Not definite, but this mod COULD be behind problems I have recently discovered with certain cutscenes - Eg. Simms confronting Bourke, Roy arguing with Tenpenny security, that annoying guy getting booted out of Little Lamplight, etc..
In all those cases, the scene would proceed to a certain point, then simply stop. The NPCs remain in place but not doing anything (if you try to talk to them, they basically tell you not to interrupt whatever's going on). Moving to a different cell and back ends that scene and returns things to normal.
Also, after making the deal and when talking to Eclair and Lucy, they would talk like they were accepting the Buffout / Strange Meat and paying for it, but this would not actually happen (the items remain in inventory, no payments made, no HUD messages).
Since removing this mod (one new addition, no other changes), the first problem (so far) SEEMS to have disappeared. I'll try to make a more detailed report (or a full apology ) after further tests.
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This mod is definitely NOT causing the problem with hanging cutscenes. I unreservedly apologize to the modder for making that claim.
In all those cases, the scene would proceed to a certain point, then simply stop. The NPCs remain in place but not doing anything (if you try to talk to them, they basically tell you not to interrupt whatever's going on). Moving to a different cell and back ends that scene and returns things to normal.
Also, after making the deal and when talking to Eclair and Lucy, they would talk like they were accepting the Buffout / Strange Meat and paying for it, but this would not actually happen (the items remain in inventory, no payments made, no HUD messages).
Since removing this mod (one new addition, no other changes), the first problem (so far) SEEMS to have disappeared. I'll try to make a more detailed report (or a full apology
http://fallout3nexus.com/downloads/file.php?id=7772