Fallout 3

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SpeedyB64 and RW2112

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SpeedyB64

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671 comments

  1. VirusZ
    VirusZ
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    The High school [Spingville] sign doesn't flicker, any idea how to fix it?
  2. skaimy
    skaimy
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    I've made a light version of streetlight, with less of light spots.
    This make disappear (almost) all black grounds textures at night.

    I've tested it and it seems to has no more black floor area, if you want to try it :
    https://mega.nz/#!YkYx1TgD!6GqrDpjrvmQnzNOGtg6G3f3xHceq0Au83lo0Ux6GICE

    Use it in addition of "Streetlights.esm". The higher in your load order.

    The lights are reduce to ~2 in short range. The black ground issue seems to come from the number of lights in short range.
    3 lights is ok, but 4 make appear the black ground. So i've reduce short range lights to 2 (therefore, if you'r using pipboy, it makes 3).

    Sorry for my bad english...

    ha! and thx for this great mod ;)
    1. BenWah
      BenWah
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      great
    2. Cephaler
      Cephaler
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      Thanks for making this. It's great that you're distributing, for free. This mod has 1 ITM record that needs cleaning.

      Oh, FYI: running your mod below Broken Steel, conflicts with a few flags for the weather region in that DLC. Probably why BOSS places the master for Street Light above the BS DLC.
    3. skaimy
      skaimy
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      I've try to clean the file and the link is updated.
      I don't know if it's really better. In game, i see no differences.
      And my FO3Edit hasn't never reported any error, so i can't tell if the pb is resolved.
      Maybe you can test it, and tell me, ejroberts49

      Where do you see weather region flags conflicts and errors? Maybe should i use another tool than fo3edit?

      For info : I've created the esp file with the GECK, load only Fallout3 and streetlight, and i've deleted manually streetlight stuff for reducing the number of lights. Maybe it's not the good way?...
    4. SGTDRE
      SGTDRE
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      @skaimy
      Have you taken on the responsibility of maintaining this mod, at least for the time being.
    5. skaimy
      skaimy
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      Not really. I just want to know what's the problem, and try to resolve it.
    6. SGTDRE
      SGTDRE
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      Ah okay, I see now
    7. Cephaler
      Cephaler
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      Run a conflict report using FO3Edit and you'll see what I'm talking about.
    8. skaimy
      skaimy
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      No, sorry i 've not seen them. Homewever, maybe this is harmless...
      I've played a lot of time throught the entire game with it, and i've not experienced any CTD or bad issues.

      For now on, i stop playing fo3. (I'm on stalker:soc ^^) So i just let the link the way it is.
      If someone know how to improve it, feel free to do it ;-)

      sy
    9. Cephaler
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      Mkay, here's what I recommend anyone do, that are going to use this esp file fix.

      Open up FO3Edit and drag and drop all of the esp edits into the master ESM file for Street Light Mod. Then you don't need to run this esp below, in your load order. There's around 23 placed objects that have been edited. Problem solved, with no conflicts.

    10. SGTDRE
      SGTDRE
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      Is it still set above the BS DLC in the load order, Or have found that it works better set differently in the load order.
    11. EvilOssie
      EvilOssie
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      In my game I have it load second, after Fallout3.esm, and haven't seen any issues.
    12. SGTDRE
      SGTDRE
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      Okay very good Thank you for the info, I had like once before and no issues, but with the new updated UFO3P, I was unsure.

      @ ejroberts49
      Thank you for that FO3Edit tip, I will make use of it.
    13. skaimy
      skaimy
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      Hi,

      I update the first post with a corrected version.

      Thanks to ejroberts49 for the idea of moving things in the .esm ^^

      This way it should be good
    14. Cephaler
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      Should be good, but it's not. It's broken now. Did you even check your work? Just out of curiousity I downloaded your new esm fix and found out very quickly that it's " Lights Out" all over the wasteland. Plus you have at least 43 ITM records and a newly added, redundant world space edit... that wasn't even present in the initial esm file. Eh?

      Thanks for giving me credit for the idea, but you obviously did it wrong. I'm guessing you did it all in the GECK, instead of just using FO3Edit. I recommend putting back up the esp file that you made the changes in and let people just do the fixin' themselves. Mkay?

      This is too funny now. ^^
    15. skaimy
      skaimy
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      xD I'm dropped on this.

      I've just moved all esp entries in the main esm with FO3edit... I don't understand what's wrong... hummm...

      It strangely works very well on my game, so i keep it this way for me.

      But, i ll trust you if you say you've tested it. And just come back to the old esp on this post.
    16. DethChikkin
      DethChikkin
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      You sir are a god among men, thank you so much for taking the time to make this. Whole streets were black for me (especially in front of the GNR) and i almost gave up hope. Thank you!
    17. skaimy
      skaimy
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      ;)
    18. ZomTroz
      ZomTroz
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      THAAAAAAANKSSSSS
    19. Sander529
      Sander529
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      It even works in Tales of Two Wastelands without converting :-)
      (You will need TTW streetlights btw.)
    20. Ch1mpanZey
      Ch1mpanZey
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      Got it working, thank you so much for making this my good man! btw for anyone else reading, Skaimy's light addition fixes bugs such as floating objects ect. from the original mod. I recommend everyone to get it.
    21. acaron
      acaron
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      you save my life and i can say again i love all modders and guys who just put some time into fixing games one way or the other i love you guys you made so many games and mods playable for me thx
    22. ZomTroz
      ZomTroz
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      Thanks Man
    23. skaimy
      skaimy
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      ;) nice that's so much of you like this ^^
  3. BibibHABS
    BibibHABS
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    could i use another mods beside fellout to make night time much darker?
    1. MetalGnome666
      MetalGnome666
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      Yeah, there a good few on the nexus 

      https://www.nexusmods.com/fallout3/mods/25461 [I've used this one before] 

      You should be able to find a few more with a quick search :) 

  4. ZeroPlace
    ZeroPlace
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    i'm sorry if this may sound like a dumb question, but does this work with vortex or any other mod manager available?

