- Added onadd block to code to catch plungers/rakes picked up in containers - Added reference removal script to weaponized versions to combat potential PlaceAtMe savegame bloat
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Version 1.15
- Replaced 'player.removeitem' with 'removeme'. Slightly more efficient.
Right... done the rake model (had it lying around lol). I will need you to upload the plunger for me after extracting it from FOMM, then I can sort you that out. I have not got the game installed at the moment (cleared out PC then lent it out for a while) or I could do it now. Also if you don't mind, I am creating something atm but without the game I don't have access to the files. As well as the plunger could you upload all models that have "tree" in their names in FOMM please? I hate asking, but if you could I would be grateful. ">
I'm fairly sure the problem is the model orientation. They don't appear to be set up correctly with 'holding' points. Of course, I know next to nothing about modeling, so the problem may something completely different.
8 comments
Again, thanks.
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Version 1.1:
- Added onadd block to code to catch plungers/rakes picked up in containers
- Added reference removal script to weaponized versions to combat potential PlaceAtMe savegame bloat
--------------------
Version 1.15
- Replaced 'player.removeitem' with 'removeme'. Slightly more efficient.
Thanks again for the files. Hope plunger is ok. ">
RE.
Edit: The link up now is the wooden material version. Last was set to stone. Need sleep, sorry again. ">
Check your PMs for the Plunger.
File updated.
I will need you to upload the plunger for me after extracting it from FOMM, then I can sort you that out.
I have not got the game installed at the moment (cleared out PC then lent it out for a while) or I could do it now.
Also if you don't mind, I am creating something atm but without the game I don't have access to the files. As well as the plunger could you upload all models that have "tree" in their names in FOMM please? I hate asking, but if you could I would be grateful. ">
I'm fairly sure the problem is the model orientation. They don't appear to be set up correctly with 'holding' points. Of course, I know next to nothing about modeling, so the problem may something completely different.
Can't wait to be a battle plumber! (gonna wear the utility jumpsuit or red racer jumpsuit)