I meant to endorse this a year ago. I was just going through my mod list and double checking my endorsements and found I had forgotten this great mod.
That said, I love this little mod. I did alter the script slightly to change the timings with stims and such to suit my taste, but even the base is a VAST improvement over vanilla. This is what the medic power armor should have done in the first place.
Nice, love the voice and i think the whole suit not being as efficient as your med skill is a nice balancing to the fact you don't have to actually inject the stuff yourself ">
As for the armoury, yes you can get back in, my game just bugged out first time i tried to return. Sorry bout that.
@Razordrake: Is it possible your screen is set to too high a brightness? If your screen is brighter then the armour will of course appear brighter in-game ">
This is most deserving of a 10. Great Voice Acting, and balanced. Really great work.
2 things I would like to give my opinion on. 1) I would really like to have this item retrievable in game somewhere. 2) Is there any way that you can darken the armor a bit.(in game the armor looks no where near as dark as your screen shot)
Im not sure if I will use this. Although I like the look of the stealth armor, I want to be able to see my toon when I use sneak. But it is still a cool mod and has voice acting so I gave it 10. ">
I am using this and I really like it but I think there may be a slight tweak needed. My character has 100 medicine so when he uses stimpacks/radaway/radex he gets a larger effect from what this mod seems to give.
For example, when he uses radaway alone, he get 150 rad removal, this mod seems to top out at 60. Would it be possible to tie the effect with the players med skill?
Medic Stealth Armor - Endorsements (7 comments)
I meant to endorse this a year ago. I was just going through my mod list and double checking my endorsements and found I had forgotten this great mod.
That said, I love this little mod. I did alter the script slightly to change the timings with stims and such to suit my taste, but even the base is a VAST improvement over vanilla. This is what the medic power armor should have done in the first place.
I like it! And the female voice is awesome! 10
Good job - works great.
and thanks for the response to question... I was using this one http://www.fallout3nexus.com/downloads/file.php?id=3415
Nice, love the voice and i think the whole suit not being as efficient as your med skill is a nice balancing to the fact you don't have to actually inject the stuff yourself ">
As for the armoury, yes you can get back in, my game just bugged out first time i tried to return. Sorry bout that.
@Razordrake: Is it possible your screen is set to too high a brightness? If your screen is brighter then the armour will of course appear brighter in-game ">
This is most deserving of a 10. Great Voice Acting, and balanced. Really great work.
2 things I would like to give my opinion on. 1) I would really like to have this item retrievable in game somewhere. 2) Is there any way that you can darken the armor a bit.(in game the armor looks no where near as dark as your screen shot)
Keep up the awesome work.
Razordrake
Im not sure if I will use this. Although I like the look of the stealth armor, I want to be able to see my toon when I use sneak. But it is still a cool mod and has voice acting so I gave it 10. ">
I am using this and I really like it but I think there may be a slight tweak needed. My character has 100 medicine so when he uses stimpacks/radaway/radex he gets a larger effect from what this mod seems to give.
For example, when he uses radaway alone, he get 150 rad removal, this mod seems to top out at 60. Would it be possible to tie the effect with the players med skill?
otherwise, love the mod