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SpeedyB64 and RW2112

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SpeedyB64

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682 comments

  1. Glormac
    Glormac
    • supporter
    • 4 kudos
    Post-War D.C. always looked better than post-war commonwealth.
    D.C. looks like it was actually attacked, The Commonwealth on the other hand looks like it was just completely abandoned.
  2. Mrkn0ot
    Mrkn0ot
    • member
    • 0 kudos
    With the patch the main menu music keeps playing
  3. AndalayBay
    AndalayBay
    • premium
    • 128 kudos
    There's a dirty edit in the black texture fix patch. Door barricade [0005f338] on one of the houses [Wastelandhomeext06 - 000ab5e7] was moved away from the door. That edit to the cell needs to be manually removed in xEdit.
  4. sundog005
    sundog005
    • supporter
    • 6 kudos
    currently only found 1 bug with this mod I found a bit grating. The Broken Steel addtions at Jefferson Memorial clip like a b&@*$ through this mods attempt to make the Enclave Shield *poles* into light sources. Duplicate Poles and they clip through all the new water tanks. Prob a 5 min fix for someone who knows how to use the GECK.
  5. Dead47
    Dead47
    • premium
    • 88 kudos
    How up-to-date is the mod relative to the latest version of FO3? The game was released at the end of 2008, the mod was released in mid-2009, I guess official patches are not taken into account, not to mention unofficial ones, it wouldn't be so important if it was an esp mod
  6. Buchholz1982
    Buchholz1982
    • member
    • 1 kudos
    for some reason when i load streetlights before broken steel then my game pointer mouse fails to load upon entering game, but when its loaded after everythings fine
  7. firefly101
    firefly101
    • member
    • 31 kudos
    Great modification, but I do notice some CTD issues that go away when you unload the mod. The Hospital area when you try to go on the bridge area and also when finished saving Reilly's men and exiting the building. I was getting consistent CTD issue that even the reloads didn't work. I did uncheck the mod and loaded and the CTD was gone, I then proceeded to recheck the mod since it is so good. So if anyone else is in a situation with a saved game that CTDs still when you leave the building just uncheck this mod and reload.
  8. RangerDave1
    RangerDave1
    • supporter
    • 15 kudos
    For some reason this mod causes bush flickering when the lights turn on and off. It's quite unappealing and noticeable more-so at night when you're walking in the empty parking lot at the Citadel before you walk outside the gate.
  9. Masterlix1982
    Masterlix1982
    • premium
    • 162 kudos
    Presumably esmifying the new fix file would be fine? Can simply place it after the master given it's stacks of ref-disables.
  10. skaimy
    skaimy
    • supporter
    • 17 kudos
    I've made a light version of streetlight, with less of light spots.
    This make disappear (almost) all black grounds textures at night.

    I've tested it and it seems to has no more black floor area, if you want to try it :
    https://mega.nz/#!YkYx1TgD!6GqrDpjrvmQnzNOGtg6G3f3xHceq0Au83lo0Ux6GICE

    Use it in addition of "Streetlights.esm". The higher in your load order.

    The lights are reduce to ~2 in short range. The black ground issue seems to come from the number of lights in short range.
    3 lights is ok, but 4 make appear the black ground. So i've reduce short range lights to 2 (therefore, if you'r using pipboy, it makes 3).

    Sorry for my bad english...

    ha! and thx for this great mod ;)
    1. BenWah
      BenWah
      • premium
      • 143 kudos
      great
    2. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      Thanks for making this. It's great that you're distributing, for free. This mod has 1 ITM record that needs cleaning.

      Oh, FYI: running your mod below Broken Steel, conflicts with a few flags for the weather region in that DLC. Probably why BOSS places the master for Street Light above the BS DLC.
    3. skaimy
      skaimy
      • supporter
      • 17 kudos
      I've try to clean the file and the link is updated.
      I don't know if it's really better. In game, i see no differences.
      And my FO3Edit hasn't never reported any error, so i can't tell if the pb is resolved.
      Maybe you can test it, and tell me, ejroberts49

      Where do you see weather region flags conflicts and errors? Maybe should i use another tool than fo3edit?

