Fallout 3

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Created by

Refugio D Cuellar

Uploaded by

DankaDan

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20 comments

  1. sampig
    sampig
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    • 0 kudos
    umm... i sound like a noob but, WHER IS IT!
  2. Shruikahn
    Shruikahn
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    • 0 kudos
    Jeez, give us your life story on the description lol? ^_^
    Anyway the mod looks alright so far, only just started it
    but if i find any bugs i will tell you.
  3. LorgalKilledMyDog
    LorgalKilledMyDog
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    Sadly I got stuck inside the floor after being inside the mansion, and no amount of TCL usage can fix it.
    You need to raise the spawn point somewhat.
  4. Detazdvl
    Detazdvl
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    • 27 kudos
    I'm kinda curious why when you pick anything up it says your stealing it. I don't really care for my Karma going down just to get thru it. I liked the looks and the idea behind it.
  5. hellbishop
    hellbishop
    • member
    • 69 kudos
    My apologies for acting hastily before DankaDan and calling this a joke mod. Thanks for your patience and admirable continued work on your unique mod with alot of potential which is already full of great promise.

    Thanks for posting your Pc specs. I have a 2.4 core 2 Duo Intel so that would explain my crashes once i was acttacked by the creepy diabolical looking firefly coming out of what looked like a smoking pit. A great moment reminding me of the chilling horror movie called BUG ironically enough <img class=">
    http://www.youtube.com/watch?v=Gk35zer0T10

    Best wishes and thanks for the continued work Mr.DankaDan.
  6. bob_cabbage
    bob_cabbage
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    There are lots of glitches and you can see through some of the doors and walls. i was walking around and some of the things were just floating in mid air. The some of the suits of armor i can just walk straight through and for some reason when i go behind the juke box the whole place gets filled with water and the oxygen bar comes up but when i walk out it goes back to normal.

    The fountains look really good except you didn't make the water refractive so it just looks stupid and when i tried to go into the giant cave the door marker was too close to the door and my characters foot got meshed half way through it and i couldn't get out.

    The entrance to the mansion is in a silly location. Its just a floating door next to the megaton entrance and the door looks poo. You have a player home in megaton. Why would you need yet another home next to megaton to put your stuff? you should move the entrance to some where that isn't populated by player homes.

    You have a good idea but you need to fix this mod up a lot more if you want people to like it. Its a really good idea and the interior looks really good in most places you just need to fix it up and maybe move it to a better location. If not at least make the entrance look better!!!
  7. DankaDan
    DankaDan
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    • 0 kudos
    Thanks All for Responding, You are all right, This has a lot of work but I think you gave me the desire to finish. I am glad I posted this, Otherwise I might never have finished it. I' get busy. Loading the GECK. I have several questions for advanced GECK users. If anyone would like to help, please let me know.
  8. Roelmaestro
    Roelmaestro
    • member
    • 4 kudos
    This mod seems really interesting, definately worth a try, but maybe, could you list the songs featured in your video? I recognise some of them, but there are also others I really like <img class="> (yeah, I listen to old stuff, I know)
  9. minotor01
    minotor01
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    • 2 kudos
    I saw no frame rate loss in any of the areas of this mod, This Mod Is Very Busy and Some Rooms Are Large,
    I would not run this mod with anything less than a quad core systen

    This thing is huge, the shack is very much more than 1 room you need to stop and try that "cuppa joe". the cavern is grand bigger than little lamplights i got turned around and lost after finding the 6th or 7th shack, [you really need to give the shacks and maze doors different names].
    the mansion is ... really cut up , i love the foyer in front kinda buzy but grand. the maze deffinatly gets you turned around and the first trap had me thinking it was a glitch NOT. the door from the maze to dans cave is definatly glitched [you go thru but get stuck and have to back out every time].
    the stair down to the flooded office area needs some seams fixed and i guess there was more i didnt see because the geck seemed to show more below the water line?
    floating doors? i think that was intended for effect
    all in all 98% is there and working.
    a lot of work went in to this mod, and just because its not guided to force you along a path is not a reason to dis it.

    p.s. I really like the eye candy effect the silenced snipper rifle gives when it crits
  10. smgilliam
    smgilliam
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    nice idea, poor execution.

    really buggy. lots of lag. (3.0ghz dual core, 9800GT, 4gb of ram)
    distortions in shapes of things, textures don't match up on walls to floors, or other walls.

    really reminded me of a bad counterstrike map.

    i would advise that you make it smaller, work out the bugs on one section, then add another, and repeat.

    i really like the idea though. keep at it, you can work it out, this just isn't ready for prime-time just yet.