Patch note of the update 2.6.

French release: December 18th 2018.

English release: February 2019.




Part one: Adjustements and bugs fixes.
Part two: Perks adjustements, modifications and fixes.
Part three: Items and modifications.
Part four: Messages and loading screens.


Part one: Adjustements and bugs fixes.



-- Aquaboy/Aquagirl: The description has been updated to display the (S), showing that the perk is modified in Survival mode (The perk was already modified in Survival mode, only the indication was not correctly displayed).


-- Immortality (Rank 2): Does not makes you immune anymore to water radiations.


-- Bloodbath (Rank 4): Will not be displayed anymore in the Pip-boy perks list, and it's effects are removed.


-- Rain of bullets: Fixed an incorrect value who gave more than 100% chance to obtain a full magazine when you were emptying the old one by firing.
The correct value (12%) is now properly applied.


-- Metal Gear (Rank 6): Fixed an issue who prevented the damage bonus to be properly applied to some weapons when your character was below the level 220.


-- Fixed an issue who prevented the item Mutt chops to properly restore health in combat.


Part two: Perks adjustements, modifications and fixes.


-- Immortality (Rank 4): The description has been modified.


-- Bomb-A-Stic: The damage formula has been modified and now directly increase the physical and elemental damage of the explosives.
Bomb-A-Stic effects no longer increased with the effects of Metal Gear.
The formula change details are developped in the part three.


-- Cannibal: The healing effect provided when you eat a corpse has been reworked: now, eating a corpse restore a percentage of your maximum health, allowing the perk to stay relevant for the entire game.
Eating a corpse does not instantly restore health anymore, but instead restore health over 12 seconds, following the same rules as meat, however, unlike regular meat, this effect is not reduced in combat.
This is meant to compensate the fact that eating a corpse triggers an animation who let you vulnerable to attacks.
Each Cannibal rank further increases the health restored when you eat a corpse.


Part three: Items and modifications.


-- A new workbench has been added to the game: The ammunition factory.
The ammunition factory allow you to craft ammo and explosives, as well as the components who constitute them.
The ammunition factory also allow you to scrap ammunition and obtain their components to craft other ammunition.

Many new component have been added to the game and can be obtained by crafting them at the ammunition factory, and for some of them, looted from the bodies of specific foes or bought from some merchants.

Most of ammunitions and explosives require not only to have some perks, but also to have obtained specific schematics, who are scattered all around the world, including Far Harbor and Nuka-World.
Due to those changes, it is not possible anymore to craft ammunition and explosives at the chemist workbench.

Most of the arms dealer established in the Commonwealth won't sell nor components nor schematics, why? Because their business mostly involve selling ammo; raw components will obviously sell for less because they have no added value, which means they would lose money by doing this.

However, some merchants outside the conventional circuit are likely to sell some schematics and components, depending of their stocks.

Several ammunition factories have been added to the following places: Sanctuary Hills, Diamond City, Goodneighbor, The Castle, The Prydwen, Nuka-World Market, and Far Harbor.
The ammunition factories placed in settlements can be moved and scrapped.

If you have somehow difficulties to find those workbenches, screens showing exactly were those workbenches can be found are available on the mod's page description.


-- A document called Ammuntion factory almanach has been added.
This document contains every information regarding the number of components and ammunitions you can craft.
This document can be obtained either in the patch notes chest, or being crafted at the chemist workbench for free.

This document exists because due to the game's mechanics, it is not possible to display those informations on the crafts menus.


-- New consumable items have been added: Canned spinach and Preserved canned spinach.
The Canned spinach and Preserved canned spinach gives an exceptionnal bonus to your Strenght for a very short amount of time, just like a certain sailor...
Both Canned spinach and Preserved canned spinach can be found by exploring the world, being bought from vendors, or be found with the perk Jackpot (Rank 1).


-- The Bomb-A-Stic damage formula change led to several modifications and a rebalance of explosives, however, not a single explosive has been directly modified, which means that there shouldn't be any incompatibility with mods who modify the explosives.

Now, the explosives who are dealing elemental damage (Cryogenic, Electric, Plasma, Radioactive) will not inflict physical damage anymore, but only elemental; physical damage have by such been converted into elemental damage.

Every elemental damage dealing explosives still do 1 physical damage, because to remove that 1 point, it would have required to directly modify the explosives; however, that 1 point is removed as soon as you obtain the first rank of Bomb-A-Stic.

Molotov cocktail have also been reworked, as they had been significantly nerfed by a previous update, whose goal was at that time to make them way less absurdly overpowered in Survival mode (The mere impact of the bottle exploding was dealing to you a gigantic amount of damages, which was completely ridiculous, in addition to being almost impossible to avoid).

However, that modification had a negative impact on the Molotov cocktail, rendering them utterly useless.
The update 2.6 makes the Cocktail molotov relevant again by reworking it's effects.

The explosion damage (the damage who were dealt by the shattering bottle) is staying removed, because it didn't make any sense to begin with: it is not the impact of the bottle who kills someone, the fire does.
The Cocktail molotov now inflict a serious amount of fire damage over time, just like a real Cocktail molotov should behave, details below.