      For info : I've created the esp file with the GECK, load only Fallout3 and streetlight, and i've deleted manually streetlight stuff for reducing the number of lights. Maybe it's not the good way?...
    4. SGTDRE
      SGTDRE
      • supporter
      • 23 kudos
      @skaimy
      Have you taken on the responsibility of maintaining this mod, at least for the time being.
    5. skaimy
      skaimy
      • supporter
      • 17 kudos
      Not really. I just want to know what's the problem, and try to resolve it.
    6. SGTDRE
      SGTDRE
      • supporter
      • 23 kudos
      Ah okay, I see now
    7. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      Run a conflict report using FO3Edit and you'll see what I'm talking about.
    8. skaimy
      skaimy
      • supporter
      • 17 kudos
      No, sorry i 've not seen them. Homewever, maybe this is harmless...
      I've played a lot of time throught the entire game with it, and i've not experienced any CTD or bad issues.

      For now on, i stop playing fo3. (I'm on stalker:soc ^^) So i just let the link the way it is.
      If someone know how to improve it, feel free to do it ;-)

      sy
    9. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      Mkay, here's what I recommend anyone do, that are going to use this esp file fix.

      Open up FO3Edit and drag and drop all of the esp edits into the master ESM file for Street Light Mod. Then you don't need to run this esp below, in your load order. There's around 23 placed objects that have been edited. Problem solved, with no conflicts.

    10. SGTDRE
      SGTDRE
      • supporter
      • 23 kudos
      Is it still set above the BS DLC in the load order, Or have found that it works better set differently in the load order.
    11. EvilOssie
      EvilOssie
      • supporter
      • 131 kudos
      In my game I have it load second, after Fallout3.esm, and haven't seen any issues.
    12. SGTDRE
      SGTDRE
      • supporter
      • 23 kudos
      Okay very good Thank you for the info, I had like once before and no issues, but with the new updated UFO3P, I was unsure.

      @ ejroberts49
      Thank you for that FO3Edit tip, I will make use of it.
    13. skaimy
      skaimy
      • supporter
      • 17 kudos
      Hi,

      I update the first post with a corrected version.

      Thanks to ejroberts49 for the idea of moving things in the .esm ^^

      This way it should be good
    14. Cephaler
      Cephaler
      • account closed
      • 40 kudos
      Should be good, but it's not. It's broken now. Did you even check your work? Just out of curiousity I downloaded your new esm fix and found out very quickly that it's " Lights Out" all over the wasteland. Plus you have at least 43 ITM records and a newly added, redundant world space edit... that wasn't even present in the initial esm file. Eh?

      Thanks for giving me credit for the idea, but you obviously did it wrong. I'm guessing you did it all in the GECK, instead of just using FO3Edit. I recommend putting back up the esp file that you made the changes in and let people just do the fixin' themselves. Mkay?

      This is too funny now. ^^
    15. skaimy
      skaimy
      • supporter
      • 17 kudos
      xD I'm dropped on this.

      I've just moved all esp entries in the main esm with FO3edit... I don't understand what's wrong... hummm...

      It strangely works very well on my game, so i keep it this way for me.

      But, i ll trust you if you say you've tested it. And just come back to the old esp on this post.
    16. DethChikkin
      DethChikkin
      • member
      • 1 kudos
      You sir are a god among men, thank you so much for taking the time to make this. Whole streets were black for me (especially in front of the GNR) and i almost gave up hope. Thank you!
    17. skaimy
      skaimy
      • supporter
      • 17 kudos
      ;)
    18. ZomTroz
      ZomTroz
      • member
      • 0 kudos
      THAAAAAAANKSSSSS
    19. Sander529
      Sander529
      • member
      • 0 kudos
      It even works in Tales of Two Wastelands without converting :-)
      (You will need TTW streetlights btw.)
    20. Ch1mpanZey
      Ch1mpanZey
      • supporter
      • 17 kudos
      Got it working, thank you so much for making this my good man! btw for anyone else reading, Skaimy's light addition fixes bugs such as floating objects ect. from the original mod. I recommend everyone to get it.
    21. acaron
      acaron
      • member
      • 1 kudos
      you save my life and i can say again i love all modders and guys who just put some time into fixing games one way or the other i love you guys you made so many games and mods playable for me thx
    22. ZomTroz
      ZomTroz
      • member
      • 0 kudos
      Thanks Man
    23. skaimy
      skaimy
      • supporter
      • 17 kudos
      ;) nice that's so much of you like this ^^
    24. DanScallion
      DanScallion
      • premium
      • 31 kudos
      Seems to fix flickering light from fire barrels in "Big Town" and many other weird light artifacts/black textures. Good work.