Fallout 3

File information

Last updated

Original upload

Created by

Daejones

Uploaded by

daejones

Virus scan

Safe to use

42 comments

  1. Kasparas99
    Kasparas99
    • member
    • 0 kudos
    i am using vortex for this mod and it sadly doesnt work for me. and i dont know why. the brotherhood still wears on t-45
  2. Voltron89
    Voltron89
    • supporter
    • 5 kudos
    Could you add version where Pipboy is hidden behind forearm armor? It looks strange that you have that one arm not connected to rest of PA
  3. borcea
    borcea
    • member
    • 0 kudos
    Dae can you remove the armguard that covers the pipboy on the black armor?
    1. MentelPiex
      MentelPiex
      • member
      • 0 kudos
      I would suggest using the Pipboy 2500 or Readius.
    2. nashtheflash
      nashtheflash
      • member
      • 0 kudos
      i see this as well, and the readius works, but then the forearm is invisible in first person view. I sorta hate that. The black armor is freaking awesome, but that drive me nuts. Wish I knew how to fix it.
  4. mittocool
    mittocool
    • member
    • 0 kudos
    i just notice that t51c helmet is low DR compare to the t51b original DR..well i thought t51c will be more kick ass than original t51b..dammit..love this armor seriusly..BEAUTIFUL!..and i also thought t51 power armor variant are suppose to be the best and powerfull armor in fallout..but...the helmet..erm..how can i change it?teach me pls..
    1. MentelPiex
      MentelPiex
      • member
      • 0 kudos
      Just go into the GECK, which is located in your game folder, and modify the DT, also you can add resists, i.e Rad Resist, etc. I would look up a tutorial as it is fairly complicated, and it's extremely useful knowledge.
  5. magicgun
    magicgun
    • member
    • 6 kudos
    i suggest elveled list integration and a ttw convertion it look awesome.
  6. daejones
    daejones
    • member
    • 306 kudos
    hmm yes in the geck it will appear red, this is due to the lack of mipmaps (something i never used to get right back in the day)

    This shouldnt effect the in game model at all (it only controls distant veiwing as i understand it).

    If the textures are showing up wrong, the most likely cause is the archive invalidator. Have you got it (or are you using Fallout Mod manager)? It is required for most mods to run

    All the best

    Dae
  7. Drexxik
    Drexxik
    • member
    • 0 kudos
    Great armors, but none of the textures work for me sadly. Pops some error in geck and all i get is bright red model.
  8. Der Nibelung
    Der Nibelung
    • member
    • 44 kudos
    I can't believe that I never DLed this one. I have your Enclave, BoS, Outcast and T51b replacers, but somehow ignored this one... Sorry
  9. Lexman6
    Lexman6
    • supporter
    • 15 kudos
    Awesome armors! Really like the bars and the stats on the back of them, makes them feel more like advanced armor rather than a tin can.

    Small problem though, for some reason it takes a long time to load when I go to equip any of the armors (Clicking equip in the pip-boy causes a freeze of 3 secs) and occasionally frame rates drop around them. Ive been using your enclave mod and that works fine with similar file sizes. Has anyone else had this problem?
  10. meganerd34
    meganerd34
    • member
    • 0 kudos
    Problems: No helmets, and the textures don't work. There's a glowing white all around the "backpack" part of the power armours, and the rest just flashes between untextured and an almost cartoonish grey.