by Chrome Hamster
This simple mod adds an option to your workbench to repair your items using your own Repair Skill, but costing caps like a merchant instead of consuming additional items.
This should be particularly useful for those who have spent time raising their Repair skills and who want to fully repair unique weapons like the Firelance without having a
compatible item to destroy in the process.
REVISION HISTORY:
3.0 (Updated) Adds fix so Repair Items function works with workbench(s) on the alien spaceship. Requires DLC Mothership Zeta. If not using 'Zeta, use version 2.5 instead.
2.5 Fixed bug where you could not use workbench for repairs unless you had at least 1 Schematic. Moved Dummy NPC to new custom interior cell to possible avoid conflcts.
2.0 Everything working as intended. No longer uses Princess as Dummy Repair NPC. UPDATE: Found bug where you could not use workbench to repair unless you had at least 1 Schematic.
1.1 Fixed issue where repairs would not deduct caps. Also kept old version with "Free" repairs but moved it to the optional files section as a Cheat option.
1.0 Initial Release.
INSTALLATION:
Copy .ESP to the "\Fallout 3\Data" Folder. Enable via FOMM.
UNINSTALL:
Disable .ESP and delete.
KNOWN ISSUES:
* Since this mod relies on changes to the default workbench script, it may not coexist with other mods that add Schematics/Features to the workbench unless you use GECK or
F03Edit to manually combine the various scripting elements.
LEGAL:
Please feel free to use without my prior permission. Please credit me if you include it in your own mod.