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SpeedyB64 and RW2112

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SpeedyB64

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612 comments

  1. skaimy
    skaimy
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    I've made a light version of streetlight, with less of light spots.
    This make disappear (almost) all black grounds textures at night.

    I've tested it and it seems to has no more black floor area, if you want to try it :
    https://mega.nz/#!YkYx1TgD!6GqrDpjrvmQnzNOGtg6G3f3xHceq0Au83lo0Ux6GICE

    Use it in addition of "Streetlights.esm". The higher in your load order.

    The lights are reduce to ~2 in short range. The black ground issue seems to come from the number of lights in short range.
    3 lights is ok, but 4 make appear the black ground. So i've reduce short range lights to 2 (therefore, if you'r using pipboy, it makes 3).

    Sorry for my bad english...

    ha! and thx for this great mod ;)
    1. BenWah
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      great
    2. Cephaler
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      Thanks for making this. It's great that you're distributing, for free. This mod has 1 ITM record that needs cleaning.

      Oh, FYI: running your mod below Broken Steel, conflicts with a few flags for the weather region in that DLC. Probably why BOSS places the master for Street Light above the BS DLC.
    3. skaimy
      skaimy
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      I've try to clean the file and the link is updated.
      I don't know if it's really better. In game, i see no differences.
      And my FO3Edit hasn't never reported any error, so i can't tell if the pb is resolved.
      Maybe you can test it, and tell me, ejroberts49

      Where do you see weather region flags conflicts and errors? Maybe should i use another tool than fo3edit?

      For info : I've created the esp file with the GECK, load only Fallout3 and streetlight, and i've deleted manually streetlight stuff for reducing the number of lights. Maybe it's not the good way?...
    4. SGTDRE
      SGTDRE
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      @skaimy
      Have you taken on the responsibility of maintaining this mod, at least for the time being.
    5. skaimy
      skaimy
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      Not really. I just want to know what's the problem, and try to resolve it.
    6. SGTDRE
      SGTDRE
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      Ah okay, I see now
    7. Cephaler
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      Run a conflict report using FO3Edit and you'll see what I'm talking about.
    8. skaimy
      skaimy
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      No, sorry i 've not seen them. Homewever, maybe this is harmless...
      I've played a lot of time throught the entire game with it, and i've not experienced any CTD or bad issues.

      For now on, i stop playing fo3. (I'm on stalker:soc ^^) So i just let the link the way it is.
      If someone know how to improve it, feel free to do it ;-)

      sy
    9. Cephaler
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      Mkay, here's what I recommend anyone do, that are going to use this esp file fix.

      Open up FO3Edit and drag and drop all of the esp edits into the master ESM file for Street Light Mod. Then you don't need to run this esp below, in your load order. There's around 23 placed objects that have been edited. Problem solved, with no conflicts.

    10. SGTDRE
      SGTDRE
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      Is it still set above the BS DLC in the load order, Or have found that it works better set differently in the load order.
    11. EvilOssie
      EvilOssie
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      In my game I have it load second, after Fallout3.esm, and haven't seen any issues.
    12. SGTDRE
      SGTDRE
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      Okay very good Thank you for the info, I had like once before and no issues, but with the new updated UFO3P, I was unsure.

      @ ejroberts49
      Thank you for that FO3Edit tip, I will make use of it.
    13. skaimy
      skaimy
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      Hi,

      I update the first post with a corrected version.

      Thanks to ejroberts49 for the idea of moving things in the .esm ^^

      This way it should be good
    14. Cephaler
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      Should be good, but it's not. It's broken now. Did you even check your work? Just out of curiousity I downloaded your new esm fix and found out very quickly that it's " Lights Out" all over the wasteland. Plus you have at least 43 ITM records and a newly added, redundant world space edit... that wasn't even present in the initial esm file. Eh?

      Thanks for giving me credit for the idea, but you obviously did it wrong. I'm guessing you did it all in the GECK, instead of just using FO3Edit. I recommend putting back up the esp file that you made the changes in and let people just do the fixin' themselves. Mkay?

      This is too funny now. ^^
    15. skaimy
      skaimy
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      xD I'm dropped on this.

      I've just moved all esp entries in the main esm with FO3edit... I don't understand what's wrong... hummm...

      It strangely works very well on my game, so i keep it this way for me.

