Fallout 4

See also spreadsheet in the Files section, with all building plans: names, types, sizes, themes, npc preferences and unlocks.

HOMES:
Interior
A Rose by Any Name
Sleep on a bed of flowers! Entrances from Both Ends and Full Front (BEFF).
Couch Dreams
Snuggle up in a happy colored nook. Entrances from Both Ends and Right Front (BERF).
For the love of Books
Home for the keeper of overdue books. Entrances from Right End and Left Front (RELF).
Home Sweet Home
Couples interior with double bed at all levels ( just a simple mattress to snuggle up on for level 1). Entrances from Left End and Right Front (LERF)
Industry Home
Squeeze yourself into the safe, warm embrace of the humming industry wall. Entrances from Both Ends and Full Front (BEFF).
Rock the Boat

Harboring a Sea Captain within? This is the home for you! Entrances from Left End and Right Front (LERF).
Slum Lord #1 (RELF), #2 (LERF), #3 (BEFF)
Randomized structure of each home for a multitude of combinations. #1: Entrances from Right End and Left Front (RELF), #2: Entrances from Left End and Right Front (RELF) and #3: Entrances from Both Ends and Full Front (BEFF).
The Old Man and the Glowing Sea
Rugged home for the enduring fishing type. Entrances from Right End and Left Front (RELF).
Tinkerer Digs
Home for the handy settler that turns junk into treasure. Entrances from Both Ends and Full Front (BEFF).
Vault Dweller
Supplies are running low after 200 years, forcing the Vault Dweller to take a few necessities and search for better opportunities out in the
Commonwealth. Entrances from Right End and Left Front (RELF).


2x2
Airship Idaho
Airship Idaho floats safely from the ground at level 3. Up to that point it is mostly a dream about an airship. This plot is a dirty boy: It is out of bounds by level 3, albeit at a height that should prevent most clipping with
neighbors.

Cab Home
Make a home in this derelict cab, or a hovel to sleep in at least. Use with any foundation.
Caretaker’s Tower
Comes with a bed for the settler and a bed for you, has safe storage at level 3 (if you refresh the plot the contents are moved to the workshop). Four stories, suits the no foundation type best. Can only be built by the player, via the ASAM-sensor.
Carpenter House

For all the little Sturgeses out there. Wooden house full of old sawdust and dry paintcans.
Crow’s Nest
Got a black witch that needs a homely turret to hang her hair from? Move in the broomsticks and the cauldron! Only conforms to the plot at the base and expands into the wicked zone at the second story.
Crusty Mechanic Shack
Makeshift tinkerer's home, two-story house. Use with concrete foundation for best effect.
Dark Tower
Dominate all those around you in this tower of dread! Tall home, comes with a concrete foundation and an attitude.
Diner Home
Dig out this derelict diner and make it your dream house! Low rent! Hardly any corpses in the rubble! Two-story home, use with concrete foundation for best effect.
El Duderino's Wreckshack
Shabby home underneath a car, one-story but with two-level decorations. Use with concrete foundation for best effect.
Electric Shed
A pre-war electric relay station becomes a home for a tinkering survivor. Two stories. Use with any foundation.
Fisherman’s Hut
Rugged hut for the enduring fishing type. Single story shack, looks best on wood foundation.
Gas Station
Got a gas guzzling war rig sitting nearby? Did a crazy Aussie park a battleship at your docks? Fill e'm up at the Gas Station! The gas
station residency has a stretch of blacktop road in front of it so it will look weird if built on top of other plots.

