Fallout 3

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ZeroGDarius

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ZeroGDarius

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14 comments

  1. captainkid
    captainkid
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    • 0 kudos
    Thanks a bunch, beats typing.
    There is one temporary companion also on that list.
    (00003a22) sydney
  2. Valorien
    Valorien
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    • 31 kudos
    JAdenTWO said: "The mod is not working for me when i run the bat for companions they still die.

    I know that Sergent Lr-3 dies because ive killed him.

    I placed the .txt files into the C:/....../Bethesda soft works/Fallout 3 folder.
    Am I supposed to put them there and is there anything else in game/ other i need to do to get this to work?"

    ==========

    Hi there, I can't believe that no one has answered your post yet?

    Here's your answer: While in-game, you must open the console by pressing the 'tilde' key (`) and type the following;

    "bat traders"
    (Without the quotes, then hit ENTER for it to take effect)

    or,

    "bat essential" etc.

    I hope that helps!

    Cheers!

    ~Valorien
  3. JAdenTWO
    JAdenTWO
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    The mod is not working for me when i run the bat for companions they still die.

    I know that Sergent Lr-3 dies because ive killed him.

    I placed the .txt files into the C:/....../Bethesda soft works/Fallout 3 folder.
    Am I supposed to put them there and is there anything else in game/ other i need to do to get this to work?
  4. blackrat47
    blackrat47
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    • 1 kudos
    @ 69hascale:
    I think it has to go in the root Fallut 3 folder, named "Fallout3" or similar.

    And thanks Uzibeatle for the info how to revers the setessential and Morbide to get karam-info at every startup.
  5. 69hascale
    69hascale
    • member
    • 2 kudos
    I seem to be having a problem.

    Either i didn't install it right (i put text files in my data folder)

    or

    its not working (could not read file ''companions'' or ''companions.txt''
  6. Konvikt
    Konvikt
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    Great mod.
  7. Morbide
    Morbide
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    • 11 kudos
    Thanks for this. I already set my caravans to essential manually and this will save a bit of typing next playthrough. Did not know you could run scripts...

    One thing though, I dunno if it's a very good idea to make Clover unkillable when one wants to free the kids from Paradise Falls with guns blazing. It might be wise to point that out in the readme.
  8. vertexzenith
    vertexzenith
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    Please consider adding comments to each line to help explain what each line does.

    A semicolon at the beginning of a line can be used to comment, or to disable that line: for example for testing or for selective activation.

    setessential 0003D34E 1
    setessential 000156f6 1
    setessential 000156e5 1
    setessential 00000a71 1
    setessential 0006a772 1
    setessential 00003a22 1
    ...

    becomes...

    ;companions.txt
    SetEssential 0003d34e 1 ; Fawkes
    SetEssential 000156f6 1 ; Charon
    SetEssential 000156e5 1 ; Star Paladin Cross
    SetEssential 00000a71 1 ; Jericho
    SetEssential 0006a772 1 ; Dogmeat
    SetEssential 00003a22 1 ; Sydney
    ...

    As a further example, and just in case it helps someone, my startup.txt (console > bat startup) looks like:

    ;startup.txt
    set timescale to 1 ; default 30
    setgs fEssentialDeathTime 90 ; default 10
    fov 90 ; default 75
    player.getav karma

    Cheers. <img class=">
  9. Uzibeatle
    Uzibeatle
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    It makes it so they can not be killed but rather knocked unconcious for 10 seconds (game default when in essential condition) then they get up to fight/live again.

    As the game progresses you will lose the caravans to deathclaws or those crazy Colbert Bears.

    Just in case folk do not know you can reverse the essential setting by appending a 0 instead of a 1 at end of the code string.

    Tip: 10 seconds makes it too easy so you can alter this but must reset every time you load a save game:
    unconscious:
    The default is 10 seconds.
    You can change the time (in seconds) that they are unconscious by entering:

    setgs fEssentialDeathTime <time>
    Replace "<time>" with however long you want them to be out cold.
    This is a global setting for all characters that have the essential flag set. Again, it does not save across sessions.

    Here is a list with names so people know who is what:
    SetEssential 156f6 1 <-- Charon
    SetEssential 6a772 1 <-- Dogmeat
    SetEssential 156e5 1 <-- Star Paladin Cross
    SetEssential a71 1 <-- Jericho
    SetEssential 3d34e 1 <-- Fawkes
    SetEssential 3a22 1 <-- Sydney
    SetEssential 25251 1 <-- Red
    SetEssential 2AB95 1 <-- Shorty
    SetEssential 156a2 1 <-- Clover
    SetEssential 27f65 1 <-- Butch
    SetEssential 295eb 1 <-- Sticky
    94867 Sergeant RL-3 (robot

    In this list you can find Red and Sydney, Shorty, all non standard companions but quite usable, especially Sydney.
    Red is quite workable as well. Long as you do not finish the relevent quests they stay with you. Sydney can be taught to 'wait' here with the No Quest Item mod that allows quest items to be dropped/stored. She is also a kick ass trader. Handy on the trail for those so inclined.
  10. tekwrtr
    tekwrtr
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    Apologies for my limited knowledge but, what exactly does this do to the caravans?