I can't distribute files from Fallout: New Vegas in this mod, but I have set the mod up to work with the original files.
If you'd like to port them for yourself (for personal use only) all you need to do is extract the sound files from the Old World Blues archive, convert them from .ogg to .wav, then put them in the right directory. To do this I recommend 2 tools: Bethesda Archive Extractor (B.A.E.) and Yakitori Audio Converter. You'll also need FFmpeg to convert the .ogg files. You need Windows 64-bit and Static selected, and I recommend getting the "Release Essentials" version.



Once you have all 3 files downloaded, start by extracting B.A.E., then launch bae.exe. Select File -> Open on the menubar and navigate to your Fallout: New Vegas Data folder, then open Old World Blues - Main.bsa.


Press the Select None button on the top of B.A.E.'s window, then type "StealthSuitVoice" in the search box. Expand the boxes until you get to the "NVDLC03StealthSuitVoice" folder, and select it, which should look like this:


Click the Extract button, and choose your Desktop as the destination folder. Once B.A.E. is done, you can close it. Next, you'll want to extract Yakitori Audio Converter somewhere you can run it, then you'll want to open the FFmpeg archive. There should be a bin folder inside, for version 4.3.1, it's ffmpeg-4.3.1-[date]. Open this, and then open the bin folder, where you should find 3 files. Copy ffmpeg.exe (or just ffmpeg) to the same folder you have Yakitori Audio Converted extracted to.



Once you've done that, open YakitoriAudioConverter.exe, and change the Input format on the top of the left pane to .ogg/.oga , and the Output format  to .wav. 


Next, go to the menubar and select File -> Open Folder, and select the NVDLC03StealthSuitVoice folder in the Sound folder that should be on your Desktop.


Check the Same as input folder box if it isn't already selected, and then hit Convert. Let it run until it is finished, and then close Yakitori. Open the folder on your desktop, and enter the NVDLC03StealthSuitVoice folder. You can delete the .lip and .ogg files, as they aren't needed. You can also delete any .wav files with "x13", "k9000", "fido", or "upgr" in the name, but you do not have to. From here, navigate up 1 directory and rename NVDLC03StealthSuitVoice to StealthSuitVoiceType. Navigate up one more directory and rename OldWorldBlues.esm to StealthSuitVoice.esp. Once you've done that, you can archive the Sound folder on your desktop, and install that archive as a mod with your preferred mod manager. When you launch the game, your Stealth Suit Mk II should now have audible voice lines, instead of just subtitles.

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shad0wshayd3

18 comments

  1. Digihart123
    Digihart123
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    Please, video guide to follow along with?
  2. SirEruedraith
    SirEruedraith
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    Is there a video guide out there somewhere I can watch? 
  3. SaturnRoss
    SaturnRoss
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    Awesome guide! Though, I feel like I need clarification on that last paragraph... Am I supposed to overwrite your included ESP with the one archived here, or do I archive the sounds *into* that ESP included?
    1. shad0wshayd3
      shad0wshayd3
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      The full path to the sound files when you extract them from Old World Blues - Main.bsa should be Sound\Voice\OldWorldBlues.esm\NVDLC03StealthSuitVoice\*all of the sound files* and that path needs to change to Sound\Voice\StealthSuitVoice.esp\StealthSuitVoiceType\*all of the sound files* to work with the mod. You're only renaming the folders, you shouldn't be overwriting or editing any ESP files.
    2. Axisyn
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      Once you finish converting and renaming the folders, open the directory that you have this mod in and replace the Sounds folder there with the one with the extracted files. What i just did and about to test.
    3. MyNexusMods2020
      MyNexusMods2020
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      THANK YOU FOR THIS. I LOVE MY BFF! The Stealth Suit MK2 was the ONLY good thing in OWB!
  4. Kazmark
    Kazmark
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    This process isn't working for me, In Yakitori it keeps giving me and error explaining that "access to the Path is denied" I'm not sure exactly what that means and there ins't an explanation on the Yakitori Page, which is also pretty dead as far as forums go. anyone here know how to resolve this issue? I've tried giving it every permission I can think of and running it in Administrator mode.

    Its weird because this worked for me a while ago when i first found the mod but an update to a file caused this mod to be replaced by a version without the audio.

    [Edit]
    fixed it i just had to put Yakitori and the .ogg files in the same folder
  5. SAGEBURNT
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    Thanks man.
  6. AmySnapp
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    I'm not usually good with this sort of thing, but your guide made it really easy to do the first time around. Thanks!
  7. Your FFmpeg link leads to a dead website and googling it gives me what appears to be a wrong version of FFmpeg so I can't convering the .ogg files. Can you please update it to a different link? If you have one?
    My other question is, can't I just manually place the Sound folder in the data files? If I can, to what directory? 
    1. shad0wshayd3
      shad0wshayd3
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      Updated the link and instructions for ffmpeg. The files need to be arranged the same as described in the article, but you can skip archiving the folder, and add it directly to your Data folder.
    2. Thanks for updating it. It always seems with mods that are 6 months or older the creator usually stops reacting to replies so thank you for your help.
      However I do run into the problem where my pipboy clips through the suit and I have no hands. I don't know if that's an issue from the stealth suit or this mod because I didn't have that problem before I downloaded this mod.
    3. shad0wshayd3
      shad0wshayd3
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      Make sure you’ve downloaded the 1.2 patch for the Stealth Suit, and that the voice plugin is loading after it.
    4. Oh man! That did it! Now it works completely! And I am amazed. Thank you for bringing one of my favorite NV items to life in Fallout 4! And thank you for your help and swift replies.
      Also I like your pfp and how you've made a reference out of your framework.
      Have a nice day and keep up the impressive contributions to the Fallout 4 modding community!
  8. KasrkinL117
    KasrkinL117
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    Doesn't work for me no matter what I try now :/
  9. qazsdikj
    qazsdikj
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    nothing
  10. Sinapus
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    Is it okay to archive the Scripts folder into a bsa as well? I know the MCM folder has to be loose files, but IIRC, you can put scripts into them as well?

    (Just have to remember to select "General" format and "None" for compression or Bad Things will happen...)