      But, i ll trust you if you say you've tested it. And just come back to the old esp on this post.
    16. DethChikkin
      DethChikkin
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      You sir are a god among men, thank you so much for taking the time to make this. Whole streets were black for me (especially in front of the GNR) and i almost gave up hope. Thank you!
    17. skaimy
      skaimy
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      ;)
    18. ZomTroz
      ZomTroz
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      THAAAAAAANKSSSSS
    19. Sander529
      Sander529
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      It even works in Tales of Two Wastelands without converting :-)
      (You will need TTW streetlights btw.)
    20. Ch1mpanZey
      Ch1mpanZey
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      Got it working, thank you so much for making this my good man! btw for anyone else reading, Skaimy's light addition fixes bugs such as floating objects ect. from the original mod. I recommend everyone to get it.
    21. acaron
      acaron
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      you save my life and i can say again i love all modders and guys who just put some time into fixing games one way or the other i love you guys you made so many games and mods playable for me thx
    22. ZomTroz
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      Thanks Man
  2. djbauer
    djbauer
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    Is there any possible way to convert this to use with TTW 3.2?
  3. morrowindnostalgia
    morrowindnostalgia
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    If you have the issue where there are no lights: simply try waiting 24h. The lights should come automatically (if you installed it correctly)
  4. Cheeesebuurger
    Cheeesebuurger
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    Exceptional!

    A reason to go out at night.

    Thanks for the contribution.

    Burger on the house!

  5. ShawnDriscoll
    ShawnDriscoll
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    Anyone else have the floating light fixture in front of the entrance to Little Lamplight?
    1. skaimy
      skaimy
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      Yes
    2. ShawnDriscoll
      ShawnDriscoll
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      And do you also have the double-stamped phone booth outside the Jury Street Metro station?
    3. skaimy
      skaimy
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      I remember, something like that... but i don't remember the location... it's certainly like you've said.
      (I don't play fo3 at this time, so i can't confirm, sorry x/ )
  6. Loveblanket
    Loveblanket
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    I can't for the life of me figure out what I'm doing wrong. I've had this mod working before, but nothing is working now. I'm only using a few other mods, and I've done all of the suggested .ini tweaks, the game is moving smooth as butter, all the other mods work, but no lights other than the lights along the river towards the Citadel, but even they are just lit and not glowing. I even reinstalled the mod after all the other ones in case something overwrote it and nada. Any help would be appreciated. I'm using Fellout with the Director's Chair, brighter nights for Fellout, and Realistic Interior Lighting with interior fog removed. Those are the only mods I have that touch lighting in any way.
    1. KresoX
      KresoX
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      Have you managed to resolve it yet? For me it works ok and among the mods you listed, I have Fellout and Director's chair. Maybe you missed the notice regarding the Broken Steel DLC? This is where this mod's esm is supposed to be in the load order (exported from my NMM):

      Fallout3.esm=1
      Anchorage.esm=1
      ThePitt.esm=1
      StreetLights.esm=1 <---
      BrokenSteel.esm=1
      PointLookout.esm=1
      Zeta.esm=1
      ...
  7. rookie721
    rookie721
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    when i download it it gives me the implant delimiter?
  8. KresoX
    KresoX
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    Excellent mod, works great.
  9. ErahkEC
    ErahkEC
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    I'm not sure if I'm being dumb, or if something happened, but DCStreet.esm is being marked as missing, and I remembering there being a mod named that. Not sure if it went down due to being decrepit, or if it is something I'm missing in all of this. Any ideas to help me out?
    1. SGTDRE
      SGTDRE
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      Not completely sure what ya mean here, " but DCStreet.esm is being marked as missing" where are you seeing this, This mod at one time was comprised of two plugins by two different people, This mod did the DC area and another did the wasteland, now everything in DC area and wasteland are all in one .ESM that is this mod. read some of posts below, but this mod should not give an error of DCstreets.esm. not as far as I know. If you can give more info maybe things could get sorted out.
  10. Mark00864
    Mark00864
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    please please update this so there are lights at springvale too thats all i ask, love this mod <3
    1. SGTDRE
      SGTDRE
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      I had to double check to make sure, the only lights that are in Springvale are at the school the big sign and maybe the redrocket bu that is it, there are no light poles without adding them in and that would mean changing editing the world space, and that must be done with great care, because there is a quest that's in that area and it is part of the main quest line.
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