Hi, I don't know if you are still monitoring your mod llias, but I had a question. I am having issue's getting it to work in my own mod. I set up an xmarker, waterspray, waterspoutsplash, and the TableRoundVault01 along with a trigger switch. I tried using the ivaultshowerbutton you provided, but when I launch the game, even though it shows in geck, it doesn't show up in game. So I created an identical switch, using your script (unedited) as well.
My links setup is as follows:
Shower button Linked Ref to XMarker FxWaterSpray01 Enable Parent to XMarker FxWaterSpoutSplash01 Linked Ref to XMarker, Enable Parent to XMarker
Right clicking XMarker and going to Use info shows it is being used by Shower button, FXWaterspray01, and FxWaterSpoutSplash01
XMarker is initially disabled (unchecking this box on testing with show the water effects, so at least I know they are linked together correctly with the XMarker)
As far as I can tell, I have set everything up identically to what your setup is in your ShowerCell. But yet when I push the button, nothing happens. I even copy and paste everything from Showercell to my cell just to be sure I have nothing different. The button once again dissapears (though it shows up in GECK) so its impossible to test. I replace the ivaultshowerbutton with my own button that has the exact same script, the game see's the button, but I press it and nothing happens. Any ideas?
I would say that this could use a lot more work to REALLY make it useful.
I personally would like to see you set up a system where you walk in, flip the switch and it freezes the player on the xmarker, then makes the player play the animation for a certain period time, then the animation, shower head, and freeze effect all shut off after a certain amount of time. It'd also be nice to have it remove all items on player.
Then set up something similar for NPC's.
Then you will have something completely awsome my friend! ">
Basic; but it gets the job done and pretty well. If you're interested in developing it further linking the activator to Umpa's showering animation would make it perfect.
Either way this is a very nice resource for some ambitious modder to make a Bathing mod out of, well done on all accounts.
alright the picture doesnt display alot and can u clarify it in text?and u should try to get ur shower im the mod called Megaton House Overhaul 2-8-0 on F03 Nexus
7 comments
My links setup is as follows:
Shower button Linked Ref to XMarker
FxWaterSpray01 Enable Parent to XMarker
FxWaterSpoutSplash01 Linked Ref to XMarker, Enable Parent to XMarker
Right clicking XMarker and going to Use info shows it is being used by Shower button, FXWaterspray01, and FxWaterSpoutSplash01
XMarker is initially disabled (unchecking this box on testing with show the water effects, so at least I know they are linked together correctly with the XMarker)
As far as I can tell, I have set everything up identically to what your setup is in your ShowerCell. But yet when I push the button, nothing happens. I even copy and paste everything from Showercell to my cell just to be sure I have nothing different. The button once again dissapears (though it shows up in GECK) so its impossible to test. I replace the ivaultshowerbutton with my own button that has the exact same script, the game see's the button, but I press it and nothing happens. Any ideas?
I personally would like to see you set up a system where you walk in, flip the switch and it freezes the player on the xmarker, then makes the player play the animation for a certain period time, then the animation, shower head, and freeze effect all shut off after a certain amount of time. It'd also be nice to have it remove all items on player.
Then set up something similar for NPC's.
Then you will have something completely awsome my friend!
Either way this is a very nice resource for some ambitious modder to make a Bathing mod out of, well done on all accounts.
Like all authors, I'd love to be credited if you use my work.
No need to link back or anything, just the name would be enough.
Can you please clarify if we can use this as a modders resource and what terms you may have if we do please.