My "Ranger Combat Armor" is in the right camo pattern, but not in green, it is in black. The Ranger combat Helmet is in the right color. I've put the files in the DATA folder, armors, cobat armor. Please help me!
Love this mod, however i like to use the lucky shades and was wondering if you could make the pre-war baseball cap retextured for this mod as the shades look silly wearing a hat with goggles.
Looks great! One problem for me though: The sleeves on all the female armours are a desert pattern. It looks kinda odd with the Rivet City Uniform. Anyone else having this problem? Or am I just missing a texture or something?
I've been using your talon texture and the multicam on rileyes forever, didn't know you had updated. However, i got a troubleshoot request on FO3Underground to sort a missing texture on the rileys female armor, pulled up your v3 esp in GECK, and gave the guy the pathing, however while i was checking I found one pathing issues, Armor/headgear/combatparahelmet/combatparahelmet.nif its looking for a version of the motorcycle helmet that isn't there... there was no mesh in the DL of your v3 i just got, told the guy how to fix that as well, just wanted to let you know about the issue.
EDIT**ps. the OA armor is just the regular combat + the sleeves from the vaultsecurity armor, uses both textures but only the sleeves are used from the VS texture**EndEDIT
EDITagain** K, just got a PM from the guy, he said its solved, FOOK was conflicting with it, he copied the files into the FOOK folder (?) and renamed them to replace the FOOK content**EndEDIT
I used only the stock in-game meshes, so that is not the problem. You can check the path to the hat textures. They should be in :\Bethesda Softworks\Fallout 3\Data\Textures\armor\headgear. If they are not there, move them there and see if it works... As for the flickering, are you using archive invalidated, or FOMM to install your mods?
when i wear the hats from moria i get red exclamation marker and the other hat the texturer flick...i reinstalled 3x...am i missing meshes?..since this mod only gave me textures?...or is another mod adding meshes and your textures override theirs but left their meshes???? so thats why it dont work?
21 comments
Thanks MrHermeteeowish. Please download the 3.1 update patch. It fixes a couple of issues, including the female armor sleeves...
I am not sure about this one HB. This file does not include any longsleeve textures or OA content, so...
Anyway, Thanks for your help!!!
EDIT**ps. the OA armor is just the regular combat + the sleeves from the vaultsecurity armor, uses both textures but only the sleeves are used from the VS texture**EndEDIT
EDITagain** K, just got a PM from the guy, he said its solved, FOOK was conflicting with it, he copied the files into the FOOK folder (?) and renamed them to replace the FOOK content**EndEDIT
As for the flickering, are you using archive invalidated, or FOMM to install your mods?