can drop item yes but the one i have dropped dont have a real world object so couldnt pick them back up as there was nothing to pick up so would have to place quest items in containers
This is an unfortunate side effect, as they wouldn't normally need real word models because they aren't supposed to be dropped and are supposed to be removed upon completion of the quest. This is intended more as a work-around for completed quests and having items left over in the inventory, rather than having the ability to display those items.
This mod is quite old now and hasn't been supported for quite some time, however, it should still work, but I wouldn't be surprised if someone has come up with a far better method of achieving this.
Most quest items are not designed to be placed in the world, which is why they are marked as quest items in the first place, so one cannot remove them from their inventory. The idea behind No quest items is to allow players to remove stuck items that either add to encumbrance or simply take up space and cause annoyance for neat freaks. For the violin to be placed as a decorative item, it would need a world model. You might be better off looking for a mod that adds something like that or requesting one.
Umm... I like the mod, and yet the concept still needs some refinement.
The Soil Stradivarius has a case of the "floaties". Once you drop it, IT doesn't drop to the ground, rather it just stays suspended in the air.
And in case you wondering why I have the Soil Stradivarius, I added it to my inventory so I would have a copy for my Megaton House (already gave the original to Agatha).
I can look into it next time I'm playing FO3, but might be some time, as I'm neck deep into another game currently. The item codes would be the best bet. Make sure you are using player.removeitem ######## 1 and the first couple numbers are different depending on your load order. Check the mod index column in FOMM, as these are your first couple numbers for that item.
thanx for the mod its a really good idea. But could u possibly make one for the DLC's? in operation anchorage i was given 2 nueral interface suits, (dont ask how i dont no) and afterwards while placing all the gear in my house, 1 went and the other didn't. its really buggin me, so if u could it would be very appreciated. (And yes i've tried the remove items code)
Check a few posts back. I replied to a similar request already.
I was able to drop both the one you get from killing 7 and the one I bought from Moira, but not the one you carry for the actual quest. However, I haven't tried stealing it from her locker. I will look into it on next play through, but at the time I decided there wasn't a need to alter it.
Just in case, you may want to make sure there isnt another mod changing quest item flags.
26 comments
This mod is quite old now and hasn't been supported for quite some time, however, it should still work, but I wouldn't be surprised if someone has come up with a far better method of achieving this.
Thanks for the reply.
Most quest items are not designed to be placed in the world, which is why they are marked as quest items in the first place, so one cannot remove them from their inventory. The idea behind No quest items is to allow players to remove stuck items that either add to encumbrance or simply take up space and cause annoyance for neat freaks. For the violin to be placed as a decorative item, it would need a world model. You might be better off looking for a mod that adds something like that or requesting one.
The Soil Stradivarius has a case of the "floaties". Once you drop it, IT doesn't drop to the ground, rather it just stays suspended in the air.
And in case you wondering why I have the Soil Stradivarius, I added it to my inventory so I would have a copy for my Megaton House (already gave the original to Agatha).
I would like to take the Pint-Slash-Slicer mask off.
I can look into it next time I'm playing FO3, but might be some time, as I'm neck deep into another game currently. The item codes would be the best bet. Make sure you are using player.removeitem ######## 1 and the first couple numbers are different depending on your load order. Check the mod index column in FOMM, as these are your first couple numbers for that item.
Check a few posts back. I replied to a similar request already.
I was able to drop both the one you get from killing 7 and the one I bought from Moira, but not the one you carry for the actual quest. However, I haven't tried stealing it from her locker. I will look into it on next play through, but at the time I decided there wasn't a need to alter it.
Just in case, you may want to make sure there isnt another mod changing quest item flags.