Oh god, I just thought. You can probably walk up behind a robot or turret and deactivate it with Robotics Expert while cloaked. "Lone Wanderer sappin' mah Sentry Bot". Might be an idea to add a check to Robotics Expert to make sure the player doesn't have this out, or have the weapon remove it and reinstate it(if it removed it) on equip and unequip respectively, provided anyone cares in the slightest.
Of course, this only really matters if you like the main aim of the mod, which is to add a stealth ability that forces more tactical play and makes knives useful. The Robotics Expert trick can be done just as easily with a Chinese Stealth Suit or any of the millions of stealth armours out there.
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Of course, this only really matters if you like the main aim of the mod, which is to add a stealth ability that forces more tactical play and makes knives useful. The Robotics Expert trick can be done just as easily with a Chinese Stealth Suit or any of the millions of stealth armours out there.
Edit: Blast! Pickpocketing grenades works, too.
for now the Westland can say
" tha freakin Lone wonder is SPY!! "