Herbalist's Haven

Experiment at home to grow back a small piece of the commonwealth in anything that holds rad-free dirt. Single story, use with any foundation.
Hidden Hideout
Hide from the horrors in this abandoned warehouse. Two-story home, use with concrete foundation for best effect.
House of Lament
Stow away your sad saps in this shack. Once you shut the door you cannot hear their sniveling cries in there.
Hunter's Den

Home base for those long forays into the wilds once the local pests have gotten their comeuppance. Single story. Use with any foundation.
Junkwall Home of Boston
Wall home for junk wall junkies! The Junkwall Home of Boston is the first in a series of plots that will form a continuous junk wall if placed beside each other.
Mama’s Place

Use with any foundation.
Mariner's Cabin
Having salty dreams of a life aquatic? Move in to the Mariner's Cabin! Single story pier shack, looks best on wood foundation.
Metal Shack
A workshop home with a touch of extra junk.
Pirate House
Argh say I! Who was the landlubber that drank all me rum? House on stilts to be placed where the ground is unsuited for regular plots.
Raider Hobbit
Mr Underhill special over here, minus the faeries, spells, and other crap.
Rug Revelry

Cozy rugs for tired feet, sleeping loft away from mole rat infested ground, rad free wood paneling - move in today! Two-story elegant shack, use with any foundation.
Ruin
Hide in here to survive the night. Starts as little more than a pile of rubble with a bed in it. Upgrades to a fortress.
Stilted House
The remodeled water tower is your new home. This plot is designed to work well on uneven ground, but the deep stilts will clip into structures below it. Best used without any foundation.
Station House
It is the end of the line and you might need a place to sleep, cook a 200+ years old can of Woofiesnacks and reload your gun while you wait for the next train to take you to your happy place. Has a concrete foundation.
Sunset
Discover yourself in a fuming booze cabin. Designed to sit well with wood foundations.
Tall Ruin
Stay high and dry in this high ruin house.
Townhouse Metal (Single and Multi)
Steampunky Townhouse that comes in two shapes, single (1 bed) or multi (up to 5 beds). Three styles and four colors make up 12 skins to choose from in the ASAM-sensor, Customize Plot. Three-story building, suits concrete or no foundation best. Can only be built by the player via the ASAM-sensor.
Townhouse Stone
Medieval-ish Townhouse that comes in two shapes, single (1 bed) or multi (up to 3 beds). Three styles and four colors make up 12 skins to choose from in the ASAM-sensor, Customize Plot. Two-story building, suits concrete or no foundation best. Can only be built by the player via the ASAM-sensor.
TreeTent

Scared shitless of sleeping where the molerats can git ya? Climb a tree and bring your sleeping bag! Has dirtmound, so place on ground-level.
Uituit's War Rig
Prepare for the Wasted Wars! Build a War Rig. Raider inspired metal monster, unlikely ever to start and drive anywhere. One story home, use with any foundation.
Van House
Sleep, eat and despair in a van. Built to be parkable anywhere.
Voodoo Lodge
The Voodoo Lodge tries to bring a bit of New Orleans combined with a bit of Far Harbor to the wasteland. It is a hovel, a dirty, dingy hovel that smells like a pirate hooker's armpit.


3x3
The Barracks
Multi home for level 1: 2, level 2: 4, level 3: 4 settlers

Blair Motel
Multi home for level 1: 2, level 2: 3, level 3: 4 settlers
Powells' Refuge
Room for 4 settlers at every level, unlocks after the SS2 quest "It came from planet X!" is completed. Two stories at level 3. If you want the Powells to sleep in their own beds, try assigning them to the plot in this order: 1) Julia, 2) Alex, 3) Katie, 4) Franklin.

SHOPS: 
Interior

Beans & Books
Cozy up by the fire with coffee and a book. Now also sells books! Has coffee machines to brew your own cup - and Cinnamon Rolls! Entrances from Left End and Left Front (LELF).
Blaxton’s Bespoke

From rags to riches, Blaxton's has you covered! The snappiest interior clothes store this side of the Charles. Entrances from Right End and Center Front (RECF).
Bullseye Weapons

