As I didn't try to get this mod to work without crashes, I couldn't. The number of downloads is surprising. At first glance, it seems that everything works. And as soon as you start walking somewhere, the game crashes. It's a pity, because the idea of the fashion is good.
Users interested in a zombie apocalypse themed Fallout 3 V may be interested in the mod below V GhoulsONLY (Zombie Overhaul) by theLostYou
I uploaded the Zombie Apocalypse mod. Only now, it is modified so that the zombies don't use one model they use multiple zombie models added by MMM. My Zombie Apocalypse.esp requires MMM. Zombie Apocalypse adds thousands of spawns of MMM Ghouls with unique zombie scripts that have a chance to infect humans and unique roaming AI.
The original author of Zombie Apocalypse is FoxtrotZulu, who was banned from Nexus, along with his upload. All credit for my mod goes to him, I simply edited his ZombieEasy creature to follow a random-model-spawning template, his original scripts remain intact. His mod spawns zombies all around the player using an intelligent spawning script compatible with everything. His mod is the only effective zombie mod for fallout 3. It is brilliant. The only drawback was that the zombies all looked the same. I edited the ESP, so now the zombies are ghouls, but they have around 9 variations. Examine the template setup of ZombieEasy Creature in Zombie Apocalypse.esp using fo3edit to easilyy add your own variations, by duplicating the creature variation you wish to add to "Zombie" into ZombieApocalypse.esp, by first adding the ESP or ESM that contains your desired creature record as a Master to ZombieApocalypse.esp, then duplicating the creature record into ZombieApocalypse.esp and renaming it. Then add a reference to the creature record to the leveled creature list that ZombieEasy references as it's template: (VarFeralGhoul1XXX). Then make your creature record use template data, and the template that all the other zombie creature variations use: (CrFeralGhoul1AXX
This mod definitely livens up things when your game gets stale. I've been playing FO3 for years now and it never gets old. This mod is one of those little things that adds even more longevity. Definitely makes things harder especially when you forget all about it.....
Great mod! but I too would like to see the bodies disappear and perhaps a lengthier amount of time before the zombies spawn. Other than that I've been having a blast! Thanks!
I've got 2 things to say: One. Increase the time of turning into zombie and make the body dissapear and the loot of the zombified would be in the zombie. Two. Put the Needed files from Marts Mutant Mod to the file. thats all i needed to say.
12 comments
V may be interested in the mod below V
GhoulsONLY (Zombie Overhaul) by theLostYou
I uploaded the Zombie Apocalypse mod.
Only now, it is modified
so that the zombies don't use one model
they use multiple zombie models added by MMM.
My Zombie Apocalypse.esp requires MMM.
Zombie Apocalypse adds thousands of spawns of MMM Ghouls with unique zombie scripts that have a chance to infect humans and unique roaming AI.
The original author of Zombie Apocalypse is FoxtrotZulu, who was banned from Nexus, along with his upload. All credit for my mod goes to him,
I simply edited his ZombieEasy creature to follow a random-model-spawning template, his original scripts remain intact.
His mod spawns zombies all around the player using an intelligent spawning script compatible with everything.
His mod is the only effective zombie mod for fallout 3. It is brilliant.
The only drawback was that the zombies all looked the same. I edited the ESP, so now the zombies are ghouls, but they have around 9 variations.
Examine the template setup of ZombieEasy Creature in Zombie Apocalypse.esp using fo3edit to easilyy add your own variations,
by duplicating the creature variation you wish to add to "Zombie" into ZombieApocalypse.esp,
by first adding the ESP or ESM that contains your desired creature record as a Master to ZombieApocalypse.esp,
then duplicating the creature record into ZombieApocalypse.esp and renaming it.
Then add a reference to the creature record to the leveled creature list that ZombieEasy references as it's template: (VarFeralGhoul1XXX).
Then make your creature record use template data, and the template that all the other zombie creature variations use: (CrFeralGhoul1AXX
Great mod! but I too would like to see the bodies disappear and perhaps a lengthier amount of time before the zombies spawn. Other than that I've been having a blast! Thanks!