Fallout 3
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Dubby

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Dubby

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108 comments

  1. KimCheeWarrior
    KimCheeWarrior
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    i couldnt help but notice that you used the van buren symbol. so its a plan to create van buren with bethesda's engine?
  2. zongamer
    zongamer
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    Honestly, I've been around since a little game called Wasteland. After Fallout 2 and the break up of Interplay NMA in my opinion became full of to much whining and complaining. Fallout 3 was not even safe from this. Although it used to be the hub for my Fallout enjoyment, I stopped visiting even though I continued to play FO1 & 2. The problems at NMA stemmed from people thinking the waste land had to be a certain way and this mod tries to hard to fit Fallout 3 into a box. Fallout has evolved guys, accept it. There are no real noticeable changes in this mod that change my experience in a positive way.
  3. comscar
    comscar
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    i really like the ideas of this mod, but really the only thing that is turning me away is when running out of AP you automatically holster your weapon. i understand why it's made like that, but why not make a separate version/a trait that removes the holstering?
  4. KylinRage
    KylinRage
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    This is a decent mod, haven't seen massive differences in gameplay but I like the guns that are added.

    However, for the weapons, I think you should work on roughing them up a bit. It looks very strange when I pull out a FN FAL that looks extremely polished when the stock weapons are relatively rusty or gritty.

    Also, I'm not sure if this is caused by another mod, but sometimes in VATS, my character is restricted to only one move, even with max AP. If I chose to hit two targets my character would shoot one enemy then stop, wasting precious combat time. Occasionally, the VATS doesn't execute the move, but instead makes my character rooster his weapon, and that's that.
  5. streetthug187
    streetthug187
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    Always when I enter vats I get 0% accuracy on each body part.. So I cannot use vats att all. My small guns skill is smth like 35, should it be more so that I could use vats? Plus it doesn't matter if I'm far away or very close to the enemy - still 0%
  6. kat1000
    kat1000
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    to Cain30k: I think that one shot in the vats is ok, it is more fair
  7. Cain30k
    Cain30k
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    Well i can't log into nomutantsallowed.com cause of my freaking email....but anyways...I love alot of features on this mod. My only big problem is the 1 shot during vats thing. I personally love vats. I love killing 3 guys in one turn cause..i dunno makes ya feel like a gunslinger <img class="> dropping 3 guys before they even know wtf just happened. Do you think you'll make that optional in the future?
  8. hobbles
    hobbles
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    Good mod, I like it a lot.
    Several issues:
    Molotovs - Ctd 80% of the time when i try to equip. Fixed by changing the projectile model to a nuka grenade.
    Vats - Personally, I am kinda liking the one shot per vats. I also really like how most pistols can get two shots off. My only gripe here is how long you have to wait after your shot fires. I don't remember having to stand around and let everyone shoot at you for 10 seconds after shooting in FO 1+2
    Combat - Assault rifles are way OP. This wouldn't be an issue with me if they were either less accurate than the hunting rifle, or do a reasonable ammount of damage, but as it is, facing off against a raider with an auto weapon, at long range with a hunting rifle, or even a sniper rifle is a one way ticket to the morgue.
    AP Burn - I don't have an issue here, the weapon holster sucks, but i understand you have no other way to stop people shooting when they run out of AP.Waiting to see how you do it (possibly temporarily rebinding the attack control to a null button?)
    Bobbleheads - Well, i kinda liked them, but they WERE too easy. I loved how in fallout 1.. .or was it 2? that you could find the Memory modules to upgrade your stats.

    Several suggestions:
    Run-n-Gun: A LOT of people seem to take issue with AP burn in realtime. Why not make the fast shot trait remove vats and AP burn altogether?
    Pip-Boy-in-combat: Lets be honest, its annoying... but so was having to spend AP in fallout 1+2. My suggestion, bring back the quick pockets perk! Free, or at least less AP requirement to access inventory.
    Bobblehead Quests: Instead of no stat boost, how about making each of them, (or some of them, like just the stat ones) have a cryptic note on where to find the aforementioned memory modules? At least then you'd have to wait till you could enter the BOS base before you could use them.
    Shots-per-Vats: I really like being able to snap off two shots with a pistol in Vats. Why not make this an official feature or perk? The commando and gunslinger perks could be modified to allow 2 shots in vats with auto and semi-auto weapons. Alternatively you could give the aforementioned perks 2 ranks, the second of which grants this bonus.


    So yeah, thats a few of my ideas/issues. Hope they can help.
  9. Dubby
    Dubby
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    The next version is still being worked on, and still has alot of work left to be done. It will likely be an ESM instead of an ESP, and will come with an installer & rely on FOSE. No further updates to r12 will be made.
  10. jselfman
    jselfman
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    I've got a question.

    I've been tracking this file for quite a while now, and I've offered several pieces of feedback. I'm currently using Xodarap's Balance Overhaul, but there were some promising themes in this one that I thought were worth a look if the thing could be balanced out a bit and made less buggy.

    I'm wondering... Dubby, have you given up on this mod? Are you taking a break? Should I continue to follow it?

    I hope you're just taking a break, because it was definitely the most distinct and ambitious of the balance mod's I've reviewed so far... it's just out of whack and needs tuning. I'd love to try it again if you're planning on reworking it.

    Merry Christmas.