Aim right with dead centered sights - weapons for the discerning customer. Entrances from Both Ends and Full Front (BEFF).
Captain Crash Chem Reliance
Med-X for those battle wounds. And for your mental wounds ... Comes in two versions - (LELF): Entrances from Left End and Left Front, and (RERF): Entrances from Right End and Right Front.
Military Surplus
Get your gear in order, soldier! Ten-hut, maggots! Get those boots shined! Entrances from Right End and Left Front (RELF).
Nuclear Nellie
Want a beer? A nice cold Nuka-Cola? Order any swivel you want, but real Wastelanders have Nellie's Punch. Entrances from Left End and Right Front (LERF).
Pit Stop Goods
Stock up before your adventures - or sell off the surplus in this rustic shop. Entrances from Both Ends and Center Front (BECF).
Sweet Dreams Furniture Store
Custom furniture for you to buy and build, including lush beds ... with pillows ... and quilts! Entrances from Right End and Full Front (REFF).
Work Wear
Protect your workers with proper garments! No frills, just hard hats. Entrances from Both Ends and Center Front (BECF).


2x2
Atom's Armory
Protect your brothers and sisters as they bring judgement to Atom's enemies!
Bitter Bean Bookery

Cozy up by the fire with coffee and a book. Has coffee machines to brew your own cup - and Cinnamon Rolls! Use with any foundation.
Catchy Patch Clothier

Take your well worn rags to this clothier and swap them for fashionable wastelander style. Single story, any foundation type.
Dying Light Bar
A gray, dusty bar with a dark past and a nasty reputation. The booze is cheap, grainy and salty. The women have scabs. The men lack digits.
Gaslight Concoctions
Healthy and poisonous brews made under gaslight for the customer with caps to spare. Snap an interior plot to the top floor as a home for the shop owner - or to sublet for extra income.
Gung-Ho Weapons
Sharpen your knifes and top up the molotovs, this weapon dealer comes straight from the boondocks.
Ice Cream And Power Armor Repair

Ice Cream and Power Armor pieces squeezed into the same crummy tin shack, because why not? Fix the Ice Machine, unlock recipes and make your own Ice Cream. Sloping roof may cause trouble when stacking buildings on top of this model. Use with any foundation.
Le Deluge (bar)
Strengthen your heart with rum in this abode of sin among the rotting weeds.
Messy Death Gun Shop

Come on in gun lovers! We got big guns, small guns, wet guns, dry guns, yellow guns! We got smelly guns, weird guns, greasy, rusty guns! If you can find a better gun somewhere else: Buy that gun!
Radical Armaments
Like to gird your loins with funny animals? Welcome in and share the glory in a custom shop that sells Pack armor.
Radio Shack (general store)

This budding radio operator also sells junk to passing wastelanders. At later stages it grows tall, so be wary of placing it underneath other
structures. Serves as a guiding light in foggy conditions. Use with any foundation.
Raider Grill
Let no food go to waste, Raider hot dogs and burgers taste jummy in your tummy. Prime cut raider butt!
Sad Shoe Shop
When you need to replace the soles of your flapping shoes you come here. Also sells some leather pieces. Works with any foundation.

Scrapper's Delight General Store
Knick-knacks and what-not's clogging your inventory? Sell it here, in a lovely tin can of a shop. Single story, but its voluptuous shape may cause trouble for any roof additions. Use with any foundation.
Thrifty Surgeon
This true wastelander patches you up for a reasonable fee. You won't miss this limb, will you? Single story, any foundation type.
The Winking Molerat
Far out hang out spot. Don't shoot at Captain BaconSausage! He means you no harm. Two-story decorations at level 3. Suits no-foundation (on flattish ground) or concrete best.
The Sailor's Tale
This crusty bar starts unassumingly with nothing but an upturned boat and a hope to get properly drunk. At later stages, it sports cats to keep the barkeep company on slow nights. One-ish story, use with any foundation.
The Rum Hole
Welcome to this breezy rum bar, for a quick escape in the balmy nights to a place where palm fronds kiss your sweaty face and rum gushes down your eager maw - instead of radiated water and that insistent dog breath that follows you around in the real world of the wastes. Two-story decorations at level 3.
Warchild's Weapons
Invite a stranded road warrior to set up shop in a derelict APC and they'll be selling goodies to the danger crowds while looking for new recipes from the explosives cook book. Three-story (at level 3) weapons shop.


