Sounds good. Will this Mod work ok combined with FO3 Wanderer Editioon? This has its own basic explosive breach mod in there too... I would like to use yours as its more realistic, but worried about bugginess.
Edit: It`s ok just checked your Readme and it looks like you`ve catered a lot for conflicts. Trying out now and will rate.
I get alot of CTD when "picking" ammo cases with a crowbar. It might happen when using knives also but I haven't noticed. The crowbar works awesome most of the time but if there is no fix for this, I for one am going to use the "passive" lock bashing i.e holding RMB. Otherwise an excellent mod.
Opening and closing the console is somewhat equivalent to setting ZumbsSecurityControl.AttackDisabled to 0, but it is nice to have my suspicions on the nature of the problem verified I had hoped that 2.1 would fix those kind of problems, but it looks like I have to take another look at it. Thanks for the bug report!
Edit: If the problem should return, I think it will be enough to just open and close the console, if my hunch on the nature of the problem is correct.
I started a new game and ran into a variation of my previous problem. I was unable to attack after picking a lock (I had picked lock, switched weapons, and the attack animation was not animating. This stayed in effect even after switching between multiple weapons.). I opened and closed the console, as I had seen you suggest to another, and the animation (along with my weapon) fired correctly.
I did not change "ZumbsSecurityControl.AttackDisabled" to 0, because I had forgotten about that.
Also, I didn't think to check if the "P" or "H" keys worked when it occurred.
I think that it is just the game engine hiccuping and missing a line of code that toggles the animations being enabled.
I'm not too worried about this. I just figured you would be interested in this variation of the bug.
Note: using version 2.1 I seem to have missed the 2.2 upload.
The Demolition Expert perk is from unmodded Fallout 3, and it is taken into account when computing the damage explosives cause to locks. The Explosives bookperk, however, is not taken into account.
45 comments
Edit: It`s ok just checked your Readme and it looks like you`ve catered a lot for conflicts. Trying out now and will rate.
I started a new game and ran into a variation of my previous problem. I was unable to attack after picking a lock (I had picked lock, switched weapons, and the attack animation was not animating. This stayed in effect even after switching between multiple weapons.). I opened and closed the console, as I had seen you suggest to another, and the animation (along with my weapon) fired correctly.
I did not change "ZumbsSecurityControl.AttackDisabled" to 0, because I had forgotten about that.
Also, I didn't think to check if the "P" or "H" keys worked when it occurred.
I think that it is just the game engine hiccuping and missing a line of code that toggles the animations being enabled.
I'm not too worried about this. I just figured you would be interested in this variation of the bug.
Note: using version 2.1
I seem to have missed the 2.2 upload.