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EKA

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EKA1234567890

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34 comments

  1. bdbd
    bdbd
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    is perfect, but I have a craft and not an option to build it, I should clarify that if the ammunition schematic appear ... but I can not set it up ....!!!

    please could you make a patch or something to appear on the table to work in the craft.

    I do not speak English so I translated everything, hopefully you understand what I mean ...
  2. EKA1234567890
    EKA1234567890
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    Just download the G.E.C.K. at:

    http://fallout.bethsoft.com/eng/downloads/geck.html

    And modify the weapon.Remove the script that causes the radiationdamage when shooting harpoons.

    Succes!
  3. eLucifer
    eLucifer
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    • 40 kudos
    All good but could you make a non-radiating version? Maybe the player could get irradiated as he approaches the fired harpoons.
  4. EKA1234567890
    EKA1234567890
    • member
    • 1 kudos
    Shadowjin,

    This rifle has a scope and is automatic. There 's no problem with harpoons staying in place during the game. I play this mod on a pentium 4 processor with AGP card on Ultra High, AAx8, 1680 x 1050 smoothly. Anyone in comments that says this mod is'nt working or that you need CRAFT or something else doesn't know how to use/install mod's.

    There 3 scematics for the rifle and 1 for the ammo found in the wasteland.

    This mod works with all other mod's, it just adds a new weapon to be made at a workbench.
  5. EKA1234567890
    EKA1234567890
    • member
    • 1 kudos
    I'm the only one that made this mod.


    I've just changed the name and added a comment, because some people can't get this mod to work????? But it work's perfectly. Only thing to do is set BinvalidateOlderfiles to 1 in the fallout configfile like with other mods.
  6. deleted1308005
    deleted1308005
    • account closed
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    Isn't this same as someone had already made? Seems like he has deleted his file already. I am not sure if you are that guy but wanted to ask about that .
  7. EKA1234567890
    EKA1234567890
    • member
    • 1 kudos
    !!!WORKS PERFECT!!!

    I recently reinstalled fallout and pached to 1.7.

    My mod works perfect just change the "binvalidate olderfiles" stuff and unpack to the data-folder.

    So anyone saying my mod doesn't work talks nonsense!!!

    There NO bugs! It works fine!

    Enjoy!
  8. EKA1234567890
    EKA1234567890
    • member
    • 1 kudos
    Hey everyone, I 'm not working on this mod anymore...... I 've a few other weaponmods and maybe I 'll upload them.

    Untill that time have fun with this mod and use the GECK to set strengt etc. or to get the weapon without the scematics.
  9. RJ the Shadow
    RJ the Shadow
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    • 43 kudos
    Okay, forgot to mention this, but I finally got it to work.
    Seems it requires CRAFT, BUT, it doesn't use the CRAFT dialog.
    Just have CRAFT enabled and working and the default menu should suddenly have it.

    Aside that, I agree with Shadowjin.
    I'm very touchy on my framerate and load, etc... and those arrows need to go. They're hard to select in console to disable em, so...

    This needs work. If you'd bother doing those few trimmings, you've got a great mod working, and I suggest, once thats done, you should go talk to the guys making FOOK2.
    This one's worth to be amongst the FOOK guns once its in ship-shape.
  10. deleted1308005
    deleted1308005
    • account closed
    • 73 kudos
    It is beautiful. I like it. But imma not using it anymore Only thing i didn't like (tough it was realistic) that when i shooted them to wall and came back month later, those things were still on wall. Maybe sniper edition of this would be fun.


    (I like more on single shot guns like pistols and snipers)
    (pistols mostly)
    But very good work!<img class=">