Naturally, those Item effects changing mods are conflict-able if someone want to change same items.
Basic Needs, also my RI - Primary Needs changes those item effect. And only one mod can override one record. That is a golden rule. Only way is use FOSE and dynamically add effect to those items. But I doubt people want to use FOSE for this kind small mod ">
Anyway, I changed Nuka-Colas. Whiskey/Beer still conflict-able.
I had this mod loaded for a fw days, Along with Baalam's bottle refil mod, it made for a great way to keep stocked with water.
The problem I ran into was this:
I also run "Basic needs" (Why have such access to water if you don't NEED it, I don't use food to heal really)
The nuka cola I noticed at first, then checked with ice cold, and quantum; your mod overwrites the effect that removes thirst when they are consumed. "> the only thing to drink to relieve thirst I found was water ( ie something that your mod didn't alter )
Any chance of a fix adding the effect used in basic needs on water etc? to give the bottle as well as relieve the thirst?
mimezu> Wow, I am using your great texture pack ">
Paltaster> I'll check your idea ">
chirsquidco123> AddCap magic effect is still there. I simply add a new magic effect, you can have both CAP and Bottle.
zzrowgraff and Malacos> Thanks for rating Yes I like simple mods. And Malacos, if you would like packup or reuse, you can do whatever you want freely. I am very glad for it.
12 comments
Naturally, those Item effects changing mods are conflict-able if someone want to change same items.
Basic Needs, also my RI - Primary Needs changes those item effect. And only one mod can override one record. That is a golden rule.
Only way is use FOSE and dynamically add effect to those items. But I doubt people want to use FOSE for this kind small mod ">
Anyway, I changed Nuka-Colas. Whiskey/Beer still conflict-able.
The problem I ran into was this:
I also run "Basic needs" (Why have such access to water if you don't NEED it, I don't use food to heal really)
The nuka cola I noticed at first, then checked with ice cold, and quantum; your mod overwrites the effect that removes thirst when they are consumed. "> the only thing to drink to relieve thirst I found was water ( ie something that your mod didn't alter )
Any chance of a fix adding the effect used in basic needs on water etc? to give the bottle as well as relieve the thirst?
http://fallout3nexus.com/downloads/file.php?id=473
http://fallout3nexus.com/downloads/file.php?id=473
I will add Quantum version later.
mimezu>
Wow, I am using your great texture pack ">
Paltaster>
I'll check your idea ">
chirsquidco123>
AddCap magic effect is still there. I simply add a new magic effect, you can have both CAP and Bottle.
zzrowgraff and Malacos>
Thanks for rating Yes I like simple mods.
And Malacos, if you would like packup or reuse, you can do whatever you want freely. I am very glad for it.