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OverLord of Chaos

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OverLord of Chaos

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24 comments

  1. g8rk0k
    g8rk0k
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    • 16 kudos
    Old version worked for me.  The newer one using the default script did not.  Suspect this is because I have the unofficial patch.  Either that or some other script is messing with the default variables.  I often find that entirely new scripts, even copies of the original given a new formid will work in cases where the original does not.
  2. elienaimg
    elienaimg
    • member
    • 1 kudos
    for some reason the mod isn't working for me at all...

    using fwe btw...
    1. Cephaler
      Cephaler
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      • 40 kudos
      Run a conflict report using xxxEdit to find out what's wrong.
  3. seppesusi
    seppesusi
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    In response to post #50195962. #60905777 is also a reply to the same post.


    Spoiler:  
    Show

    Cephaler wrote: In case anyone downloading this is wondering... The full version of Mart's Mutant Mod contains what this mod does. Now you know.

    otreborananedro wrote: Thanks for posting this. Much appreciated for the info.


    Seems to be also in the Unofficial FO3 patch, just in case anybody wonders...
     



    Can someone confirm this?
  4. Cephaler
    Cephaler
    • account closed
    • 40 kudos
    In case anyone downloading this is wondering... The full version of Mart's Mutant Mod contains what this mod does. Now you know.
    1. otreborananedro
      otreborananedro
      • member
      • 0 kudos
      Thanks for posting this. Much appreciated for the info.
    2. Darkstyler35
      Darkstyler35
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      • 64 kudos
      Seems to be also in the Unofficial FO3 patch, just in case anybody wonders...
  5. SonarX
    SonarX
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    • 5 kudos
    Does FWE already include this?
  6. bill2505
    bill2505
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    • 1 kudos
    will i have to load this in the end of the load order.specialy if i have fwe and mmm
  7. Mattatatta
    Mattatatta
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    I tested this by running through some of the metros killing raiders with A3-21's Plasma Rifle and Paradox Ignition's EVE.esm installed, and then using the PCB command when I went outside (I noticed that the piles didn't immediately disappear when I changed interior cells or went outside and then immediately returned). After using PCB, the goo piles had disappeared, confirming that the mod works, it just requires the cell to reset at the most in order to work. I haven't personally witnessed it removing an Ash Pile or a Goo Pile immediately after leaving the interior cell it was in (or any cell for that matter), but it must work otherwise the piles would still be there after using PCB, wouldn't they?
  8. saturnyne
    saturnyne
    • member
    • 3 kudos
    A really great mod! Definitely helps with game memory.

    Is it possible for you to add a version where the piles disappear after say, 72 hours, rather than right away?
  9. urodentis
    urodentis
    • BANNED
    • 0 kudos
    This mod compatible with EVE Energy Visuals Enhanced?
  10. Valorien
    Valorien
    • member
    • 31 kudos
    I can't say it better than those below, your mod concept is SUPERB!

    THANK YOU!!!

    ~Valorien