This page was last updated on 12 August 2011, 11:19PM
Changelogs
Version 1.25
Fixed water noise mismach in cells (one of the reasons for CTD),
Unopenable cabinets are now open (rather permanently, by removing door altogether),
A chair in the Mininuke room is now static (no "sit" option),
PipBoy maps for all cells.
Some cleaning through notes and messages.
Version 1.22
Adjusted door marker in one of the hull sections so it will not spawn you below the ship anymore.
Version 1.21
Adjusted lockpick cabinet and torpedo room.
Version 1.2
Torpedo Section is now finished. Key is on the desk in the armoury (this compartment with Mini-Nukes on the floor)with Mini-Nukes on the floor)
I also activated some terminals and wrote crew logs. Look around, two logs are in form of paper book, some are hidden in safes but most sits in terminal's memory.
Added two toilets to the ship, I think it is quite important for the poor crew to have them there, however, showers are still missing.
Version 1.1
Bow section with labs containing portable transport system is added In order to enter you need to find captain's key, it is in his cabin, behind something that definitely should not be there