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SpeedyB64 and RW2112

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SpeedyB64

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687 comments

  1. airex111167
    airex111167
    • member
    • 0 kudos
    This mod can cause performance nightmare for anyone diligent enough to notice. Since the added transparent lights don't respect global draw distance for lights (the ones on the ground), some areas with lots of lamps (looking down from Rivet City entrance, and between Bethesda Ruins up the road towards Dogmeat are very notable examples) will tank your framerate into toilet. Funnily enough, reducing FOV to default 75 gets some of the framerate back.

    Took awhile to figure out the culprit. I even tested with all draw distance set to minimum textures to low and resolution to 800x600 to make sure I wasn't going crazy, it was this mod alone. And heavier, LOD altering mods like Flora Overhaul and Taller DC don't even cause such drastic frame drops as much as this mod did

    It's probably FINE if it's THE ONLY ONE mod you play with. But let's be honest, most people who do graphical mods do LOADS of them at ones, and this one causing most performance issues
    1. skaimy
      skaimy
      • supporter
      • 17 kudos
      Hi
      Sounds more like an over-added GPU effect that do not mix very well with light sources.
      Remember that this is an old game.
      Cause I tried with at least 4 different PC/configs and there is a performance cost, but not that noticeable,
      the only thing is my PC have all their automatic driverish/cpu/gpu things set to disabled. Most of the time it creates problems with old games. It worth a try 
    2. airex111167
      airex111167
      • member
      • 0 kudos
      @skaimy I do find it funny that reducing FOV increase FPS. I learned that while messing around with this mod's performance. No wonder consoles LOVED them tiny FOVs
  2. Mrkn0ot
    Mrkn0ot
    • member
    • 0 kudos
    With the patch the main menu music keeps playing
    1. deleted244114928
      deleted244114928
      • account closed
      • 1 kudos
      I think other mods do that as well. Happens to me. You just have to play a radio song to stop it.
  3. deleted244114928
    deleted244114928
    • account closed
    • 1 kudos
    +1
  4. Glormac
    Glormac
    • supporter
    • 4 kudos
    Post-War D.C. always looked better than post-war commonwealth.
    D.C. looks like it was actually attacked, The Commonwealth on the other hand looks like it was just completely abandoned.
  5. AndalayBay
    AndalayBay
    • premium
    • 129 kudos
    There's a dirty edit in the black texture fix patch. Door barricade [0005f338] on one of the houses [Wastelandhomeext06 - 000ab5e7] was moved away from the door. That edit to the cell needs to be manually removed in xEdit.
  6. sundog005
    sundog005
    • supporter
    • 6 kudos
    currently only found 1 bug with this mod I found a bit grating. The Broken Steel addtions at Jefferson Memorial clip like a b&@*$ through this mods attempt to make the Enclave Shield *poles* into light sources. Duplicate Poles and they clip through all the new water tanks. Prob a 5 min fix for someone who knows how to use the GECK.
  7. Tomoff451
    Tomoff451
    • premium
    • 92 kudos
    How up-to-date is the mod relative to the latest version of FO3? The game was released at the end of 2008, the mod was released in mid-2009, I guess official patches are not taken into account, not to mention unofficial ones, it wouldn't be so important if it was an esp mod
  8. Buchholz1982
    Buchholz1982
    • member
    • 1 kudos
    for some reason when i load streetlights before broken steel then my game pointer mouse fails to load upon entering game, but when its loaded after everythings fine
  9. firefly101
    firefly101
    • member
    • 31 kudos
    Great modification, but I do notice some CTD issues that go away when you unload the mod. The Hospital area when you try to go on the bridge area and also when finished saving Reilly's men and exiting the building. I was getting consistent CTD issue that even the reloads didn't work. I did uncheck the mod and loaded and the CTD was gone, I then proceeded to recheck the mod since it is so good. So if anyone else is in a situation with a saved game that CTDs still when you leave the building just uncheck this mod and reload.
  10. RangerDave1
    RangerDave1
    • supporter
    • 18 kudos
    For some reason this mod causes bush flickering when the lights turn on and off. It's quite unappealing and noticeable more-so at night when you're walking in the empty parking lot at the Citadel before you walk outside the gate.