i downloaded the english version and two problems came up. 1. the bleeding message kept poping up ( i didnt have any medical items to fix it) 2. i checked effects, and the bleeding was in russian! nothing else was
dont worry there will be another mod soon. that improves ALL the features of the three mods, fixes bugs and adds new features like NightVision and muc much more! it is finished but now i test it! in a week it should be on nexus! ">
Okay, i tested damage some more. Along with chinese assault rifle i took Lincoln's Repeater and Terrible Shotgun, everyone's favourite uber machines of death. LR murders everything, 1-shot dudes in PA, simply murders robots with it's criticals (yes, 1-shot every robot no matter where you aim... realism?), 2-shots Deathclaws (at least 1 non crit), Giant Radscorpion took 3 shots (non crit), once fearsome Feral Reaver dropped dead after 4 hits (non crit too), and last but not least Behemoth took whole 8 hits to die. Small fry like raiders, Talons/Regulators and Yao Guais all require 1 non-crit shot. Terrible Shotgun had ~50% of durability, but still took Behemoth out with 10 shots, at point-blank distance it ripped ~75% of Deathclaw health in one shot, any human enemy cannot possibly survive 1 shot from it. At last chinese assault rifle managed to murder Behemoth in 60-65 non-aiming shots, Deathclaw took 18-20 hits in the chest and died. I understand that you wanted to make humans fragile like IRL, but you have to make a lot of adjustments to creatures health along with your damage increase and do a lot of testing and balancing before this all become somewhere near realistic. As for player char, if you manage to not kill enemy before it hits you (which is very hard to achieve with current balance), any enemy with combat shottie at short distance will murder you, any group of 2-3 people with automatic weapons will murder you, anything shooting plasma will murder you, everything at Point Lookout will murder you. You won't be able to run or hide or use different strategy, because you'll be dead before you even attempt something like this. But enemies without ranged attacks became harmless, because there's no way they will stay alive long enough to reach player. It feels like "shoot first think later" style of game. And VATS became useless, because, you know, you can take something automatic, strafe and shoot and everything will quickly die (or take sniper rifle with Lincoln's Repeater and one-shot everything). Okay, thanks for listening. I test and comment this mod because it feels like promising and potentially very good balance mod. I don't know, maybe author intended it exactly like how it already is, but i'll be very glad if this feedback will help him improve it.
MESSING WITH THE HOLY LEVELING LISTS!!! Now thats what i like to hear! ">
Good job, as i use some other wheight/chem overhauling mods, the game is pretty much harder. "What will i do without my 7 fat mans i ever kept in my pockets..." :´(
22 comments
1. the bleeding message kept poping up ( i didnt have any medical items to fix it)
2. i checked effects, and the bleeding was in russian! nothing else was
Could you please upload the correct mod file?
As for player char, if you manage to not kill enemy before it hits you (which is very hard to achieve with current balance), any enemy with combat shottie at short distance will murder you, any group of 2-3 people with automatic weapons will murder you, anything shooting plasma will murder you, everything at Point Lookout will murder you. You won't be able to run or hide or use different strategy, because you'll be dead before you even attempt something like this. But enemies without ranged attacks became harmless, because there's no way they will stay alive long enough to reach player. It feels like "shoot first think later" style of game. And VATS became useless, because, you know, you can take something automatic, strafe and shoot and everything will quickly die (or take sniper rifle with Lincoln's Repeater and one-shot everything).
Okay, thanks for listening. I test and comment this mod because it feels like promising and potentially very good balance mod. I don't know, maybe author intended it exactly like how it already is, but i'll be very glad if this feedback will help him improve it.
Good job, as i use some other wheight/chem overhauling mods, the game is pretty much harder. "What will i do without my 7 fat mans i ever kept in my pockets..." :´(
Keep up the good work!