FARMS:
Interior

Silt bean and Coffee Farm
Get your jittery java junkie fix with a siltbean coffee farm. Gives food: 2/6/12, cause beans are good for ya! Entrances from Both Ends and Centre Front (BECF).
Happy Forest Farm
Grow arboreal plants for your herbal concoctions! Fully upgraded the farm has hubflowers, wild mutfruit, wild fern, wild melon blossoms and wild tato blossoms. Produces half the food of regular farms (1/3/6) but adds happiness (10/20/30) and herbs in your workshop. Entrances from Left End and Center Front (LECF).
Happy Meadow Farm
Sunny farm for your herbal remedies. Fully upgraded it has thistles, carrot flower, wild razorgrain, wild gourd blossoms and wild corn. Produces half the food of regular farms (1/3/6) but adds happiness (10/20/30) and herbs in your workshop. Entrances from Right End and Center Front (RECF).
Happy Pond Farm
Eerie pond farm with mushrooms to still your drug abuse. Fully upgraded it has brain fungus, bloodleaf, tarberry and wild tarberry, glowing fungus and ash blossoms. Produces half the food of regular farms (1/3/6) but adds happiness (10/20/30) and herbs in your workshop. Entrances from Both Ends and Full Front (BEFF).

2x2
Babylon Roof Garden (Ground and No-ground)
For the struggling botanist with dreams of a return to a green world - a rooftop farm with increasing variety of plants (for all you adhesive
junkies out there, you know who you are). Comes in two versions, with and without dirt mound.
Brain Fungus Farm
Farms brain fungus for your settlement.
Concrete Farm

Dig out the less radiated soil from underneath concrete foundations and old road pavings. This farm was designed for Starlight Drive In but will work in places like Jamaican Plains as well.
Crab Hunter
Farms food for your settlement and provides mirelurk meats and eggs for your General Stores. At later levels, provides cooked food for your Bars. Cost: extra defense.
Fog Farm
Harvestable Far Harbor wild plants. Beware of what lurks in the waters ...
Glowing Fungus Farm
Farms glowing fungus for your settlement.
Little House in the Wasteland

The Little House in the Wasteland is a garden with a mini house in it for compact living. Has tatos, carrots, corn and mutfruit at higher levels. Can only be built by the player, via the ASAM-sensor.

Silt Bean Farm
Need more Silt Beans for your coffee? This simple farm gives food 2/6/12 and some silt beans in the workshop.
Universal Library Coffee (Ground and No-ground)
Get your jittery java junkie fix with a siltbean coffee farm. Has coffee machines where you can brew your own coffee! Gives food: 2/6/12.
Two-story, comes in two versions, with and without dirt mound.
Wild Meadow Farm by Tinuvia (Happy and Regular)
Plant a sunny wild meadow for your herbal remedies. The fully upgraded meadow has thistles, carrot flower, wild razorgrain, wild gourd blossoms and wild corn. Has dirtmound, so place on ground-level. Comes in two versions; Regular has food 2/6/12, Happy has food 1/3/6 and adds happiness 10/20/30.
Wild Forest Farm (Happy and Regular)
Grow a lush forest farm with wild arboreal plants and a cooking pot for your herbal concoctions. Your fully upgraded forest will have hubflower, wild mutfruit, wild fern, wild melon blossoms and wild tato blossoms. Has dirtmound, so place on ground-level. Comes in two versions; Regular has food 2/6/12, Happy has food 1/3/6 and adds happiness 10/20/30.
Wild Pond Farm (Happy and Regular)
Build an eerie pond with mushrooms to still your drug abuse. Fully upgraded, the pond has brain fungus, bloodleaf, tarberry and wild tarberry, glowing fungus and ash blossoms. Has dirtmound, so place on ground-level. Comes in two versions; Regular has food 2/6/12, Happy has food 1/3/6 and adds happiness 10/20/30.

