This mod seems to have a bunch of edits to the Worldspace that I doubt are needed; e.g., XCLW and XCWT values and light templates. It also contains 6 identical-to-master records. All in all, this mod could use a good FO3Edit cleaning.
I don't think so, but I'm not certain. EDIT: I was not able to find any mention of a FAST TRAVEL FROM INDOORS feature within, or incompatible with, FWE. SO I'd say it's perfectly ok.
I do know that it is compatible with EVE if you get the compatibility patch from Paradox Ignition presents EVE - they're in a folder labeled Compatibility - Outdated. I don't think you're suppose to use the PI EVE.esm or .esp with the patch, otherwise you'll purportedly have issues - because it renders them obsolete. However, I am still wondering if the EVE - FastTravelIndoors.esp patch is still needed if using Fast Travel from Indoors with EVE, even if it's one imbedded with FWE?
Because I want to be able to fast travel from indoors.
This mod saved me from losing 5 hours of game play... you should have heard my sigh of relief when i found the mod on google) i was stuck in a glitch in rivet city and i waited and that overwrote my autosave and my last save was 5 hours ago good job on the mod if i had a job i would endorse you....twice
This mod has some issues it made modded cells with modded soundtrack (example would be defaultdungeon to defaultexplore),lighting returned to regular (vanilla fo3 game)
Could I make a suggestion.. I don't know if its possible but no harm to ask: Could you make it so that fast travel (indoors/outdoors/whatever) it is only available during daytime and then totally disabled during nightime? I think it would make for an interesting mod!
I don't know if it's too late to ask for this since I see that that there is no activity on the "fast-travel" mods but it would be great if we had that variation too: all the comfort of fast travel with all the dangers of the wasteland in the dark!
For the record... If the mod doesn't work, or stops working, or doesn't work in one building, it's probably being interfered with by another mod. My mod changes *only* the fast travel property of interiors. Dirty mods meant to do something else to those interiors could change that property back to its default.
This is a great mod, but there is a fall back to it. You have to re-download it every so often, because on my computer, it quits working after around 40 days. (Not a bad record, if I do say so myself)
can you please make a mod that you can travel out of Jefferson Memorial Rotunda because i already beat the main quest and i came back there and i was glicthed.the doors i came trough was locked for some reason
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I don't think so, but I'm not certain.EDIT: I was not able to find any mention of a FAST TRAVEL FROM INDOORS feature within, or incompatible with, FWE. SO I'd say it's perfectly ok.
I do know that it is compatible with EVE if you get the compatibility patch from Paradox Ignition presents EVE - they're in a folder labeled Compatibility - Outdated.
I don't think you're suppose to use the PI EVE.esm or .esp with the patch, otherwise you'll purportedly have issues - because it renders them obsolete. However, I am still wondering if the EVE - FastTravelIndoors.esp patch is still needed if using Fast Travel from Indoors with EVE
, even if it's one imbedded with FWE?Because I want to be able to fast travel from indoors.
I have another general query on opinion of which is better;
This mod Fast Travel from Indoors
or
This one Fast-Travel from Indoors
The latter being more recent, but (I think) the former seem to be the more widely used version.
Could you make it so that fast travel (indoors/outdoors/whatever) it is only available during daytime and then totally disabled during nightime? I think it would make for an interesting mod!
I don't know if it's too late to ask for this since I see that that there is no activity on the "fast-travel" mods but it would be great if we had that variation too: all the comfort of fast travel with all the dangers of the wasteland in the dark!
was locked for some reason