Several explosives have been adjusted: 
--> Fragmentation mine: Base damage increased from 100 to 150.
--> Bottlecap mine: Base damage reduced from 300 to 200.
--> Impulsion grenade/mine: Base damage reduced from 300 to 200.
--> Cryogenic grenade/mine: Base damage reduced from 300 to 200.
--> Molotov cocktail: Base damage set on 7 per second for 15 seconds (Total damage count: 105).


Part four: Messages and loading screens.


-- The messages displayed when you attain the maximum level of affinity with a companion have been updated to reflect the changes brought by the mod, mainly to display the new names of the perks they give to you.


-- Many loading screen messages have been changed and updated to reflect the many perks modifications brought by the mod.


-- Several new loading screen messages have been added, and notably one message who informs you of the use of the mod, and which version you are currently using.



Patch note of the update 2.6.1


French release date: January 26th 2019.

English release date: February 23th 2019.



The patch 2.6.1 is a special update, why?

The patch 2.6 was first released in french (which is my mother tongue, mind you), then, i decided to make the translation in english, as i always do.

However, the patch 2.6 added a very high amount of things: items, schematics, perks, and many other things who are complex technical details.

You have to know that every time i am doing a translation from the french to the english version, i am literally doing everything again, one by one: the items? I have to recreate them, the perks? I have to recreate them, the crafting details? The same. I also have to run tests in order to make sure made things right.

The patch 2.6 is the most complex patch i did since the beginning with the addition of the ammunition factory; i had to create the components, but also create the recipes, define how many you would craft at once, and make tests to know if everything was right. Every element is thus tied to the others by an intricate string of causes and consequences.

Trying to redo exactly the same thing for the english version would have been too hard and I would risked to make mistakes.

So i decided to using the french version and make a complete translation, it was a tedious task, but at the end, it was the safest option, and on top of that, you are not without knowing that the english translation was not very good, and that I had already decided to improve it; so this was the perfect opportunity.

So here is the patch 2.6.1 patch note:

Part 1: Perks modifications.
Part 2: NPCs


Part 1: Perks modifications.


Many perks have been renamed, here is the list: 


--> Big Sword is renamed Bigger stick.

--> Shooting spree is renamed Killing spree.

--> Discoverer is renamed Cartographer.

--> Overexcited is renamed Overcharged.

--> Man of steel now has a female variant: Woman of steel.

--> Unmovable is renamed Inflexible.

--> Tough guy is renamed The Wall.

--> Undying is renamed Immortality.

--> Cap collector is renamed Finance shark.

--> Hacker is renamed Code breaker.

--> Gun nut is renamed Gun show.

--> Medic is renamed Field medic.

--> Nuka-Funny is renamed Nuclear Trance.

--> Pickpocket is renamed Magic fingers.

--> Almost bottomless is renamed Endless well.

--> Acrobatic is renamed Acrobat.

--> Lightning bolt is renamed Faster than light.

--> Elusiveness is renamed Evasion.

--> Mysterious stranger is renamed Guardian angel.

--> Critical 7 is renamed Triple seven.

--> Overlord is renamed Force of Nature.

--> The tower is renamed Ivory tower.

--> Size model XL is renamed Super lifter.

--> Hacking device is renamed Master hacker.

--> Utter perfection is renamed Perfection incarnate.

--> Punish the weak is renamed Oppressor.

--> Hellfire is renamed Burning Hell.

--> Legend killer is renamed Slayer of legends.

--> Legendary crafter is renamed Mutant researcher.

--> Legendary crafter, rank 2 is renamed Mutant researcher expert.

--> Insect killer is renamed Insecticide.

--> Housewife is renamed Interior designer.

--> Every road leads to Roma is renamed Road to success.

--> Mutant killer is renamed Mutant slayer.

--> Swimming machine is renamed Olympic swimmer.

--> Hunter wisdom is renamed Top of the food chain.

--> Versatility is renamed Status quo.

--> Hero of the tales is renamed Living myth.

--> Robotic empathy is renamed Robotic anatomy.

--> Strength of the Brotherhood is renamed Strength of the steel.

--> Goodneighbor first citizen is renamed Goodneighbor citizenship.

--> Soul of steel is renamed Metal soul.

--> Together we stand ! is renamed to Brothers in arms.


-- Many perks descriptions have been updated and improved.


Part 2: NPCs.


Due to an unknown bug who appeared in the patch 2.6 and it's correction, the following NPCs have been semi-permanently removed from the game: 

--> Aisi; Christa; Big Mike; Johnny Hallyday; Big Mike; Tyke Myson; Pince & Claws; Unit Victo-R-Y Cerberus-0; Titan.

Those characters are no longer present in the game's data, however, the items from the quest they were involved in are still present and can be used the exact same way as before.
Those characters WILL return one day, as i have plans for them and to expand the Superbosses concept further.


-- A new character has been added to the game: Culuf.
Culuf is a Nexus user who greatly helped me with the translation, and to thank her, i decided to feature her as a character in the game.

You will find Culuf hanging in Diamond City, she is unarmed and is essential.
If you meet her, say hello !

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