Fallout 3

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Created by

Quarn

Uploaded by

Quazzy

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62 comments

  1. Glenrhee
    Glenrhee
    • member
    • 84 kudos
    FSR/NVAC work better than any cell purgers. These types of mods will only break quests, screw up scripts, and crash your game.
    1. hardkiller
      hardkiller
      • member
      • 21 kudos
      Those do completely different things to PCB. 
  2. KashiwabaTomoe
    KashiwabaTomoe
    • member
    • 0 kudos
    Modders: Doing what bethesda is too lazy to bother with.

    Mod sounds great, will comment more after using it.

    edit: Yeah, lower end system here, and vast improvement in performance as well as stability.
    1. kevindad1
      kevindad1
      • member
      • 1 kudos
      "Modders: Doing what bethesda is too lazy to bother with."
      Yeah no.
    2. mattyg107
      mattyg107
      • BANNED
      • 0 kudos
      Yeah actually, numbnuts;)
    3. hardkiller
      hardkiller
      • member
      • 21 kudos
      Considering this reduces fps drops after lenghty playtime and stability, yes, Doing what bethesda is too lazy to bother with
  3. CarlosWendel
    CarlosWendel
    • member
    • 5 kudos
    I know this mod is 100 years old, but here's a tip:
    Works for TES Oblivion too.
  4. Nodevski
    Nodevski
    • premium
    • 89 kudos
    This mod causes freezes on cell change. I'm now using "Yet Another Purge Cell Buffers Plugin (the No Door Purges version)" http://www.nexusmods.com/fallout3/mods/16748, that works better.
  5. acidicwyrm
    acidicwyrm
    • member
    • 0 kudos
    This mod has been the cause of freeze/crashes upon loading new cell, in my case it was reliably making me crash at the Super Duper Mart at the start of the game.
    Issue was resolved by removing this mod from my list. Oh well!
  6. TrOuGhStRuGgLe
    TrOuGhStRuGgLe
    • member
    • 1 kudos
    DONT USE THIS MOD.


    --------------------------------------------
    "Boys let get the shovels!!!"

    So.. for whatever reason this mod makes it impossible for me to complete "Who dares Wins" quest in Broken steel. I get a CTD when I enter the Vertibird. How do I know it? I'm not 100% that the CTD occurs only because of this mod, but could also be a combination of alot smaller problems/mods. Thing is, if I deactivate this mod, I can finish the quest.

    Now this gives me thinking... there are now alot of corpses to clean up for the mod inside the crawler. I read that the crawler becomes inaccessible once it's destroyed. So this could explain the CTD.

    I have 2 ideas I will try next week if I have time:

    - my last save is on the roof near the vertibird. I will coc teleport myself back into the capital wasteland and try to trigger the PCB mod.
    - i will markfordelete every fucking corpse inside the crawler and on the airfield
    - turn off the mod during the end of the quest and on again after it.
    --------------------------
    "and now bury it again..."

    https://forums.nexusmods.com/index.php?/topic/137883-purge-cell-buffers/page-3

    "Hello,

    at first, the script is bad. The Idea is good, but the Code is wrong !!

    Ok, i had a lot of trouble after some Cell changes, i got a ctd. Ok, I tried the PCB Command on the Console and everything works fine. I downloaded this little PCB esp and i was happy, everything worked good. But then it happend, i changed a room in my vault and CTD!!! s***,turned Purged Cell buffers off and no CTD. Something must be wrong with this .esp.
    I was going in the Geck and looked to the code:

    here is Original Code:

    scn PCBScript

    Begin GameMode
    Set PCBFreq to 10
    If PCBTrackerRef.GetInSameCell Player == 0
    PCBTrackerRef.MoveTo Player
    Set PCBCounter to PCBCounter + 1
    EndIf

    If PCBCounter >= PCBFreq
    Set PCBCounter to 0
    ;ShowMessage PCBSuccessMsg
    PCB
    EndIf

    Endif <----------- This is wrong and

    caused the Problems

    End

    How you can see there is a big Error in the Code, it cannot work correctly and caused crashes.The last Endif has no If

    "Endif" needs always "If" before.Its a Pair

    Here is the correct Code:

    scn PCBScript

    Begin GameMode
    Set PCBFreq to 10
    If PCBTrackerRef.GetInSameCell Player == 0
    PCBTrackerRef.MoveTo Player
    Set PCBCounter to PCBCounter + 1
    EndIf

    If PCBCounter >= PCBFreq
    Set PCBCounter to 0
    ShowMessage PCBSuccessMsg
    PCB
    EndIf

    End

    It works, if you have a cell buffer Problem. Easy to test, if you have Problems like Freeze or CTD when you changed a cell, try this before you activate this script:

    Go in the Command Mode(push Tilde Button "~" and type PCB.
    It will purge the cell buffer, if your problem was gone,this script is for you(corrected Version).

    Another Mistake from the Author:

    He wrote this in the Description:

    ----------------------------------------------------------

    To change the frequency of cell buffer purging simply open the console (press the tidal key) and type in "set PCBFreq to ##" where ## is the desired number.

    -------------------------------------------------------

    It cannot work, too. Because if you look to the code, you will see that the variable PCBFreq will ,everytime when the script is calling, set again to 10 and your setting will overwrite.

    Tip:
    the message to inform you, about purge the cell is disabled by the Author.
    To test, that the script is running properly enable the Message and you will inform, everytime (in this case after 10 times cell changing) cell buffers are purge.

    And my word to the Author, please correct the file and the description and upload it again, it is really helpful, if it work properly. "

    and no fix happend. DO NOT USE THIS MOD.
  7. thegreatOooooooo
    thegreatOooooooo
    • premium
    • 0 kudos
    I don't think it worked for me, my game still crashes when i save after completing Tranquility Lane
  8. Ness92
    Ness92
    • supporter
    • 1 kudos
    great mod thank you xd
  9. haloboy22
    haloboy22
    • member
    • 0 kudos
    hey will this help with crashing when you enter a building ive had a bad time with the waters of life when you enter the citadel it crashes
    1. haloboy22
      haloboy22
      • member
      • 0 kudos
      aww still crashes well ill just never finish the main story awww
  10. Nalier
    Nalier
    • member
    • 4 kudos
    I tried this mod during a broken steel playthrough and unfortunately I have CTDs with it, when I'm trying to enter the Satellite Tower at the end. Without this mod on, it works normally.