For anyone wondering about not having the mothership zeta shield effects you must upgrade the shield for them to appear otherwise it is standard green with no distortion effects
I have the strong easy shield which was working fine until I started a new game. The shield worked for a short time, but now it says it needs to be charged and doesn't start when activated. If that's the case how do I charge it?
After toying with fDamageToArmorPercentage, I realized that, with a script, the shield could be made to prevent armor damage.
I added "SetNumericGameSetting fDamageToArmorPercentage 0" to the script that runs when the shield turns on:
If Active >= 1 SetNumericGameSetting fDamageToArmorPercentage 0 Set HBase to Player.GetPermAV Health Set HCurrent to Player.GetAV Health If HCurrent < HBase Set HHeal to HBase - HCurrent Set Counter to Counter + HHeal If (Counter / CounterMax) <= 0.5 If Player.GetItemCount ZzShieldModule > 0 Player.PMS ZzShieldHitShader21 Else Player.PMS ZzShieldHitShader11 Endif Elseif (Counter / CounterMax) <= 0.75 Player.PMS ZzShieldHitShader12 Elseif (Counter / CounterMax) <= 1 Player.PMS ZzShieldHitShader13 Endif Player.RestoreAV Health 100000 Endif
and 'SetNumericGameSetting fDamageToArmorPercentage 0.35" to the script that runs when the shield is turned off.
If Active == -1 SetNumericGameSetting fDamageToArmorPercentage 0.35 Player.ModAV Health -10000 Player.DamageAV Health HReset Set Active to -2 Endif
So far, it seems to be working perfectly.
Too bad there's no setting like that for limb damage. I don't have the expertise to create a script to monitor limb damage and restore lost hp, like the script does with the main HP stat, if that's even possible.
Think you can elaborate just what file you used to do that? I'm trying to hotfix this mod, but I'm still VERY new to it
_______________________________________________ Edit: Sorry, just figured it out
Edit/Edit: Just ran into another roadblock. It says that "SetNumericGameSetting" does not exist. Where should I add this variable so that it'll register?
You're probably not running the GECK through FOSE. "SetNumericGameSetting" is probably a function added by FOSE. You need to start the GECK with the Fallout Script Extender to save scripts like that.
Whenever shield absorbs damage my armor's condition decreases. Is there a possible way for you to fix that?
Also there are few problems with MZ- Weak Shield
1. Shield dosent use proper MZ effect even wtih MZ installed (MZ Easy shield works fine) 2. Shield generator picked up in Ebon Tek has over 10k % durability which is ungodly overpowered
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http://www.newvegasnexus.com/downloads/file.php?id=37116
New and improved. This mod is shameful in retrospect.
I added "SetNumericGameSetting fDamageToArmorPercentage 0" to the script that runs when the shield turns on:
If Active >= 1
SetNumericGameSetting fDamageToArmorPercentage 0
Set HBase to Player.GetPermAV Health
Set HCurrent to Player.GetAV Health
If HCurrent < HBase
Set HHeal to HBase - HCurrent
Set Counter to Counter + HHeal
If (Counter / CounterMax) <= 0.5
If Player.GetItemCount ZzShieldModule > 0
Player.PMS ZzShieldHitShader21
Else
Player.PMS ZzShieldHitShader11
Endif
Elseif (Counter / CounterMax) <= 0.75
Player.PMS ZzShieldHitShader12
Elseif (Counter / CounterMax) <= 1
Player.PMS ZzShieldHitShader13
Endif
Player.RestoreAV Health 100000
Endif
and 'SetNumericGameSetting fDamageToArmorPercentage 0.35" to the script that runs when the shield is turned off.
If Active == -1
SetNumericGameSetting fDamageToArmorPercentage 0.35
Player.ModAV Health -10000
Player.DamageAV Health HReset
Set Active to -2
Endif
So far, it seems to be working perfectly.
Too bad there's no setting like that for limb damage. I don't have the expertise to create a script to monitor limb damage and restore lost hp, like the script does with the main HP stat, if that's even possible.
_______________________________________________
Edit: Sorry, just figured it out
Edit/Edit: Just ran into another roadblock. It says that "SetNumericGameSetting" does not exist. Where should I add this variable so that it'll register?
Is there a possible way for you to fix that?
Also there are few problems with MZ- Weak Shield
1. Shield dosent use proper MZ effect even wtih MZ installed (MZ Easy shield works fine)
2. Shield generator picked up in Ebon Tek has over 10k % durability which is ungodly overpowered
try changing it back to normal for a bit or something