if your meshes have been glitching with out mods DO NOT DOWNLOAD IT i did and it messed up my game i deleted the mod and i have no textures for tenpenny outside and all textures inside ten penny are based off random meshes in the game i wish someone told me this before i downloaded it
The screen wouldn't load and would stay black when I tried to enter the Suite. I originally had the Megaton home and used a mod to purchase the room from Lydia Montenegro (I think that's her name atleast). I'm not sure if that was the problem because the room was enterable before that mod (by doing a "unlock" on the door with console commands)and after. Either way, I won't give a thumbs down since I wouldn't be surprised if it was my fault and...well...I'm not a big fan of checking which mods cause conflicts with my giant list.
I have currently been using the 'Second home at tenpenny' mod.
This mod comes with a 'Quantum theme'this and has lights on the ceiling, making the room look nice and bright, Is there anyway you can add this into the mod. as it does not work when using both mods.
If you can't open the wall then your character simply isn't developed enough to do so. There are several ways to do it, all based on character abilities.
For a spoiler.. you can use strength, unarmed or explosives. None of them are unreasonably high, but if you don't put any points into those then you won't get the option to open it. When I get around to reinstalling FO3 I may lighten it up or add a much easier way to open it.
Well if people want one for Megaton they can use that one. Personally I think mine offers a lotmore, but it is limited to Tenpenny Tower.
The containers added are perfectly safe to use, but if you don't want to then you don't have to. I mostly did it to learn more about scripting and the GECK itself since it was my first mod.
Hi, i tried Tenpenny Suite Deluxe and liked some of the ideas but i think the Secret Room was a little too much for me. And uhm i realy DONT like to store my items in containers added by mods... allways have fear to lose them if some of the mods collide or something.
Just thought I would update. I was working on a megaton version but the layout of the default megaton home just doesn't really allow me to place it in a way I am happy with. There's no good place to add a door that doesn't conflict with a theme and I really don't want to rebuild the megaton home from scratch. Sorry to anyone who may have been waiting for that.
I'll look around for popular megaton replacement homes and ask authors if they wouldn't mind me adding on to one of those though.
17 comments
This mod comes with a 'Quantum theme'this and has lights on the ceiling, making the room look nice and bright, Is there anyway you can add this into the mod. as it does not work when using both mods.
Thanks
Edit: Those Lurks need to be quieter
For a spoiler.. you can use strength, unarmed or explosives. None of them are unreasonably high, but if you don't put any points into those then you won't get the option to open it. When I get around to reinstalling FO3 I may lighten it up or add a much easier way to open it.
The containers added are perfectly safe to use, but if you don't want to then you don't have to. I mostly did it to learn more about scripting and the GECK itself since it was my first mod.
i tried Tenpenny Suite Deluxe and liked some of the ideas but i think the Secret Room was a little too much for me.
And uhm i realy DONT like to store my items in containers added by mods... allways have fear to lose them if some of the mods collide or something.
you may try this for a megaton mirelurk tank:
http://www.fallout3nexus.com/downloads/file.php?id=5991
I'll look around for popular megaton replacement homes and ask authors if they wouldn't mind me adding on to one of those though.