Fallout 3
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Pantherx69

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PantherX69

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15 comments

  1. Hawkins266
    Hawkins266
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    What is the console command to spawn more of this weapon? also, how does one go about configuring this weapons file and increase the damage?
  2. falloutsslaver96
    falloutsslaver96
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    where exactly is the aer12 in the citadel b ring ive looked all over and i javent found it yet

  3. maivin
    maivin
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    The iconic thin is this requires Broken Steel but that dlc already added the AER12 in the form of the Tri-beam.
    1. DragonToasterOfficial
      DragonToasterOfficial
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      The tri beam isnt confirmed to be the aer 12
  4. IronStrIKEr
    IronStrIKEr
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    At first thanks for this mod, very nice work. But in which file can I change the item name, please? I'd like set it to german.
  5. Grimjowl
    Grimjowl
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    Is this compatible with the EVE mod?
  6. zomg15
    zomg15
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    • 8 kudos
    is there a base id to spawn alot of these?
  7. PantherX69
    PantherX69
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    Hmmm the only differences between the vanilla (AER9) laser rifle and AER12 weapons are damage, health and weapon model.

    If the the vanilla rifle ignites gas then the AER12 should also.
  8. ssmb_08
    ssmb_08
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    • 2 kudos
    i love the aer12 model however i think you should have left the name of the old one the same and this a standalone to prevent compatability issues
  9. cdp44
    cdp44
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    • 1 kudos
    Great, another weapon that was mentioned but missing in the game. Just one idea, maybe it should replace AER9 Enclave soldiers are carrying, since the Enclave was able to develop plasma weapons, I donĀ“t think they would still be using older AER9.
  10. PantherX69
    PantherX69
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    • 8 kudos
    That's what I get for making mods at 3 AM. For some reason I modified all Empty Footlockers to include the AER12.

    A fixed version has been uploaded so you should only find it in the locations specified now.

    Thanks for letting me know Holyjoe you've earned yourself a prize, check your PM's <img class="> .