Fallout 4

At around the same time as I was bugtesting the Mo' Toons holotape set & wondered if the textures looked a little 'fuzzy' or if it was just me staring too long at my monitors, a VotW user also noticed the same thing whilst working on content for the Drive-In. After doing some testing today, I've confirmed that there were indeed some incorrect values in the 4k and 8k scripts for grid creation, and have released a revised version that corrects the error.

The image below shows comparision shots of a single 'frame' from a 2k, 4k and 8k texture grid, first using the existing 2.0 scripts, then the (revised) 2.1 scripts, followed by a comparision shot made via manual editing in PS directly from the reference video of Todd. The fixes in the 2.1 scripts have clearly improved the image quality. It was also interesting to be able to see how ffmpeg slightly softens the image by using a subtle blur on the image when creating a texture grid from video footage, to how that compares to the image being directly captured as a .png from the source video, via VLC.


The largest image is 512x512 (8k grid), the next one is 256x256 (4k grid) and the smallest one is 128x128 (2k grid, which we created as a solution to mainly reduce the file size for holotape mods for Xbone users when porting over to Bethesda.net - at the expense of visual fidelity)
With many thanks to user SteelRat1962 for initially noticing this & bringing it to our attention (and confirming that I wasn't imagining it) Apologies to those users who've created content using the 2.0 scripts which may have been affected by this. FYI, the old, pre-2.0 scripts don't contain this issue.

AGreatWeight
TeamVotW

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  1. Hiperversum
    Hiperversum
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    Hi AGreatWeight where i can find the batch 2.1?