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Fippmeister

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fippmeister

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8 comments

  1. popcornbebop
    popcornbebop
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    umm i just want to point out that every mutant would have the same blood, FEV makes everyone's DNA the same, of course FEV is a misnomer because it would actually inhibit evolution...
  2. gring0
    gring0
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    <img class="> no problem I'm just saying my opinion and answering your question :

    it just sounds so goodytwoshoes to just grab one blood sample from the mutant corpses, and leave the rest for the dirt. It's like nicking one finger from the raiders for payment, when they've got nine other fingers they won't be using anymore.

    In my first comment I said that it's called blood sample for a reason. When you get sample from something you dont take the whole thing.
  3. fippmeister
    fippmeister
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    Well, in that case, you're absolved. Consider this my written permission for you not to download this mod.

    Thank you. Next. (=
  4. gring0
    gring0
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    Yes. The whole idea for the weapon is collecting variety, not quantity of the super mutants blood, that's why bethesda made it that way.
  5. fippmeister
    fippmeister
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    So, you're saying that the idea of a mutant dropping more than a small bag of blood is ridiculous because all mutants have unique blood?
  6. gring0
    gring0
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    The idea is stupid. It's called blood sample. SAMPLE!
    Every mutant have unic blood, thats why the BOS need the samples, to make weapon which kill all tipes of supermutants, all dnk varieties.
  7. fippmeister
    fippmeister
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    Thanks for verifying that it works =)

    Those are good suggestions. I'll start messing around with the numbers to make it more rare. I'd like something like the payout per super mutant rank, but quite frankly, that would include making a separate section for each mutant type, and making them all run along with the scripts, and that is something I doubt I'm capable of.
  8. Kurrus
    Kurrus
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    This worked fine for me. Great idea too. However, I think more than 1 samples per mutant should be a rare ocurrence. Considering that one sample is guaranteed, and that you get massive amounts of experience points and caps from turning them in, this mods makes it extremely easy to level up and become rich.

    For a more balanced option, I suggest making more than 1 samples seldom appear. Alternatively, make the possibilities of more samples increase with the rank of the super mutant you kill. For instance, killing a regular one will yield two samples at most, while killing an Overlord can yield up to 5.

    This mod is still pretty cool, though.