0 of 0

File information

Last updated

Original upload

Created by

SirMcDufus

Uploaded by

SirMcDufus

Virus scan

Safe to use

Tags for this mod

70 comments

  1. crazytrainx
    crazytrainx
    • member
    • 0 kudos
    For anyone wondering about not having the mothership zeta shield effects you must upgrade the shield for them to appear otherwise it is standard green with no distortion effects
  2. SirMcDufus
    SirMcDufus
    • member
    • 11 kudos
    Your wish is my command.

    http://www.newvegasnexus.com/downloads/file.php?id=37116

    New and improved. This mod is shameful in retrospect.
    1. hufdvh
      hufdvh
      • member
      • 0 kudos
      Not sure if you're still around, but the link to the NV mod no longer seems to work :(
  3. rofllolzkek
    rofllolzkek
    • member
    • 0 kudos
    I was thinking shields like in skyrim, like medieval shields that have durability and can repel small guns fire.
  4. So does this work like halo's shields where it takes damage but recharges? or what?
  5. AtomicMeadWolf
    AtomicMeadWolf
    • member
    • 0 kudos
    What a mod, what a lovely mod.
  6. ArcFlayer
    ArcFlayer
    • member
    • 0 kudos
    What is that cell phone thing and where can I find it?
    1. The Pip-Boy Readius I think, you should be able to find it on here.
  7. cerebus179
    cerebus179
    • member
    • 1 kudos
    I have the strong easy shield which was working fine until I started a new game. The shield worked for a short time, but now it says it needs to be charged and doesn't start when activated. If that's the case how do I charge it?
    1. Di0nysys
      Di0nysys
      • supporter
      • 142 kudos
      Mine CTD's when I turn it on
  8. Maniac3020
    Maniac3020
    • premium
    • 22 kudos
    After toying with fDamageToArmorPercentage, I realized that, with a script, the shield could be made to prevent armor damage.

    I added "SetNumericGameSetting fDamageToArmorPercentage 0" to the script that runs when the shield turns on:

    If Active >= 1
    SetNumericGameSetting fDamageToArmorPercentage 0
    Set HBase to Player.GetPermAV Health
    Set HCurrent to Player.GetAV Health
    If HCurrent < HBase
    Set HHeal to HBase - HCurrent
    Set Counter to Counter + HHeal
    If (Counter / CounterMax) <= 0.5
    If Player.GetItemCount ZzShieldModule > 0
    Player.PMS ZzShieldHitShader21
    Else
    Player.PMS ZzShieldHitShader11
    Endif
    Elseif (Counter / CounterMax) <= 0.75
    Player.PMS ZzShieldHitShader12
    Elseif (Counter / CounterMax) <= 1
    Player.PMS ZzShieldHitShader13
    Endif
    Player.RestoreAV Health 100000
    Endif

    and 'SetNumericGameSetting fDamageToArmorPercentage 0.35" to the script that runs when the shield is turned off.

    If Active == -1
    SetNumericGameSetting fDamageToArmorPercentage 0.35
    Player.ModAV Health -10000
    Player.DamageAV Health HReset
    Set Active to -2
    Endif


    So far, it seems to be working perfectly.

    Too bad there's no setting like that for limb damage. I don't have the expertise to create a script to monitor limb damage and restore lost hp, like the script does with the main HP stat, if that's even possible.
    1. MECHANICALGURU
      MECHANICALGURU
      • member
      • 0 kudos
      Think you can elaborate just what file you used to do that? I'm trying to hotfix this mod, but I'm still VERY new to it


      _______________________________________________
      Edit: Sorry, just figured it out

      Edit/Edit: Just ran into another roadblock. It says that "SetNumericGameSetting" does not exist. Where should I add this variable so that it'll register?
    2. Maniac3020
      Maniac3020
      • premium
      • 22 kudos
      You're probably not running the GECK through FOSE. "SetNumericGameSetting" is probably a function added by FOSE. You need to start the GECK with the Fallout Script Extender to save scripts like that.
  9. DrOuroboros
    DrOuroboros
    • BANNED
    • 7 kudos
    Whenever shield absorbs damage my armor's condition decreases.
    Is there a possible way for you to fix that?

    Also there are few problems with MZ- Weak Shield

    1. Shield dosent use proper MZ effect even wtih MZ installed (MZ Easy shield works fine)
    2. Shield generator picked up in Ebon Tek has over 10k % durability which is ungodly overpowered
  10. bighed
    bighed
    • member
    • 0 kudos
    lowl at O;Neil picture, tht was a funny episode
    try changing it back to normal for a bit or something