3x3
Farmer’s Glue 3x3
Has the appropriate plants and adds Vegetable Starch to your workshop at later levels. Gives the same amount of food as regular heavy
agricultural plots. With the ASAM-sensor on the plot pole you can customize the plot and choose an empty loft to place an interior plot.
It is powered through the farm, though you need Place Everywhere to fit the interior plot.
Universal Library Coffee 3x3
Get your jittery java junkie fix with an industrial size siltbean coffee farm. Gives the same amount of food as regular heavy agricultural plots. With the ASAM-sensor on the plot pole you can customize the plot and choose an empty loft to place an interior plot.
It is powered through the farm, though you need Place Everywhere to fit the interior plot.



RECREATIONAL:
All training building plans increase your settlers S.P.E.C.I.A.L stats. Each level an additional settler may make the building their Recreational Assignment.

Interior

Abbot's Art Studio
[CHR Training] Handy with a brush? Unwind with a couple of strokes and bring out the Art in you. Entrances from Both Ends and Center Front (BECF).
Chapel of Atom (BEFF)
[PER Training] The Children of Atom spread the word of Atom throughout the Commonwealth and "blesses" your settlement with a chapel. Did I mention there are Rads? There are Rads. Entrance from Both Ends and Full Front (BEFF).
Headhunter (LELF)

[INT Training]  Entrance from Left End and Left Front (LELF).
Igor's Crematorium (RERF)
Burn your fallen fellows in style! Entrance from Right End and Right Front. (RERF)
Magic Mushroom Garden
[LCK Training] A benign, purely decorative garden meant as an interior center piece. Might wanna keep Mama Murphy away though. Entrances from Both Ends and Full Front (BEFF).
Fever Garden
[LCK Training]
Mess Hall
[END Training] Beef up your settlers with some home cooked meals. Entrance from Right End and Left Front (RELF).
Pumping Iron (BEFF)
[STR Training] Sweat is just your flab crying. Entrance from Both Ends and Full Front (BEFF).


1x1
The Bone Throne
[CHR Training] Bask in the Glory of the Bone Throne! Each level an additional settler may make this their Recreational Assignment.


2x2

Calvin Ball Pool Hall
[AGI Training] Come to the pool hall, play crazy pool, relax, tell a few jokes! It will make your settlers happy. Use with any foundation.
Midsummer Pole
To scare off raiders. Or possibly just crows. Has a dirtmound foundation, so place on ground.

Carla’s
Hang out in Carla's junk collection, just remember that if you break it, you buy it!
Chosen One
[PER Training] Gather round to hear gossip from afar, read comics and lollygag for a while. Pimp the Chosen One’s car and prep it for the long dusty trips into the deserts.
Little Lamp
A tall treehouse community bar recreational plot. Climb the heroic tree and feel safe and free for a while.
Macklin's Church
Build a church to honor Atom in his might! Increases Happiness in your settlement.
Pizza Parlour

Pizza Parlour needs no introduction! It is Pizza! Do not inquire where the cheese comes from, just have another slice. Raider proof at level 3!
The Baron's Cemetery
Celebrate your sisters and brethren as they are united with Atom in his glow! Increases Happiness in your settlement.
The Shitter

[END Training] For when you need a moment in peace. And a stench that might attract ugly flies.
Wall Workshop
[END Training] For junk wall junkies. The plot is designed to sit at ground level and be a part of a stretch of wall. It has an in-built concrete foundation and provides stairs to scale the wall.
Wolves Workshop
[STR Training] For all the mechanics in the waste land! Work on a hopeless rust monster or tamper with a much needed fuel pump, the Wolves Workshop fulfills all your wrenching and clamping needs.


INDUSTRIAL:
Interior

Armory Production
[Production]Produces salvaged Armor, Ammo and Weapon for your stores. Entrances from Both Ends and Centre Front
(BECF).