    (i'm pretty much new on this kind of stuff, modding and etc.)
    1. wellden
      wellden
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      Yes it does just fine. Hey we were all new once ;)
    2. BibibHABS
      BibibHABS
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      well same as me, i choose vortex for my modding tools because vortex is simple for beginner 
  5. ARTHSMITH12234
    ARTHSMITH12234
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    I have a problem. The mod works well sure, but anything I try to do, uinstall the mod, deactivate other mods the flickering lights just don't work and show I think the GECK equivelent of missing file. In rest all the non-flickering lights work fine and I don't know what to do.
    1. WettySock
      WettySock
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      This is not helpful, but it seems like there IS a fix that someone found below, but that resource is now gone.

      It has a fix though. I might DM a few people to see if anyone knows
  6. Windraught
    Windraught
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    Do you know how to fix dark flashing ground on some areas? I don't use Fellout or any texture pack
    Fantastic mod anyway!
  7. Daigoroes
    Daigoroes
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    Anyone know how to fix this?? i'm pretty sure it is the Street light mod causing it.

    https://postimg.cc/8s0XQgyF

    I tried putting it before the broken steel still doesn't work
    if you're wondering i installed;
    - Fellout
    - Enhance Weather

    but i'm sure street light is causing it. 
    1. Druuler
      Druuler
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      What you are seeing, is called a missing mesh error.  The game cannot find the mesh files for those locations.  It can be caused by an incorrect file path, missing files and file corruption during download.  If you want to make sure that it is caused by this mod, simply disable (not delete) the mod in your mod manager, start you game, and see if the errors persist.  If not, then it is this mod.  I would suggest a re-download/install of the mod, activate the .esp in your mod manager, start up the game and see what happens.
    2. Daigoroes
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      thanks

      edit;
      it caused by the Street light and the red exclamation mark is gone but The citadel is way darker but i assume this is part of fellout and enhance weather. thanks once again
    3. Druuler
      Druuler
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      You are welcome for the help.  I am curious though, as to how you installed this mod.  If it was with Vortex, it should have installed correctly, as the file archive is set up simply enough, and the contents should have all gone into your Fallout 3 Data folder.
    4. Daigoroes
      Daigoroes
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      I installed it by Fallout Mod Manager, sorry for the late reply.
      Edit; I'm gonna install it again, but this time i'm gonna download the requirements too.
      Edit 2; It works now, there is no longer weird red exclamation marks when i installed it, however there's NO light coming out, but it still look good.. so i guess i'm gonna keep it that way, thanks
    5. Druuler
      Druuler
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      The only requirement for this mod to work, is Fallout 3.  It does not need any DLCs or other mods to work, so I am confused.  As to the lack of lights, have you activated (or disabled/enabled) Archive Invalidation?  It might be needed to have the lights actually show up in game (been a while, so I am not sure).  If not, you can find it under the Tools tab in Fallout Mod Manager.
    6. Daigoroes
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      Yeah i did install the archive validation and the "no-light-coming-out" seems or looks like to be misleading, let me elaborate it.
      i have to go under the lamp/light or atleast near it to actually work, i have no clue how to fix this but looks good to me.
    7. Druuler
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      That seems rather strange....  Perhaps adjusting your Fallout.ini settings, as suggested on the description page, might fix that.  Make a back-up copy of that file before you change anything though.
    8. streetyson
      streetyson
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      Did you check out the comments further down? It might be due to too many light sources in some spots. There's apparently a fix at:
      https://forums.nexusmods.com/index.php?/topic/140606-fallout-street-lights/page-58#entry49246392
    9. sleepyandweepy
      sleepyandweepy
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      Nevermind, link worked!
  8. WillLittleton
    WillLittleton
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    Sorry if this has been asked before, I couldn't find it. But uh is there a console command or the like to turn the lights on and off? 

    Great mod, thanks for making it. a small change that changes the entire atmosphere for the better 
    1. Druuler
      Druuler
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      In all of my years of playing Fallout 3, I have never heard of any console codes that turn on/off lights.
  9. adrienjb
    adrienjb
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    I had installed the mod 3 days ago doing my first pure Fallout 3 play-through (TTW lost me with their latest update). 

    Two days playing later - when I had forgotten I chose this mod - the street lights surprised me buzzing on as they do in real life in the evening as I was fighting my way through some Super Mutants to the Museum.  Awesome.  The puddles of light from working lights and darkness with non working.  Immersive.

    Thank you for your work on this mod.  Easiest endorsed ever.
  10. deleted152049588
    deleted152049588
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    Causes flashing light textures on surfaces (ground) around burning barrels.