Here is a list of supported commands you can use in FO4Hotkey's Hotkeys.ini to activate the mod.
Default commands:
CompanionCommand.Command_Once
CompanionCommand.ToggleHold
CompanionCommand.ToggleDistance
CompanionCommand.ToggleAggression
CompanionCommand.Trade
More commands:
CompanionCommand.Teleport
CompanionCommand.Command (Activates command state and leaves it on instead of turning it on momentarily)
CompanionCommand.Hold
CompanionCommand.Follow
CompanionCommand.Near
CompanionCommand.Medium
CompanionCommand.Far
A duration can be optionally appended to CompanionCommand.Command_Once. (Default: 1.5)
e.g. cgf "CompanionCommand.Command_Once" 2.5 will keep the command state active for 2.5 seconds.
A distance can be optionally appended to CompanionCommand.Teleport. (Default: 200)
e.g. cgf "CompanionCommand.Teleport" 300 will place your companion 300 game-units in front of you.
Alternative Hotkeys.ini map with all commands:
[Hotkeys]
G=cgf "CompanionCommand.Command_Once"
B=cgf "CompanionCommand.Command"
Shift-G=cgf "CompanionCommand.ToggleDistance"
Ctrl-G=cgf "CompanionCommand.Trade"
H=cgf "CompanionCommand.ToggleHold"
Shift-H=cgf "CompanionCommand.ToggleAggression"
NumPad1=cgf "CompanionCommand.Hold"
NumPad2=cgf "CompanionCommand.Follow"
NumPad3=cgf "CompanionCommand.Teleport"
NumPad4=cgf "CompanionCommand.Near"
NumPad5=cgf "CompanionCommand.Medium"
NumPad6=cgf "CompanionCommand.Far"
20 comments
At data\\Hotkeys.ini file
Especially with mutiple follower like the mod Multiple Followers Overhaul - Tee Party Companions (https://www.nexusmods.com/fallout4/mods/24081)
I tried to add:
V=cgf "CompanionCommand.ToggleDistance"
G=cgf "CompanionCommand.Trade"
In my hotkeys.ini but it's not working
All my other hotkeys work very well
Am I misunderstanding something?
I have FO4 Hotkeys mod installed along with the Outfit Switcher mod. Both work very well (thank you very much for the excellent mods! )
Today being the end of June, and last mod update several months ago - I suspect maybe Bethseda's patches have changed the companion commands?
Would be nice to have this updated. Thanks.
You do need to copy the entries from the hotkeys.ini file in this mod into your existing hotkeys.ini file from FO4 Hotkeys (or set them up using the console ingame). The game can only read one hotkeys.ini file at once, so the one you set up previously is probably overwriting this one.
While someone doing a manual installation should know better than to make this mistake, it's fair to say that the instructions are not quite accurate. You actually need to place the file in your Fallout 4 Data/Scripts folder. At first I had mine sitting in Data and I wasted a bunch of time fiddling with ini keybind edits cuz I thought maybe there were hidden limitations to the keybind customization.
After I dropped the .pex file into my own data/scripts folder everything was "right as rain".
Hope that helps.
I added the hotkey lines in FO4Hotkeys.ini and even added those lines also in the Fallout4Custom.ini in a debugging attempt... Nothing.
I currently have Dogmeat and Codsworth combined (mod that allows Dogmeat all the time as originally designed), plus the Railroad guy following me around, which technically gives three companions, BUT the mod author explained that at least one companion should respond to commands.
EDIT: I'll just remove my manual install attempt and use the command script: that should integrate the mod with the FO4Hotkey mod.
In my case, I wrote the lines in FO4hotkeys.ini instead of in hotkeys.ini, so I advise just using the install.cmd script file.
Thanks for the mod : it's how Bethesda should have done it (like many games have).
But is it possible to start a conversation with a hotkey as well? Like, straight to the part when I ask for their thoughts.
I got a problem thought : I'm using Everyone's Best Friend, is there a way to have both your companions response to the command or/and a way to have a command companion and a command dogmeat ?
If you can, take a screenshot and upload it to the screenshots tab
Sorry for the wasted time!