Loved the idea of this mod. However, when I put in on I have that ugly helmet lol How would I wear this without the helmet showing up? Edit: I should have scrolled down through the comments first. LOL!
LOL @ the mod and the author for the conception of the idea. And I'm wondering if Obsidian stole your idea for combining the chinese stealth armor capabilities with the prototype medic power armor with the female voice into the STEALTH ARMOR MK2 of Old World Blues Add-on. In which I think they did, as they did with numerous other mods and integrating them into gameplay.
If there was a voting system for this mod based on originality, functionality, innovation and idea conception, it would have scored perfect tens. Hell, a game dev used it for the next fallout installment, so they can't be wrong. I'm endorsing this mod, since not only it works perfectly but it works so good and flawlessly that they implemented it in core gameplay later on. I'm biting my lips on the 22AR (which is rather low compared to the original) but honestly who cares.
Thankyou, I am a programmer, so I know how to write scripts. Thought the out of combat availability of the script means it might steal a handful more cpu cycles then without it.
Couple of things: 1) Love the female voice! (also nice that it doesn't break stealth shouting.) 2) Lovely script. (Which I borrowed for personal use in another suit I'm working on but not publishing) 3) I endorse this Item.
Oh yes, I take a minimalistic view to modding. I change as little as I can to get the desired result, as was the case with this, as I reused everything from the normal stealth suit, except I lowed the armor rating and tacked on a specially made script that plays sounds and injects medicine.
30 comments
Edit: I should have scrolled down through the comments first. LOL!
And I'm wondering if Obsidian stole your idea for combining the chinese stealth armor capabilities with the prototype medic power armor with the female voice into the STEALTH ARMOR MK2 of Old World Blues Add-on. In which I think they did, as they did with numerous other mods and integrating them into gameplay.
If there was a voting system for this mod based on originality, functionality, innovation and idea conception, it would have scored perfect tens. Hell, a game dev used it for the next fallout installment, so they can't be wrong. I'm endorsing this mod, since not only it works perfectly but it works so good and flawlessly that they implemented it in core gameplay later on. I'm biting my lips on the 22AR (which is rather low compared to the original) but honestly who cares.
http://www.fallout3nexus.com/downloads/file.php?id=7391
or http://www.fallout3nexus.com/downloads/file.php?id=5045
Have added through console... but it has that helmet on.
Ha ha didn't spend over an hour tweaking my character to look at a mask.