Military Salvagers (RELF)
[Conversion] Loot the dead guys! Entrances from Right End and Left Front
(RELF).
Field Hospital Organics
[Organic materials gathering] Entrances from Left End and Right Front (LERF).
Welder Industry

[Machine parts gathering] Break something down or weld it together, as long as you make a racket while doing it.

2x2
Burn House
[Junk Gathering] Industrial plot to cover your initial needs. Two stories tall.
GraveDigger
[Organics Material Gathering] Don't go digging too deep or you'll wake that which should stay asleep.
Soap Factory

[Production] The yardstick of civilization, this industry makes the finest soap so you don't need to smell like a rad rat.


MARTIAL:
Interior

Copland
Good old fashioned police station. Entrances from Both Ends and Center Front (BECF).

Mistress of Mystery Detective Agency
Solver of crimes and puzzles to keep your settlers safe. Entrance from Right End and Right Front (RERF).
The Slam (RERF)

Entrances from Right End and Right Front (RERF).


1x1

Defense Mound
Designed to work on uneven ground, will clip into wood foundation.
Turret Tower
Two story structure at level 3. Use with any foundation.
Wicker Scarecrow

Build this Wicker man to celebrate the coming of the nuclear storms.
Deer Hunter
Build this stuffed deer to defend your settlements from superstitious fools. This plot does not provide any actual means to kill bad guys, it is a glorified scarecrow only.
Moai
Build a bold statue to commemorate Konami and defend your settlements.
P90 "Minnie Driver"
Build this combat droid to defend your settlements from technophobes and space raiders. Has a turret at Lv3, but does not look like Minnie
Driver.
Rust Tower
Rusty guard tower without fancy miniguns and turrets, designed to work with junk walls. Tall structure, beware of clipping.
The Wrath of Kinggath
Build this buggy to defend your settlements. It is designed to be placeable on uneven ground. And no, you cannot drive it unless you are Kinggath, stay out of the drivers seat you wasteland bum! This plot does not provide any actual means to kill bad guys, it raises the defense by being ugly only.


2x2
Citadel
Metal and stone defensive plot with a deep cliff to the front designed to work well in sloping terrain. Searchlight from the start, a turret from lv2 and two turrets at lv3 make sure that this plot gets the job done.
Derelict Walker
Large, out of bonds martial plot, best suited without a foundation and with head room. Two turrets at Level 3.
Flaming Gate
Abandon hope and enter the gates of dread! Lights on fire for a fierce spectacle at level 2 and beyond. No turrets or fancy searchlights but
has a miniscule chance to spawn the craven black witch of Ravenhome when under attack.
Gundam Nights
Large, metallic martial plot for any insomniac mechanic with a pile of scrap and a blowtorch. The plot doesn't provide any actual means to kill bad guys, but raises the defense by sheer mass alone.
Knob Defense
Protect your loved ones with Knob Industries patented vehicles. Made by Wastelanders, for Wastelanders, in the Wasteland. Has a turret at level
3.
Wall Corner
Wall Corner for junk wall junkies. Designed to sit at ground level and be a corner of a stretch of wall. It provides stairs to scale the wall. Turret at level 3.
Wall Gate
The plot is designed to sit at ground level and be a part of a stretch of wall. It has an in-built concrete foundation and provides stairs to
scale the wall.
Wall Tower
Wall Tower for junk wall junkies. The plot is designed to sit at ground level and be a part of a stretch of wall. Provides stairs to scale the wall. Has a turret and a spotlight at level 3.

MUNICIPAL:

1x1
Night Dribblets
Basic Water Plant.
Power Tower
Basic Power Plant
.

2x2

Knob Industries
Juice for your appliances! Power your lights, grills and water pumps with this 3rd generation nuclear power plant.



FLAGS:
Nine flags for your settlement to choose at the City Desk Planner. Bodhi's flag needs him to unlock it.

CITY LEADER:
Bodhi - comes with Warchild's Weapons Commercial at level 3. Traits:
Truthseeker (no synth infiltrators), Party Animal (increases happiness)
and Rebel (reduces taxes).

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Tinuvia

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