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WatersMoon110

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WatersMoon110

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16 comments

  1. LeBeesKnees
    LeBeesKnees
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    • 1 kudos
    Puppy will not follow me for some reason.
  2. sixthes
    sixthes
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    • 0 kudos
    the puppy like fades Im guessing this is a texture problem?
  3. steeltooth
    steeltooth
    • BANNED
    • 42 kudos
    looks like you got it straightened out. Sorry I actually took some pics but I hate it when people post missing file pics on my mods. Anyway old news; I told you how I fixed it been using that ever since. cool mod.
  4. Person numbered 275
    Person numbered 275
    • supporter
    • 10 kudos
    The mesh for the puppy looks great I downloading right now.

    now if someone could make a cat...
  5. Colonel_Ivan_Noble
    Colonel_Ivan_Noble
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    • 3 kudos
    Adorable <img class="> Definitely should make a version that make the puppies! perk use this mesh for the new dogmeat puppy <img class=">
  6. WatersMoon110
    WatersMoon110
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    • 19 kudos
    Yeah, I just did something stupid which led to the new file not containing all of the data it needed. I've gone back through the package, and fixed what I needed. It should now work without the light brown puppy file.

    Sorry.
  7. Darkly
    Darkly
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    Tried out the new version.. works fine. Not sure if you meant it to happen but i had to use both the new and old esp for it to show up in megaton..
  8. WatersMoon110
    WatersMoon110
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    Obviously, there is something wrong with my altered mesh. Let me see if I can figure out how to fix it.

    I've told the file to outright use the mesh by Zenl. It is still using my eye mesh. I'd love to hear if it works better for those having problems. I can't seem to recreate the error in my game - so I don't know if this works better or not.
  9. Darkly
    Darkly
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    Have the same problem with the puppy.. seems the textures aren't being applied to the mesh the right way,, says they are missing when altering the puppy in the GECK..
  10. WatersMoon110
    WatersMoon110
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    • 19 kudos
    Do have a screenshot, by any chance. It is the same mesh as from MMM. I'll see if I can repeat the error in my game, and then make it not do that...