PACKAGE!
The Cheat Bunker was designed with the intention that third party packages could be written for it in order to respond to things like huge armor or clothing packs as well as things like game overhauls.  The DLC packages, for example, take advantage of this feature.  Because this package system is a cornerstone of The Cheat Bunker, the AiO package has remained a master file and it has retained the name “CheatBunker.esm” to remain forward-compatible.
The merge process has produced a couple of minor oddities, one of which worries me. Despite a cleanup attempt (which I'm actually very happy with,) there are still some CK errors upon loading the plugin related to the Far Harbor and Nuka-World worldspaces which I have not been able to sort out.  The underlying cause of these warnings does not appear to have manifested in any way – let alone a harmful one – which affects the game environment.
The other issue with the merge – which is something I have no control over whatsoever – is that records in the DLC packages may be renumbered to avoid collisions inside the output plugin file.  Note that this likely does not affect the records in the original Cheat Bunker master file.  I expect third-party packages to be compatible with both the Cheat Bunker and the AiO, but I cannot guarantee such and mod authors should be aware of this should they choose to develop packages for the Cheat Bunker.

Article information

Added on

Edited on

Written by

digitalpartisan