Fallout 3
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Dubby

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Dubby

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About this mod

From those lab-coated geniuses you know and love at Vault-Tec™, comes The Fallout 3 Compendium™! That’s right folks, they‘ve done it again! They’ve taken Fallout 3™, and with just the right tweaks to provide the most unbelievably visceral portrayal of a nuclear wasteland, crafted a masterpiece so wonderful, we couldn’t even believe it

Permissions and credits
Welcome to the NMA's fallout 3 restoration project, the 'F3C'. The official forum thread for the project is here. Please post bug reports and suggestions in that thread, but please refrain from abstract complaints or compliments - those can go here on the f3nexus. Please keep in mind that this is still a BETA version, and no warranty or garantuee of stability can be made at this time. Thank you for your cooperation and we hope you enjoy Fallout 3. ~ Dubby

Current Features
  • [Accuracy] As your skill with a weapon increases, so shall your accuracy both in run & gun and VATS. In
    VATS however, your Perception also plays a role in your maximum accuracy percent.
  • [Difficulty] Many creatures are tougher, and many of your opponents are more skillful marksman too.
    Learn to survive by making use of your surroundings as well as the items and tools at your disposal.
  • [Battle] Combat actions require AP to perform, run out and you better take cover until you're ready to
    act again. AP regenerates over time at the fixed rate of 7 per second.
  • [Traits] After the tutorial, select up to 2 traits for your character from a canon-accurate list of traits.*
  • [Perks] Earn a Perk every other level, and choose from a much wider selection of perks!**
  • [Weaponry] There are many new weapons. Mk 23, FN Fal, Scorpion vz. 61, Desert Eagle, TRG, Molotov
    Cocktail, Throwing Knives, Flamethrower Mk II, Thermobaric Mortar, dual-action shotguns, and Silenced
    versions of numerous firearms.
  • [Skills] Tagged skills grow twice as fast, and you can earn 5-15 skill points at each level up. In addition,
    the Barter skill is more important now.
  • [Radiation] Poking around radioactive waste will not grant you super powers. Radiation is more difficult
    to get rid of, and all a doctor can do to help is sell you Rad Away.
  • [Game Over] Continue your adventure, however misguided, after completing the main quest.
  • [Leveling] Getting that level up will take more XP than before.
  • [Armor] Power Armor Mk I upgrades the wearer's strength to 8, regardless of their own real strength.
    Power Armor Mk II increases by a further point, to a maximum of 9. If you're already stronger than this,
    the Power Armor provides no strength bonus. In addition, wearing Power Armor does not require training
    to equip, but the training helps.***

Known Issues
  • BUG . Very rarely the VATS camera will lock up, forcing the game to freeze the system.
  • BUG . When access to the pipboy is restricted in combat due to lack of AP, access to the Hot Keys (1-9) is
    also restricted.
  • GLITCH . Sometimes the textures on the Combat Shotgun will distort and flicker.
  • G.E.C.K. . FormID's are incorrectly read by the G.E.C.K., making v0.6 highly incompatible with
    other plugins. This will be resolved soon.
  • ERROR . When updating from a version pre circa release 10 to release 12, inventory weight will error. To
    fix this, drop everything you can, open the console, and type in the following line and hit enter:
    player.forceav inventoryweight 0
  • ERROR . Loading a savefile that was saved before F3C in which you have power armor equipped will cause
    your character's strength to collapse. To avoid this irrevocable problem, first (before activating F3C), open
    your save file, unequip your power armor (body piece only), and *then* save. F3C is not intended to be
    injected into existing save games, so this issue will not be given an automatic workaround.


Installing_______________________________________________________________________________________
  • Extract the contents of F3Cbetar012.rar into the directory Fallout 3 was installed in, not the /Data folder.
  • If you're asked if you want to let it overwrite a file, allow it.
  • You're done. That's it. Go play a new character.

Credits & Thanks
-DEVELOPER-
Dubby

-ASSISTANT(S)-
Crashdown

-NMA RESEARCH & DESIGN CONTRIBUTORS-
Brother None, Eyenixon, Mikael Grizzly, bhlaab, boundrose, mrowa, mrjingo, exsequien,
Frederic, Grave461, Necro-, gregor_y, Wooz, co0ki3, Tycn, Zychotous, JayTheGay

-ACCREDITED SUBSIDIZED CONTENT OWNERS-
Zelhem, Icha, Vashts1985, Flamshmizer, Malignant, Millenia, Moraelin, Brurpo, Pete,
El Maestro De Graffiti, One Man "Kimono" Army, Darkstorm, Sylon, SaxonSwine, Tycn, UltrikS,
Suijen, Dr_Meat, Uncanny_valley, SirSmokeALot, SpeedyB64, LadyDeadlock, Banjo, CptJoker71,
Halmtier, SKHRNYKHSK

-SPECIAL THANKS-
Timeslip, Brother None, Quetzilla, Elminster

-HONORABLE SALUTE-
Black Isle Studios, The 'Project Van Buren' Team, Troika Games, Bethesda Softworks,
Timeslip

Addendum_______________________________________________________________________________________
*, Traits must be selected after leaving Vault 101 to prevent a serious bug that can occur with the tutorial quest.
**, Many perks are still very incomplete, and many more perks are not yet enabled (visible).
***, Power Armor Training doesn't yet provide appropriate bonuses if obtained.

(For Licensing information, please view the readme.)