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Created by

Spiderpig Martijen

Uploaded by

bobers

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12 comments

  1. boxQueue
    boxQueue
    • member
    • 0 kudos
    As I didn't try to get this mod to work without crashes, I couldn't. The number of downloads is surprising. At first glance, it seems that everything works. And as soon as you start walking somewhere, the game crashes. It's a pity, because the idea of the fashion is good.
  2. xaraqueen
    xaraqueen
    • member
    • 0 kudos
    does decapitating the head stop them from turning into a zombie?
  3. theLostYou
    theLostYou
    • member
    • 11 kudos
    Users interested in a zombie apocalypse themed Fallout 3
    V may be interested in the mod below V
    GhoulsONLY (Zombie Overhaul) by theLostYou

    I uploaded the Zombie Apocalypse mod.
    Only now, it is modified
    so that the zombies don't use one model
    they use multiple zombie models added by MMM.
    My Zombie Apocalypse.esp requires MMM.
    Zombie Apocalypse adds thousands of spawns of MMM Ghouls with unique zombie scripts that have a chance to infect humans and unique roaming AI.

    The original author of Zombie Apocalypse is FoxtrotZulu, who was banned from Nexus, along with his upload. All credit for my mod goes to him,
    I simply edited his ZombieEasy creature to follow a random-model-spawning template, his original scripts remain intact.
    His mod spawns zombies all around the player using an intelligent spawning script compatible with everything.
    His mod is the only effective zombie mod for fallout 3. It is brilliant.
    The only drawback was that the zombies all looked the same. I edited the ESP, so now the zombies are ghouls, but they have around 9 variations.
    Examine the template setup of ZombieEasy Creature in Zombie Apocalypse.esp using fo3edit to easilyy add your own variations,
    by duplicating the creature variation you wish to add to "Zombie" into ZombieApocalypse.esp,
    by first adding the ESP or ESM that contains your desired creature record as a Master to ZombieApocalypse.esp,
    then duplicating the creature record into ZombieApocalypse.esp and renaming it.
    Then add a reference to the creature record to the leveled creature list that ZombieEasy references as it's template: (VarFeralGhoul1XXX).
    Then make your creature record use template data, and the template that all the other zombie creature variations use: (CrFeralGhoul1AXX
    1. kalon1997
      kalon1997
      • member
      • 0 kudos
      my zombies are invisible what can i do about it?
  4. zombieman00
    zombieman00
    • member
    • 2 kudos
    This mod definitely livens up things when your game gets stale. I've been playing FO3 for years now and it never gets old. This mod is one of those little things that adds even more longevity. Definitely makes things harder especially when you forget all about it.....

    Great mod! but I too would like to see the bodies disappear and perhaps a lengthier amount of time before the zombies spawn. Other than that I've been having a blast! Thanks!
  5. ninoomena
    ninoomena
    • member
    • 0 kudos
    I've got 2 things to say: One. Increase the time of turning into zombie and make the body dissapear and the loot of the zombified would be in the zombie. Two. Put the Needed files from Marts Mutant Mod to the file. thats all i needed to say.
  6. ninoomena
    ninoomena
    • member
    • 0 kudos
    Really, hurry up with the NON marts mutant mod.
  7. ninoomena
    ninoomena
    • member
    • 0 kudos
    I want the non marts mutant mod file.
  8. bobers
    bobers
    • member
    • 4 kudos
    lol ty for the comments
  9. harilds
    harilds
    • BANNED
    • 2 kudos
    this is realy funny thanks ^^
  10. Gigashady
    Gigashady
    • member
    • 1 kudos
    WOAH! This is gonna be so fun! AWESOME DUDE!